--- name: robius-matrix-integration description: | CRITICAL: Use for Matrix SDK integration with Makepad. Triggers on: Matrix SDK, sliding sync, MatrixRequest, timeline, matrix-sdk, matrix client, robrix, matrix room, Matrix 集成, 聊天客户端 risk: critical source: community date_added: "2026-09-04" --- ## Supporting material availability This catalog copy contains the inline guidance below, but does not include the following supporting paths. They are external prerequisites, not bundled files: - `/references/matrix-client.md` - `/references/timeline-handling.md` - `/references/moly-api-integration.md` Ask for the original supporting material or an existing installation before using a step that depends on these paths; this catalog does not identify a verified download source for them. Resolve each path relative to that installation, inspect its contents, and verify any applicable license and execution prerequisites. Do not run a command or claim a referenced procedure was followed until its required file exists. Do not fabricate the missing scripts or treat an unrelated file with the same name as equivalent. Independent steps fully documented here can proceed within the user’s authorized scope; report any dependent step as unavailable. # Robius Matrix SDK Integration Skill Best practices for integrating external APIs with Makepad applications based on Robrix and Moly codebases. **Source codebases:** - **Robrix**: Matrix SDK integration - sliding sync, timeline subscriptions, real-time updates - **Moly**: OpenAI/LLM API integration - SSE streaming, MCP protocol, multi-provider support ## When to Use Use this skill when: - Integrating Matrix SDK with Makepad - Building a Matrix client with Makepad - Implementing Matrix features (rooms, timelines, messages) - Handling Matrix SDK async operations in UI - Keywords: matrix-sdk, matrix client, robrix, matrix timeline, matrix room, sliding sync ## Overview Robrix uses the `matrix-sdk` and `matrix-sdk-ui` crates to connect to Matrix homeservers. The key architectural decisions: 1. **Sliding Sync**: Uses native sliding sync for efficient room list updates 2. **Separate Runtime**: Tokio runtime runs Matrix operations, Makepad handles UI 3. **Request/Response Pattern**: UI sends requests, receives actions/updates back 4. **Per-Room Background Tasks**: Each room has dedicated timeline subscriber task ## MatrixRequest Pattern ### Request Enum Definition ```rust /// All async requests that can be made to the Matrix worker task pub enum MatrixRequest { /// Login requests Login(LoginRequest), Logout { is_desktop: bool }, /// Timeline operations PaginateRoomTimeline { room_id: OwnedRoomId, num_events: u16, direction: PaginationDirection, }, SendMessage { room_id: OwnedRoomId, message: RoomMessageEventContent, replied_to: Option, }, EditMessage { room_id: OwnedRoomId, timeline_event_item_id: TimelineEventItemId, edited_content: EditedContent, }, RedactMessage { room_id: OwnedRoomId, timeline_event_id: TimelineEventItemId, reason: Option, }, /// Room operations JoinRoom { room_id: OwnedRoomId }, LeaveRoom { room_id: OwnedRoomId }, GetRoomMembers { room_id: OwnedRoomId, memberships: RoomMemberships, local_only: bool, }, /// User operations GetUserProfile { user_id: OwnedUserId, room_id: Option, local_only: bool, }, IgnoreUser { ignore: bool, room_member: RoomMember, room_id: OwnedRoomId, }, /// Media operations FetchAvatar { mxc_uri: OwnedMxcUri, on_fetched: fn(AvatarUpdate), }, FetchMedia { media_request: MediaRequestParameters, on_fetched: OnMediaFetchedFn, destination: MediaCacheEntryRef, update_sender: Option>, }, /// Typing/read indicators SendTypingNotice { room_id: OwnedRoomId, typing: bool }, ReadReceipt { room_id: OwnedRoomId, event_id: OwnedEventId }, FullyReadReceipt { room_id: OwnedRoomId, event_id: OwnedEventId }, /// Reactions ToggleReaction { room_id: OwnedRoomId, timeline_event_id: TimelineEventItemId, reaction: String, }, /// Subscriptions SubscribeToTypingNotices { room_id: OwnedRoomId, subscribe: bool }, SubscribeToPinnedEvents { room_id: OwnedRoomId, subscribe: bool }, } ``` ### Submit Pattern ```rust static REQUEST_SENDER: Mutex>> = Mutex::new(None); /// Submit request from UI thread to async runtime pub fn submit_async_request(req: MatrixRequest) { if let Some(sender) = REQUEST_SENDER.lock().unwrap().as_ref() { sender.send(req).expect("BUG: matrix worker task receiver died!"); } } // Usage in UI submit_async_request(MatrixRequest::SendMessage { room_id: room_id.clone(), message: RoomMessageEventContent::text_plain(&text), replied_to: self.reply_to.take(), }); ``` ## Worker Task Handler ```rust async fn matrix_worker_task( mut request_receiver: UnboundedReceiver, login_sender: Sender, ) -> Result<()> { while let Some(request) = request_receiver.recv().await { match request { MatrixRequest::PaginateRoomTimeline { room_id, num_events, direction } => { let (timeline, sender) = { let rooms = ALL_JOINED_ROOMS.lock().unwrap(); let Some(room_info) = rooms.get(&room_id) else { continue; // Room not ready yet }; (room_info.timeline.clone(), room_info.update_sender.clone()) }; // Spawn dedicated task for this operation Handle::current().spawn(async move { // Notify UI pagination is starting sender.send(TimelineUpdate::PaginationRunning(direction)).unwrap(); SignalToUI::set_ui_signal(); // Perform pagination let res = if direction == PaginationDirection::Forwards { timeline.paginate_forwards(num_events).await } else { timeline.paginate_backwards(num_events).await }; // Send result to UI match res { Ok(fully_paginated) => { sender.send(TimelineUpdate::PaginationIdle { fully_paginated, direction, }).unwrap(); } Err(error) => { sender.send(TimelineUpdate::PaginationError { error, direction, }).unwrap(); } } SignalToUI::set_ui_signal(); }); } MatrixRequest::JoinRoom { room_id } => { let Some(client) = get_client() else { continue }; Handle::current().spawn(async move { let result_action = if let Some(room) = client.get_room(&room_id) { match room.join().await { Ok(()) => JoinRoomResultAction::Joined { room_id }, Err(e) => JoinRoomResultAction::Failed { room_id, error: e }, } } else { match client.join_room_by_id(&room_id).await { Ok(_) => JoinRoomResultAction::Joined { room_id }, Err(e) => JoinRoomResultAction::Failed { room_id, error: e }, } }; Cx::post_action(result_action); }); } // ... handle other requests } } Ok(()) } ``` ## Timeline Updates ### TimelineUpdate Enum ```rust pub enum TimelineUpdate { /// New items added to timeline NewItems { new_items: Vector>, changed_indices: BTreeSet, is_append: bool, }, /// Pagination state changes PaginationRunning(PaginationDirection), PaginationIdle { fully_paginated: bool, direction: PaginationDirection, }, PaginationError { error: Error, direction: PaginationDirection, }, /// Message edit result MessageEdited { timeline_event_id: TimelineEventItemId, result: Result<(), Error>, }, /// Room members fetched RoomMembersListFetched { members: Vec, sort: PrecomputedMemberSort, is_local_fetch: bool, }, /// Unread count updated NewUnreadMessagesCount(UnreadMessageCount), /// User power levels fetched UserPowerLevels(UserPowerLevels), } ``` ### Per-Room Update Flow ```rust struct JoinedRoomDetails { room_id: OwnedRoomId, timeline: Arc, timeline_update_sender: crossbeam_channel::Sender, timeline_subscriber_handler_task: JoinHandle<()>, typing_notice_subscriber: Option, } impl Drop for JoinedRoomDetails { fn drop(&mut self) { // Cleanup background tasks when room closes self.timeline_subscriber_handler_task.abort(); drop(self.typing_notice_subscriber.take()); } } // Spawn subscriber for a room async fn spawn_timeline_subscriber( room_id: OwnedRoomId, timeline: Arc, sender: crossbeam_channel::Sender, ) -> JoinHandle<()> { tokio::spawn(async move { let (items, mut stream) = timeline.subscribe().await; // Send initial items sender.send(TimelineUpdate::NewItems { new_items: items, changed_indices: BTreeSet::new(), is_append: false, }).unwrap(); SignalToUI::set_ui_signal(); // Listen for updates while let Some(diff) = stream.next().await { let update = process_timeline_diff(diff); sender.send(update).unwrap(); SignalToUI::set_ui_signal(); } }) } ``` ### Handling Updates in UI ```rust impl Widget for RoomScreen { fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) { // Poll timeline updates on Signal events if let Event::Signal = event { while let Ok(update) = self.timeline_state.update_receiver.try_recv() { match update { TimelineUpdate::NewItems { new_items, changed_indices, is_append } => { self.apply_new_items(cx, new_items, changed_indices, is_append); } TimelineUpdate::PaginationIdle { fully_paginated, direction } => { self.set_pagination_idle(cx, direction, fully_paginated); } TimelineUpdate::PaginationError { error, direction } => { self.show_pagination_error(cx, direction, &error); } // ... handle other updates } } } self.view.handle_event(cx, event, scope); } } ``` ## Room List Updates ### RoomsListUpdate Enum ```rust pub enum RoomsListUpdate { NotLoaded, LoadedRooms { max_rooms: Option }, AddInvitedRoom(InvitedRoomInfo), AddJoinedRoom(JoinedRoomInfo), ClearRooms, UpdateLatestEvent { room_id: OwnedRoomId, timestamp: MilliSecondsSinceUnixEpoch, latest_message_text: String, }, UpdateNumUnreadMessages { room_id: OwnedRoomId, unread_messages: UnreadMessageCount, unread_mentions: u64, }, UpdateRoomName { new_room_name: RoomNameId }, UpdateRoomAvatar { room_id: OwnedRoomId, avatar: FetchedRoomAvatar }, RemoveRoom { room_id: OwnedRoomId, new_state: RoomState }, Status { status: String }, ScrollToRoom(OwnedRoomId), } static PENDING_ROOM_UPDATES: SegQueue = SegQueue::new(); pub fn enqueue_rooms_list_update(update: RoomsListUpdate) { PENDING_ROOM_UPDATES.push(update); SignalToUI::set_ui_signal(); } ``` ## Client Build Pattern ```rust async fn build_client( homeserver_url: &str, data_dir: &Path, ) -> Result<(Client, ClientSessionPersisted)> { // Generate unique subfolder for this session let db_subfolder = format!("db_{}", chrono::Local::now().format("%F_%H_%M_%S_%f")); let db_path = data_dir.join(db_subfolder); // Generate random passphrase for encryption let passphrase: String = { use rand::{Rng, thread_rng}; thread_rng() .sample_iter(rand::distributions::Alphanumeric) .take(32) .map(char::from) .collect() }; let client = Client::builder() .server_name_or_homeserver_url(homeserver_url) .sqlite_store(&db_path, Some(&passphrase)) .sliding_sync_version_builder(VersionBuilder::DiscoverNative) .with_decryption_settings(DecryptionSettings { sender_device_trust_requirement: TrustRequirement::Untrusted, }) .with_encryption_settings(EncryptionSettings { auto_enable_cross_signing: true, backup_download_strategy: BackupDownloadStrategy::OneShot, auto_enable_backups: true, }) .request_config( RequestConfig::new().timeout(Duration::from_secs(60)) ) .build() .await?; Ok((client, ClientSessionPersisted { homeserver: homeserver_url.to_string(), db_path, passphrase })) } ``` ## Best Practices 1. **Always spawn tasks**: Don't block the worker task receiver loop 2. **Use crossbeam channels for per-room updates**: More efficient than global queue 3. **Always call SignalToUI::set_ui_signal()**: After enqueueing any update 4. **Handle room not ready**: Skip requests for rooms not yet in `ALL_JOINED_ROOMS` 5. **Cleanup on drop**: Abort background tasks when rooms are closed 6. **Use Cx::post_action for results**: Posted actions are handled in App::handle_actions 7. **Use SegQueue for high-frequency updates**: Lock-free for room list updates ## Reference Files - `references/matrix-client.md` - Matrix client setup and login patterns (Robrix) - `references/timeline-handling.md` - Matrix timeline subscription patterns (Robrix) - `references/moly-api-integration.md` - Moly API integration patterns - OpenAI client with SSE streaming - Platform-agnostic async streams - MCP (Model Context Protocol) integration - Tool approval flow - MolyClient for local server - BotContext for multi-provider support ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.