Ratatouille (Jan 18, 2006 prototype) [![Build Status]][actions] [![Discord Badge]][discord] ============= [Build Status]: https://github.com/seilc/rat/actions/workflows/build.yml/badge.svg [actions]: https://github.com/seilc/rat/actions/workflows/build.yml [Code Progress]: https://decomp.dev/seilc/rat.svg?mode=shield&measure=code&label=Code [Data Progress]: https://decomp.dev/seilc/rat.svg?mode=shield&measure=data&label=Data [progress]: https://decomp.dev/seilc/rat [Discord Badge]: https://img.shields.io/discord/829152115322257436?color=%237289DA&logo=discord&logoColor=%23FFFFFF [discord]: https://discord.gg/dVbGFdYU6A A work-in-progress decompilation of [Ratatouille (Jan 18, 2006 prototype)](https://hiddenpalace.org/Disney-Pixar_Ratatouille_(Jan_18,_2006_prototype)). This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required. Full disclosure: code matched before October 21, 2026 was decompiled by hand. Since then, the project has been AI-assisted: new code is decompiled with the help of an LLM, then reviewed and checked against the original binaries. Matching code is byte-identical to the original, but names, types and source structure beyond what the binaries and their debug info prove may be guesses. Supported versions: - `DEBUG` - ratsgc_d.elf - `RELEASE` - ratsgc_r.elf - `MASTERDEBUG` - ratsgc_md.elf - `MASTER` - ratsgc_m.elf Dependencies ============ Windows -------- On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` macOS ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ```sh brew install ninja ``` - Install [wine-crossover](https://github.com/Gcenx/homebrew-wine): ```sh brew install --cask --no-quarantine gcenx/wine/wine-crossover ``` After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using: ```sh sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app' ``` Linux ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). - For non-x86(_64) platforms: Install wine from your package manager. - For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. Building ======== - Clone the repository: ```sh git clone https://github.com/seilweiss/rat.git ``` - Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/RELSAB`. ![](assets/dolphin-extract.png) - To save space, the only necessary files are the following. Any others can be deleted. - `files/ratsgc_d.elf` - `files/ratsgc_m.elf` - `files/ratsgc_md.elf` - `files/ratsgc_r.elf` - Configure: ```sh python configure.py -v VERSION ``` Replace `VERSION` with `DEBUG`, `RELEASE`, `MASTERDEBUG`, or `MASTER`. - Build: ```sh ninja ``` Visual Studio Code ================== If desired, use the recommended Visual Studio Code settings by renaming the `.vscode.example` directory to `.vscode`. Diffing ======= Once the initial build succeeds, an `objdiff.json` should exist in the project root. Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically. Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`. ![](assets/objdiff.png)