# Bevy Enhanced Input [![crates.io](https://img.shields.io/crates/v/bevy_enhanced_input)](https://crates.io/crates/bevy_enhanced_input) [![docs.rs](https://docs.rs/bevy_enhanced_input/badge.svg)](https://docs.rs/bevy_enhanced_input) [![license](https://img.shields.io/crates/l/bevy_enhanced_input)](#license) [![codecov](https://codecov.io/gh/simgine/bevy_enhanced_input/graph/badge.svg?token=wirFEuKmMz)](https://codecov.io/gh/simgine/bevy_enhanced_input) A powerful observer-based input manager for [Bevy](https://bevyengine.org), allowing you to bind keys and other inputs to in-game actions. The design of this crate was inspired by [Unreal Engine Enhanced Input](https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine) plugin. ## Getting Started Check out the [crate docs](https://docs.rs/bevy_enhanced_input) for an overview of the core concepts and all of the information needed to quickly integrate this into your game. The examples in the repo are also a useful to learn from. [basic_action_management.rs](examples/basic_action_management.rs) should be a good starting point. ## Getting help Have any questions? Feel free to ask in the dedicated [`bevy_enhanced_input` channel](https://discord.com/channels/691052431525675048/1297361733886677036) in Bevy's Discord server. Interested in contributing? Say hi there, or just pick up an issue and get started! This crate loosely follows the development practices laid out in [Bevy's Contributing Guide](https://bevy.org/learn/contribute/introduction/). ## Bevy compatibility | bevy | bevy_enhanced_input | | ------ | ------------------- | | 0.19.0 | 0.26 | | 0.18.0 | 0.21-0.25 | | 0.17.0 | 0.19-0.20 | | 0.16.0 | 0.11-0.18 | | 0.15.0 | 0.4-0.10 | | 0.14.0 | 0.1-0.3 | ## License Licensed under either of [Apache License, Version 2.0](LICENSE-APACHE) or [MIT License](LICENSE-MIT) at your option.