local loadGui = loadstring(game:HttpGet("https://raw.githubusercontent.com/rndmq/Serverlist/refs/heads/main/source.lua.txt"))() local CoastingLibrary = loadGui local Tab = CoastingLibrary:CreateTab("Auto Answer") local Section = Tab:CreateSection("Main") --[[ Put you answer here ]] local answers = { "Wednesday", "Caterpillar", "Andorra la Vella", "Purple", "Afghanistan", "PlayStation Controller", "Inquisitormaster", "Peregrine Falcon", "Western Honey Bee", "Passion Fruit", "December", "Electric Guitar", "Parallelogram", "Western Diamondback Rattlesnake", "High School Musical", "PlayStation 5", "Strawberry Blonde", "Autumn", "Forehead", "Mercury", "Captain America", "Doctor Octopus", "Black Raspberry", "Silver", "TheStrongestBattlegrounds", "Cauliflower", "Red Passionfruit", "Rudolph", "Facebook Messenger", "Contact Lenses", "Rocking Chair", "Physical Education", "Sleep Paralysis", "Ice Cream Spoon", "Chicken Nuggets", "Mozzarella Cheese", "Copy and Paste", "American Football", "American Cheese", "Underground Funicular", "Thunderstorm", "United States of America", "Democratic Republic of the Congo", "Electric Toothbrush" } --[[ Until here ]] local sendingAnswers = false local randomizedSending = false local delayTime = 10 local function AllAnswers() for _, answer in ipairs(answers) do local args = { [1] = "S_System_SubmitAnswer", [2] = { [1] = answer } } game:GetService("ReplicatedStorage") :WaitForChild("Common") :WaitForChild("Library") :WaitForChild("Network") :WaitForChild("RemoteFunction") :InvokeServer(unpack(args)) end end Section:CreateDropdown("Select Delay (seconds)", { "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23" }, 10, function(selected) delayTime = tonumber(selected) end) Section:CreateToggle("Auto Answer", function(state) sendingAnswers = state while sendingAnswers do AllAnswers() wait(delayTime) end end) Section:CreateButton("Answers", function() AllAnswers() end) Section:CreateToggle("Randomized Delay Answer", function(state) randomizedSending = state while randomizedSending do AllAnswers() wait(math.random(5, 15)) end end) local MainSection = Tab:CreateSection("Gem") local gem = false local collecting = false local function collgem() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local collectibles = workspace.Collectibles for _, object in ipairs(collectibles:GetChildren()) do coroutine.wrap(function() firetouchinterest(humanoidRootPart, object, 0) firetouchinterest(humanoidRootPart, object, 1) end)() end end MainSection:CreateToggle("Auto Collect", function(toggled) gem = toggled if gem then collecting = true task.spawn(function() while collecting do collgem() task.wait(0.1) if not gem then collecting = false end end end) else collecting = false end end) print("Github Links: https://raw.githubusercontent.com/rndmq/Serverlist/refs/heads/main/Server32") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Github Links", Text = "Do you want to Copy github link?", Duration = 5, Button1 = "Yes", Button2 = "No", Callback = function(selected) if selected == "Yes" then setclipboard("https://raw.githubusercontent.com/rndmq/Serverlist/refs/heads/main/Server32") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Copied!", Text = "Github has been copied to clipboard.", Duration = 3 }) end end })