![](./ReadmeAssets/RHSideButtonsHeadLogo.gif) [![Version](https://img.shields.io/cocoapods/v/RHSideButtons.svg?style=flat)](http://cocoadocs.org/docsets/RHSideButtons) [![License](https://img.shields.io/cocoapods/l/BadgeSwift.svg?style=flat)](/LICENSE) [![Platform](http://img.shields.io/badge/platform-ios-blue.svg?style=flat)](https://developer.apple.com/iphone/index.action) [![Language](http://img.shields.io/badge/language-swift-brightgreen.svg?style=flat)](https://developer.apple.com/swift) [![Twitter](https://img.shields.io/twitter/follow/Roherdzik.svg?style=social&label=Follow)](https://twitter.com/Roherdzik) # RHSideButtons 🌢 Library provides easy to implement variation of Android (Material Design) Floating Action Button for iOS. You can use it as your app small side menu. 🌢 ## Play with it 😎 ## Installation You can install RHSideButtons library using CocoaPods: ``` pod 'RHSideButtons' ``` or you can simply copy ```RHSideButtons``` folder to your project. ## Usage You just need implement `RHSideButtonsDataSource` and `RHSideButtonsDelegate` similar to well-known UIKit design. ```swift // You need to firstly create trigger button. You can do this using block or your builder object which should conform to 'RHButtonViewConfigProtocol' // RHTriggerButtonView allows you to change image for pressed state! πŸ‘ŒπŸ» let triggerButton = RHTriggerButtonView(pressedImage: UIImage(named: "exit_icon")!) { $0.image = UIImage(named: "trigger_img") $0.hasShadow = true } // Then you need to create instance of SideButtons coordinator class with your View Controller view (it can be even TableView) sideButtonsView = RHSideButtons(parentView: view, triggerButton: triggerButton) sideButtonsView.delegate = self sideButtonsView.dataSource = self // When SideButtons controller is initialized properly you should set thier position in view in e.g. viewWillAppear method: override func viewWillAppear(animated: Bool) { super.viewWillAppear(animated) sideBttns?.setTriggerButtonPosition(CGPoint(x: bounds.width - 85, y: bounds.height - 85)) } ``` ... let us prepare our data models for buttons πŸ’₯ below you can see one of many ways to do this: ```swift //Finally you should create array of buttons which will feed our dataSource and Delegate methods :) e.g.: let button_1 = RHButtonView { $0.image = UIImage(named: "icon_1") $0.hasShadow = true } let button_2 = RHButtonView { $0.image = UIImage(named: "icon_2") $0.hasShadow = true } let button_3 = RHButtonView { $0.image = UIImage(named: "icon_3") $0.hasShadow = true } buttonsArr.appendContentsOf([button_1, button_2, button_3]) //Similar as it is in TableView, now you should reload buttons with new values sideButtonsView.reloadButtons() ``` πŸ’‘ important thing is that you need to reload buttons when your datasource has changed using ```reloadButtons()``` method (😱 simple right❓) ### RHSideButtonsDataSource ```swift func sideButtonsNumberOfButtons(sideButtons: RHSideButtons) -> Int func sideButtons(sideButtons: RHSideButtons, buttonAtIndex index: Int) -> RHButtonView ``` ### RHSideButtonsDelegate ```swift func sideButtons(sideButtons: RHSideButtons, didSelectButtonAtIndex index: Int) func sideButtons(sideButtons: RHSideButtons, didTriggerButtonChangeStateTo state: RHButtonState) ```

## Support for left-handers :) If you decide to position RHSideButtons on the left site of view, buttons will dissapears to the left side of screen automatically. e.g.: ```swift sideBttns?.setTriggerButtonPosition(CGPoint(x:25, y: frame.size.height - 85)) ```

## Swift support | Library ver| Swift ver| | ------------- |:-------------:| | 1.0 | 2.2 | | 1.0.1 | 3.0 | | 1.1.0 | 4.0 | ## Check the Demo project Please check out the demo project, you can see there what is the best (in my opinion πŸ€”) way to implement my buttons. Please keep in mind that Readme contains the simplest way to implement this control.