1 #ifndef INVALID_GEOMETRY_SHADER_EXCEPTION_H
2 #define INVALID_GEOMETRY_SHADER_EXCEPTION_H
9 unsigned int geometry_shader_binding;
12 this->geometry_shader_binding = geometry_shader_binding;
15 virtual const char*
what()
const throw() {
17 s <<
"Invalid geometry shader object with binding: " << this->geometry_shader_binding;
18 return s.str().c_str();
InvalidGeometryShaderException(const unsigned int geometry_shader_binding)
Definition: invalid_geometry_shader_exception.h:11
Definition: invalid_geometry_shader_exception.h:7
virtual const char * what() const
Definition: invalid_geometry_shader_exception.h:15