# Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the following disclaimer # in the documentation and/or other materials provided with the # distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # # made for https://blender.stackexchange.com/q/85049/935 bl_info = { "name": "Set Smooth", "author": "sambler", "version": (1, 2), "blender": (2, 80, 0), "location": "Render panel", "description": "Easily set smooth/flat shading to all objects.", "wiki_url": "https://github.com/sambler/addonsByMe/blob/master/set_smooth.py", "tracker_url": "https://github.com/sambler/addonsByMe/issues", "category": "Render", } import bpy class SetShading(bpy.types.Operator): bl_idname = 'object.set_all_shading' bl_label = 'Set shading of all objects' smooth : bpy.props.BoolProperty() def execute(self, context): for o in context.scene.objects: if o.type == 'MESH': for f in o.data.polygons: f.use_smooth = self.smooth return {'FINISHED'} def add_change_shading(self, context): self.layout.operator(SetShading.bl_idname, text='All smooth').smooth = True self.layout.operator(SetShading.bl_idname, text='All flat').smooth = False def register(): bpy.utils.register_class(SetShading) bpy.types.TOPBAR_MT_render.prepend(add_change_shading) wm = bpy.context.window_manager kc = wm.keyconfigs.addon if kc: km = kc.keymaps.new('Window', space_type='EMPTY') kmi = km.keymap_items.new(SetShading.bl_idname, 'F12', 'PRESS', alt=True) kmi.properties.smooth = True kmi = km.keymap_items.new(SetShading.bl_idname, 'F12', 'PRESS', alt=True, shift=True) kmi.properties.smooth = False def unregister(): wm = bpy.context.window_manager kc = wm.keyconfigs.addon if kc: km = kc.keymaps['Window'] for kmi in km.keymap_items: if kmi.idname == SetShading.bl_idname: km.keymap_items.remove(kmi) bpy.types.TOPBAR_MT_render.remove(add_change_shading) bpy.utils.unregister_class(SetShading) if __name__ == "__main__": register()