extern crate nalgebra as na; use na::Vector3; use ncollide3d::shape::Plane; fn main() { let plane = Plane::new(Vector3::::y_axis()); assert!(plane.normal().as_ref().x == 0.0); assert!(plane.normal().as_ref().y == 1.0); assert!(plane.normal().as_ref().z == 0.0); }