Nymph Game Engine
Chaiscript based Game Engine
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list_maps_event.h
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1 #ifndef LIST_MAPS_EVENT_H
2 #define LIST_MAPS_EVENT_H
3 #include <glm/glm.hpp>
4 #include "events/event.h"
5 #include "events/event_type.h"
6 
7 //= SCRIPTABLE
8 //= SCRIPTABLE BASES Event
9 namespace Utility {
13  class ListMapsEvent : public Events::Event {
14  public:
15  //= BEGIN SCRIPTABLE
16 
26  static std::shared_ptr<ListMapsEvent> create() { return std::make_shared<ListMapsEvent>(); }
27  //= END SCRIPTABLE
28  };
29 }
30 
31 #endif
Class for event.
Definition: event.h:10
Definition: event_type.h:38
Class for list maps event.
Definition: list_maps_event.h:13
EventType
Event type enum that is used when passing events.
Definition: event_type.h:12
ListMapsEvent()
ListMapsEvent constructor.
Definition: list_maps_event.h:20
Event(const EventType &type)
Event constructor.
Definition: event.h:21
static std::shared_ptr< ListMapsEvent > create()
Factory function.
Definition: list_maps_event.h:26