/** * $('#foo').simulate('click'[,options]); // => fires "click" event on an element with id=foo * Prototype's idea, modified to run under jQuery * * - options: optional object to fine-tune event properties - pointerX, pointerY, ctrlKey, etc. * **/ (function(){ var eventMatchers = { 'HTMLEvents': /^(?:load|unload|abort|error|select|change|submit|reset|focus|blur|resize|scroll)$/, 'MouseEvents': /^(?:click|mouse(?:down|up|over|move|out))$/ } var defaultOptions = { pointerX: 0, pointerY: 0, button: 0, ctrlKey: false, altKey: false, shiftKey: false, metaKey: false, bubbles: true, cancelable: true } jQuery.fn.simulate = function(eventName) { var element = this[0]; var options = $.extend(true, defaultOptions, arguments[2] || { }); var oEvent, eventType = null; for (var name in eventMatchers) { if (eventMatchers[name].test(eventName)) { eventType = name; break; } } if (!eventType) throw new SyntaxError('Only HTMLEvents and MouseEvents interfaces are supported'); if (document.createEvent) { oEvent = document.createEvent(eventType); if (eventType == 'HTMLEvents') { oEvent.initEvent(eventName, options.bubbles, options.cancelable); } else { oEvent.initMouseEvent(eventName, options.bubbles, options.cancelable, document.defaultView, options.button, options.pointerX, options.pointerY, options.pointerX, options.pointerY, options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.button, element); } element.dispatchEvent(oEvent); } else { options.clientX = options.pointerX; options.clientY = options.pointerY; oEvent = $.extend(document.createEventObject(), options); element.fireEvent('on' + eventName, oEvent); } return element; } })();