state("Duck Simulator 2") { } init { vars.test = 0; vars.testtwo = 0; } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Duck Simulator 2"; vars.Helper.LoadSceneManager = true; settings.Add("FifthWall", true, "don't stop this"); settings.Add("rpgLevel10", true, "murderer path"); settings.Add("rpgLevel9", true, "Pacifist or half murderer"); } update { current.scene = vars.Helper.Scenes.Active.Name; } start { if (current.scene == "ClickerScene") { return true; } } split { return old.scene != current.scene && settings[old.scene]; if (current.scene == "platformeLevel1" && vars.test == 0) { return true; vars.test = 1; } if (current.scene == "rpgLevel1" && vars.testtwo == 0) { return true; vars.testtwo = 1; } }