Nymph Game Engine
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invalid_texture_name_exception.h
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1 #ifndef INVALID_TEXTURE_NAME_EXCEPTION_H
2 #define INVALID_TEXTURE_NAME_EXCEPTION_H
3 
4 #include <exception>
5 #include <string>
6 
7 namespace Exceptions {
8  class InvalidTextureNameException : public std::exception {
9  private:
10  std::string name;
11  public:
12  InvalidTextureNameException(const std::string& name) {
13  this->name = name;
14  }
15 
16  virtual const char* what() const throw() {
17  return (std::string("Invalid texture name given: ") + this->name).c_str();
18  }
19  };
20 }
21 
22 #endif
virtual const char * what() const
Definition: invalid_texture_name_exception.h:16
Definition: invalid_texture_name_exception.h:8
InvalidTextureNameException(const std::string &name)
Definition: invalid_texture_name_exception.h:12