export { VolumetricFluidFire, } from "./source/VolumetricFluidFire.ts"; export { SDFShape } from "./source/sdf/shape/SDFShape.ts"; export { SDFBox } from "./source/sdf/shape/SDFBox.ts"; export { SDFEllipsoid } from "./source/sdf/shape/SDFEllipsoid.ts"; export const VOLUMETRIC_FLUID_FIRE_PRESET = Object.freeze({ resolution: 0.75, vorticityConfinementStrength: 7.01, vertexEmissionRadius: 0, blurStrength: 0, steps: 22, simulationSpeed: 1.5, temperature: 8.5, fireDensity: 0.644, turbulenceFrecuency: 6.81, turbulenceDecay: 0.76, turbulence: 0.2, friction: 0.9, angularVelocityMultiplier: 1.36, collisionMargin: 0.034, densityDissipation: 1.02, cooling: 0.4831, velocityDamping: 0.25, buoyancy: 2.3729, smokeWeight: 0.15, pressureIterations: 4, curlNoiseMultiplier: 5.82, colorBase: 0, colorTier1: 16734464, colorTier2: 16777068, colorTier3: 16777215, colorSpecial: 65535, colorRadianceMultiplier: 14.78, tier1Stop: { from: 0.01, to: 0.1 }, tier2Stop: { from: 0.3, to: 0.5 }, tier3Stop: { from: 0.7, to: 0.8 }, temperatureAtMaxColor: 10, timestamp: "2026-07-30T16:35:28.278Z", });