Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Entity, including all inherited members.
addComponent(std::shared_ptr< Component > component) | Entity | |
components | Entity | protected |
Entity() | Entity | |
getComponents() noexcept | Entity | |
getTransform() const noexcept | Entity | |
isActive() const noexcept | Entity | |
removeComponent(std::shared_ptr< Component > component) | Entity | |
setActive(const bool active) noexcept | Entity |