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Graphics::UI::Element Member List

This is the complete list of members for Graphics::UI::Element, including all inherited members.

activeComponentprotected
addInfluencingLight(std::shared_ptr< Light > light) noexceptGraphics::Renderable
addObserver(std::shared_ptr< Observer > observer)Events::Subjectvirtual
addTexture(const unsigned int unit, const std::string uniform_name, std::shared_ptr< BaseTexture > texture_object) noexceptGraphics::Renderable
basisTexCoords() noexceptGraphics::UI::Elementprotectedstatic
className() const noexceptoverrideGraphics::UI::Elementvirtual
clearInfluencingLights()Graphics::Renderable
Component()Component
create(const VertexData &vertex_data)Graphics::Renderablestatic
Element(VertexData vertex_data, std::shared_ptr< Skin > skin, const unsigned int layer)Graphics::UI::Element
entityComponentprotected
eventsWaiting() const noexceptEvents::Observerinlineprotected
generateRect(float screen_width, float screen_height, float x_pos, float y_pos, float width, float height) noexceptGraphics::UI::Elementprotectedstatic
getAmbientIntensity() const noexceptGraphics::Renderable
getAmbientLight() const noexceptGraphics::Renderable
getAnchorPoint() const noexceptGraphics::UI::Element
getColor() const noexceptGraphics::UI::Element
getEvent()Events::Observerinlineprotected
getHeight() const noexceptGraphics::UI::Element
getId() const noexceptComponent
getShader() const noexceptGraphics::Renderable
getSkin() const noexceptGraphics::UI::Element
getTextPadding() const noexceptGraphics::UI::Element
getTextures() const noexceptGraphics::Renderable
getTransform() const noexceptComponent
getValueForSorting() const noexceptoverrideGraphics::UI::Elementvirtual
getVertexArrayBinding() const noexceptGraphics::Renderable
getVertexData() const noexceptGraphics::Renderable
getWidth() const noexceptGraphics::UI::Element
handleQueuedEvent(std::shared_ptr< Events::Event > event) overrideGraphics::UI::Elementvirtual
highestZ() const noexceptGraphics::Renderable
idComponentprotected
isActive() const noexceptComponent
isLightReactive() const noexceptGraphics::Renderable
isPointWithin(glm::vec2 point) noexceptGraphics::UI::Element
log(el::base::type::ostream_t &os) const overrideGraphics::UI::Elementvirtual
next_idComponentprotectedstatic
notify(std::shared_ptr< Event > event)Events::Subjectvirtual
notifyNow(std::shared_ptr< Event > event)Events::Subjectvirtual
onCursorEnter()=0Graphics::UI::Elementpure virtual
onCursorLeave()=0Graphics::UI::Elementpure virtual
onDestroy() overrideGraphics::UI::Elementvirtual
onKeyDown(const int key)=0Graphics::UI::Elementpure virtual
onKeyRepeat(const int key)=0Graphics::UI::Elementpure virtual
onKeyUp(const int key)=0Graphics::UI::Elementpure virtual
onLeftClick()=0Graphics::UI::Elementpure virtual
onLeftClickRelease()=0Graphics::UI::Elementpure virtual
onNotify(std::shared_ptr< Event > event)Events::Observerinline
onNotifyNow(std::shared_ptr< Events::Event > event) overrideGraphics::UI::Elementvirtual
onRightClick()=0Graphics::UI::Elementpure virtual
onRightClickRelease()=0Graphics::UI::Elementpure virtual
onScroll(const glm::dvec2 position_change)=0Graphics::UI::Elementpure virtual
onStart() overrideGraphics::UI::Elementvirtual
onUpdate(const double delta) overrideGraphics::UI::Elementvirtual
operator<(Component &other) noexceptComponent
operator=(Renderable &)=deleteGraphics::Renderable
operator=(Renderable &&renderable)Graphics::Renderable
processEventQueue()Events::Observerinline
removeObserver(std::shared_ptr< Observer > observer)Events::Subjectvirtual
removeTexture(const unsigned int unit)Graphics::Renderable
Renderable()Graphics::Renderableinlineprotected
Renderable(const unsigned int vertex_array_object, const VertexData &vertex_data)Graphics::Renderable
Renderable(const Renderable &)=deleteGraphics::Renderable
Renderable(Renderable &&renderable)Graphics::Renderable
setActive(const bool active) noexceptComponent
setAmbientIntensity(const float intensity) noexceptGraphics::Renderable
setAmbientLight(const glm::vec3 color) noexceptGraphics::Renderable
setAnchorPoint(const glm::vec2 anchor_point)Graphics::UI::Element
setColor(const glm::vec4 color) noexceptGraphics::UI::Element
setHeight(const float height) noexceptGraphics::UI::Element
setLightReactive(const bool reactive) noexceptGraphics::Renderable
setShader(std::shared_ptr< Shader > shader_object) noexceptGraphics::Renderable
setSkin(std::shared_ptr< Skin > skin) noexceptGraphics::UI::Element
setTextPadding(const float text_padding) noexceptGraphics::UI::Element
setTransform(std::shared_ptr< Transform > transform)Component
setUniform(const Uniform &uniform) noexceptGraphics::Renderableprotected
setWidth(const float width) noexceptGraphics::UI::Element
to_string() const noexceptoverrideGraphics::UI::Elementvirtual
transformComponentprotected
uniformsGraphics::Renderableprotected
~Component()Componentinlinevirtual
~Element()Graphics::UI::Elementvirtual
~Observer()Events::Observerinlinevirtual
~Renderable()Graphics::Renderablevirtual
~Subject()=defaultEvents::Subjectvirtual