--- name: threejs-loaders description: Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress. risk: critical source: community date_added: "2026-09-04" --- # Three.js Loaders ## Detailed Guide Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely. ## When to Use - You need to load models, textures, HDR assets, or other external resources in Three.js. - The task involves `GLTFLoader`, `TextureLoader`, loading progress, or async asset orchestration. - You are managing scene assets rather than authoring geometry or shaders directly. ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.