#include #include GLfloat vertices[][3] = { {-1,-1,-1},{1,-1,-1},{1,1,-1},{-1,1,-1}, {-1,-1,1},{1,-1,1}, {1,1,1},{-1,1,1} }; GLfloat colors[][3] = { {1,0,0},{1,1,0},{0,1,0},{0,0,1}, {1,0,1},{1,1,1},{0,1,1},{0.5,0.5,0.5} }; void polygon(int a, int b, int c, int d) { glBegin(GL_POLYGON); glColor3fv(colors[a]); glVertex3fv(vertices[a]); glColor3fv(colors[b]); glVertex3fv(vertices[b]); glColor3fv(colors[c]); glVertex3fv(vertices[c]); glColor3fv(colors[d]); glVertex3fv(vertices[d]); glEnd(); } void colorcube(void) { polygon(0, 3, 2, 1); polygon(0, 4, 7, 3); polygon(5, 4, 0, 1); polygon(2, 3, 7, 6); polygon(1, 2, 6, 5); polygon(4, 5, 6, 7); } GLfloat theta[] = { 0.0,0.0,0.0 }; GLint axis = 2; GLdouble viewer[] = { 0.0, 0.0, 5.0 }; /* initial viewer location */ void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glRotatef(theta[0], 1.0, 0.0, 0.0); glRotatef(theta[1], 0.0, 1.0, 0.0); glRotatef(theta[2], 0.0, 0.0, 1.0); colorcube(); glFlush(); glutSwapBuffers(); } void mouse(int btn, int state, int x, int y) { if (btn == GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0; if (btn == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1; if (btn == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2; theta[axis] += 2.0; if (theta[axis] > 360.0) theta[axis] -= 360.0; display(); } void keys(unsigned char key, int x, int y) { if (key == 'x') viewer[0] -= 1.0; if (key == 'X') viewer[0] += 1.0; if (key == 'y') viewer[1] -= 1.0; if (key == 'Y') viewer[1] += 1.0; if (key == 'z') viewer[2] -= 1.0; if (key == 'Z') viewer[2] += 1.0; display(); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glFrustum(-2.0, 2.0, -2.0 * (GLfloat)h / (GLfloat)w, 2.0 * (GLfloat)h / (GLfloat)w, 2.0, 20.0); else glFrustum(-2.0, 2.0, -2.0 * (GLfloat)w / (GLfloat)h, 2.0 * (GLfloat)w / (GLfloat)h, 2.0, 20.0); glMatrixMode(GL_MODELVIEW); } void main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Colorcube Viewer USN:1AH18CS092"); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutKeyboardFunc(keys); glEnable(GL_DEPTH_TEST); glutMainLoop(); }