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Chaiscript based Game Engine
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window_exit_functor.h
Go to the documentation of this file.
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#ifndef WINDOW_EXIT_FUNCTOR_H
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#define WINDOW_EXIT_FUNCTOR_H
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#define GLFW_INCLUDE_GLCOREARB
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#include <GLFW/glfw3.h>
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namespace
Graphics {
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class
WindowExitFunctor
{
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public
:
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bool
operator()
(GLFWwindow* window) {
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return
(glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS && glfwGetKey(window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || glfwWindowShouldClose(window);
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}
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};
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}
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#endif
Graphics::WindowExitFunctor
Definition:
window_exit_functor.h:7
Graphics::WindowExitFunctor::operator()
bool operator()(GLFWwindow *window)
Definition:
window_exit_functor.h:9
src
graphics
window_exit_functor.h
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