state("ENDO") { int loaded: "UnityPlayer.dll", 0x1813838, 0x48, 0x98; int loading: "UnityPlayer.dll", 0x1813838, 0x28, 0x0, 0x98; } start { return current.loading == 1 && old.loading == 0; } split { return current.loading > old.loading && old.loading > 0 || current.loading == 0 && old.loading == 10; } reset { return current.loaded == 0 && old.loading == 0; } isLoading { return current.loading != current.loaded; }