local GAME_WIDTH = 600 local GAME_HEIGHT = 600 local playerPos = { x = 100, y = 100 } function love.load() -- here, you might load resources like images or sounds end function love.update(dt) -- holding arrow keys determines player's velocity if love.keyboard.isDown("right") then playerPos.x = playerPos.x + 256 * dt end if love.keyboard.isDown("left") then playerPos.x = playerPos.x - 256 * dt end if love.keyboard.isDown("up") then playerPos.y = playerPos.y - 256 * dt end if love.keyboard.isDown("down") then playerPos.y = playerPos.y + 256 * dt end end function love.draw() love.graphics.setColor(1.0, 0.4, 0.4, 1.0) love.graphics.circle("fill", playerPos.x, playerPos.y, 20, 32) end