Nymph Game Engine
Chaiscript based Game Engine
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Transform Member List

This is the complete list of members for Transform, including all inherited members.

addChild(std::shared_ptr< Transform > transform)Transform
getAbsoluteEulerAngles() const noexceptTransform
getAbsoluteRotation() const noexceptTransform
getAbsoluteRotationAngle() const noexceptTransform
getAbsoluteRotationAxis() const noexceptTransform
getAbsoluteScale() const noexceptTransform
getAbsoluteTransformationMatrix() const noexceptTransform
getAbsoluteTranslation() const noexceptTransform
getChildren() const Transform
getLocalEulerAngles() const noexceptTransform
getLocalRotation() const noexceptTransform
getLocalRotationAngle() const noexceptTransform
getLocalRotationAxis() const noexceptTransform
getLocalScale() const noexceptTransform
getLocalTransformationMatrix() const noexceptTransform
getLocalTranslation() const noexceptTransform
getParent() const Transform
getTreeSize() const Transform
operator!=(const Transform &other)Transform
operator*(const Transform &other) const Transform
operator==(const Transform &other)Transform
removeChild(std::shared_ptr< Transform > transform)Transform
rotate(const float angle_x, const float angle_y, const float angle_z) noexceptTransform
rotate(const glm::vec3 &euler_angles) noexceptTransform
rotate(const glm::quat &quat) noexceptTransform
rotate(const float angle, const glm::vec3 &axis) noexceptTransform
scale(const float x) noexceptTransform
scale(const float x, const float y) noexceptTransform
scale(const float x, const float y, const float z) noexceptTransform
scale(const glm::vec2 &vec) noexceptTransform
scale(const glm::vec3 &vec) noexceptTransform
to_string() const noexceptTransform
Transform()Transform
translate(const float x, const float y) noexceptTransform
translate(const float x, const float y, const float z) noexceptTransform
translate(const glm::vec3 &vec) noexceptTransform
translate(const glm::vec2 &vec) noexceptTransform
~Transform()Transform