# Contributing to Sinon.JS There are several ways of contributing to Sinon.JS - Look into [issues tagged `help-wanted`](https://github.com/sinonjs/sinon/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+wanted%22) - Help [improve the documentation](https://github.com/sinonjs/sinon/tree/master/docs) published at [the Sinon.JS website](https://sinonjs.org). [Documentation issues](https://github.com/sinonjs/sinon/issues?q=is%3Aopen+is%3Aissue+label%3ADocumentation). - Help someone understand and use Sinon.JS on [Stack Overflow](https://stackoverflow.com/questions/tagged/sinon) - Report an issue, please read instructions below - Help with triaging the [issues](https://github.com/sinonjs/sinon/issues). The clearer they are, the more likely they are to be fixed soon. - Contribute to the code base. ## Contributor Code of Conduct Please note that this project is released with a [Contributor Code of Conduct](CODE_OF_CONDUCT.md). By participating in this project you agree to abide by its terms. ## Reporting an issue To save everyone time and make it much more likely for your issue to be understood, worked on and resolved quickly, it would help if you're mindful of [How to Report Bugs Effectively](http://www.chiark.greenend.org.uk/~sgtatham/bugs.html) when pressing the "Submit new issue" button. As a minimum, please report the following: - Which environment are you using? Browser? Node? Which version(s)? - Which version of SinonJS? - How are you loading SinonJS? - What other libraries are you using? - What you expected to happen - What actually happens - Describe **with code** how to reproduce the faulty behaviour See [our issue template](https://github.com/sinonjs/sinon/blob/master/.github/) for all details. ## Contributing to the code base Pick [an issue](https://github.com/sinonjs/sinon/issues) to fix, or pitch new features. To avoid wasting your time, please ask for feedback on feature suggestions with [an issue](https://github.com/sinonjs/sinon/issues/new). Make sure you have read [GitHub's guide on forking](https://guides.github.com/activities/forking/). It explains the general contribution process and key concepts. ### Making a pull request Please try to [write great commit messages](http://chris.beams.io/posts/git-commit/). There are numerous benefits to great commit messages - They allow Sinon.JS users to understand the consequences of updating to a newer version - They help contributors understand what is going on with the codebase, allowing features and fixes to be developed faster - They save maintainers time when compiling the changelog for a new release If you're already a few commits in by the time you read this, you can still [change your commit messages](https://help.github.com/articles/changing-a-commit-message/). Also, before making your pull request, consider if your commits make sense on their own (and potentially should be multiple pull requests) or if they can be squashed down to one commit (with a great message). There are no hard and fast rules about this, but being mindful of your readers greatly help you author good commits. ### Use EditorConfig To save everyone some time, please use [EditorConfig](http://editorconfig.org), so your editor helps make sure we all use the same encoding, indentation, line endings, etc. ### Installation The Sinon.JS developer environment requires Node/NPM. Please make sure you have Node installed, and install Sinon's dependencies: $ npm install This will also install a pre-commit hook, that runs style validation on staged files. ### Compatibility For details on compatibility and browser support, please see [`COMPATIBILITY.md`](COMPATIBILITY.md) ### Linting and style Sinon.JS uses [ESLint](http://eslint.org) to keep the codebase free of lint, and uses [Prettier](https://prettier.io) to keep consistent style. If you are contributing to a Sinon project, you'll probably want to configure your editors ([ESLint](https://eslint.org/docs/user-guide/integrations#editors), [Prettier](https://prettier.io/docs/en/editors.html)) to make editing code a more enjoyable experience. Both Prettier and ESLint will check the code in pre-commit hooks (when installed) and will be run before unit tests in the CI environment. The build will fail if the source code does not pass the checks. You can run the linter locally: ``` $ npm run lint ``` You can fix a lot of lint violations automatically: ``` $ npm run lint -- --fix ``` You can run prettier locally: ``` $ npm run prettier:check ``` You can fix style violations automatically: ``` $ npm run prettier:write ``` To ensure consistent reporting of lint warnings, you should use the same versions of ESLint and Prettier as defined in `package.json` (which is what the CI servers use). ### Tooling To transparently handle all issues with different tool versions we recommend using [_ASDF: The Multiple Runtime Manager_][asdf]. You would then need the Ruby and Node plugins.
``` asdf plugin add ruby asdf plugin add nodejs asdf install ```
[asdf]: https://asdf-vm.com ### Run the tests Following command runs unit tests in PhantomJS, Node and WebWorker $ npm test ##### Testing in development Sinon.JS uses [Mocha](https://mochajs.org/), please read those docs if you're unfamiliar with it. If you're doing more than a one line edit, you'll want to have finer control and less restarting of the Mocha To start tests in dev mode run $ npm run test-dev Dev mode features: - [watching related files](https://mochajs.org/#w---watch) to restart tests once changes are made - using [Min reporter](https://mochajs.org/#min), which cleans the console each time tests run, so test results are always on top Note that in dev mode tests run only in Node. Before creating your PR please ensure tests are passing in Phantom and WebWorker as well. To check this please use [Run the tests](#run-the-tests) instructions. ### Compiling a built version Build requires Node. Under the hood [Browserify](http://browserify.org/) is used. To build run $ node build.cjs