WebGL Ray Tracing Test

Real-time WebGL "ray-tracing" using SDF ray marching.

Basically ultra realistic balls on your screen without turning your device into baked potato

## Screenshots

## Features - Real-time SDF ray marching - Really nice reflections - Some balls - Drag and throw controls - Sphere collision physics - Gravity - FPS / frame-time overlay - Pure WebGL + fragment shader - Can run literally on everything (not really), including [Aternos](https://aternos.org) server (JK). ## Requirement - PC (optional) ## Notes This isnt an actual ray-tracing that use rt cores, but it uses: **SDF ray marching**. So its real-time rays, just not real RTX. But at least it looks good and can run on a potato lol.
Made with ♥︎ by Zenlixir