--- name: seedance-characters description: "This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance." license: MIT user-invocable: true tags: - characters - identity - consistency - seedance-20 metadata: version: "5.4.5" updated: "2026-05-30" parent: "seedance-20" author: "Iamemily2050 (@iamemily2050)" repository: "https://github.com/Emily2040/seedance-2.0" openclaw: emoji: "" homepage: "https://github.com/Emily2040/seedance-2.0" --- # seedance-characters Reference resolution: `[ref:]` resolves to `../seedance-20/references/.md` (the seedance-20 skill's vendored reference corpus); `[skill:]` is the sibling skill of that name. Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style. Load `[ref:shot-list-continuity]` when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. ## Character Contract Assign each character a stable tag: `Character A`, `Character B`, `[Image1] subject`, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent. | Field | Prompt use | |---|---| | Tag | `Character A` or `[Image1] subject` | | Identity anchor | Age range, silhouette, hair, wardrobe, or authorized reference role | | Position | Foreground/background, left/right, seated/standing | | Action | One assigned verb and endpoint | | Expression | Observable behavior such as blink, glance, smile, grip, pause | | Constraint | What must stay unchanged | ## Multi-Character Blocking Assign actions separately: `Character A lowers the envelope; Character B remains in the doorway`. Do not write `they argue dramatically` when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple. ## Hand and Face Stability Hands and faces degrade under complex choreography. Keep hands visible but simple, avoid rapid finger actions, avoid face-touching during dialogue, and lock the camera for lip-sync or portrait preservation. Use props to show emotion when facial precision is fragile. ## Likeness Rule For real-person likeness, do not infer consent from an uploaded asset. Treat portrait, face, and voice workflows as authorization-dependent and surface-specific. If authorization is unclear, rewrite to an original character archetype while preserving the scene function. ## Output Contract Return a character card, tag map, action assignments, continuity constraints, and any safety or authorization note.