--- name: orthographic-registration description: Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model. allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info mcp__blender__get_objects_summary mcp__blender__get_object_detail_summary mcp__blender__render_viewport_to_path mcp__blender__search_api_docs mcp__blender_official__execute_blender_code mcp__blender_official__get_objects_summary mcp__blender_official__get_object_detail_summary mcp__blender_official__render_viewport_to_path mcp__blender_official__search_api_docs --- ## MCP backend Use when: Multi-view mascot/object reconstruction, depth fitting from side/back/top views, orthographic blueprint alignment, reference planes/cameras with shared scale and centerline. Before the first Blender call, read [../text-to-blender/references/mcp-backends.md](../text-to-blender/references/mcp-backends.md). Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide. # Orthographic Registration This skill prevents the common failure where the front view looks plausible but the side/back/top views are wrong. ## Coordinate contract - Front view defines `X/Z` silhouette. - Side view defines `Y/Z` depth envelope. - Top view defines `X/Y` spread. - Back view defines rear silhouette/material only; it must not rewrite the front silhouette. ## Workflow 1. Run `scripts/register_views.py` on the available view images. 2. Create orthographic reference planes/image empties with a single shared scale. 3. Align centerline and bbox centers before modeling. 4. Lock front X/Z boundary vertices. 5. Add Y depth from side/top envelopes using modifiers/displacement or vertex groups. 6. Validate all four cameras before export. ## Failure policy If views disagree, front brand read wins. Document the conflict in `registration_report.json`. ## Front-plane rotation rule In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the **Y axis**, not around Z. Use `rotation_euler = (0, angle, 0)` for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes. ## Sources distilled - Blender Image Empty/reference image controls for orthographic blueprints. - OpenCV homography/alignment and geometric transforms for view registration.