--- name: threejs-visual-validation description: Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes. --- # Visual Validation Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence. ## Validation sequence 1. Freeze deterministic inputs. 2. Capture the no-post baseline. 3. Capture system-specific diagnostic views. 4. Test the intended camera-distance envelope. 5. Sweep representative seeds and parameter extremes. 6. Test motion and temporal stability. 7. Record image, geometry, memory, and timing budgets. 8. Keep a small regression set tied to visual invariants. Read [references/graphics-validation-protocol.md](references/graphics-validation-protocol.md) for visual contracts, required inspection controls, mechanism-specific evidence, temporal checks, budgets, and explicit rejection criteria. ## Required evidence - fixed camera and seed manifest; - final and no-post captures; - field/pass diagnostic mosaic; - near, design, and far camera views; - at least one stress seed; - frame-time and render-target inventory; - written invariants and known compromises. ## Failure conditions - approval relies on a single frame; - post-processing cannot be disabled per pass; - random seeds are not reproducible; - GPU time is inferred only from CPU frame time; - temporal artifacts are judged from still images; - comparison thresholds ignore intentional stochastic pixels without stabilizing them. ## Routing boundary This skill evaluates an implementation; it does not supply the implementation mechanism. Load the subject or image-effect skill first, then use this protocol to decide whether the result is acceptable.