--- name: threejs-postprocessing description: Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders. risk: critical source: community date_added: "2026-09-04" --- # Three.js Post-Processing ## Detailed Guide Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely. ## When to Use - You need screen-space visual effects in a Three.js render pipeline. - The task involves `EffectComposer`, bloom, depth of field, color grading, blur, or custom passes. - You are enhancing the final rendered image rather than base scene setup alone. ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.