import { resolveIncludes } from '../geospatial/index.ts' import { math } from '../geospatial/shaders/index.ts' import { CLOUD_SHAPE_DETAIL_TEXTURE_SIZE } from './constants' import { Procedural3DTextureBase } from './Procedural3DTexture' import fragmentShader from './shaders/cloudShapeDetail.frag?raw' import perlin from './shaders/perlin.glsl?raw' import tileableNoise from './shaders/tileableNoise.glsl?raw' export class CloudShapeDetail extends Procedural3DTextureBase { constructor() { super({ size: CLOUD_SHAPE_DETAIL_TEXTURE_SIZE, fragmentShader: resolveIncludes(fragmentShader, { core: { math }, perlin, tileableNoise }) }) } }