--- name: robius-widget-patterns description: | CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式 risk: critical source: community date_added: "2026-09-04" --- ## Supporting material availability This catalog copy contains the inline guidance below, but does not include the following supporting paths. They are external prerequisites, not bundled files: - `/references/widget-patterns.md` - `/references/styling-patterns.md` - `/references/moly-widget-patterns.md` Ask for the original supporting material or an existing installation before using a step that depends on these paths; this catalog does not identify a verified download source for them. Resolve each path relative to that installation, inspect its contents, and verify any applicable license and execution prerequisites. Do not run a command or claim a referenced procedure was followed until its required file exists. Do not fabricate the missing scripts or treat an unrelated file with the same name as equivalent. Independent steps fully documented here can proceed within the user’s authorized scope; report any dependent step as unavailable. # Robius Widget Patterns Skill Best practices for designing reusable Makepad widgets based on Robrix and Moly codebase patterns. **Source codebases:** - **Robrix**: Matrix chat client - Avatar, RoomsList, RoomScreen widgets - **Moly**: AI chat application - Slot, ChatLine, PromptInput, AdaptiveView widgets ## When to Use Use this skill when: - Creating reusable Makepad widgets - Designing widget component APIs - Implementing text/image toggle patterns - Dynamic styling in Makepad - Keywords: robrix widget, makepad component, reusable widget, widget design pattern ## Production Patterns For production-ready widget patterns, see the `_base/` directory: | Pattern | Description | |---------|-------------| | 01-widget-extension | Add helper methods to widget references | | 02-modal-overlay | Popups, dialogs using DrawList2d overlay | | 03-collapsible | Expandable/collapsible sections | | 04-list-template | Dynamic lists with LivePtr templates | | 05-lru-view-cache | Memory-efficient view caching | | 14-callout-tooltip | Tooltips with arrow positioning | | 20-redraw-optimization | Efficient redraw patterns | | 15-dock-studio-layout | IDE-style resizable panels | | 16-hover-effect | Hover effects with instance variables | | 17-row-based-grid-layout | Dynamic grid layouts | | 18-drag-drop-reorder | Drag-and-drop widget reordering | | 19-pageflip-optimization | PageFlip 切换优化,即刻销毁/缓存模式 | | 21-collapsible-row-portal-list | Auto-grouping consecutive items in portal lists with FoldHeader | | 22-dropdown-overlay | Dropdown popups using DrawList2d overlay (no layout push) | ## Standard Widget Structure ```rust use makepad_widgets::*; live_design! { use link::theme::*; use link::widgets::*; pub MyWidget = {{MyWidget}} { width: Fill, height: Fit, flow: Down, // Child widgets defined in DSL inner_view = { // ... } } } #[derive(Live, LiveHook, Widget)] pub struct MyWidget { #[deref] view: View, // Delegate to inner View #[live] some_property: f64, // DSL-configurable property #[live(100.0)] default_val: f64, // With default value #[rust] internal_state: State, // Rust-only state (not in DSL) #[animator] animator: Animator, // For animations } impl Widget for MyWidget { fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) { self.view.handle_event(cx, event, scope); // Custom event handling... } fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep { self.view.draw_walk(cx, scope, walk) } } ``` ## Text/Image Toggle Pattern A common pattern for widgets that show either text or an image (like avatars): ```rust live_design! { pub Avatar = {{Avatar}} { width: 36.0, height: 36.0, align: { x: 0.5, y: 0.5 } flow: Overlay, // Stack views on top of each other text_view = { visible: true, // Default visible show_bg: true, draw_bg: { uniform background_color: #888888 fn pixel(self) -> vec4 { let sdf = Sdf2d::viewport(self.pos * self.rect_size); let c = self.rect_size * 0.5; sdf.circle(c.x, c.x, c.x) sdf.fill_keep(self.background_color); return sdf.result } } text =