# BoxCam2D Godot Box / Room / Grid Based Camera Node. # Requirements: * Godot V3.X * Godot Project With 2D Keep Aspect.( Optional ) * 2D Scene with "Player"(Name can be different) Node. # How To Use It: * Copy "BoxCam2D.gd" inside your Godot Project. * Add BoxCam2D Node using "+" or "Ctrl+A" inside root of your Scene. * Assign your "Player" (KinematicBody2D Or RigidBody2D) Node to BoxCam2D Node using Inspector. * Make Current True/Enabled/Ticked inside "BoxCam2D" Inspector. * Also upate project Window Settings as shown. * Make sure to set `Mode` to `2d` or `Viewport` and `Aspect` to `keep` in Project Settings. (Path: `Display/Window/Stretch/`) * Checkout screenshot of Project Stretch settings below. ![window settings](img/window_settings.png) # Credits: This asset is created during AssetJam-5. You can use this Asset in any possible way you want. Checkout LICANCE for More Details. If you like my work please consider following me on twitter at "https://twitter.com/sarooptech". Have any query regarding this asset? Write me at sarooptech@gmail.com