Real-time WebGL "ray-tracing" using SDF ray marching.
Basically ultra realistic balls on your screen without turning your device into baked potato
## Screenshots
## Features
- Real-time SDF ray marching
- Really nice reflections
- Some balls
- Drag and throw controls
- Sphere collision physics
- Gravity
- FPS / frame-time overlay
- Pure WebGL + fragment shader
- Can run literally on everything (not really), including [Aternos](https://aternos.org) server (JK).
## Requirement
- PC (optional)
## Notes
This isnt an actual ray-tracing that use rt cores, but it uses:
**SDF ray marching**.
So its real-time rays, just not real RTX. But at least it looks good and can run on a potato lol.