~ class skills doneif (field[pIsOn].value = 0) perform hero.child[skAcrobat].assign[Helper.ClassSkill] ~ adjust some skills and saves hero.child[skBluff].field[Bonus].value += 1 hero.child[skDisguise].field[Bonus].value += 1 hero.child[skSenseMot].field[Bonus].value += 1 hero.child[skStealth].field[Bonus].value += 1 hero.child[skUseMagic].field[Bonus].value += 1 hero.child[svAll].field[Bonus].value += 1 doneif (field[pIsOn].value = 0) ~ adjust CR ~ +1 for wealthy ~ +1 for 3 mytic tiers (HL not handling this right) herofield[tCR].value += 3 ~ adjust DRs hero.child[xDamRdGoCI].field[abValue].value = 0 hero.child[xDamRsFire].field[abValue].value = 0 perform hero.child[xDamRdGoCI].delete[Value.?] 0) foreach pick in hero from BaseSpell where "Helper.SpellLike & !(thingid.spCharMon? | thingid.spDeteGoo? | thingid.spDeteTho? | thingid.spMagiAur? | thingid.spNondete? | thingid.spSuggest? | thingid.spTongues? | thingid.spVampTou?)" perform eachpick.assign[Hide.Spell] nexteach ~ adjust times per day for some spells perform hero.childfound[spSuggest3].tagreplace[Usage.?,Usage.Day] hero.childfound[spSuggest3].field[trkMax].value = 3 perform hero.childfound[spCharMon4].tagreplace[Usage.?,Usage.Day] hero.childfound[spCharMon4].field[trkMax].value = 3 perform hero.childfound[spVampTou3].tagreplace[Usage.?,Usage.Day] hero.childfound[spVampTou3].field[trkMax].value = 3]]> ~ remove evil subtype perform hero.assign[NoTypeAbil.stEvil] hero.child[stEvil].activated = 0 0) then perform hero.assign[Custom.AruRedeeme] else perform hero.child[raAP75ArIv].assign[Helper.SpcDisable] perform hero.child[raAP75ArIv].assign[Hide.Special] perform hero.child[raAP75ArRd].assign[Helper.SpcDisable] perform hero.child[raAP75ArRd].assign[Hide.Special] endif]]> Custom.AruRedeeme Custom.AruRedeeme 0) then perform hero.child[raSucEnerD].assign[Helper.SpcDisable] perform hero.child[raSucEnerD].assign[Hide.Special] perform hero.child[spDeteGoo1].assign[Hide.Spell] endif]]>