local plr = game:GetService("Players").LocalPlayer local Notification = require(game:GetService("ReplicatedStorage").Notification) local Data = plr:WaitForChild("Data") local EXPFunction = require(game.ReplicatedStorage:WaitForChild("EXPFunction")) local LevelUp = require(game:GetService("ReplicatedStorage").Effect.Container.LevelUp) local Sound = require(game:GetService("ReplicatedStorage").Util.Sound) local LevelUpSound = game:GetService("ReplicatedStorage").Util.Sound.Storage.Other:FindFirstChild("LevelUp_Proxy") or game:GetService("ReplicatedStorage").Util.Sound.Storage.Other:FindFirstChild("LevelUp") function v129(p15) local v130 = p15; while true do local v131, v132 = string.gsub(v130, "^(-?%d+)(%d%d%d)", "%1,%2"); v130 = v131; if v132 == 0 then break; end; end; return v130; end; Notification.new("QUEST COMPLETED!"):Display() Notification.new("Earned 1,000,000,000,000 Exp. (+ None)"):Display() Notification.new("Earned $25,000"):Display() plr.Data.Exp.Value = 999999999999 plr.Data.Beli.Value = plr.Data.Beli.Value + 25000 delay = 0 count = 0 while plr.Data.Exp.Value - EXPFunction(Data.Level.Value) > 0 do plr.Data.Exp.Value = plr.Data.Exp.Value - EXPFunction(Data.Level.Value) plr.Data.Level.Value = plr.Data.Level.Value + 1 plr.Data.Points.Value = plr.Data.Points.Value + 3 LevelUp({ plr }) Sound.Play(Sound, LevelUpSound.Value) Notification.new("LEVEL UP! (" .. plr.Data.Level.Value .. ")"):Display() count = count + 1 if count >= 5 then delay = tick() count = 0 wait() end end