--- name: emil-design-eng description: "Use when designing or reviewing polished product UI with Emil Kowalski-inspired animation, interaction, and component craft guidance." category: frontend risk: safe source: community source_repo: emilkowalski/skills source_type: community date_added: "2026-06-25" author: Emil Kowalski license: MIT license_source: "https://github.com/emilkowalski/skills/blob/main/LICENSE.txt" tags: [frontend, design, ui, animation, motion] tools: [claude, cursor, codex, antigravity] --- # Design Engineering ## Detailed Guide Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely. ## When to Use - Use when the user asks for UI polish, product design critique, animation direction, or high-craft component decisions. - Use when reviewing frontend code for motion quality, easing, duration, physicality, interaction feedback, or subtle interface details. - Use when building or refining React, Tailwind, CSS, or Framer Motion interfaces where taste and perceived quality matter. ## Limitations - This skill provides design engineering judgment; it does not replace project-specific product requirements, accessibility testing, or real-device motion review. - Verify framework versions, installed dependencies, and rendered behavior before treating animation or UI recommendations as production-ready. - Do not apply these rules mechanically when an existing brand system, platform convention, or user requirement calls for a different interaction language.