state("Dolphin") {} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Dolphin Spirit: Ocean Mission"; vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); } update { current.activeScene = vars.Helper.Scenes.Active.Name ?? current.activeScene; } start { return (old.activeScene == "Autoload" && current.activeScene == "scn_Intro"); } isLoading { return current.activeScene == "Autoload"; }