RentDisconnect 0 0 0 #ff0000 #ffff00 #000000 #000000 Logon 0 0 0 #ff0000 #ffff00 #000000 #000000 Welcome to the land of Middle 0 ServerClosedTheConnection 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)closed the connectio(.+)$ 1 SetCharacter 0 0 0 #ff0000 #ffff00 #000000 #000000 ^This ranks you as (.+)$ 1 Reconnecting 0 0 0 #ff0000 #ffff00 #000000 #000000 Reconnecting 0 SatchelBackpack 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You put a (silvan|leather) (.+) on your back\.$ 1 SetCharacterOLD 0 0 0 #ff0000 #ffff00 #000000 #000000 ^This ranks you as (.+)$ 1 AutoOpen 0 0 0 #ff0000 #ffff00 #000000 #000000 Valinor 0 0 0 #ff0000 #ffff00 #000000 #000000 ValinorFerry 0 0 0 #ff0000 #ffff00 #000000 #000000 The ship is now docked at a pier in Avallone 0 LeaveWhiteShip 0 0 0 #ff0000 #ffff00 #000000 #000000 A gangway is lowered onto the quay 0 EnterWhiteShip 0 0 0 #ff0000 #ffff00 #000000 #000000 The white ship docks at the pier and a gangway is lowered 0 Upon the Lamplit Quay Room 0 0 0 #ff0000 #ffff00 #00b300 #000000 The High Chamber of the Lamp 3 FerryBack 0 0 0 #ff0000 #ffff00 #000000 #000000 The ferry has arrived at the quay and you can now board. 3 LeaveFerry 0 0 0 #ff0000 #ffff00 #000000 #000000 You leave the ferry. 3 WPriest 0 0 0 open shelf #ff0000 #ffff00 #000000 #000000 Exits: east. - n:shelf. 0 GidledOutBasket 0 0 0 down;examine ghost #ff0000 #ffff00 #000000 #000000 The basket slowly comes to a stop just above the platform. 0 Azra-Zaira 0 0 0 pull forostar west;pull andustar south-west;pull hyarnustar south-east;pull hyarrostar east;pull orrostar north;pull mittalmar center #ff0000 #ffff00 #000000 #000000 azraE 0 0 0 #ff0000 #ffff00 #000000 #000000 : ** E ** 0 azraW 0 0 0 #ff0000 #ffff00 #000000 #000000 : ** W ** 0 azraN 0 0 0 #ff0000 #ffff00 #000000 #000000 : ** N ** 0 azraSE 0 0 0 #ff0000 #ffff00 #000000 #000000 : ** SE 0 azraSW 0 0 0 #ff0000 #ffff00 #000000 #000000 : ** SW 0 OldFornost 0 0 0 #ff0000 #ffff00 #000000 #000000 RubbleOF 0 0 0 open rubble;lead pa #ff0000 #ffff00 #000000 #000000 Inside the Fallen Walls 0 DirtwallOF 0 0 0 open dirtwall #ff0000 #ffff00 #000000 #000000 The Empty Basement 0 BlackDaggerGuild 0 0 0 #ff0000 #ffff00 #000000 #000000 masterthiefdead 0 0 0 #ff0000 #ffff00 #000000 #000000 A thief is dead! R.I.P. 0 hiddenrock 0 0 0 #ff0000 #ffff00 #000000 #000000 In the Ruined House 3 bdgbroken 0 0 0 #ff0000 #ffff00 #000000 #000000 The blackdoor is filled with a bright light. 3 closehiddenrock 0 0 0 #ff0000 #ffff00 #000000 #000000 Entrance to the Black Dagger Guild 3 disablebdg 0 0 0 #ff0000 #ffff00 #000000 #000000 disablebdg1 0 0 0 #ff0000 #ffff00 #000000 #000000 Overgrown Ruins 3 disablebdg2 0 0 0 #ff0000 #ffff00 #000000 #000000 Among the Ruins 3 disablebdg3 0 0 0 #ff0000 #ffff00 #000000 #000000 At the Old City Wall 3 HauntShadow 0 0 0 #ff0000 #ffff00 #000000 #000000 Entrance to the Burial Grounds 0 opencobweb 0 0 0 #ff0000 #ffff00 #000000 #000000 The Large Hall in the Tower 3 opentapestry 0 0 0 #ff0000 #ffff00 #000000 #000000 disappears into nothing 0 BM 0 0 0 #ff0000 #ffff00 #000000 #000000 StoneAuditorium 0 0 0 open stonechair #ff0000 #ffff00 #000000 #000000 Stone Auditorium 3 AmonOthar 0 0 0 #ff0000 #ffff00 #000000 #000000 AmonOthar1 0 0 0 #ff0000 #ffff00 #000000 #000000 Amon Othar 3 AmonOthar2 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)get(.+)square stone key(.+)guardian(.+)$ 1 AmonOthar3 0 0 0 cha a p;search #ff0000 #ffff00 #000000 #000000 You hear an ominous *click* as one of the floor tiles descends by an inch. 0 AmonOthar4 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)find(.+)hidden pressure plate and push(.+)$ 1 AmonGetIn 0 0 0 south #ff0000 #ffff00 #000000 #000000 With a grinding noise, a passage opens to the south. 0 AmonOpenTreasure 0 0 0 pull lever #ff0000 #ffff00 #000000 #000000 With a grinding noise, the passage to the north closes. 0 AmonYellsOK 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)yells loudly from the nor(.+)$ 1 AmonOthar0 0 0 0 get bar crazed-corpse #ff0000 #ffff00 #000000 #000000 crazed dwarf is dead 0 AmonGetOut 0 0 0 #ff0000 #ffff00 #000000 #000000 With a grinding noise, the passage to the north opens. 0 FerryGH 0 0 0 #ff0000 #ffff00 #000000 #000000 Daegil says 0 TheddinsChest 0 0 0 unlock chest;open chest;get all chest #ff0000 #ffff00 #000000 #000000 A sturdy, wooden chest sits here amidst the dust. 0 bushytangle 0 0 0 open bushytangle #ff0000 #ffff00 #000000 #000000 Bleak Plains 3 Mystical 0 0 0 #ff0000 #ffff00 #000000 #000000 MysticalRod1 0 0 0 #ff0000 #ffff00 #000000 #000000 Mystical Ring 3 MysticalDwarf 0 0 0 #ff0000 #ffff00 #000000 #000000 A young dwarf says 'I'll tell you my story.' 0 MysticalElf 0 0 0 #ff0000 #ffff00 #000000 #000000 An elven shepherdess says 'Feel free 0 MysticalOpened 0 0 0 #ff0000 #ffff00 #000000 #000000 A wide entranceway slowly opens up 0 RodFigures 0 0 0 #ff0000 #ffff00 #000000 #000000 than the others: a (.*), a (.*), and a (.*). 1 EDragonhead 0 0 0 #ff0000 #ffff00 #000000 #000000 A Small Chamber 3 DwarvenStatue 0 0 0 #ff0000 #ffff00 #000000 #000000 A dwarven statue is dead! R.I.P. 0 VisoredTime 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+), the (.+).. of (.+), Year (.+) of the Third Age.$ 1 AVaultedCorridor 0 0 0 #ff0000 #ffff00 #000000 #000000 A Vaulted Corridor 3 opensecretdoor_outside 0 0 0 #ff0000 #ffff00 #000000 #000000 Joining of Paths 3 opensecretdoor1 0 0 0 #ff0000 #ffff00 #000000 #000000 Exits: north, west. - e:secretdoor. 3 opensecretdoor3 0 1 0 #ff0000 #ffff00 #000000 #000000 A Treasure Chamber There are two weapons racks here. 3 3 silowall 0 0 0 pick silowall;open silowall #ff0000 #ffff00 #000000 #000000 Storage Tunnel 3 nagrorh 0 0 0 pick plaque;open plaque #ff0000 #ffff00 #000000 #000000 Exits: west. - s:plaque. 3 ORocks 0 0 0 #ff0000 #ffff00 #000000 #000000 Orocks2 0 0 0 #ff0000 #ffff00 #000000 #000000 In a Valley Exits: west. - s:rocks. 3 3 ORocks1 0 0 0 #ff0000 #ffff00 #000000 #000000 Small Hills Exits: east. - n:rocks. 3 3 FerryNot 0 0 0 #ff0000 #ffff00 #000000 #000000 The ferry is not here now. 3 FerryArrived 0 0 0 #ff0000 #ffff00 #000000 #000000 The ferry has arrived at the quay and you can now board. 3 Inner Supplies Room 0 0 0 pull chain #ff0000 #ffff00 #000000 #000000 Inner Supplies Room 3 Lorien 0 0 0 #ff0000 #ffff00 #000000 #000000 LorienCityInside 0 0 0 #ff0000 #ffff00 #000000 #000000 The Gates of Caras Galadhon 3 LorienCityOutside 0 0 0 #ff0000 #ffff00 #000000 #000000 Arched Bridge 3 LorienLadderOldRentspot 0 0 0 lead;climb ladder #ff0000 #ffff00 #000000 #000000 A slender grey ladder is lowered from above. 0 GatesSwingOpen 0 0 0 #ff0000 #ffff00 #000000 #000000 Soundlessly, the gates swing open. 0 RoomInsideCity 0 0 0 #ff0000 #ffff00 #000000 #000000 Path by the Gates 3 RoomOutsideCity 0 0 0 #ff0000 #ffff00 #000000 #000000 End of a Forest Road 3 WhyKnock 0 0 0 #ff0000 #ffff00 #000000 #000000 Why knock on an open door? 0 ShiningLawn 0 0 0 #ff0000 #ffff00 #000000 #000000 Shining Lawn 3 MistyPlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A tall silvery plant grows here, surrounded by mist. 0 Deep beneath the Earth 0 0 0 #ff0000 #ffff00 #000000 #000000 Deep beneath the Earth 3 MistyPlant2 0 0 0 #ff0000 #ffff00 #000000 #000000 Cirel the elven navigator gives you a misty plant. 3 MistyPlantReward 0 0 0 #ff0000 #ffff00 #000000 #000000 Cirel the elven navigator gives you (.+) 1 MistySmile 0 0 0 #ff0000 #ffff00 #000000 #000000 A warm smile spreads across Cirel 0 mistyplant3 0 0 0 #ff0000 #ffff00 #000000 #000000 A sad-looking misty plant is lying on the ground, its stem broken off. 3 MoriaGateGiant 0 0 0 #ff0000 #ffff00 #000000 #000000 Atop a Low Ridge 0 0 0 #ff0000 #ffff00 #000000 #000000 Atop a Low Ridge 3 A Bend in the Trail 0 0 0 #ff0000 #ffff00 #000000 #000000 A Bend in the Trail 3 Atop a Narrow Ridge 0 0 0 #ff0000 #ffff00 #000000 #000000 Atop a Narrow Ridge 3 Climbing a Steep Ridge 0 0 0 #ff0000 #ffff00 #000000 #000000 Climbing a Steep Ridge 3 A Deep Ravine 0 0 0 #ff0000 #ffff00 #000000 #000000 A Deep Ravine 0 ElvenbagGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 Elvenbag1 0 0 0 #ff0000 #ffff00 #000000 #000000 A Small Underground Stream 3 Elvenbag2 0 0 0 #ff0000 #ffff00 #000000 #000000 A tunnel opens up as the light fades, leading to the south. 3 DropPickSK 0 0 0 wield sword;wield axe;drop pick #ff0000 #ffff00 #000000 #000000 You give a final, mighty thrust 0 OverseerSay 0 0 0 #ff0000 #ffff00 #000000 #000000 As first 0 Shire 0 0 0 #ff0000 #ffff00 #000000 #000000 VegetaionShire 0 0 0 open vegetation;lead pa #ff0000 #ffff00 #000000 #000000 Exits: north, east, south, west. - n:vegetation d:hatch. 0 DesertedSmial 0 0 0 open hatch #ff0000 #ffff00 #000000 #000000 Deserted Smial 0 CavernDesertedSmial 0 0 0 open exit south;unlock exit west;open exit west;put key keyring #ff0000 #ffff00 #000000 #000000 Cavern below the Deserted Smial 0 Firkin 0 0 0 open firkin #ff0000 #ffff00 #000000 #000000 xits: (up). - e:firkin. 0 MichelDelving 0 0 0 open exit s;open exit d #ff0000 #ffff00 #000000 #000000 Michel Delving 0 Hills 0 0 0 #ff0000 #ffff00 #000000 #000000 Far Downs Pass 0 0 0 #ff0000 #ffff00 #000000 #000000 Far Downs Pass Exits: north, west. - s:hills. 3 3 Hills1 0 0 0 open altar;down #ff0000 #ffff00 #000000 #000000 Temple Ruins 3 Hills2 0 0 0 open sarcophagus;open coffin #ff0000 #ffff00 #000000 #000000 Temple Crypt 3 Hills3 0 0 0 open crack #ff0000 #ffff00 #000000 #000000 Alcove 3 Hills4 0 0 0 #ff0000 #ffff00 #000000 #000000 Lair of the Ratheads 3 s-greenway-bush 0 0 0 #ff0000 #ffff00 #000000 #000000 east, south, west. - n:thornybush 0 BreeFnost 0 0 0 #ff0000 #ffff00 #000000 #000000 vale 0 0 0 #ff0000 #ffff00 #000000 #000000 ushurg1 0 0 0 open exit west #ff0000 #ffff00 #000000 #000000 ^Ushurg (.*) closes (.*)$ 1 ushurg2 0 0 0 open exit west #ff0000 #ffff00 #000000 #000000 Ushurg closes 0 nagash-doors 0 0 0 open exit s #ff0000 #ffff00 #000000 #000000 The irondoor swings shut. 3 msymntns 0 0 0 #ff0000 #ffff00 #000000 #000000 A Flooded Mineshaft 0 0 0 open rocks #ff0000 #ffff00 #000000 #000000 A Flooded Mineshaft 3 LiftLiche 0 0 0 #ff0000 #ffff00 #000000 #000000 DirtyTunnel 0 0 0 #ff0000 #ffff00 #000000 #000000 Dirty Tunnel 3 DustyIntersection 0 0 0 #ff0000 #ffff00 #000000 #000000 Dusty Intersection 3 ADustyMineEntrance 0 0 0 #ff0000 #ffff00 #000000 #000000 A Dusty Mine Entrance 3 a wooden lift carrying 0 0 0 #ff0000 #ffff00 #000000 #000000 Looking through the opening you see a wooden lift carrying: 0 Highlights 0 0 0 #ff0000 #ffff00 #000000 #000000 MobsHigh 0 0 0 #ff0000 #ffff00 #000000 #000000 Unqa 0 0 0 #ff0000 #ffff00 #000000 #000000 A deep gloom surrounds you, inky globes and tendrils circling you. 0 packrat 0 0 0 #ff0000 #ffff00 #000000 #000000 A pair of tiny eyes 0 Dagnir 0 0 0 #ff0000 #ffff00 #000000 #000000 Dagnir's ghost 0 Elrond 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Elrond (.+) is(.*)|Elrond has (.+)$ 1 Dagnir2 0 0 0 #ff0000 #ffff00 #000000 #000000 The misty shape of a man floats in the air. 0 Cirdan 0 0 0 #ff0000 #ffff00 #000000 #000000 Cirdan the Shipwright is standing here (glowing). 0 DidntFollow 0 0 0 #ff0000 #ffff00 #000000 #000000 ACK! A (.*) didn't follow you(.*) 1 Balrog 0 0 0 #ff0000 #ffff00 #000000 #000000 A dark shadow, wreathed in flames and exuding malevolence, towers above you. 3 WightNobles 0 0 0 #ff0000 #ffff00 #000000 #000000 nobleDead 0 0 0 #ff0000 #ffff00 #000000 #000000 A wight-noble(.+)nothing. 1 lordDead 0 0 0 #ff0000 #ffff00 #000000 #000000 wight-lord disappears into nothing 0 wight-noble 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A(.+)wight-noble(.+)(is here|has)(.+)$ 1 FellBeast 0 0 0 #ff0000 #ffff00 #000000 #000000 You spot a fast moving dot far away in the sky. 3 ElrondLetter 0 0 0 #ff0000 #ffff00 #000000 #000000 Elrond (.*) is(.*)|Elrond has (.*) 1 BashHight 0 0 0 #ff0000 #ffff00 #000000 #000000 MyUnbash 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) seems to have recovered (.*) senses.$ 1 MyBash 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your bash at (.*) sends (.*)$ 1 UnbashedMe 0 0 0 #ff0000 #ffff00 #000000 #000000 our head stops stinging 0 BashedMe 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) sends you sprawling with a powerful bash.$ 1 HeBashes 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) sends (.*) sprawling with a powerful bash.$ 1 SpellHigh 0 0 0 #ff0000 #ffff00 #000000 #000000 ShieldDown 0 0 0 #ff0000 #ffff00 #000000 #000000 Your magical shield wears off. 3 ArmourDown 0 0 0 #ff0000 #ffff00 #000000 #000000 You feel less protected. 0 Binded 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) seems to be blinded!$ 1 StrengthDown 0 0 0 #ff0000 #ffff00 #000000 #000000 You feel weaker. 3 Slept 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+)falls asleep, 1 PortalFrom 0 0 0 #ff0000 #ffff00 #000000 #000000 The air is filled with electricity, something strange is happening 0 RecallTeleport 0 0 0 examine #ff0000 #ffff00 #000000 #000000 You slowly regain your bearings as your head clears. 0 EqHigh 0 0 0 #ff0000 #ffff00 #000000 #000000 Enchanted1 0 0 0 #ff0000 #ffff00 #000000 #000000 [blue] 0 Enchanted2 0 0 0 #ff0000 #ffff00 #000000 #000000 it glows blue 0 PurpleScroll 0 0 0 #ff0000 #ffff00 #000000 #000000 purple scroll 0 BandOfGold 0 0 0 #ff0000 #ffff00 #000000 #000000 A polished band of gold is here, unblemished by the ages. 3 crumbles 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)crumble(.+)to dus(.+)\.$ 1 Herbs 0 0 0 #ff0000 #ffff00 #000000 #000000 SageLeaves 0 0 0 #ff0000 #ffff00 #000000 #000000 grey-green leaves 0 JuniperBerries 0 0 0 #ff0000 #ffff00 #000000 #000000 clusters of hard, round, black berries 0 RedMushroom 0 0 0 #ff0000 #ffff00 #000000 #000000 bright red mushroom 0 ThymeLeaves 0 0 0 #ff0000 #ffff00 #000000 #000000 scented crushed leaves 0 MauvePetals 0 0 0 #ff0000 #ffff00 #000000 #000000 mauve petals 0 BlackcurrantShrub 0 0 0 #ff0000 #ffff00 #000000 #000000 A shrub with maple-like leaves is growing here 0 BlackcurrantBerries 0 0 0 #ff0000 #ffff00 #000000 #000000 blackcurrant berries 0 JuniperPlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A short evergreen plant, with slightly bluish needles, grows here 0 InkberriesBush 0 0 0 #ff0000 #ffff00 #000000 #000000 A holly bush with dark green leaves is growing here 0 Inkberries 0 0 0 #ff0000 #ffff00 #000000 #000000 inkberries 0 Tarragon1 0 0 0 #ff0000 #ffff00 #000000 #000000 A small evergreen plant grows here, its woody stems reaching two feet 0 SagePlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A waist-high evergreen shrub grows here, with thick, reaching branches 0 ThymePlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A low, many-branched shrub covers the ground here 0 MilkweedPlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A slender plant grows here, with clusters of tiny pink flowers 0 FoxtailPlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A bushy plant grows here, with tall clusters of yellow flowers 0 FoxtailPetals 0 0 0 #ff0000 #ffff00 #000000 #000000 yellow petals 0 AthelasLeaves 0 0 0 #ff0000 #ffff00 #000000 #000000 long, slender green leaves 0 AlthelasPlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A small plant grows here, with long, pointed leaves and flowers at its top 0 Hemlock 0 0 0 #ff0000 #ffff00 #000000 #000000 A tall plant with a perfectly smooth stem lies on the ground. 0 FigwortPetals 0 0 0 #ff0000 #ffff00 #000000 #000000 some grey petals 0 FigwortPlant 0 0 0 #ff0000 #ffff00 #000000 #000000 A tall plant grows here, with grey-green leaves and grey flowers 0 Lockpicks 0 0 0 #ff0000 #ffff00 #000000 #000000 Saruman 0 0 0 #ff0000 #ffff00 #000000 #000000 A finely shaped lockpick has been engraved with a white hand. 0 Cut-throat 0 0 0 #ff0000 #ffff00 #000000 #000000 Several of the picks have long, smooth grooves along their length. 0 GCM 0 0 0 #ff0000 #ffff00 #000000 #000000 The lockpicks feel oddly light in your hand. 0 Kraksh 0 0 0 #ff0000 #ffff00 #000000 #000000 There is a strange lockpick, with a sharp protrusion on one side, in the set. 0 Angdil 0 0 0 #ff0000 #ffff00 #000000 #000000 The edges of most picks have been carefully sharpened. 0 BM 0 0 0 #ff0000 #ffff00 #000000 #000000 The lockpicks are extremely well tempered. 0 MA 0 0 0 #ff0000 #ffff00 #000000 #000000 A couple of lockpicks have a small bump near the tip. 0 Wary 0 0 0 #ff0000 #ffff00 #000000 #000000 Two of the lockpicks have shallow notches on them. 0 TwistedRock 0 0 0 #ff0000 #ffff00 #000000 #000000 twisted rock 0 BandsOfGold 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+)unfinished bands of gold. 1 Glowstick 0 0 0 #ff0000 #ffff00 #000000 #000000 starts to glow very brightly! 0 HerbalKitGr 0 0 0 #ff0000 #ffff00 #000000 #000000 Herbal_Ni 0 0 0 #ff0000 #ffff00 #000000 #000000 An exquisite retort of polished copper. 0 Herbal_BM 0 0 0 #ff0000 #ffff00 #000000 #000000 A sharp-edged shining sickle. 0 Herbal_GH 0 0 0 #ff0000 #ffff00 #000000 #000000 A delicate set of translucent glass measuring cups. 0 Herbal_sc 0 0 0 #ff0000 #ffff00 #000000 #000000 A handful of small, silvery bottles and vials. 0 Herbal_T 0 0 0 #ff0000 #ffff00 #000000 #000000 A fine slender paring knife and a stout chopping knife. 0 Herbal_Z 0 0 0 #ff0000 #ffff00 #000000 #000000 A mortar and pestle of smooth, white marble. 0 Herbal_Sabb 0 0 0 #ff0000 #ffff00 #000000 #000000 A round metal sieve with a mesh of golden threads. 0 AzureScroll 0 0 0 #ff0000 #ffff00 #000000 #000000 azure scroll 0 VellumScroll 0 0 0 #ff0000 #ffff00 #000000 #000000 vellum scroll 0 CASTING 0 0 0 #ff0000 #ffff00 #000000 #000000 * begins some strange incantations... 0 LeavesNSWEUD 0 0 0 #ff0000 #ffff00 #000000 #000000 LeavesN 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) leaves north.$ 1 LeavesS 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) leaves south.$ 1 LeavesW 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) leaves west.$ 1 LeavesE 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) leaves east.$ 1 LeavesU 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) leaves up.$ 1 LeavesD 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.*) leaves down.$ 1 Poisoned 0 0 0 #ff0000 #ffff00 #000000 #000000 psylonia 0 0 0 #ff0000 #ffff00 #000000 #000000 You suddenly feel a terrible headache! 0 arachnia 0 0 0 #ff0000 #ffff00 #000000 #000000 Your body turns numb as the poison speeds to your brain! 0 venom 0 0 0 #ff0000 #ffff00 #000000 #000000 The venom enters your body! 0 Theddins 0 0 0 #ff0000 #ffff00 #000000 #000000 web1 0 0 0 #ff0000 #ffff00 #000000 #000000 dark spider quickly begins to weave a tight 0 web2 0 0 0 #ff0000 #ffff00 #000000 #000000 layer after layer 0 ShopTimetable 0 0 0 #ff0000 #ffff00 #000000 #000000 RivendellTailorShop 0 0 0 #ff0000 #ffff00 #000000 #000000 The Rivendell Tailor Shop 3 Wimpy0 0 0 0 #ff0000 #ffff00 #000000 #000000 Wimpy: 0 0 ExitHigh 0 0 0 #ff0000 #ffff00 #000000 #000000 ExitBlocked 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)doesn't move, I'm afraid. 1 Locking 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)t(.+)to enable the loc(.+)$ 1 You gain a level 0 0 0 #ff0000 #ffff00 #000000 #000000 You gain a level! 3 KrakenGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 A tentacle quickly entangles. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A tentacle quickly entangles (.+)\.$ 1 A tentacle moves south, dragging with it. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A tentacle moves(.+)dragging (.+) with it\.$ 1 A tentacle entangles you! 0 0 0 #ff0000 #ffff00 #000000 #000000 A tentacle entangles you! 0 Thief High Group 0 0 0 #ff0000 #ffff00 #000000 #000000 You feel stealthy again. 0 0 0 #ff0000 #ffff00 #000000 #000000 You feel stealthy again. 3 lies down and falls asleep. 0 1 0 #ff0000 #ffff00 #000000 #000000 ^(.+)utters the (.+)(grzz|slee)(.+)$ ^(.+)lies down and falls asleep\.$ 1 1 ArrowEnchant 0 0 0 #ff0000 #ffff00 #000000 #000000 chantmana 0 0 0 #ff0000 #ffff00 #000000 #000000 Enchant (.+) Magic User (.+) Very short 1 ArrowsLeft 0 0 0 #ff0000 #ffff00 #000000 #000000 (.*) fletched arrow(.*) 1 Redect 0 0 0 #ff0000 #ffff00 #000000 #000000 Your perception of magical auras wears off. 0 BackfireEnchant 0 0 0 #ff0000 #ffff00 #000000 #000000 Your spell backfired! 0 EXIT_Enchant 0 0 0 #ff0000 #ffff00 #000000 #000000 You are not carrying 0 WaterEnchant 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)thirsty$ 1 FoodEnchant 0 0 0 wake;stand;cast n 'create f';eat food;sleep bed #ff0000 #ffff00 #000000 #000000 hungry 0 Autoreply 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+) tells you (.+)$ 1 PutArrowORBolt 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)(arrow|bolt) glows blue\.$ 1 boltchanter_ScoreOutput 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(\d+.)/(\d+) hits, (\d+)/(\d+) mana, and (\d+)/(\d+) moves\.$ 1 ReportAndLinkdrop 0 0 0 #ff0000 #ffff00 #000000 #000000 LinkDrop 0 0 0 score #ff0000 #ffff00 #000000 #000000 WARNING: inactivity timeout 0 AutoLloot 0 0 0 #ff0000 #ffff00 #000000 #000000 LootCoinsorPackrat 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+) is dead(.+)P\.$ 1 LorienBearStatue 0 0 0 open chest;get all chest;drop skeleton;up;open stone;up;give mail pa;give knife pa;give beorning pa;ride pa #ff0000 #ffff00 #000000 #000000 A bear statue is dead 0 Mala 0 0 0 get pouch Malardil-corpse #ff0000 #ffff00 #000000 #000000 Malardil is dead 0 LordDead 0 0 0 #ff0000 #ffff00 #000000 #000000 lord disap 0 pickSK 0 0 0 #ff0000 #ffff00 #000000 #000000 A rusty iron pick has been discarded here. 0 Throkrath 0 0 0 get all.metal all.corpse;dro spiked;g hammer corpse;get all.mail all.corpse #ff0000 #ffff00 #000000 #000000 Throkrath the Foreman is dead 0 Stove 0 0 0 open stove;get all stove #ff0000 #ffff00 #000000 #000000 A stove stands 0 Eket 0 0 0 get eket #ff0000 #ffff00 #000000 #000000 A short, broad stabbing blade lies here. 0 Mab 0 0 0 get gloves mab-corpse #ff0000 #ffff00 #000000 #000000 Mab the Dunlending Chieftain is dead 0 OffaChest1KilledTarantula 0 0 0 #ff0000 #ffff00 #000000 #000000 A dark chest covered in mildew and cobwebs lies here. 0 LorienHerbHeist 0 0 0 lead pa;north;open woodenbeam;up;open chest;get all chest;down;south;ride pa #ff0000 #ffff00 #000000 #000000 holds the wall doors open 0 CaptainWightGhostly 0 0 0 #ff0000 #ffff00 #000000 #000000 captain disappears into nothing 0 OffaDead 0 0 0 #ff0000 #ffff00 #000000 #000000 Offa the scout is dead! 0 Willow 0 0 0 get all willow-corpse #ff0000 #ffff00 #000000 #000000 ^(.*) Willow is dead(.*)$ 1 baneberries 0 0 0 get all shrub #ff0000 #ffff00 #000000 #000000 A dark green, foul-smelling shrub 0 OW 0 0 0 #ff0000 #ffff00 #000000 #000000 ow1 0 0 0 #ff0000 #ffff00 #000000 #000000 brigand is dead 0 ow2 0 0 0 #ff0000 #ffff00 #000000 #000000 (.*)wight-warrior(.*)noth(.*) 1 ow3 0 0 0 #ff0000 #ffff00 #000000 #000000 (.*)old wight is standing here(.*) 1 ow4 0 0 0 #ff0000 #ffff00 #000000 #000000 (.*)old wight(.*)noth(.*) 1 lootRohirrim 0 0 0 #ff0000 #ffff00 #000000 #000000 Private Corral 3 AutoDrop 0 0 0 #ff0000 #ffff00 #000000 #000000 DropDarkBS 0 0 0 drop dark #ff0000 #ffff00 #000000 #000000 (.*)get a dark broadsword|(.*)get a dark shield(.*) 1 DropBlackened 0 0 0 drop blackened #ff0000 #ffff00 #000000 #000000 get a blackened shield 0 OhurkChief 0 0 0 #ff0000 #ffff00 #000000 #000000 OCboots 0 0 0 drop high #ff0000 #ffff00 #000000 #000000 You get a pair of high boots 2 OCskin 0 0 0 drop skin #ff0000 #ffff00 #000000 #000000 You get a water skin from the corpse 2 OCbestl 0 0 0 drop belt #ff0000 #ffff00 #000000 #000000 You get a studded 2 OCring 0 0 0 #ff0000 #ffff00 #000000 #000000 You get a ring from the corpse 2 shovel 0 0 0 hid shovel #ff0000 #ffff00 #000000 #000000 You get a shovel. 3 DropBlack 0 0 0 drop black #ff0000 #ffff00 #000000 #000000 You get a black metal shield 0 You get a shortsword 0 0 0 hid shortsword #ff0000 #ffff00 #000000 #000000 You get a shortsword 0 Scarred 0 0 0 get dagger scarred-corpse #ff0000 #ffff00 #000000 #000000 Scarred is dead! R.I.P. 0 bn-sage 0 0 0 #ff0000 #ffff00 #000000 #000000 SageIsDead 0 0 0 #ff0000 #ffff00 #000000 #000000 The sage(.+)dead! R.I.P. 1 SageRoom 0 0 0 #ff0000 #ffff00 #000000 #000000 A Dimly Lit Cavern 3 SageShadow 0 0 0 #ff0000 #ffff00 #000000 #000000 A shadow(.+)nothing. 1 SageRepop 0 0 0 open exit west;west;south;east;narrate REPOP #ff0000 #ffff00 #000000 #000000 The sage has arrived. 3 offa-shadow 0 0 0 #ff0000 #ffff00 #000000 #000000 A shadow slowly rises above the corpse of Offa the scout. 0 packratdead 0 0 0 get key packrat-corpse #ff0000 #ffff00 #000000 #000000 ^A packrat(.+)dead! R.I.P. 1 sqt loot Group 0 0 0 #ff0000 #ffff00 #000000 #000000 The huge troll falls to the ground with a massive, echoing 0 0 0 #ff0000 #ffff00 #000000 #000000 The huge troll falls to the ground with a massive, echoing 0 TrollTreasureHeap 0 0 0 #ff0000 #ffff00 #000000 #000000 Troll's Treasure Heap 3 Squaretooth is dead! R.I.P. 0 0 0 #ff0000 #ffff00 #000000 #000000 Squaretooth(.+)dead! R.I.P. 1 SquaretoothKey 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)get(.+)crudely wrought iron ke(.+)$ 1 SquaretoothShadow 0 0 0 #ff0000 #ffff00 #000000 #000000 A shadow(.+)nothing. 1 Yousqueeze 0 0 0 #ff0000 #ffff00 #000000 #000000 You squeeze through the narrowest parts into a slightly wider crawlspace. 3 NIMMETH 0 0 0 #ff0000 #ffff00 #000000 #000000 You now follow Nimmeth. 0 0 0 #ff0000 #ffff00 #000000 #000000 You now follow Nimmeth 2 You stop following 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You (will|stop) follow(.+)$ 1 Shield 0 0 0 #ff0000 #ffff00 #000000 #000000 Gilded 0 0 0 get shield #ff0000 #ffff00 #000000 #000000 A round shield, with shining gilt, is on the ground. 3 Arthedain 0 0 0 get shield;open chest;get all chest #ff0000 #ffff00 #000000 #000000 A shield bearing the markings of Arthedain lies here. 3 Bejewelled 0 0 0 get bejewelled #ff0000 #ffff00 #000000 #000000 A round shield, encrusted with jewels 2 Scroll 0 0 0 get all.scroll #ff0000 #ffff00 #000000 #000000 scroll lies here 0 Gems 0 0 0 get all.gem #ff0000 #ffff00 #000000 #000000 ^A(.+)(opal|topaz)(.+)\.$ 1 Spell Timer 0 0 0 Spell Timer #ff0000 #ffff00 #000000 #000000 MUME 0 0 0 current #ff0000 #ffff00 #000000 #000000 Spell Timer 0 0 0 #ff0000 #ffff00 #000000 #000000 night vision : Your eyes tingle. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your eyes tingle.$ 1 night vision : Your night vision is refreshed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your night vision is refreshed.$ 1 night vision : Your vision blurs. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your vision blurs.$ 1 night vision : - night vision 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- night vision$ 1 shield : You feel protected. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel protected.$ 1 shield : Your protection is revitalized. 0 0 0 #ff0000 #ffff00 #000000 #000000 Your protection is revitalised. 3 shield : Your magical shield wears off. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your magical shield wears off.$ 1 shield : - shield 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- shield$ 1 detect evil : You feel aware of all that is foul and evil. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel aware of all that is foul and evil.$ 1 detect evil : Your awareness of evil is refreshed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your awareness of evil is refreshed.$ 1 detect evil : You sense the red in your vision disappear. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You sense the red in your vision disappear.$ 1 detect evil : - detect evil 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- detect evil$ 1 battleglory : Hearing the horn blow, you feel your urge to battle increase! 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Hearing the horn blow, you feel your urge to battle increase!$ 1 battleglory : You feel your newfound strength leaving you again. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel your newfound strength leaving you again.$ 1 battleglory : - battleglory 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- battleglory$ 1 shroud : You are surrounded by a misty shroud. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You are surrounded by a misty shroud.$ 1 shroud : Your misty shroud is renewed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your misty shroud is renewed.$ 1 shroud : You feel yourself exposed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel yourself exposed.$ 1 shroud : - shroud 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- shroud$ 1 breath of briskness : An energy begins to flow within your legs as your body becomes lighter. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^An energy begins to flow within your legs as your body becomes lighter.$ 1 breath of briskness : The energy in your legs is refreshed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The energy in your legs is refreshed.$ 1 breath of briskness : Your legs feel heavier. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your legs feel heavier.$ 1 breath of briskness : - breath of briskness 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- breath of briskness$ 1 depression : Alas, you realize that yet again the mighty knowledge of drowned N�menor has been lost... Despair settles on you. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Alas, you realize that yet again the mighty knowledge of drowned N�menor has been lost... Despair settles on you.$ 1 depression : Your heart feels lighter. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your heart feels lighter.$ 1 depression : - depression 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- depression$ 1 armour : A blue transparent wall slowly appears around you. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A blue transparent wall slowly appears around you.$ 1 armour : Your magic armour is revitalised. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your magic armour is revitalised.$ 1 armour : You feel less protected. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel less protected.$ 1 detect invisibility : Your eyes tingle. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your eyes tingle.$ 1 detect invisibility : Your detect invisible is refreshed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your detect invisible is refreshed.$ 1 detect invisibility : The detect invisible wears off. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The detect invisible wears off.$ 1 detect invisibility : - detect invisibility 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- detect invisibility$ 1 strength : You feel stronger. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel stronger.$ 1 strength : The duration of the strength spell has been improved. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The duration of the strength spell has been improved.$ 1 strength : You feel weaker. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel weaker.$ 1 strength : - strength 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- strength$ 1 haggardness : You feel a sudden flash of dizziness causing you to pause before getting your directional bearings back. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel a sudden flash of dizziness causing you to pause before getting your directional bearings back.$ 1 haggardness : You feel steadier now. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel steadier now.$ 1 haggardness : - haggardness 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- haggardness$ 1 sanctuary : You start glowing. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You start glowing.$ 1 sanctuary : Your aura glows more intensely. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your aura glows more intensely.$ 1 sanctuary : The white aura around your body fades. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The white aura around your body fades.$ 1 sanctuary : - sanctuary 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- sanctuary$ 1 blindness : You have been blinded! 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You have been blinded!$ 1 blindness : You feel a cloak of blindness dissolve. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel a cloak of blindness dissolve.$ 1 blindness : - blindness 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- blindness$ 1 lethargy : You feel a sudden loss of energy as the power that once mingled with your own has now vanished. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel a sudden loss of energy as the power that once mingled with your own has now vanished.$ 1 lethargy : You feel your magic energy coming back to you. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel your magic energy coming back to you.$ 1 lethargy : - lethargy 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- lethargy$ 1 sense life : You feel your awareness improve. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel your awareness improve.$ 1 sense life : Your awareness is refreshed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your awareness is refreshed.$ 1 sense life : You feel less aware of your surroundings. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel less aware of your surroundings.$ 1 sense life : - sense life 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- sense life$ 1 tiredness : You feel your muscles relax and your pulse slow as the strength that welled within you subsides. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel your muscles relax and your pulse slow as the strength that welled within you subsides.$ 1 tiredness : You feel your muscles regain some of their former energy. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel your muscles regain some of their former energy.$ 1 tiredness : - tiredness 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- tiredness$ 1 detect magic : You become sensitive of magical auras. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You become sensitive of magical auras.$ 1 detect magic : Your awareness of magical auras is renewed. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your awareness of magical auras is renewed.$ 1 detect magic : Your perception of magical auras wears off. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Your perception of magical auras wears off.$ 1 detect magic : - detect magic 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- detect magic$ 1 bless : You begin to feel the light of Aman shine upon you. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You begin to feel the light of Aman shine upon you.$ 1 bless : You feel a renewed light shine upon you. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel a renewed light shine upon you.$ 1 bless : The light of Aman fades away from you. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The light of Aman fades away from you.$ 1 bless : - bless 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- bless$ 1 protection from evil : You have a righteous feeling! 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You have a righteous feeling!$ 1 protection from evil : You feel a renewed righteousness. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel a renewed righteousness.$ 1 protection from evil : You feel less righteous. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You feel less righteous.$ 1 protection from evil : - protection from evil 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- protection from evil$ 1 RIding 0 0 0 #ff0000 #ffff00 #000000 #000000 RidingAlready 0 0 0 #ff0000 #ffff00 #000000 #000000 You are already riding. 0 RidingLeadingAlready 0 0 0 #ff0000 #ffff00 #000000 #000000 (pa) is already following you! 0 RidingAba 0 0 0 #ff0000 #ffff00 #000000 #000000 (pa) stops following you. 0 RidingEnd 0 0 0 #ff0000 #ffff00 #000000 #000000 (pa)'s reins and start riding him 0 RidingStart 0 0 0 #ff0000 #ffff00 #000000 #000000 (pa) starts following you 0 RidingDism 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You stop riding a (.*) (pa)\.$ 1 RidingZ 0 0 0 #ff0000 #ffff00 #000000 #000000 (pa) doesn't want you riding 0 AutoMove 0 0 0 #ff0000 #ffff00 #000000 #000000 DismEagle 0 0 0 #ff0000 #ffff00 #000000 #000000 down from the sky and lands gracefully 0 DismGwaihir 0 0 0 dism;examine #ff0000 #ffff00 #000000 #000000 Gwaihir the Windlord waves. 0 winched 0 0 0 stand;north #ff0000 #ffff00 #000000 #000000 You struggle with the rope. The basket comes to a stop, hitting the railing of the balcony. 0 0 AutoStand 0 0 0 #ff0000 #ffff00 #000000 #000000 Nah 0 0 0 stand #ff0000 #ffff00 #000000 #000000 Nah... You feel too relaxed to do that. 0 Maybe 0 0 0 stand #ff0000 #ffff00 #000000 #000000 Maybe you should get on your feet first? 0 MithnaurDead 0 0 0 stand #ff0000 #ffff00 #000000 #000000 making you lose your balance 0 YouCantConcentrate 0 0 0 stand #ff0000 #ffff00 #000000 #000000 You can't concentrate enough while resting. 0 mirror 0 0 0 say stand #ff0000 #ffff00 #000000 #000000 emerges from the black glass 0 UNVOID_LORIEN 0 0 0 #ff0000 #ffff00 #000000 #000000 pulled into a void 0 DK 0 0 0 #ff0000 #ffff00 #000000 #000000 dkdead 0 0 0 #ff0000 #ffff00 #000000 #000000 Dead Knight is dead 0 enterDK 0 0 0 #ff0000 #ffff00 #000000 #000000 silver rod vanishes 0 MoonOnSlab 0 0 0 #ff0000 #ffff00 #000000 #000000 The outline of a trapdoor becomes 0 necrokey1 0 0 0 #ff0000 #ffff00 #000000 #000000 half-orc is dead 0 glass 0 0 0 #ff0000 #ffff00 #000000 #000000 get a glass key 0 DK_enterMirror 0 0 0 #ff0000 #ffff00 #000000 #000000 In the chamber a great oval mirror 0 DK_OutofMirror 0 0 0 stand #ff0000 #ffff00 #000000 #000000 You break the surface and find yoursel 0 brass_hound_counter 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A brass hound(.*)dead! R.I.P.$ 1 Before the Great Hall 0 0 0 #ff0000 #ffff00 #000000 #000000 Before the Great Hall 3 The shadowy priest disappears into nothing. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)shadowy priest(.+)nothing.$ 1 FireplaceLootGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 FireplaceLoot1 0 0 0 #ff0000 #ffff00 #000000 #000000 The Remains of an Armoury 3 fireplacechest1 0 0 0 #ff0000 #ffff00 #000000 #000000 A solid ironbound chest is here. 3 fireplacechest2 0 0 0 #ff0000 #ffff00 #000000 #000000 An iron chest is closed. 3 fireplacechest3 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You get(.+)an iron chest. 1 The Long Hallway 0 0 0 #ff0000 #ffff00 #000000 #000000 The Long Hallway 3 skeleton counter 0 0 0 #ff0000 #ffff00 #000000 #000000 A skeletal warrior(.+)dead! R.I.P. 1 Eibon's Chamber 0 0 0 #ff0000 #ffff00 #000000 #000000 Eibon's Chamber 3 Runedoor1 0 0 0 insert rod #ff0000 #ffff00 #000000 #000000 The Antechamber 3 Runedoor2 0 0 0 #ff0000 #ffff00 #000000 #000000 A faint "click" can be heard as the silver rod 0 A Cloudy Area 0 0 0 #ff0000 #ffff00 #000000 #000000 A Cloudy Area 3 Before the Sentinel 0 0 0 #ff0000 #ffff00 #000000 #000000 Before the Sentinel 3 NecroLoot 0 0 0 #ff0000 #ffff00 #000000 #000000 NecroBackLaboratory 0 0 0 #ff0000 #ffff00 #000000 #000000 Back Laboratory 3 NecroDead 0 0 0 close oakendoor;lock oakendoor #ff0000 #ffff00 #000000 #000000 The Necromancer is dead! R.I.P. 0 NecroShadowsDead 0 0 0 #ff0000 #ffff00 #000000 #000000 A shadow(.+)noth(.+) 1 NecroOpenBoard 0 0 0 #ff0000 #ffff00 #000000 #000000 You put a small key carved from ebony on your keyring. 3 NecrLootStop 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+) get(.+)from the corpse of the Necromancer. 1 NecroCloses 0 0 0 #ff0000 #ffff00 #000000 #000000 The Necromancer closes the oakendoor. 3 NecroLocks 0 0 0 #ff0000 #ffff00 #000000 #000000 The Necromancer locks the oakendoor. 0 ShadowGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 Shadow1 0 0 0 #ff0000 #ffff00 #000000 #000000 leaves its 0 Shadow2 0 0 0 #ff0000 #ffff00 #000000 #000000 revealed a 0 Shadow3 0 0 0 #ff0000 #ffff00 #000000 #000000 makes a discreet gesture 0 Shadow4 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A shadow (.*) nothing.$ 1 Shadow5 0 0 0 #ff0000 #ffff00 #000000 #000000 You didn't find anyone. 0 Shadow6 0 0 0 #ff0000 #ffff00 #000000 #000000 Barracks 3 followCirdan 0 0 0 follow Cirdan;lead #ff0000 #ffff00 #000000 #000000 Cirdan the Shipwright bows before you. 3 StandUpMuarnog 0 0 0 stand #ff0000 #ffff00 #000000 #000000 Maybe you should get on your feet first? 3 You remove a Tharbad gate key from your keyring. 0 0 0 put tharbad keys #ff0000 #ffff00 #000000 #000000 You remove a Tharbad gate key from your keyring. 0 FOY_Group 0 0 0 #ff0000 #ffff00 #000000 #000000 Smelly Cave 0 0 0 #ff0000 #ffff00 #000000 #000000 Smelly Cave 3 Home of the Giants 0 0 0 #ff0000 #ffff00 #000000 #000000 Home of the Giants 3 QuestsAc 0 0 0 #ff0000 #ffff00 #000000 #000000 DagnirGhost 0 0 0 #ff0000 #ffff00 #000000 #000000 DagnirGetMedallion 0 0 0 get medallion #ff0000 #ffff00 #000000 #000000 and Dagnir is gone 0 DagnirGetKey 0 0 0 #ff0000 #ffff00 #000000 #000000 A jade-encrusted key falls 0 DagnirLoot 0 0 0 #ff0000 #ffff00 #000000 #000000 A Small Ruin 3 DagnirGiveMedallion 0 0 0 rem medallion;give medallion ghost #ff0000 #ffff00 #000000 #000000 Dagnir's ghost looks at 0 GreenCup-ThePlateau 0 0 0 #ff0000 #ffff00 #000000 #000000 The Plateau 3 GetMedallion 0 0 0 #ff0000 #ffff00 #000000 #000000 You get a rusty medallion from a skeleton. 3 Mudded 0 0 0 #ff0000 #ffff00 #000000 #000000 Something grabs onto your leg and starts pulling you into the mud. 3 DragnirSkeleton 0 0 0 #ff0000 #ffff00 #000000 #000000 A skeleton of some humanoid lies in the dust. 3 As light touches Dagnir's ghost, he fades away with a sigh. 0 0 0 get medallion #ff0000 #ffff00 #000000 #000000 As light touches Dagnir's ghost, he fades away with a sigh. 0 Harle 0 0 0 #ff0000 #ffff00 #000000 #000000 NodHarle 0 0 0 nod harle;stand #ff0000 #ffff00 #000000 #000000 says 'Maybe you are experienced enough 0 HarleLabel 0 0 0 label harle hal #ff0000 #ffff00 #000000 #000000 name is Harle 0 HarleLost 0 0 0 #ff0000 #ffff00 #000000 #000000 ACK! Harle the Hobbit didn't follow you, you lost him. 0 HarleGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 Harle(.+)starts following you. 1 RegroupHarle 0 0 0 group Harle #ff0000 #ffff00 #000000 #000000 Harle(.+)kicked out of the group! 1 NotToStealHarle 0 0 0 #ff0000 #ffff00 #000000 #000000 Examining you from top to toe, the aloof hobbit continues. 3 Anarwen 0 0 0 #ff0000 #ffff00 #000000 #000000 NodAnarwen 0 0 0 #ff0000 #ffff00 #000000 #000000 Anarwen says 'Would 0 Flowers 0 0 0 #ff0000 #ffff00 #000000 #000000 Among the Flowers 3 AnarwenTaps 0 0 0 #ff0000 #ffff00 #000000 #000000 Anarwen taps 0 upup 0 0 0 #ff0000 #ffff00 #000000 #000000 A cloud of mist disappears into nothing. 0 AnarwenReward 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Anarwen gives you (.*)$ 1 AnarwenWalks 0 0 0 follow Anarwen #ff0000 #ffff00 #000000 #000000 Anarwen stops resting 0 NoBackpackLeaves 0 0 0 #ff0000 #ffff00 #000000 #000000 You can't find a backpack. 0 RootWontFit 0 0 0 put root backpack #ff0000 #ffff00 #000000 #000000 ^A man-like root won't fit in a (.*) pouch.$ 1 Bleak 0 0 0 #ff0000 #ffff00 #000000 #000000 bleaker than normal 0 Anarwen's grey eyes stop on you, 0 0 0 score #ff0000 #ffff00 #000000 #000000 Anarwen's grey eyes stop on you, 0 OIE 0 0 0 #ff0000 #ffff00 #000000 #000000 NodElrond 0 0 0 nod elrond #ff0000 #ffff00 #000000 #000000 Elrond says 'Would you 0 ElrondKey 0 0 0 #ff0000 #ffff00 #000000 #000000 Elrond gives you an ancient silver key. 3 ElronGazes 0 0 0 #ff0000 #ffff00 #000000 #000000 Elrond turns his gaze toward you, 0 Weaver 0 0 0 #ff0000 #ffff00 #000000 #000000 WeaverNod 0 0 0 #ff0000 #ffff00 #000000 #000000 But perhaps you would 0 NodDyer 0 0 0 #ff0000 #ffff00 #000000 #000000 A dwarven dye-maker says 'Let 0 LeaveWeaver 0 0 0 stand;open exit n;north;ride pa #ff0000 #ffff00 #000000 #000000 An ancient weaver says 'Excellent. 0 EnterDwarf 0 0 0 open tile;lead pa;d;east;s;say dye #ff0000 #ffff00 #000000 #000000 Top of a Hill 3 LeaveDyer1 0 0 0 north;east;east;get all.rope cabinet;west;west;west;open hatch;up;ride pa #ff0000 #ffff00 #000000 #000000 A dwarven dye-maker says 'I'm afraid 0 GiveMossDyer 0 0 0 #ff0000 #ffff00 #000000 #000000 stout dwarf is here mixing dyes 0 GiveJug 0 0 0 give jug weaver #ff0000 #ffff00 #000000 #000000 ancient weaver says 'Ooh, dare 0 LeaveWeaver2 0 0 0 stand;open exit;north;ride pa #ff0000 #ffff00 #000000 #000000 An ancient weaver gives you a 0 LeaveDyer2 0 0 0 #ff0000 #ffff00 #000000 #000000 dye-maker gives you a sealed 0 WalkRopeExtended 0 0 0 #ff0000 #ffff00 #000000 #000000 The rope successfully catches the stump and seems secure. 0 ThrowRope 0 0 0 throw rope stump #ff0000 #ffff00 #000000 #000000 The rope lands close but does not quite seem to catch the stump. 0 WalkRope 0 0 0 #ff0000 #ffff00 #000000 #000000 The rope successfully catches the stump and seems secure. 0 A dwarven dye-maker drops some dark-green moss. 0 0 0 get moss;i #ff0000 #ffff00 #000000 #000000 A dwarven dye-maker drops some dark-green moss. 0 give moss dye-maker 0 0 0 give moss dye-maker #ff0000 #ffff00 #000000 #000000 A dwarven dye-maker says 'Bring me some, and I'll make the dye.' 0 dyemaker 0 0 0 #ff0000 #ffff00 #000000 #000000 A stout dwarf is here mixing dyes. 3 GiveJug2 0 0 0 give jug weaver #ff0000 #ffff00 #000000 #000000 With a smile, an ancient weaver looks at you. 3 Chelicera 0 0 0 #ff0000 #ffff00 #000000 #000000 CheliceraEndOfTalk 0 0 0 #ff0000 #ffff00 #000000 #000000 With a miserably creaking sound, Treebeard 0 CheliceraGive 0 0 0 #ff0000 #ffff00 #000000 #000000 Treebeard the Ent looks puzzled as he notices your chelicera. 0 CheliceraButcher 0 0 0 butcher monstrous-corpse;put chelicera pack #ff0000 #ffff00 #000000 #000000 A monstrous black spider is dead! R.I.P. 3 RempRoots 0 0 0 cast n 'remove poison' roots #ff0000 #ffff00 #000000 #000000 As you finish your incantations, a thick clump 0 Morion 0 0 0 #ff0000 #ffff00 #000000 #000000 Morion1 0 0 0 #ff0000 #ffff00 #000000 #000000 Ithildir the Noldo says 'Are you seeking safety, adventure 0 Morion2 0 0 0 nod Ithildir #ff0000 #ffff00 #000000 #000000 ^Ithildir the Noldo(.+)\?(.+)$ 1 Morion3 0 0 0 get beryl all;give beryl Annariel #ff0000 #ffff00 #000000 #000000 Adrahar the apprentice fits his hand in the depression 0 Morion4 0 0 0 say group Annariel;group Annariel;protect Annariel #ff0000 #ffff00 #000000 #000000 Annariel Tingliwinde starts following you. 0 ElvenLetter 0 0 0 #ff0000 #ffff00 #000000 #000000 ^An elven scout says(.*)\?(.*)$ 1 Aldereon 0 0 0 #ff0000 #ffff00 #000000 #000000 Aldereon1 0 0 0 get letter all;give letter Aldereon #ff0000 #ffff00 #000000 #000000 Aldereon says 'So, 0 Aldereon2 0 0 0 #ff0000 #ffff00 #000000 #000000 Aldereon gives you a sealed letter. 0 Aldereon2Elrond 0 0 0 #ff0000 #ffff00 #000000 #000000 This letter should be delivered to Elrond 0 Filatior 0 0 0 #ff0000 #ffff00 #000000 #000000 nod Filatior 0 0 0 #ff0000 #ffff00 #000000 #000000 Filatior the elven acolyte says 'Will you seek out this grave for me?' 3 gaasFilatior 0 0 0 #ff0000 #ffff00 #000000 #000000 ^An animated(.+)P\.$ 1 givebonegaasFilatior 0 0 0 #ff0000 #ffff00 #000000 #000000 Filatior 2 Filatior the elven acolyte says 'I understand, 0 0 0 stand;west;ride #ff0000 #ffff00 #000000 #000000 Filatior the elven acolyte says 'Be swift, 0 Filatior the elven acolyte says 'Good luck!' 0 0 0 stand;west;ride #ff0000 #ffff00 #000000 #000000 Filatior the elven acolyte says 'Good luck!' 3 EatDrink 0 0 0 get wafer bag #ff0000 #ffff00 #000000 #000000 CookLorien 0 0 0 eat plate;eat bowl;drop sack;get all.wafer sack;put all.wafer backpack #ff0000 #ffff00 #000000 #000000 ^(.*)cook gives you(.+)(plate|bowl|sack)(.*)$ 1 DrinkRegresh 0 0 0 drink water;pour water skin #ff0000 #ffff00 #000000 #000000 Lofty Hill along the Entwash 0 QuaffTravlel 0 0 0 quaff mug;hid mug #ff0000 #ffff00 #000000 #000000 gives you a mug of brew 0 FountainGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 Michel Delving 0 0 0 #ff0000 #ffff00 #000000 #000000 Michel Delving 3 TheFountainSquare 0 0 0 #ff0000 #ffff00 #000000 #000000 The Fountain Square 0 Fountain 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+) (fountain|well|sping) (.+)\.$ 1 SPP 0 0 0 #ff0000 #ffff00 #000000 #000000 At the Sign of the Prancing Pony 3 TheShimmeringFountain 0 0 0 #ff0000 #ffff00 #000000 #000000 The Shimmering Fountain 3 tofeelhungry 0 0 0 #ff0000 #ffff00 #000000 #000000 to feel hungry 0 autoeat 0 0 0 #ff0000 #ffff00 #000000 #000000 mushroom suddenly 0 youarefull 0 0 0 #ff0000 #ffff00 #000000 #000000 You are full 0 ElvenBag1 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(You|Reaching)(.+)(from|into) a small elven ba(.+)$ 1 ElvenBag2 0 0 0 #ff0000 #ffff00 #000000 #000000 You get a cup from a small elven bag. 0 You now have a plate of roast mutton. 0 0 0 eat mutton #ff0000 #ffff00 #000000 #000000 ^You now have a plate of (.+)$ 1 FoodOnFloor 0 0 0 #ff0000 #ffff00 #000000 #000000 There are two pumpkins here. 0 Eat 0 0 0 #ff0000 #ffff00 #000000 #000000 eatcheese 0 0 0 eat cheese #ff0000 #ffff00 #000000 #000000 You get a piece of cheese(.*) 1 eatsalad 0 0 0 eat salad #ff0000 #ffff00 #000000 #000000 You get a bowl of salad(.*) 1 eatpie 0 0 0 eat pie #ff0000 #ffff00 #000000 #000000 You get a mince-pie(.*) 1 ProducedMeat 0 0 0 eat meat #ff0000 #ffff00 #000000 #000000 ^You produce (.*) meat|beef|pork.$ 1 You begin to feel thirsty. 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You (are|begin)(.+)(hungry|thirsty)\.$ 1 GroupTell 0 0 0 #ff0000 #ffff00 #000000 #000000 NewTriggerGroup 0 0 0 #ff0000 #ffff00 #000000 #000000 Your group consists of: 0 Axes 0 0 0 #ff0000 #ffff00 #000000 #000000 BattleAxe 0 0 0 change mood wimpy #ff0000 #ffff00 #000000 #000000 ^You (.*) wield a battle axe(.*)$ 1 MDA 0 0 0 change mood a #ff0000 #ffff00 #000000 #000000 ^You (.*) wield a mighty dwarven axe(.*)$ 0 ActiveRing 0 0 0 #ff0000 #ffff00 #000000 #000000 manaringSet 0 0 0 #ff0000 #ffff00 #000000 #000000 You feel a sudden aura of energy coalescing 0 rubyringSet 0 0 0 #ff0000 #ffff00 #000000 #000000 You put a ruby ring on 0 clickableURLs 0 0 0 clickableURLs #ff0000 #ffff00 #000000 #000000 Clickable URL's 0 0 0 #5500ff #000000 #000000 #000000 \b(?:(?:(?:https?|ftp|telnet)://[\w\d:#@%/;$()~_?\+\-=&]+|www|ftp)(?:\.[\w\d:#@%/;$()~_?\+\-=&]+)+|[\w\d._%+\-]+@[\w\d.\-]+\.[\w]{2,4})\b 1 Clickable URL's 2 0 0 0 #ff0000 #ffff00 #000000 #000000 \b(?:(www.)(?:[\w\d:#@%/;$()~_?\+\-=&]+)+|[\w\d._%+\-]+@[\w\d.\-]+\.[\w]{2,4})\b 1 Protect 0 0 0 #ff0000 #ffff00 #000000 #000000 ProtectOn 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You will now try to protect (.+)\.$ 1 ProtectOff 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You will no (.*) protect (.+)\.$ 1 Stat Tracker 0 0 0 #ff0000 #ffff00 #000000 #000000 Detect New Session 0 0 0 #ff0000 #ffff00 #000000 #000000 Never forget! Try to role-play... 3 Detect XP Gain 0 0 0 #ff0000 #ffff00 #000000 #000000 You receive your share of experience. 3 Display XP/TP Gained 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Total: (.+) xp, (.+) tp. 1 Detect Death 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You are dead! Sorry...$ 1 DetectXP2 0 0 0 #ff0000 #ffff00 #000000 #000000 You feel more experienced. 3 ReportTrigger 0 0 0 #ff0000 #ffff00 #000000 #000000 hasss info (.*) 1 Report XP/TP 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Needed: (.+) xp, (.+) tp. 1 Clock 0 0 0 #ff0000 #ffff00 #000000 #000000 Set Start MUME Moment (Time Part) 0 0 0 #ff0000 #ffff00 #000000 #000000 ^The current time is(.+):(.+)(am|pm)\.$ 1 Set Start MUME Moment (Date Part) 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+), the (.+).. of (.+), year (.+) of the Third Age\.$ 1 ExamineClock 0 0 0 #ff0000 #ffff00 #000000 #000000 A huge clock is standing here. 0 SetTimeFromPlayer 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Dent (.*) time (.*)'(.+):(.+) (am|pm)(.*)$ 1 Tharbad 0 0 0 #ff0000 #ffff00 #000000 #000000 TheEntranceColor 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{DEFAULT} 6 The Entrance 0 0 0 #ff0000 #ffff00 #000000 #000000 The Entrance A huge clock is standing here. 3 3 The Golden Knife Bar 0 0 0 #ff0000 #ffff00 #000000 #000000 The Golden Knife Bar 3 Tharbad's Reception 0 0 0 #ff0000 #ffff00 #000000 #000000 Tharbad's Reception 3 A Small Square 0 0 0 #ff0000 #ffff00 #000000 #000000 A Small Square 3 Ingrove 0 0 0 #ff0000 #ffff00 #000000 #000000 Living Room of a Large Home Color 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{DEFAULT} 6 Living Room of a Large Home Color 0 0 0 #ff0000 #ffff00 #000000 #000000 Living Room of a Large Home 3 In a Mirrored Hallway 0 0 0 #ff0000 #ffff00 #000000 #000000 In a Mirrored Hallway 3 Bear's Way 0 0 0 #ff0000 #ffff00 #000000 #000000 Bear's Way 3 Shire 0 0 0 #ff0000 #ffff00 #000000 #000000 The Green Dragon Color 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{DEFAULT} 6 The Green Dragon 0 0 0 #ff0000 #ffff00 #000000 #000000 The Green Dragon 3 Bywater 0 0 0 #ff0000 #ffff00 #000000 #000000 Bywater 3 Moonris 0 0 0 #ff0000 #ffff00 #000000 #000000 MoonPerl 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)(moon|Tilion|silver)(.+)(climb|ris|start|grace|steer|casts|catches)(.+)$ 1 Rivendell 0 0 0 #ff0000 #ffff00 #000000 #000000 TheGreatLibraryColor 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{DEFAULT} 6 TheGreatLibraryRoom 0 0 0 #ff0000 #ffff00 #000000 #000000 The Great Library A huge clock is standing here. 3 3 Grand Hallway 0 0 0 #ff0000 #ffff00 #000000 #000000 Grand Hallway 3 Balcony of the Sunrise 0 0 0 #ff0000 #ffff00 #000000 #000000 Balcony of the Sunrise 3 Bree 0 0 0 #ff0000 #ffff00 #000000 #000000 BreeClockColor 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{DEFAULT} 6 BreeSecretary 0 0 0 #ff0000 #ffff00 #000000 #000000 The Mayor's Office A mailbox stands here stuffed full of messages. A huge clock is standing here. 3 3 3 Paving Stone Square 0 0 0 #ff0000 #ffff00 #000000 #000000 Paving Stone Square 3 Fornost 0 0 0 #ff0000 #ffff00 #000000 #000000 FnostClock 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{000} 6 The Entrance of the Library 0 0 0 #ff0000 #ffff00 #000000 #000000 The Entrance of the Library 0 Guild Street 0 0 0 #ff0000 #ffff00 #000000 #000000 Guild Street 3 Among the Bookshelves 0 0 0 #ff0000 #ffff00 #000000 #000000 Among the Bookshelves 3 The Writing Room 0 0 0 #ff0000 #ffff00 #000000 #000000 The Writing Room 3 BMclock 0 0 0 #ff0000 #ffff00 #000000 #000000 BMclok1 0 0 0 #ff0000 #ffff00 #000000 #000000 Entranceway 3 BMclok3 0 0 0 #ff0000 #ffff00 #000000 #000000 Trader's Way 3 BMclock2 0 0 0 #ff0000 #ffff00 #000000 #000000 Entrance Hall 3 SwitchEq 0 0 0 #ff0000 #ffff00 #000000 #000000 AutoWearShield 0 0 0 #ff0000 #ffff00 #000000 #000000 You need a shield to do that successfully. 0 DrawSmthngBow 0 0 0 #ff0000 #ffff00 #000000 #000000 You (.*) draw (.*)bow (.*) 1 DrawSmthngPweapon 0 0 0 #ff0000 #ffff00 #000000 #000000 You hang (.*)bow across your back. 1 StaffShield 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You (hold|fasten)(.+)(staff|shield)(.+)$ 1 MantleCloak 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You wear a(.+)(imposing|fine)(.+)(golden|grey)(.+)(cloak|mantle)(.+)$ 1 BowSwitcher 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You(.+)(draw|hang)(.+)bow(.+)your back.$ 1 Group 0 0 0 Group #ff0000 #ffff00 #000000 #000000 Follower 0 0 0 #ff0000 #ffff00 #000000 #000000 Set Leader 0 0 0 #ff0000 #ffff00 #000000 #000000 ^You now follow (.+)\.$ 1 Leader Dismounts 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)dismounts from(.+)stops riding(.+)\.$ 1 Leader Mounts 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)(picks|grabs)(.+)and starts riding(.+)\.$ 1 Leader 0 0 0 #ff0000 #ffff00 #000000 #000000 Autogroup 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)raises(.+)hand\.$ 1 is a group leade 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+) is a group leader\!$ 1 StoreStatistics 0 0 0 #ff0000 #ffff00 #000000 #000000 StroriStor1 0 0 0 #ff0000 #ffff00 #000000 #000000 You stored it. 3 StroriStor2 0 0 0 #ff0000 #ffff00 #000000 #000000 You failed. 3 StroriStor3 0 0 0 #ff0000 #ffff00 #000000 #000000 Your mind is too full to store it. 3 Reply 0 0 0 Reply #ff0000 #ffff00 #000000 #000000 ReplyColorFilter 0 0 0 #ff0000 #ffff00 #00b300 #000000 ANSI_COLORS_F{002}_B{DEFAULT} 6 ReplyWithArray 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+) tells you (.+) 1 Friend 0 0 0 Friend #ff0000 #ffff00 #000000 #000000 FriendSpells 0 0 0 #ff0000 #ffff00 #000000 #000000 Fr_Arm 0 0 0 #ff0000 #ffff00 #000000 #000000 Eg_armour 0 0 0 #ff0000 #ffff00 #000000 #000000 Eg_armour 0 Egalmoth (eg) says 'ar' 0 0 0 #ff0000 #ffff00 #000000 #000000 Egalmoth (eg) says 'ar' 3 Egalmoth (eg) utters the word 'armour' 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((pe|ga|eg)(.+)utters(.+)(armour|abrawajf)(.+)$ 1 Fr_Shield 0 0 0 #ff0000 #ffff00 #000000 #000000 Eg_shield : Egalmoth (eg) utters the word 'shield' 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((pe|ga|eg)(.+)utters(.+)(shield|gpuzre)(.+)$ 1 Eg_shield : Egalmoth (eg) says 'sj' 0 0 0 #ff0000 #ffff00 #000000 #000000 Egalmoth (eg) says 'sj' 3 Eg_shield : - Eg_armour 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- Eg_shield$ 1 Fr_misc 0 0 0 #ff0000 #ffff00 #000000 #000000 Eg_strength1 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((pe|ga|eg)(.+)whi(.+)str(.+)$ 1 Eg_strength2 0 0 0 #ff0000 #ffff00 #000000 #000000 Egalmoth (eg) says 'stro' 3 Eg_strength3 0 0 0 #ff0000 #ffff00 #000000 #000000 Eg_strength 0 Eg_sanct 0 0 0 #ff0000 #ffff00 #000000 #000000 Sancter says 'sn' 0 0 0 #ff0000 #ffff00 #000000 #000000 Egalmoth (eg) says 'sn' 3 Eg_sanct3 0 0 0 #ff0000 #ffff00 #000000 #000000 Eg_sanct 1 Sancter_utters 0 1 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((pe|ga|eg|ma|ft)(.+)utters the(.+)(gaiqhjabral|sanctuary)(.+)$ ^(.+) is surrounded by a white aura\.$ 1 1 FriendUtters 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+)\((eg|ga)(.+)(word|words) '(.+)' 1 FriendSetTarget 0 0 0 #ff0000 #ffff00 #000000 #000000 monstrous black spider 0 0 0 #ff0000 #ffff00 #000000 #000000 ^\|(.+)monstrous black spider(.+)$ 1 Friends 0 0 0 #ff0000 #ffff00 #000000 #000000 RespondTime 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(Egal|Pengo|Gal|Frum|Matr)(.+)time(.+)$ 1 FriendDrinks 0 0 0 dri water;pour water skin #ff0000 #ffff00 #000000 #000000 ^(.+)\((pe|ga|eg|ma|ft)(.+)drink(.+)water(.+)$ 1 StrRingInPouch 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((.+)gives you a jewelled ring(.+)$ 1 RideEagle 0 0 0 #ff0000 #ffff00 #000000 #000000 In the sky you see(.+)(Gwaihir|Eagle)(.+)towards you! 1 SpareChelicera 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)tells you(.+)cheli(.+)$ 1 Ft_spell_s 0 0 0 Ft_spell_s #ff0000 #ffff00 #000000 #000000 FtSpells 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_Arm 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_armour 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_armour 0 Ft (eg) says 'ar' 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((ft|ma) says 'ar'\.$ 1 Ft (eg) utters the word 'armour' 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((ft|ma)(.+)utters(.+)(armour|abrawajf)(.+)$ 1 Ft_Shield 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_shield : FT utters the word 'shield' 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((ft|ma)(.+)utters(.+)(shield|gpuzre)(.+)$ 1 Ft_shield : Egalmoth (eg) says 'sj' 0 0 0 #ff0000 #ffff00 #000000 #000000 Egalmoth (eg) says 'sj' 3 Ft_shield : - Ft_armour 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_shield 0 Ft_misc 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_strength1 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((ft|ma)(.+)whi(.+)str(.+)$ 1 Ft_strength2 0 0 0 #ff0000 #ffff00 #000000 #000000 Egalmoth (eg) says 'stro' 3 Ft_strength3 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_strength 0 Ft_sanct 0 0 0 #ff0000 #ffff00 #000000 #000000 Ft_sanct2 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((ft|ma)(.+)says 'sn'\.$ 1 Ft_sanct3 0 0 0 #ff0000 #ffff00 #000000 #000000 ^Ft_sanct 1 Ft_sanct1 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((ft|ma)(.+)white aur(.+)$ 1 FriendUtters 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+)\((eg|ga)(.+)(word|words) '(.+)' 1 copyBlind 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+)\((pe|ga|eg|ma)(.+)whispers to you 'blind(.+)$ 1 Edit 0 0 0 Edit #ff0000 #ffff00 #000000 #000000 Capture 0 0 0 #ff0000 #ffff00 #000000 #000000 Detect Line Editor 0 0 0 #ff0000 #ffff00 #000000 #000000 ==> 3 Detect Old Text 0 99 0 #ff0000 #ffff00 #000000 #000000 ------------------------------------------------------------------------------- 3 Detect End of Old Text 0 0 0 #ff0000 #ffff00 #000000 #000000 ==> 3 Edit: Capture Line 0 0 0 #ff0000 #ffff00 #000000 #000000 (.+) ^$ 1 1 Hide 0 0 0 #ff0000 #ffff00 #000000 #000000 End Hide Output 0 0 0 #ff0000 #ffff00 #000000 #000000 Ok. 3 Hide Done! 0 0 0 #ff0000 #ffff00 #000000 #000000 Done! 3 Hide Blank Lines 0 0 0 #ff0000 #ffff00 #000000 #000000 ^$ 1 GroupArcane 0 0 0 GroupArcane #ff0000 #ffff00 #000000 #000000 GroupArcane 0 0 0 #ff0000 #ffff00 #000000 #000000 ArcaneTrigger1 0 0 0 #ff0000 #ffff00 #000000 #000000 ^\s+(\w+)s(Head of group)$ 1 ArcaneTrigger2 0 0 0 #ff0000 #ffff00 #000000 #000000 ^\s\s\s\s\s(\w+)$ 1 TEST? 0 0 0 nod spike #ff0000 #ffff00 #000000 #000000 ^Spike(.+)\?(.+) 1 armour : - armour 0 0 0 #ff0000 #ffff00 #000000 #000000 ^- armour$ 1 Istari_metas 0 0 0 #ff0000 #ffff00 #000000 #000000 ^(.+) appears to fade away, and in his place a (Mighty|White) (Eagle|Horse) appears.$ 1 Istari_raises 0 0 0 #ff0000 #ffff00 #000000 #000000 ^A (Mighty|White) (Eagle|Horse) raises(.+)$ 1 Clock Clock MUME current Clock Edit Edit Edit: Check Process Closed Exits OpenU ^ou$ OpenD ^od$ OpenS ^os$ OpenCall ^op$ OpenN ^on$ OpenW ^ow$ OpenE ^oe$ CloseE ^ce$ CloseW ^cw$ CloseN ^cn$ CloseS ^cs$ CloseU ^cu$ CloseD ^cd$ LockE ^le$ LockW ^lw$ LockN ^ln$ LockS ^ls$ LockU ^lu$ LockD ^ld$ unLockE ^ue$ unLockW ^uw$ unLockN ^un$ unLockS ^us$ unLockU ^uu$ unLockD ^ud$ pickE ^pe$ pickW ^pw$ pickN ^pn$ pickS ^ps$ pickU ^pu$ pickD ^pd$ z ^z$ knockgreatgates ^gg$ levee ^lv$ deleteOldProfiles deleteOldProfiles delete old profiles ^delete old (profiles|maps)(?: (\d+))?$ echo echo `echo `echo (.+) HomeDir ^homedir$ Quests oie ^oie$ overseer ^aule$ rod ^rod$ targeting target1 ^ta(.*)$ TargetNecromancer ^nec$ FlyEagle wtop ^wtop rd ^rd tbad ^tbad ost ^ost lorien ^lorien lbf ^lbf isen ^isen flyVale ^vale Group Group autogroup on ^ *autogroup +on *$ autogroup off ^ *autogroup +off *$ group help ^ *group *help *$ 222 ^222 (.*)$ InputMembersList---OLD ^members (.*)$ membersTell ^gtt (.*)$ membersShow ^ggg$ InputMembersList ^member (.*)$ Report Report MUME current Report report score (rs) ^ *rs *$ report hits (rh) ^ *rh *$ report mana (rm) ^ *rm *$ report moves (rmo) ^ *rmo *$ report hits and mana (rhm) ^ *rhm *$ report hits and moves (rhmo) ^ *rhmo *$ report xp/tp (rxp) ^ *rxp *$ report help ^ *report *help *$ Connect reconnect ^dial disconnect ^zap disconnecttypo ^zao$ CLERIC ^cleric$ RESET ^reset$ Charmie OrF ^of (.*)$ KK ^kk (.*)$ BB ^bb(.*)$ RR ^rr(.*)$ SS ^ss$ WW ^ww$ AA ^aa(.*)$ FF ^ff$ charm ^charm (.*)$ puppet ^pp$ run-lua-code-v4 run-lua-code-v4 run lua code ^lua (.*)$ LinkDrop Linkdrop10 ^10$ Linkdrop0 ^00$ Spell Timer Spell Timer MUME current Spell Timer spell timer help ^ *spell *timer *help *$ spell timer make triggers ^ *spell *timer *make *triggers *$ Spells CastSpeedAlias CastT ^th$ CastQ ^qq$ CastNorm ^nn$ BoBNoN ^non$ NukeAlias bh ^bh(.*)$ ddSetDispelEvil ^dd$ hhSetHarm ^hh$ sp ^sp(.*)$ de ^de(.*)$ harm1 ^ha(.*)$ fb ^fb(.*)$ calll_setCallL ^calll$ cl ^cl(.*)$ earthquake ^ere$ lb ^lb(.*)$ OtherSpells StoreSpellAlias ^sto(.*) Bless ^ble(.*)$ foods ^foods$ cc ^cc(.*)$ tSanct ^tsan(.*)$ tstr ^tstr|tsrt|tst(.*)$ str ^str(.*)|srt(.*)$ Sanct ^san(.*)$ AR ^ar$ bob2 ^non$ bob1 ^bob$ WORD ^word$ SJ ^sj$ sortedquakes ^quakes$ Rings vble ^vble$ vstr ^vstr giVeRing ^v (.*)$ vcc ^vcc$ vremp ^vremp$ LootAlias poppy ^poppy$ LootOffa ^offa$ LootMetalsMails_mines ^mines$ oo_bbt ^oo$ getall ^ga(.*)$ GetCoins ^gc$ DropCopper ^dc$ LootInDK ^gas$ SpeedRuns DK DK01 ^1$ DK02 ^2$ DK03 ^3$ DK04 ^4$ DK05 ^5$ DK06 ^6$ DK07 ^7$ DK08 ^8$ DK09 ^9$ DK10 ^10$ DK11 ^11$ DK12 ^12$ DK13 ^13$ dk_EnterMaze ^maze$ RunToMirror ^mirror$ ^88$ ^88$ LookInAliasGroup examine ^x(.*)$ AxePriestLord axekey ^axe$ priestkey ^priest$ lordkey ^lord$ bda ^bda$ mda ^mda$ guardian ^guard$ MountAliasGroup rpa ^rpa$ lpa ^lpa$ ETCstandwhois st ^st$ color ^color$ SeekrRivendell ^sr$ inset2 ^gem$ BoardFerry ^bo$ inset1 ^ins$ Give ^gi (.*)$ Ride ^r$ Label ^la (.*)$ tnl ^tnl$ whois ^wh (.*)$ HasgLoopAlias ^#(\d+) (.*)$ ButcherAndBurn ^bc(.*)$ CheckShop ^shop$ typos ewar ^ewar (.+) lsit(.+) ^lsit(.+)$ torp(.*) ^torp(.*)$ cja ^cja (.*)$ cah ^cah (.*)$ trau ^trau$ Clock Clock MUME current Clock Commands unset clock (uclock) ^ *uclock *$ check clock (cc) ^ *cc *$ check time (cti) ^cti$ check date (cd) ^cdi$ say time (stime) ^ *sti *$ narrate time (ntime) ^ *nti *$ tell time (ttime <player>) ^ *tti +(.+)$ say date (sdate) ^ *sdate *$ narrate date (ndate) ^ *ndate *$ tell date (tdate <player>) ^ *tdate +(.+)$ Options clock show colours ^clock show colours$ clock set highlight <colour> ^ *clock *set *highlight +(.+)$ clock show date ^ *clock *show *date *$ clock show time ^ *clock *show *time *$ clock help ^ *clock help *$ TimeDataTable ^createtimedatatable$ DisplayTimeA ^DisplayTime$ moonbite ^moon(.*)$ TimeDK ^timedk(.*)$ TimePrint ^Time$ Herblores ^herb$ Soothing ^sooth$ Stat Tracker reset stat tracker (rst) ^ *rst *$ experience (exp) ^ *exp *$ experience statistics (xps) ^ *exps *$ report experience statistics (rxps) ^ *rxps *$ stat tracker help ^ *stat *tracker *help *$ report ^rpo$ find-alias find-alias Find Find substring ^mfind (.*)$ Prac-Char PracsOfAChar ^prac-(.*) SendToClipboard javaClipboard1 ^java$ python ^]]$ quote ^"$ -backup-python- ^--$ ^lua$ ^--$ ^lol$ ^lol$ saveatable ^yota$ IP address IP_Curl ^ip$ Reply Reply Reply tell Voiinskreiz ^tv (.*)$ Reply2Alias ^re (.*)$ TelEgalmoth ^et (.*)$ telGalmod ^tg (.*)$ tell Fastolph ^tf (.*)$ Mops ^Mops$ Friend Friend Friend // ^//$ Friend_shield ^/s$ Friend_armour ^/a$ Friend_str ^/t$ FT ^ft$ ft shield ^/fs$ ft str ^/ft$ ft ar ^/fa$ Friend_sanct ^/n$ thesancter ^/nn$ Edit Edit edit help ^ *edit *help *$ edit set editor ^ *edit *set *editor *$ edit set folder ^ *edit *set *folder *$ edit set wrap length <number> ^ *edit *set *wrap *length +(.+)$ edit set wrap on ^ *edit *set *wrap *on *$ edit set wrap off ^ *edit *set *wrap *off *$ TEST ^moloko$ ^vidgri$ ^vidgri$ mume mume deleteOldProfiles deleteOldProfiles Group Group Spell Timer Spell Timer Spell Timer Clock Clock MUME Time Month Dawn/Dusk Season Display Clock Stat Tracker Time Friend current Reply Reply SendToClipboard Rings GroupArcane GroupArcane Moonhunting GroupKeysDKdirs MUME01 current DirsKeys -1 -1 SouthKey south 50 536870912 UpKey up 55 536870912 DownKey down 49 536870912 EastKey east 54 536870912 WestKey west 52 536870912 NorthKey north 56 536870912 WakeETC -1 -1 WakeKey 87 67108864 SleepKey 83 67108864 RestKey 82 67108864 Nukes -1 -1 NukeKey 43 536870912 QuakeKey 16777267 0 FireballKey 16777266 0 SprayKey 16777265 0 BhandsKey 16777264 0 LightningBoltKey 16777266 0 NukeEngaged 42 536870912 HarmKey 16777266 0 RideLeadMinusKey 45 536870912 LookKey 53 536870912 Loh label LOH 96 0 Assist 46 536870912 OWkey 47 536870912 FleeKey 57 536870912 AxePriestLordAsteriskKey 42 536870912 RideKey3 51 536870912 BootsKey 16777269 0 AboutBodyKey 16777270 0 New Key Group -1 -1 New Key -1 -1 New Key F5 16777268 0 New Key F4 16777267 0 New Key F3 16777266 0 New Key f2 16777265 0 killTarget 16777264 0 xp-key 16777264 67108864 BashShootKey 48 536870912