# Weltendaemmerung - Game Manual **A Fantasy Strategy Game for Two Commanders** --- ## Introduction ![Weltendaemmerung Title Screen](title.png) Weltendaemmerung (Twilight of the Worlds) is a turn-based fantasy strategy game for two players. Each player takes the role of a commander leading their army in the mythical land of Thainfal. **Players:** - **Eldoin** - Commands the western forces (yellow units) - **Dailor** - Commands the eastern forces (dark units) --- ## Getting Started Click **START GAME** or press **Enter** to begin. ### Controls - **Arrow Keys** - Scroll the map - **Click** - Select units - **Right-Click** - Deselect - **END TURN** button - Advance to next phase --- ## Turn Structure The game alternates between players in three phases per round: | Phase | Description | |---------|-----------------------------------| | **MOV** | Movement Phase - move your units | | **ATK** | Attack Phase - engage in combat | | **FOR** | Fortification Phase - build gates | Each player completes all three phases before the round ends. Eldoin always moves first. --- ## Movement Phase (MOV) ![Movement Phase](movement-phase.png) *The game map showing Eldoin's turn during movement phase* During this phase, you can move your units across the map. ### How to Move 1. Click on one of your units to select it 2. Click on an adjacent tile to move 3. Movement costs points based on terrain ### Movement Points Each unit has a maximum movement value. Moving costs points: | Terrain | Cost | |-----------|----------------------| | Meadow | 1 | | Pavement | 1 | | River | 1-5 (varies by unit) | | Forest | 1-7 (varies by unit) | | Swamp | 1-7 (varies by unit) | | Mountains | Blocked | | Gate | Blocked | | Wall | Blocked | **Special Units:** - **Flying units** (Eagle, Bloodsucker) can cross any terrain for 1 point - **Warships** can only move on rivers Movement is **orthogonal only** - you cannot move diagonally. --- ## Attack Phase (ATK) ![Attack Phase](attack-phase.png) *Combat during the attack phase* During this phase, you can attack enemy units. ### How to Attack 1. Click on one of your units to select it as the attacker 2. Click on an enemy unit within range to attack ### Range Attacks can be made in **any direction**, including diagonally. Each unit has a range value that determines how far they can attack. | Range | What it Means | |-------|------------------------------------------| | 1 | Adjacent tiles only (melee) | | 2-3 | Short range (can hit diagonal neighbors) | | 5-8 | Medium range | | 12 | Long range (Catapult only) | ### Damage Damage is calculated as: **Attack Value + Random Modifier (0-4)** The target's defense is reduced by the damage dealt. When defense reaches 0, the unit is destroyed. ### One Attack Per Unit Each unit can only attack **once per attack phase**. --- ## Fortification Phase (FOR) ![Fortification Phase](fortification-phase.png) *Building gates during the fortification phase* During this phase, you can modify gates at fixed positions on the map. ### Building Gates 1. Click on a valid gate position 2. A gate will be opened or closed ### Strategic Note Gates destroyed in combat by siege units cannot be rebuilt at that location. --- ## Victory Conditions The game can end in three ways: | Condition | Winner | Strategy | |----------------------------------|--------|--------------------| | **Turn 15 reached** | Eldoin | Survive and defend | | **Eldoin's Commander destroyed** | Dailor | Hunt the Commander | | **All Dailor units destroyed** | Eldoin | Total war | **Key Insight:** Eldoin wins by surviving; Dailor must strike decisively before turn 15. --- ### Unit Statistics | Stat | Meaning | |---------|--------------------------| | **Rng** | Attack range in tiles | | **Mov** | Movement points per turn | | **Atk** | Base attack damage | | **Def** | Defense/health points | --- ## Terrain Reference | Terrain | Color | Notes | |-----------|-------------|---------------------------------| | Meadow | Green/Black | Standard terrain | | River | Blue | Slows most units; Warships only | | Forest | Red/Green | Slows movement | | Swamp | Blue | Difficult terrain | | Mountains | Gray | Impassable (except flying) | | Pavement | Gray | Roads, fast travel | | Gate | Gray | Fortification point | | Wall | Gray | Impassable barrier | --- ## Strategic Tips ### For Eldoin (Defender) 1. **Protect your Commander** - Losing the Commander means instant defeat 2. **Use terrain** - Mountains and walls funnel enemy movement 3. **Play defensively** - You win at turn 15 if you survive 4. **Guard the gates** - Use fortification phase to control chokepoints ### For Dailor (Attacker) 1. **Hunt the Commander** - Your fastest path to victory 2. **Use siege units** - Catapult, Dragon, and Battering Ram destroy fortifications 3. **Strike fast** - You must win before turn 15 4. **Leverage numbers** - You have more units; use them aggressively --- ## Status Display The screen shows: - **Current player** (ELDOIN or DAILOR) - **Phase indicators** (MOV / ATK / FOR) - active phase is highlighted - **Turn counter** showing current turn out of 15 - **Terrain type** at cursor position - **Unit statistics** when a unit is selected: `Rng: Mov: Atk: Def:` --- *Victory awaits the Lords of Thainfal!*