import { resolveIncludes } from '../geospatial/index.ts' import { math } from '../geospatial/shaders/index.ts' import { ProceduralTextureBase } from './ProceduralTexture' import fragmentShader from './shaders/localWeather.frag?raw' import perlin from './shaders/perlin.glsl?raw' import tileableNoise from './shaders/tileableNoise.glsl?raw' export class LocalWeather extends ProceduralTextureBase { constructor() { super({ size: 512, fragmentShader: resolveIncludes(fragmentShader, { core: { math }, perlin, tileableNoise }) }) } }