Nymph Game Engine
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invalid_fragment_shader_exception.h
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1 #ifndef INVALID_FRAGMENT_SHADER_EXCEPTION_H
2 #define INVALID_FRAGMENT_SHADER_EXCEPTION_H
3 #include <exception>
4 #include <sstream>
5 
6 namespace Exceptions {
7  class InvalidFragmentShaderException : public std::exception {
8  private:
9  unsigned int fragment_shader_binding;
10  public:
11  InvalidFragmentShaderException(const unsigned int fragment_shader_binding) {
12  this->fragment_shader_binding = fragment_shader_binding;
13  }
14 
15  virtual const char* what() const throw() {
16  std::stringstream s;
17  s << "Invalid fragment shader object with binding: " << this->fragment_shader_binding;
18  return s.str().c_str();
19  }
20  };
21 }
22 #endif
virtual const char * what() const
Definition: invalid_fragment_shader_exception.h:15
Definition: invalid_fragment_shader_exception.h:7
InvalidFragmentShaderException(const unsigned int fragment_shader_binding)
Definition: invalid_fragment_shader_exception.h:11