Admin module loaded. Extraction module loaded. Entering process extractJSON(self, jsonpath) (Extraction) ... Extraction module loaded. Entering process loadJSON(path) (Extraction) ... Completed process loadJSON(path) (Extraction) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Key error occured. Using defaults. Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Key error occured. Using defaults. Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. PlayerStats module loaded. Entering process populate(self, playerDict) (PlayerStats) ... Entering process getState(self, playerDict) (PlayerStats) ... Completed process getState(self, playerDict) (PlayerStats) successfully. Entering process getBuildingUnits(self, playerDict) (PlayerStats) ... Completed process getBuildingUnits(self, playerDict) (PlayerStats) successfully. Entering process getArmyUnits(self, playerDict) (PlayerStats) ... Completed process getArmyUnits(self, playerDict) (PlayerStats) successfully. Entering process getWorkerUnits(self, playerDict) (PlayerStats) ... Completed process getWorkerUnits(self, playerDict) (PlayerStats) successfully. Completed process populate(self, playerDict) (PlayerStats) successfully. Network data structure populated with latest data in SC2Replays. Safe to run NNManager. Completed process extractJSON(self, jsonpath) (Extraction) successfully. Entering process numpifyPlayers(self) (Extraction) ... NNManager module loaded. Entering process buildGAN(self, trainset, epochs, batch_size, sample_interval (NNManager) ... GAN module loaded. Entering process build_discriminator(self) (GAN) ... Completed process build_discriminator(self) (GAN) successfully. Entering process build_generator(self) (GAN) ... Completed process build_generator(self) (GAN) successfully. Epoch: 0 [Discriminator loss: 0.670062, acc.: 62.50%] [Generator loss: 0.633985] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 9 | Army Units (spawn): 624 | Army Units (dead): 276 | Worker Units (spawn): 189 | Worker Units (dead): 140 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 152 | Buildings (destroyed): 14 | Army Units (spawn): 955 | Army Units (dead): 290 | Worker Units (spawn): 348 | Worker Units (dead): 44 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 21 | Army Units (spawn): 872 | Army Units (dead): 404 | Worker Units (spawn): 713 | Worker Units (dead): 120 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 47 | Buildings (destroyed): 11 | Army Units (spawn): 56 | Army Units (dead): 299 | Worker Units (spawn): 501 | Worker Units (dead): 348 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 93 | Buildings (destroyed): 23 | Army Units (spawn): 98 | Army Units (dead): 172 | Worker Units (spawn): 239 | Worker Units (dead): 211 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 133 | Buildings (destroyed): 28 | Army Units (spawn): 782 | Army Units (dead): 420 | Worker Units (spawn): 742 | Worker Units (dead): 194 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 186 | Buildings (destroyed): 39 | Army Units (spawn): 120 | Army Units (dead): 186 | Worker Units (spawn): 675 | Worker Units (dead): 241 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 6 | Army Units (spawn): 226 | Army Units (dead): 303 | Worker Units (spawn): 286 | Worker Units (dead): 284 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 120 | Buildings (destroyed): 13 | Army Units (spawn): 704 | Army Units (dead): 462 | Worker Units (spawn): 765 | Worker Units (dead): 99 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 64 | Buildings (destroyed): 16 | Army Units (spawn): 167 | Army Units (dead): 289 | Worker Units (spawn): 356 | Worker Units (dead): 227 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 10 [Discriminator loss: 0.667662, acc.: 66.67%] [Generator loss: 0.634522] Epoch: 20 [Discriminator loss: 0.687262, acc.: 50.00%] [Generator loss: 0.632322] Epoch: 30 [Discriminator loss: 0.682266, acc.: 58.33%] [Generator loss: 0.621619] Epoch: 40 [Discriminator loss: 0.704690, acc.: 41.67%] [Generator loss: 0.611802] Epoch: 50 [Discriminator loss: 0.713961, acc.: 33.33%] [Generator loss: 0.614539] Epoch: 60 [Discriminator loss: 0.622587, acc.: 62.50%] [Generator loss: 0.611848] Epoch: 70 [Discriminator loss: 0.698449, acc.: 58.33%] [Generator loss: 0.604303] Epoch: 80 [Discriminator loss: 0.663004, acc.: 50.00%] [Generator loss: 0.601726] Epoch: 90 [Discriminator loss: 0.670629, acc.: 62.50%] [Generator loss: 0.598624] Epoch: 100 [Discriminator loss: 0.729489, acc.: 41.67%] [Generator loss: 0.588124] Epoch: 110 [Discriminator loss: 0.687399, acc.: 50.00%] [Generator loss: 0.579040] Epoch: 120 [Discriminator loss: 0.729526, acc.: 41.67%] [Generator loss: 0.572407] Epoch: 130 [Discriminator loss: 0.677277, acc.: 45.83%] [Generator loss: 0.574509] Epoch: 140 [Discriminator loss: 0.675284, acc.: 50.00%] [Generator loss: 0.573455] Epoch: 150 [Discriminator loss: 0.687135, acc.: 54.17%] [Generator loss: 0.565695] Epoch: 160 [Discriminator loss: 0.693948, acc.: 50.00%] [Generator loss: 0.571022] Epoch: 170 [Discriminator loss: 0.715367, acc.: 50.00%] [Generator loss: 0.558866] Epoch: 180 [Discriminator loss: 0.713317, acc.: 54.17%] [Generator loss: 0.554667] Epoch: 190 [Discriminator loss: 0.684024, acc.: 50.00%] [Generator loss: 0.565853] Epoch: 200 [Discriminator loss: 0.689992, acc.: 50.00%] [Generator loss: 0.569430] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 4 | Army Units (spawn): 979 | Army Units (dead): 498 | Worker Units (spawn): 928 | Worker Units (dead): 81 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 36 | Army Units (spawn): 453 | Army Units (dead): 116 | Worker Units (spawn): 168 | Worker Units (dead): 368 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 67 | Buildings (destroyed): 40 | Army Units (spawn): 670 | Army Units (dead): 380 | Worker Units (spawn): 580 | Worker Units (dead): 378 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 260 | Buildings (destroyed): 44 | Army Units (spawn): 455 | Army Units (dead): 48 | Worker Units (spawn): 416 | Worker Units (dead): 245 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 7 | Army Units (spawn): 934 | Army Units (dead): 498 | Worker Units (spawn): 957 | Worker Units (dead): 123 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 75 | Buildings (destroyed): 44 | Army Units (spawn): 343 | Army Units (dead): 146 | Worker Units (spawn): 347 | Worker Units (dead): 361 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 45 | Army Units (spawn): 417 | Army Units (dead): 170 | Worker Units (spawn): 92 | Worker Units (dead): 451 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 68 | Buildings (destroyed): 15 | Army Units (spawn): 30 | Army Units (dead): 124 | Worker Units (spawn): 242 | Worker Units (dead): 335 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 40 | Army Units (spawn): 736 | Army Units (dead): 204 | Worker Units (spawn): 383 | Worker Units (dead): 362 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 130 | Buildings (destroyed): 27 | Army Units (spawn): 443 | Army Units (dead): 306 | Worker Units (spawn): 680 | Worker Units (dead): 227 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 210 [Discriminator loss: 0.726703, acc.: 45.83%] [Generator loss: 0.554273] Epoch: 220 [Discriminator loss: 0.668400, acc.: 54.17%] [Generator loss: 0.552441] Epoch: 230 [Discriminator loss: 0.702011, acc.: 54.17%] [Generator loss: 0.558572] Epoch: 240 [Discriminator loss: 0.692915, acc.: 54.17%] [Generator loss: 0.536396] Epoch: 250 [Discriminator loss: 0.678617, acc.: 54.17%] [Generator loss: 0.540959] Epoch: 260 [Discriminator loss: 0.668208, acc.: 66.67%] [Generator loss: 0.549682] Epoch: 270 [Discriminator loss: 0.744078, acc.: 50.00%] [Generator loss: 0.531827] Epoch: 280 [Discriminator loss: 0.685183, acc.: 54.17%] [Generator loss: 0.539900] Epoch: 290 [Discriminator loss: 0.635489, acc.: 66.67%] [Generator loss: 0.536128] Epoch: 300 [Discriminator loss: 0.744801, acc.: 45.83%] [Generator loss: 0.543075] Epoch: 310 [Discriminator loss: 0.662310, acc.: 54.17%] [Generator loss: 0.535600] Epoch: 320 [Discriminator loss: 0.672466, acc.: 58.33%] [Generator loss: 0.548823] Epoch: 330 [Discriminator loss: 0.706922, acc.: 50.00%] [Generator loss: 0.544637] Epoch: 340 [Discriminator loss: 0.703444, acc.: 50.00%] [Generator loss: 0.549513] Epoch: 350 [Discriminator loss: 0.704062, acc.: 45.83%] [Generator loss: 0.545027] Epoch: 360 [Discriminator loss: 0.633462, acc.: 58.33%] [Generator loss: 0.537556] Epoch: 370 [Discriminator loss: 0.678073, acc.: 50.00%] [Generator loss: 0.550030] Epoch: 380 [Discriminator loss: 0.702373, acc.: 50.00%] [Generator loss: 0.543965] Epoch: 390 [Discriminator loss: 0.668099, acc.: 50.00%] [Generator loss: 0.545340] Epoch: 400 [Discriminator loss: 0.700376, acc.: 50.00%] [Generator loss: 0.548501] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 274 | Buildings (destroyed): 40 | Army Units (spawn): 490 | Army Units (dead): 11 | Worker Units (spawn): 132 | Worker Units (dead): 45 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 139 | Buildings (destroyed): 29 | Army Units (spawn): 253 | Army Units (dead): 194 | Worker Units (spawn): 467 | Worker Units (dead): 141 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 7 | Army Units (spawn): 934 | Army Units (dead): 496 | Worker Units (spawn): 913 | Worker Units (dead): 193 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 29 | Army Units (spawn): 971 | Army Units (dead): 465 | Worker Units (spawn): 852 | Worker Units (dead): 349 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 15 | Army Units (spawn): 804 | Army Units (dead): 478 | Worker Units (spawn): 831 | Worker Units (dead): 191 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 42 | Army Units (spawn): 419 | Army Units (dead): 57 | Worker Units (spawn): 104 | Worker Units (dead): 357 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 39 | Army Units (spawn): 678 | Army Units (dead): 140 | Worker Units (spawn): 196 | Worker Units (dead): 349 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 41 | Army Units (spawn): 501 | Army Units (dead): 175 | Worker Units (spawn): 361 | Worker Units (dead): 344 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 300 | Buildings (destroyed): 8 | Army Units (spawn): 806 | Army Units (dead): 10 | Worker Units (spawn): 98 | Worker Units (dead): 21 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 288 | Buildings (destroyed): 12 | Army Units (spawn): 620 | Army Units (dead): 163 | Worker Units (spawn): 389 | Worker Units (dead): 59 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 410 [Discriminator loss: 0.656261, acc.: 50.00%] [Generator loss: 0.538097] Epoch: 420 [Discriminator loss: 0.666635, acc.: 54.17%] [Generator loss: 0.560347] Epoch: 430 [Discriminator loss: 0.677947, acc.: 50.00%] [Generator loss: 0.558084] Epoch: 440 [Discriminator loss: 0.672015, acc.: 50.00%] [Generator loss: 0.554497] Epoch: 450 [Discriminator loss: 0.669884, acc.: 50.00%] [Generator loss: 0.562554] Epoch: 460 [Discriminator loss: 0.652410, acc.: 54.17%] [Generator loss: 0.564664] Epoch: 470 [Discriminator loss: 0.651157, acc.: 50.00%] [Generator loss: 0.564026] Epoch: 480 [Discriminator loss: 0.631237, acc.: 50.00%] [Generator loss: 0.560595] Epoch: 490 [Discriminator loss: 0.639283, acc.: 50.00%] [Generator loss: 0.559627] Epoch: 500 [Discriminator loss: 0.648713, acc.: 54.17%] [Generator loss: 0.555562] Epoch: 510 [Discriminator loss: 0.637708, acc.: 54.17%] [Generator loss: 0.564056] Epoch: 520 [Discriminator loss: 0.671367, acc.: 50.00%] [Generator loss: 0.577924] Epoch: 530 [Discriminator loss: 0.640678, acc.: 50.00%] [Generator loss: 0.569835] Epoch: 540 [Discriminator loss: 0.644050, acc.: 50.00%] [Generator loss: 0.564581] Epoch: 550 [Discriminator loss: 0.620997, acc.: 50.00%] [Generator loss: 0.594588] Epoch: 560 [Discriminator loss: 0.629406, acc.: 50.00%] [Generator loss: 0.569002] Epoch: 570 [Discriminator loss: 0.628065, acc.: 50.00%] [Generator loss: 0.571837] Epoch: 580 [Discriminator loss: 0.631426, acc.: 50.00%] [Generator loss: 0.579917] Epoch: 590 [Discriminator loss: 0.613978, acc.: 50.00%] [Generator loss: 0.572311] Epoch: 600 [Discriminator loss: 0.627050, acc.: 50.00%] [Generator loss: 0.573765] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 300 | Buildings (destroyed): 17 | Army Units (spawn): 262 | Army Units (dead): 2 | Worker Units (spawn): 132 | Worker Units (dead): 39 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 53 | Buildings (destroyed): 43 | Army Units (spawn): 206 | Army Units (dead): 50 | Worker Units (spawn): 256 | Worker Units (dead): 90 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 38 | Army Units (spawn): 521 | Army Units (dead): 152 | Worker Units (spawn): 146 | Worker Units (dead): 291 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 279 | Buildings (destroyed): 24 | Army Units (spawn): 186 | Army Units (dead): 20 | Worker Units (spawn): 189 | Worker Units (dead): 90 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 53 | Buildings (destroyed): 19 | Army Units (spawn): 866 | Army Units (dead): 273 | Worker Units (spawn): 367 | Worker Units (dead): 171 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 161 | Buildings (destroyed): 45 | Army Units (spawn): 98 | Army Units (dead): 7 | Worker Units (spawn): 107 | Worker Units (dead): 43 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 39 | Army Units (spawn): 375 | Army Units (dead): 95 | Worker Units (spawn): 105 | Worker Units (dead): 288 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 21 | Army Units (spawn): 997 | Army Units (dead): 490 | Worker Units (spawn): 814 | Worker Units (dead): 418 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 40 | Army Units (spawn): 136 | Army Units (dead): 49 | Worker Units (spawn): 88 | Worker Units (dead): 272 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 300 | Buildings (destroyed): 15 | Army Units (spawn): 387 | Army Units (dead): 3 | Worker Units (spawn): 124 | Worker Units (dead): 42 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 610 [Discriminator loss: 0.629925, acc.: 50.00%] [Generator loss: 0.580610] Epoch: 620 [Discriminator loss: 0.625189, acc.: 50.00%] [Generator loss: 0.581241] Epoch: 630 [Discriminator loss: 0.619627, acc.: 50.00%] [Generator loss: 0.588832] Epoch: 640 [Discriminator loss: 0.643172, acc.: 50.00%] [Generator loss: 0.585022] Epoch: 650 [Discriminator loss: 0.618866, acc.: 50.00%] [Generator loss: 0.595559] Epoch: 660 [Discriminator loss: 0.602793, acc.: 50.00%] [Generator loss: 0.579284] Epoch: 670 [Discriminator loss: 0.632319, acc.: 50.00%] [Generator loss: 0.576779] Epoch: 680 [Discriminator loss: 0.598351, acc.: 50.00%] [Generator loss: 0.592299] Epoch: 690 [Discriminator loss: 0.623669, acc.: 50.00%] [Generator loss: 0.583329] Epoch: 700 [Discriminator loss: 0.580387, acc.: 54.17%] [Generator loss: 0.582969] Epoch: 710 [Discriminator loss: 0.621361, acc.: 50.00%] [Generator loss: 0.587446] Epoch: 720 [Discriminator loss: 0.619936, acc.: 50.00%] [Generator loss: 0.574550] Epoch: 730 [Discriminator loss: 0.610473, acc.: 50.00%] [Generator loss: 0.578901] Epoch: 740 [Discriminator loss: 0.618464, acc.: 50.00%] [Generator loss: 0.587069] Epoch: 750 [Discriminator loss: 0.629017, acc.: 50.00%] [Generator loss: 0.589339] Epoch: 760 [Discriminator loss: 0.624949, acc.: 50.00%] [Generator loss: 0.577017] Epoch: 770 [Discriminator loss: 0.632162, acc.: 54.17%] [Generator loss: 0.580926] Epoch: 780 [Discriminator loss: 0.609238, acc.: 50.00%] [Generator loss: 0.583186] Epoch: 790 [Discriminator loss: 0.617598, acc.: 50.00%] [Generator loss: 0.583268] Epoch: 800 [Discriminator loss: 0.608496, acc.: 50.00%] [Generator loss: 0.584588] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 31 | Army Units (spawn): 78 | Army Units (dead): 81 | Worker Units (spawn): 172 | Worker Units (dead): 111 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 30 | Army Units (spawn): 503 | Army Units (dead): 264 | Worker Units (spawn): 118 | Worker Units (dead): 258 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 13 | Army Units (spawn): 980 | Army Units (dead): 483 | Worker Units (spawn): 585 | Worker Units (dead): 289 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 279 | Buildings (destroyed): 13 | Army Units (spawn): 296 | Army Units (dead): 26 | Worker Units (spawn): 191 | Worker Units (dead): 97 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 18 | Army Units (spawn): 994 | Army Units (dead): 479 | Worker Units (spawn): 406 | Worker Units (dead): 379 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 27 | Army Units (spawn): 966 | Army Units (dead): 325 | Worker Units (spawn): 346 | Worker Units (dead): 224 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 878 | Worker Units (dead): 426 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 300 | Buildings (destroyed): 6 | Army Units (spawn): 34 | Army Units (dead): 1 | Worker Units (spawn): 267 | Worker Units (dead): 123 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 30 | Army Units (spawn): 60 | Army Units (dead): 65 | Worker Units (spawn): 168 | Worker Units (dead): 134 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 17 | Army Units (spawn): 997 | Army Units (dead): 484 | Worker Units (spawn): 619 | Worker Units (dead): 375 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 810 [Discriminator loss: 0.623065, acc.: 50.00%] [Generator loss: 0.580608] Epoch: 820 [Discriminator loss: 0.614969, acc.: 50.00%] [Generator loss: 0.579789] Epoch: 830 [Discriminator loss: 0.594395, acc.: 50.00%] [Generator loss: 0.586207] Epoch: 840 [Discriminator loss: 0.598151, acc.: 50.00%] [Generator loss: 0.588758] Epoch: 850 [Discriminator loss: 0.603037, acc.: 50.00%] [Generator loss: 0.586528] Epoch: 860 [Discriminator loss: 0.599571, acc.: 50.00%] [Generator loss: 0.580364] Epoch: 870 [Discriminator loss: 0.626450, acc.: 50.00%] [Generator loss: 0.585530] Epoch: 880 [Discriminator loss: 0.620436, acc.: 50.00%] [Generator loss: 0.575673] Epoch: 890 [Discriminator loss: 0.602715, acc.: 50.00%] [Generator loss: 0.592578] Epoch: 900 [Discriminator loss: 0.616830, acc.: 54.17%] [Generator loss: 0.584932] Epoch: 910 [Discriminator loss: 0.615267, acc.: 50.00%] [Generator loss: 0.577448] Epoch: 920 [Discriminator loss: 0.605323, acc.: 50.00%] [Generator loss: 0.583256] Epoch: 930 [Discriminator loss: 0.617008, acc.: 58.33%] [Generator loss: 0.587391] Epoch: 940 [Discriminator loss: 0.608304, acc.: 54.17%] [Generator loss: 0.594078] Epoch: 950 [Discriminator loss: 0.610386, acc.: 58.33%] [Generator loss: 0.576878] Epoch: 960 [Discriminator loss: 0.611048, acc.: 54.17%] [Generator loss: 0.597454] Epoch: 970 [Discriminator loss: 0.625019, acc.: 50.00%] [Generator loss: 0.575273] Epoch: 980 [Discriminator loss: 0.601656, acc.: 54.17%] [Generator loss: 0.575829] Epoch: 990 [Discriminator loss: 0.595365, acc.: 58.33%] [Generator loss: 0.582170] Epoch: 1000 [Discriminator loss: 0.623047, acc.: 58.33%] [Generator loss: 0.590430] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 18 | Army Units (spawn): 992 | Army Units (dead): 475 | Worker Units (spawn): 501 | Worker Units (dead): 267 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 497 | Worker Units (spawn): 737 | Worker Units (dead): 362 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 792 | Worker Units (dead): 364 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 240 | Buildings (destroyed): 13 | Army Units (spawn): 261 | Army Units (dead): 28 | Worker Units (spawn): 163 | Worker Units (dead): 122 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 23 | Army Units (spawn): 366 | Army Units (dead): 233 | Worker Units (spawn): 166 | Worker Units (dead): 117 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 18 | Army Units (spawn): 75 | Army Units (dead): 122 | Worker Units (spawn): 73 | Worker Units (dead): 109 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 9 | Army Units (spawn): 947 | Army Units (dead): 488 | Worker Units (spawn): 719 | Worker Units (dead): 222 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 16 | Army Units (spawn): 991 | Army Units (dead): 482 | Worker Units (spawn): 333 | Worker Units (dead): 289 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 19 | Army Units (spawn): 465 | Army Units (dead): 136 | Worker Units (spawn): 230 | Worker Units (dead): 148 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 23 | Army Units (spawn): 497 | Army Units (dead): 160 | Worker Units (spawn): 97 | Worker Units (dead): 143 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 1010 [Discriminator loss: 0.614356, acc.: 50.00%] [Generator loss: 0.600554] Epoch: 1020 [Discriminator loss: 0.614386, acc.: 58.33%] [Generator loss: 0.585174] Epoch: 1030 [Discriminator loss: 0.606679, acc.: 54.17%] [Generator loss: 0.579969] Epoch: 1040 [Discriminator loss: 0.633485, acc.: 54.17%] [Generator loss: 0.583293] Epoch: 1050 [Discriminator loss: 0.610331, acc.: 66.67%] [Generator loss: 0.595957] Epoch: 1060 [Discriminator loss: 0.645414, acc.: 54.17%] [Generator loss: 0.582429] Epoch: 1070 [Discriminator loss: 0.637206, acc.: 54.17%] [Generator loss: 0.593955] Epoch: 1080 [Discriminator loss: 0.581492, acc.: 62.50%] [Generator loss: 0.593823] Epoch: 1090 [Discriminator loss: 0.605732, acc.: 54.17%] [Generator loss: 0.581827] Epoch: 1100 [Discriminator loss: 0.639856, acc.: 54.17%] [Generator loss: 0.580952] Epoch: 1110 [Discriminator loss: 0.619921, acc.: 54.17%] [Generator loss: 0.584755] Epoch: 1120 [Discriminator loss: 0.633002, acc.: 62.50%] [Generator loss: 0.582275] Epoch: 1130 [Discriminator loss: 0.649067, acc.: 54.17%] [Generator loss: 0.589899] Epoch: 1140 [Discriminator loss: 0.635651, acc.: 58.33%] [Generator loss: 0.581721] Epoch: 1150 [Discriminator loss: 0.637569, acc.: 58.33%] [Generator loss: 0.585044] Epoch: 1160 [Discriminator loss: 0.612229, acc.: 66.67%] [Generator loss: 0.584214] Epoch: 1170 [Discriminator loss: 0.633331, acc.: 50.00%] [Generator loss: 0.593377] Epoch: 1180 [Discriminator loss: 0.660153, acc.: 50.00%] [Generator loss: 0.591347] Epoch: 1190 [Discriminator loss: 0.645380, acc.: 58.33%] [Generator loss: 0.590476] Epoch: 1200 [Discriminator loss: 0.636168, acc.: 62.50%] [Generator loss: 0.601233] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 16 | Army Units (spawn): 992 | Army Units (dead): 480 | Worker Units (spawn): 692 | Worker Units (dead): 207 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 21 | Army Units (spawn): 948 | Army Units (dead): 437 | Worker Units (spawn): 239 | Worker Units (dead): 133 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 17 | Army Units (spawn): 667 | Army Units (dead): 196 | Worker Units (spawn): 124 | Worker Units (dead): 97 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 299 | Buildings (destroyed): 12 | Army Units (spawn): 188 | Army Units (dead): 1 | Worker Units (spawn): 33 | Worker Units (dead): 155 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 13 | Army Units (spawn): 960 | Army Units (dead): 437 | Worker Units (spawn): 571 | Worker Units (dead): 185 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 12 | Army Units (spawn): 50 | Army Units (dead): 39 | Worker Units (spawn): 142 | Worker Units (dead): 117 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 15 | Army Units (spawn): 149 | Army Units (dead): 42 | Worker Units (spawn): 134 | Worker Units (dead): 91 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 300 | Buildings (destroyed): 9 | Army Units (spawn): 385 | Army Units (dead): 1 | Worker Units (spawn): 6 | Worker Units (dead): 280 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 13 | Army Units (spawn): 820 | Army Units (dead): 220 | Worker Units (spawn): 171 | Worker Units (dead): 89 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 13 | Army Units (spawn): 719 | Army Units (dead): 192 | Worker Units (spawn): 159 | Worker Units (dead): 80 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 1210 [Discriminator loss: 0.632215, acc.: 54.17%] [Generator loss: 0.599223] Epoch: 1220 [Discriminator loss: 0.618488, acc.: 58.33%] [Generator loss: 0.594800] Epoch: 1230 [Discriminator loss: 0.657703, acc.: 50.00%] [Generator loss: 0.591817] Epoch: 1240 [Discriminator loss: 0.632233, acc.: 58.33%] [Generator loss: 0.587324] Epoch: 1250 [Discriminator loss: 0.613961, acc.: 58.33%] [Generator loss: 0.587334] Epoch: 1260 [Discriminator loss: 0.652527, acc.: 50.00%] [Generator loss: 0.594315] Epoch: 1270 [Discriminator loss: 0.647486, acc.: 54.17%] [Generator loss: 0.592998] Epoch: 1280 [Discriminator loss: 0.645908, acc.: 54.17%] [Generator loss: 0.596066] Epoch: 1290 [Discriminator loss: 0.625687, acc.: 58.33%] [Generator loss: 0.596169] Epoch: 1300 [Discriminator loss: 0.650851, acc.: 50.00%] [Generator loss: 0.590626] Epoch: 1310 [Discriminator loss: 0.632234, acc.: 58.33%] [Generator loss: 0.593226] Epoch: 1320 [Discriminator loss: 0.607100, acc.: 62.50%] [Generator loss: 0.595073] Epoch: 1330 [Discriminator loss: 0.626530, acc.: 58.33%] [Generator loss: 0.592962] Epoch: 1340 [Discriminator loss: 0.662770, acc.: 54.17%] [Generator loss: 0.590501] Epoch: 1350 [Discriminator loss: 0.673105, acc.: 50.00%] [Generator loss: 0.597408] Epoch: 1360 [Discriminator loss: 0.650834, acc.: 54.17%] [Generator loss: 0.595470] Epoch: 1370 [Discriminator loss: 0.610595, acc.: 58.33%] [Generator loss: 0.590726] Epoch: 1380 [Discriminator loss: 0.654879, acc.: 54.17%] [Generator loss: 0.596790] Epoch: 1390 [Discriminator loss: 0.650029, acc.: 54.17%] [Generator loss: 0.588611] Epoch: 1400 [Discriminator loss: 0.679330, acc.: 54.17%] [Generator loss: 0.592929] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 9 | Army Units (spawn): 472 | Army Units (dead): 136 | Worker Units (spawn): 215 | Worker Units (dead): 56 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 18 | Army Units (spawn): 987 | Army Units (dead): 369 | Worker Units (spawn): 598 | Worker Units (dead): 126 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 12 | Army Units (spawn): 970 | Army Units (dead): 402 | Worker Units (spawn): 620 | Worker Units (dead): 122 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 12 | Army Units (spawn): 913 | Army Units (dead): 370 | Worker Units (spawn): 446 | Worker Units (dead): 65 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 54 | Buildings (destroyed): 12 | Army Units (spawn): 72 | Army Units (dead): 156 | Worker Units (spawn): 357 | Worker Units (dead): 85 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 19 | Army Units (spawn): 574 | Army Units (dead): 434 | Worker Units (spawn): 630 | Worker Units (dead): 88 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 3 | Army Units (spawn): 932 | Army Units (dead): 241 | Worker Units (spawn): 155 | Worker Units (dead): 106 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 16 | Army Units (spawn): 524 | Army Units (dead): 287 | Worker Units (spawn): 409 | Worker Units (dead): 75 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 12 | Army Units (spawn): 931 | Army Units (dead): 377 | Worker Units (spawn): 431 | Worker Units (dead): 82 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 8 | Army Units (spawn): 368 | Army Units (dead): 27 | Worker Units (spawn): 41 | Worker Units (dead): 47 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 1410 [Discriminator loss: 0.656122, acc.: 50.00%] [Generator loss: 0.597018] Epoch: 1420 [Discriminator loss: 0.649481, acc.: 54.17%] [Generator loss: 0.593211] Epoch: 1430 [Discriminator loss: 0.662469, acc.: 50.00%] [Generator loss: 0.594810] Epoch: 1440 [Discriminator loss: 0.641344, acc.: 58.33%] [Generator loss: 0.599551] Epoch: 1450 [Discriminator loss: 0.664322, acc.: 54.17%] [Generator loss: 0.591664] Epoch: 1460 [Discriminator loss: 0.676159, acc.: 50.00%] [Generator loss: 0.589176] Epoch: 1470 [Discriminator loss: 0.673988, acc.: 50.00%] [Generator loss: 0.595423] Epoch: 1480 [Discriminator loss: 0.677667, acc.: 50.00%] [Generator loss: 0.592040] Epoch: 1490 [Discriminator loss: 0.667979, acc.: 50.00%] [Generator loss: 0.594495] Epoch: 1500 [Discriminator loss: 0.655400, acc.: 50.00%] [Generator loss: 0.593027] Epoch: 1510 [Discriminator loss: 0.663459, acc.: 54.17%] [Generator loss: 0.580735] Epoch: 1520 [Discriminator loss: 0.655375, acc.: 54.17%] [Generator loss: 0.586790] Epoch: 1530 [Discriminator loss: 0.682264, acc.: 50.00%] [Generator loss: 0.585780] Epoch: 1540 [Discriminator loss: 0.680242, acc.: 54.17%] [Generator loss: 0.587822] Epoch: 1550 [Discriminator loss: 0.640384, acc.: 66.67%] [Generator loss: 0.590496] Epoch: 1560 [Discriminator loss: 0.681480, acc.: 54.17%] [Generator loss: 0.594654] Epoch: 1570 [Discriminator loss: 0.698729, acc.: 41.67%] [Generator loss: 0.586154] Epoch: 1580 [Discriminator loss: 0.682339, acc.: 54.17%] [Generator loss: 0.581049] Epoch: 1590 [Discriminator loss: 0.657951, acc.: 54.17%] [Generator loss: 0.587278] Epoch: 1600 [Discriminator loss: 0.673894, acc.: 54.17%] [Generator loss: 0.594113] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 8 | Army Units (spawn): 760 | Army Units (dead): 158 | Worker Units (spawn): 404 | Worker Units (dead): 41 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 8 | Army Units (spawn): 467 | Army Units (dead): 115 | Worker Units (spawn): 289 | Worker Units (dead): 43 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 10 | Army Units (spawn): 850 | Army Units (dead): 339 | Worker Units (spawn): 709 | Worker Units (dead): 53 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 5 | Army Units (spawn): 553 | Army Units (dead): 26 | Worker Units (spawn): 13 | Worker Units (dead): 33 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 9 | Army Units (spawn): 823 | Army Units (dead): 251 | Worker Units (spawn): 572 | Worker Units (dead): 48 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 5 | Army Units (spawn): 930 | Army Units (dead): 314 | Worker Units (spawn): 462 | Worker Units (dead): 74 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 7 | Army Units (spawn): 84 | Army Units (dead): 58 | Worker Units (spawn): 132 | Worker Units (dead): 58 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 8 | Army Units (spawn): 977 | Army Units (dead): 299 | Worker Units (spawn): 633 | Worker Units (dead): 90 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 8 | Army Units (spawn): 894 | Army Units (dead): 258 | Worker Units (spawn): 579 | Worker Units (dead): 51 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 9 | Army Units (spawn): 972 | Army Units (dead): 232 | Worker Units (spawn): 641 | Worker Units (dead): 77 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 1610 [Discriminator loss: 0.669148, acc.: 54.17%] [Generator loss: 0.584235] Epoch: 1620 [Discriminator loss: 0.672348, acc.: 54.17%] [Generator loss: 0.580531] Epoch: 1630 [Discriminator loss: 0.680592, acc.: 45.83%] [Generator loss: 0.589325] Epoch: 1640 [Discriminator loss: 0.678119, acc.: 50.00%] [Generator loss: 0.586403] Epoch: 1650 [Discriminator loss: 0.686532, acc.: 54.17%] [Generator loss: 0.576812] Epoch: 1660 [Discriminator loss: 0.663763, acc.: 62.50%] [Generator loss: 0.586134] Epoch: 1670 [Discriminator loss: 0.684888, acc.: 50.00%] [Generator loss: 0.588200] Epoch: 1680 [Discriminator loss: 0.657700, acc.: 50.00%] [Generator loss: 0.592154] Epoch: 1690 [Discriminator loss: 0.680976, acc.: 50.00%] [Generator loss: 0.583303] Epoch: 1700 [Discriminator loss: 0.678666, acc.: 54.17%] [Generator loss: 0.589373] Epoch: 1710 [Discriminator loss: 0.678551, acc.: 58.33%] [Generator loss: 0.584246] Epoch: 1720 [Discriminator loss: 0.700495, acc.: 45.83%] [Generator loss: 0.589621] Epoch: 1730 [Discriminator loss: 0.693065, acc.: 50.00%] [Generator loss: 0.583053] Epoch: 1740 [Discriminator loss: 0.675398, acc.: 50.00%] [Generator loss: 0.584141] Epoch: 1750 [Discriminator loss: 0.682652, acc.: 50.00%] [Generator loss: 0.591863] Epoch: 1760 [Discriminator loss: 0.680430, acc.: 54.17%] [Generator loss: 0.593255] Epoch: 1770 [Discriminator loss: 0.687386, acc.: 50.00%] [Generator loss: 0.588809] Epoch: 1780 [Discriminator loss: 0.679449, acc.: 54.17%] [Generator loss: 0.591749] Epoch: 1790 [Discriminator loss: 0.688258, acc.: 45.83%] [Generator loss: 0.591502] Epoch: 1800 [Discriminator loss: 0.687448, acc.: 50.00%] [Generator loss: 0.590848] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 6 | Army Units (spawn): 203 | Army Units (dead): 118 | Worker Units (spawn): 373 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 6 | Army Units (spawn): 821 | Army Units (dead): 124 | Worker Units (spawn): 536 | Worker Units (dead): 41 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 11 | Army Units (spawn): 264 | Army Units (dead): 221 | Worker Units (spawn): 637 | Worker Units (dead): 47 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 8 | Army Units (spawn): 966 | Army Units (dead): 172 | Worker Units (spawn): 715 | Worker Units (dead): 60 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 9 | Army Units (spawn): 190 | Army Units (dead): 237 | Worker Units (spawn): 605 | Worker Units (dead): 45 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 172 | Buildings (destroyed): 4 | Army Units (spawn): 220 | Army Units (dead): 19 | Worker Units (spawn): 4 | Worker Units (dead): 40 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 7 | Army Units (spawn): 579 | Army Units (dead): 131 | Worker Units (spawn): 499 | Worker Units (dead): 37 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 7 | Army Units (spawn): 879 | Army Units (dead): 184 | Worker Units (spawn): 669 | Worker Units (dead): 46 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 7 | Army Units (spawn): 891 | Army Units (dead): 159 | Worker Units (spawn): 639 | Worker Units (dead): 47 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 10 | Army Units (spawn): 572 | Army Units (dead): 226 | Worker Units (spawn): 637 | Worker Units (dead): 61 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 1810 [Discriminator loss: 0.678921, acc.: 54.17%] [Generator loss: 0.594359] Epoch: 1820 [Discriminator loss: 0.691857, acc.: 50.00%] [Generator loss: 0.597355] Epoch: 1830 [Discriminator loss: 0.691221, acc.: 50.00%] [Generator loss: 0.591754] Epoch: 1840 [Discriminator loss: 0.683976, acc.: 54.17%] [Generator loss: 0.601822] Epoch: 1850 [Discriminator loss: 0.673835, acc.: 54.17%] [Generator loss: 0.597773] Epoch: 1860 [Discriminator loss: 0.680816, acc.: 45.83%] [Generator loss: 0.596307] Epoch: 1870 [Discriminator loss: 0.675236, acc.: 58.33%] [Generator loss: 0.595070] Epoch: 1880 [Discriminator loss: 0.686662, acc.: 50.00%] [Generator loss: 0.599018] Epoch: 1890 [Discriminator loss: 0.673734, acc.: 50.00%] [Generator loss: 0.600107] Epoch: 1900 [Discriminator loss: 0.675339, acc.: 50.00%] [Generator loss: 0.602141] Epoch: 1910 [Discriminator loss: 0.673649, acc.: 50.00%] [Generator loss: 0.599694] Epoch: 1920 [Discriminator loss: 0.661932, acc.: 58.33%] [Generator loss: 0.600700] Epoch: 1930 [Discriminator loss: 0.665835, acc.: 54.17%] [Generator loss: 0.606627] Epoch: 1940 [Discriminator loss: 0.690300, acc.: 50.00%] [Generator loss: 0.603905] Epoch: 1950 [Discriminator loss: 0.682608, acc.: 50.00%] [Generator loss: 0.609630] Epoch: 1960 [Discriminator loss: 0.670833, acc.: 54.17%] [Generator loss: 0.603959] Epoch: 1970 [Discriminator loss: 0.673845, acc.: 54.17%] [Generator loss: 0.604730] Epoch: 1980 [Discriminator loss: 0.667401, acc.: 54.17%] [Generator loss: 0.604918] Epoch: 1990 [Discriminator loss: 0.692871, acc.: 50.00%] [Generator loss: 0.604016] Epoch: 2000 [Discriminator loss: 0.678947, acc.: 50.00%] [Generator loss: 0.602726] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 5 | Army Units (spawn): 561 | Army Units (dead): 202 | Worker Units (spawn): 600 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 2 | Army Units (spawn): 290 | Army Units (dead): 194 | Worker Units (spawn): 295 | Worker Units (dead): 20 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 6 | Army Units (spawn): 91 | Army Units (dead): 185 | Worker Units (spawn): 541 | Worker Units (dead): 26 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 5 | Army Units (spawn): 560 | Army Units (dead): 220 | Worker Units (spawn): 646 | Worker Units (dead): 29 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 77 | Buildings (destroyed): 5 | Army Units (spawn): 86 | Army Units (dead): 120 | Worker Units (spawn): 229 | Worker Units (dead): 47 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 6 | Army Units (spawn): 210 | Army Units (dead): 150 | Worker Units (spawn): 438 | Worker Units (dead): 30 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 129 | Buildings (destroyed): 4 | Army Units (spawn): 358 | Army Units (dead): 43 | Worker Units (spawn): 13 | Worker Units (dead): 34 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 5 | Army Units (spawn): 903 | Army Units (dead): 146 | Worker Units (spawn): 653 | Worker Units (dead): 36 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 5 | Army Units (spawn): 781 | Army Units (dead): 181 | Worker Units (spawn): 630 | Worker Units (dead): 36 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 6 | Army Units (spawn): 789 | Army Units (dead): 162 | Worker Units (spawn): 592 | Worker Units (dead): 35 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 2010 [Discriminator loss: 0.677602, acc.: 45.83%] [Generator loss: 0.607175] Epoch: 2020 [Discriminator loss: 0.687455, acc.: 45.83%] [Generator loss: 0.612155] Epoch: 2030 [Discriminator loss: 0.681838, acc.: 50.00%] [Generator loss: 0.610616] Epoch: 2040 [Discriminator loss: 0.669050, acc.: 58.33%] [Generator loss: 0.608803] Epoch: 2050 [Discriminator loss: 0.671840, acc.: 50.00%] [Generator loss: 0.609690] Epoch: 2060 [Discriminator loss: 0.674333, acc.: 50.00%] [Generator loss: 0.610963] Epoch: 2070 [Discriminator loss: 0.665088, acc.: 50.00%] [Generator loss: 0.609320] Epoch: 2080 [Discriminator loss: 0.679295, acc.: 50.00%] [Generator loss: 0.604622] Epoch: 2090 [Discriminator loss: 0.689851, acc.: 50.00%] [Generator loss: 0.612804] Epoch: 2100 [Discriminator loss: 0.679672, acc.: 50.00%] [Generator loss: 0.607500] Epoch: 2110 [Discriminator loss: 0.651526, acc.: 54.17%] [Generator loss: 0.610557] Epoch: 2120 [Discriminator loss: 0.696039, acc.: 50.00%] [Generator loss: 0.607079] Epoch: 2130 [Discriminator loss: 0.668438, acc.: 54.17%] [Generator loss: 0.609484] Epoch: 2140 [Discriminator loss: 0.686448, acc.: 50.00%] [Generator loss: 0.607462] Epoch: 2150 [Discriminator loss: 0.684673, acc.: 50.00%] [Generator loss: 0.607696] Epoch: 2160 [Discriminator loss: 0.688487, acc.: 45.83%] [Generator loss: 0.607370] Epoch: 2170 [Discriminator loss: 0.685019, acc.: 54.17%] [Generator loss: 0.609602] Epoch: 2180 [Discriminator loss: 0.670963, acc.: 50.00%] [Generator loss: 0.606599] Epoch: 2190 [Discriminator loss: 0.688891, acc.: 50.00%] [Generator loss: 0.606362] Epoch: 2200 [Discriminator loss: 0.685859, acc.: 54.17%] [Generator loss: 0.606131] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 3 | Army Units (spawn): 260 | Army Units (dead): 89 | Worker Units (spawn): 61 | Worker Units (dead): 18 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 2 | Army Units (spawn): 345 | Army Units (dead): 148 | Worker Units (spawn): 45 | Worker Units (dead): 25 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 2 | Army Units (spawn): 677 | Army Units (dead): 239 | Worker Units (spawn): 421 | Worker Units (dead): 26 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 5 | Army Units (spawn): 701 | Army Units (dead): 228 | Worker Units (spawn): 438 | Worker Units (dead): 35 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 2 | Army Units (spawn): 80 | Army Units (dead): 142 | Worker Units (spawn): 223 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 300 | Buildings (destroyed): 9 | Army Units (spawn): 736 | Army Units (dead): 3 | Worker Units (spawn): 1 | Worker Units (dead): 93 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 2 | Army Units (spawn): 401 | Army Units (dead): 390 | Worker Units (spawn): 476 | Worker Units (dead): 28 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 7 | Army Units (spawn): 798 | Army Units (dead): 254 | Worker Units (spawn): 413 | Worker Units (dead): 50 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 5 | Army Units (spawn): 606 | Army Units (dead): 243 | Worker Units (spawn): 474 | Worker Units (dead): 29 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 292 | Buildings (destroyed): 5 | Army Units (spawn): 308 | Army Units (dead): 12 | Worker Units (spawn): 8 | Worker Units (dead): 81 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 2210 [Discriminator loss: 0.677106, acc.: 54.17%] [Generator loss: 0.606948] Epoch: 2220 [Discriminator loss: 0.688733, acc.: 50.00%] [Generator loss: 0.608850] Epoch: 2230 [Discriminator loss: 0.681913, acc.: 50.00%] [Generator loss: 0.608135] Epoch: 2240 [Discriminator loss: 0.691891, acc.: 50.00%] [Generator loss: 0.604398] Epoch: 2250 [Discriminator loss: 0.685246, acc.: 50.00%] [Generator loss: 0.605653] Epoch: 2260 [Discriminator loss: 0.686801, acc.: 54.17%] [Generator loss: 0.610462] Epoch: 2270 [Discriminator loss: 0.701332, acc.: 50.00%] [Generator loss: 0.607038] Epoch: 2280 [Discriminator loss: 0.681429, acc.: 54.17%] [Generator loss: 0.608433] Epoch: 2290 [Discriminator loss: 0.688962, acc.: 50.00%] [Generator loss: 0.611511] Epoch: 2300 [Discriminator loss: 0.690515, acc.: 50.00%] [Generator loss: 0.613153] Epoch: 2310 [Discriminator loss: 0.668390, acc.: 50.00%] [Generator loss: 0.610312] Epoch: 2320 [Discriminator loss: 0.691046, acc.: 50.00%] [Generator loss: 0.610985] Epoch: 2330 [Discriminator loss: 0.681072, acc.: 54.17%] [Generator loss: 0.609494] Epoch: 2340 [Discriminator loss: 0.666098, acc.: 50.00%] [Generator loss: 0.610808] Epoch: 2350 [Discriminator loss: 0.687048, acc.: 50.00%] [Generator loss: 0.611448] Epoch: 2360 [Discriminator loss: 0.695767, acc.: 50.00%] [Generator loss: 0.611918] Epoch: 2370 [Discriminator loss: 0.681289, acc.: 54.17%] [Generator loss: 0.616741] Epoch: 2380 [Discriminator loss: 0.687545, acc.: 50.00%] [Generator loss: 0.614165] Epoch: 2390 [Discriminator loss: 0.690362, acc.: 50.00%] [Generator loss: 0.614097] Epoch: 2400 [Discriminator loss: 0.701117, acc.: 50.00%] [Generator loss: 0.615837] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 3 | Army Units (spawn): 197 | Army Units (dead): 308 | Worker Units (spawn): 300 | Worker Units (dead): 16 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 6 | Army Units (spawn): 433 | Army Units (dead): 332 | Worker Units (spawn): 343 | Worker Units (dead): 34 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 268 | Buildings (destroyed): 3 | Army Units (spawn): 509 | Army Units (dead): 16 | Worker Units (spawn): 20 | Worker Units (dead): 44 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 3 | Army Units (spawn): 406 | Army Units (dead): 289 | Worker Units (spawn): 301 | Worker Units (dead): 16 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 6 | Army Units (spawn): 652 | Army Units (dead): 255 | Worker Units (spawn): 183 | Worker Units (dead): 39 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 3 | Army Units (spawn): 144 | Army Units (dead): 364 | Worker Units (spawn): 318 | Worker Units (dead): 22 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 4 | Army Units (spawn): 795 | Army Units (dead): 251 | Worker Units (spawn): 245 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 129 | Buildings (destroyed): 2 | Army Units (spawn): 230 | Army Units (dead): 61 | Worker Units (spawn): 65 | Worker Units (dead): 27 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 185 | Buildings (destroyed): 2 | Army Units (spawn): 171 | Army Units (dead): 65 | Worker Units (spawn): 46 | Worker Units (dead): 40 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 4 | Army Units (spawn): 316 | Army Units (dead): 326 | Worker Units (spawn): 286 | Worker Units (dead): 28 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 2410 [Discriminator loss: 0.685396, acc.: 50.00%] [Generator loss: 0.620352] Epoch: 2420 [Discriminator loss: 0.692560, acc.: 50.00%] [Generator loss: 0.622826] Epoch: 2430 [Discriminator loss: 0.689458, acc.: 50.00%] [Generator loss: 0.624131] Epoch: 2440 [Discriminator loss: 0.679970, acc.: 50.00%] [Generator loss: 0.625586] Epoch: 2450 [Discriminator loss: 0.692847, acc.: 50.00%] [Generator loss: 0.626522] Epoch: 2460 [Discriminator loss: 0.689897, acc.: 50.00%] [Generator loss: 0.630918] Epoch: 2470 [Discriminator loss: 0.679208, acc.: 50.00%] [Generator loss: 0.629060] Epoch: 2480 [Discriminator loss: 0.690646, acc.: 50.00%] [Generator loss: 0.631411] Epoch: 2490 [Discriminator loss: 0.698635, acc.: 50.00%] [Generator loss: 0.633345] Epoch: 2500 [Discriminator loss: 0.699673, acc.: 45.83%] [Generator loss: 0.636087] Epoch: 2510 [Discriminator loss: 0.683362, acc.: 50.00%] [Generator loss: 0.636708] Epoch: 2520 [Discriminator loss: 0.685326, acc.: 50.00%] [Generator loss: 0.637790] Epoch: 2530 [Discriminator loss: 0.684152, acc.: 50.00%] [Generator loss: 0.641084] Epoch: 2540 [Discriminator loss: 0.678254, acc.: 50.00%] [Generator loss: 0.642862] Epoch: 2550 [Discriminator loss: 0.689796, acc.: 50.00%] [Generator loss: 0.646763] Epoch: 2560 [Discriminator loss: 0.693115, acc.: 50.00%] [Generator loss: 0.651604] Epoch: 2570 [Discriminator loss: 0.696001, acc.: 45.83%] [Generator loss: 0.649700] Epoch: 2580 [Discriminator loss: 0.693224, acc.: 50.00%] [Generator loss: 0.653320] Epoch: 2590 [Discriminator loss: 0.691547, acc.: 45.83%] [Generator loss: 0.652888] Epoch: 2600 [Discriminator loss: 0.694113, acc.: 41.67%] [Generator loss: 0.657630] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 4 | Army Units (spawn): 671 | Army Units (dead): 303 | Worker Units (spawn): 178 | Worker Units (dead): 25 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 2 | Army Units (spawn): 223 | Army Units (dead): 234 | Worker Units (spawn): 142 | Worker Units (dead): 19 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 4 | Army Units (spawn): 547 | Army Units (dead): 311 | Worker Units (spawn): 176 | Worker Units (dead): 27 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 3 | Army Units (spawn): 751 | Army Units (dead): 268 | Worker Units (spawn): 152 | Worker Units (dead): 20 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 4 | Army Units (spawn): 477 | Army Units (dead): 312 | Worker Units (spawn): 180 | Worker Units (dead): 24 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 5 | Army Units (spawn): 541 | Army Units (dead): 324 | Worker Units (spawn): 213 | Worker Units (dead): 27 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 2 | Army Units (spawn): 929 | Army Units (dead): 216 | Worker Units (spawn): 220 | Worker Units (dead): 18 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 2 | Army Units (spawn): 730 | Army Units (dead): 244 | Worker Units (spawn): 210 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 2 | Army Units (spawn): 698 | Army Units (dead): 154 | Worker Units (spawn): 84 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 3 | Army Units (spawn): 803 | Army Units (dead): 254 | Worker Units (spawn): 126 | Worker Units (dead): 22 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 2610 [Discriminator loss: 0.675436, acc.: 50.00%] [Generator loss: 0.658271] Epoch: 2620 [Discriminator loss: 0.688362, acc.: 45.83%] [Generator loss: 0.660012] Epoch: 2630 [Discriminator loss: 0.692479, acc.: 45.83%] [Generator loss: 0.660069] Epoch: 2640 [Discriminator loss: 0.680455, acc.: 50.00%] [Generator loss: 0.659988] Epoch: 2650 [Discriminator loss: 0.679770, acc.: 50.00%] [Generator loss: 0.665789] Epoch: 2660 [Discriminator loss: 0.682336, acc.: 45.83%] [Generator loss: 0.667822] Epoch: 2670 [Discriminator loss: 0.690177, acc.: 45.83%] [Generator loss: 0.669789] Epoch: 2680 [Discriminator loss: 0.685284, acc.: 45.83%] [Generator loss: 0.670720] Epoch: 2690 [Discriminator loss: 0.684944, acc.: 54.17%] [Generator loss: 0.672907] Epoch: 2700 [Discriminator loss: 0.680946, acc.: 54.17%] [Generator loss: 0.679958] Epoch: 2710 [Discriminator loss: 0.689416, acc.: 45.83%] [Generator loss: 0.675211] Epoch: 2720 [Discriminator loss: 0.682883, acc.: 62.50%] [Generator loss: 0.676264] Epoch: 2730 [Discriminator loss: 0.681085, acc.: 54.17%] [Generator loss: 0.682521] Epoch: 2740 [Discriminator loss: 0.693847, acc.: 54.17%] [Generator loss: 0.681797] Epoch: 2750 [Discriminator loss: 0.689676, acc.: 45.83%] [Generator loss: 0.678955] Epoch: 2760 [Discriminator loss: 0.690823, acc.: 58.33%] [Generator loss: 0.684318] Epoch: 2770 [Discriminator loss: 0.684263, acc.: 62.50%] [Generator loss: 0.686795] Epoch: 2780 [Discriminator loss: 0.685596, acc.: 50.00%] [Generator loss: 0.688852] Epoch: 2790 [Discriminator loss: 0.684369, acc.: 62.50%] [Generator loss: 0.689605] Epoch: 2800 [Discriminator loss: 0.684775, acc.: 54.17%] [Generator loss: 0.684690] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 480 | Army Units (dead): 318 | Worker Units (spawn): 201 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 3 | Army Units (spawn): 291 | Army Units (dead): 298 | Worker Units (spawn): 233 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 2 | Army Units (spawn): 713 | Army Units (dead): 268 | Worker Units (spawn): 155 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 2 | Army Units (spawn): 454 | Army Units (dead): 339 | Worker Units (spawn): 202 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 3 | Army Units (spawn): 399 | Army Units (dead): 297 | Worker Units (spawn): 216 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 4 | Army Units (spawn): 690 | Army Units (dead): 254 | Worker Units (spawn): 115 | Worker Units (dead): 23 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 785 | Army Units (dead): 174 | Worker Units (spawn): 165 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 2 | Army Units (spawn): 893 | Army Units (dead): 188 | Worker Units (spawn): 130 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 2 | Army Units (spawn): 615 | Army Units (dead): 269 | Worker Units (spawn): 155 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 3 | Army Units (spawn): 345 | Army Units (dead): 323 | Worker Units (spawn): 242 | Worker Units (dead): 16 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 2810 [Discriminator loss: 0.685651, acc.: 70.83%] [Generator loss: 0.691337] Epoch: 2820 [Discriminator loss: 0.686677, acc.: 58.33%] [Generator loss: 0.693013] Epoch: 2830 [Discriminator loss: 0.675361, acc.: 70.83%] [Generator loss: 0.694343] Epoch: 2840 [Discriminator loss: 0.689753, acc.: 54.17%] [Generator loss: 0.698470] Epoch: 2850 [Discriminator loss: 0.663664, acc.: 62.50%] [Generator loss: 0.694214] Epoch: 2860 [Discriminator loss: 0.672892, acc.: 62.50%] [Generator loss: 0.694735] Epoch: 2870 [Discriminator loss: 0.681160, acc.: 75.00%] [Generator loss: 0.694961] Epoch: 2880 [Discriminator loss: 0.682037, acc.: 66.67%] [Generator loss: 0.702684] Epoch: 2890 [Discriminator loss: 0.687610, acc.: 66.67%] [Generator loss: 0.696139] Epoch: 2900 [Discriminator loss: 0.692888, acc.: 66.67%] [Generator loss: 0.697302] Epoch: 2910 [Discriminator loss: 0.667382, acc.: 79.17%] [Generator loss: 0.705147] Epoch: 2920 [Discriminator loss: 0.688839, acc.: 62.50%] [Generator loss: 0.706353] Epoch: 2930 [Discriminator loss: 0.686038, acc.: 75.00%] [Generator loss: 0.707199] Epoch: 2940 [Discriminator loss: 0.664061, acc.: 91.67%] [Generator loss: 0.713182] Epoch: 2950 [Discriminator loss: 0.681900, acc.: 79.17%] [Generator loss: 0.704207] Epoch: 2960 [Discriminator loss: 0.675536, acc.: 66.67%] [Generator loss: 0.708174] Epoch: 2970 [Discriminator loss: 0.677454, acc.: 75.00%] [Generator loss: 0.705581] Epoch: 2980 [Discriminator loss: 0.657891, acc.: 66.67%] [Generator loss: 0.713164] Epoch: 2990 [Discriminator loss: 0.682866, acc.: 62.50%] [Generator loss: 0.711241] Epoch: 3000 [Discriminator loss: 0.704742, acc.: 41.67%] [Generator loss: 0.707620] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 259 | Buildings (destroyed): 2 | Army Units (spawn): 303 | Army Units (dead): 52 | Worker Units (spawn): 91 | Worker Units (dead): 30 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 2 | Army Units (spawn): 806 | Army Units (dead): 169 | Worker Units (spawn): 175 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 2 | Army Units (spawn): 912 | Army Units (dead): 145 | Worker Units (spawn): 153 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 3 | Army Units (spawn): 518 | Army Units (dead): 250 | Worker Units (spawn): 209 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 3 | Army Units (spawn): 810 | Army Units (dead): 206 | Worker Units (spawn): 109 | Worker Units (dead): 17 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 253 | Buildings (destroyed): 2 | Army Units (spawn): 125 | Army Units (dead): 77 | Worker Units (spawn): 137 | Worker Units (dead): 30 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 3 | Army Units (spawn): 552 | Army Units (dead): 327 | Worker Units (spawn): 250 | Worker Units (dead): 18 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 3 | Army Units (spawn): 762 | Army Units (dead): 225 | Worker Units (spawn): 123 | Worker Units (dead): 20 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 2 | Army Units (spawn): 421 | Army Units (dead): 288 | Worker Units (spawn): 237 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 2 | Army Units (spawn): 408 | Army Units (dead): 315 | Worker Units (spawn): 268 | Worker Units (dead): 14 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 3010 [Discriminator loss: 0.653572, acc.: 58.33%] [Generator loss: 0.712608] Epoch: 3020 [Discriminator loss: 0.682707, acc.: 54.17%] [Generator loss: 0.717704] Epoch: 3030 [Discriminator loss: 0.672566, acc.: 75.00%] [Generator loss: 0.719015] Epoch: 3040 [Discriminator loss: 0.657186, acc.: 75.00%] [Generator loss: 0.718248] Epoch: 3050 [Discriminator loss: 0.673883, acc.: 70.83%] [Generator loss: 0.718432] Epoch: 3060 [Discriminator loss: 0.693028, acc.: 50.00%] [Generator loss: 0.714638] Epoch: 3070 [Discriminator loss: 0.680041, acc.: 62.50%] [Generator loss: 0.715342] Epoch: 3080 [Discriminator loss: 0.654420, acc.: 66.67%] [Generator loss: 0.720256] Epoch: 3090 [Discriminator loss: 0.654457, acc.: 79.17%] [Generator loss: 0.721800] Epoch: 3100 [Discriminator loss: 0.660202, acc.: 62.50%] [Generator loss: 0.722415] Epoch: 3110 [Discriminator loss: 0.685983, acc.: 62.50%] [Generator loss: 0.713105] Epoch: 3120 [Discriminator loss: 0.667162, acc.: 79.17%] [Generator loss: 0.709936] Epoch: 3130 [Discriminator loss: 0.681511, acc.: 58.33%] [Generator loss: 0.710366] Epoch: 3140 [Discriminator loss: 0.675514, acc.: 58.33%] [Generator loss: 0.718866] Epoch: 3150 [Discriminator loss: 0.666675, acc.: 66.67%] [Generator loss: 0.710149] Epoch: 3160 [Discriminator loss: 0.659156, acc.: 70.83%] [Generator loss: 0.715940] Epoch: 3170 [Discriminator loss: 0.665829, acc.: 70.83%] [Generator loss: 0.716851] Epoch: 3180 [Discriminator loss: 0.691500, acc.: 54.17%] [Generator loss: 0.717477] Epoch: 3190 [Discriminator loss: 0.681448, acc.: 54.17%] [Generator loss: 0.714857] Epoch: 3200 [Discriminator loss: 0.670921, acc.: 45.83%] [Generator loss: 0.714259] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 2 | Army Units (spawn): 237 | Army Units (dead): 243 | Worker Units (spawn): 309 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 169 | Buildings (destroyed): 1 | Army Units (spawn): 60 | Army Units (dead): 189 | Worker Units (spawn): 398 | Worker Units (dead): 24 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 213 | Buildings (destroyed): 2 | Army Units (spawn): 62 | Army Units (dead): 133 | Worker Units (spawn): 392 | Worker Units (dead): 28 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 2 | Army Units (spawn): 595 | Army Units (dead): 234 | Worker Units (spawn): 241 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 149 | Buildings (destroyed): 1 | Army Units (spawn): 48 | Army Units (dead): 155 | Worker Units (spawn): 346 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 2 | Army Units (spawn): 889 | Army Units (dead): 197 | Worker Units (spawn): 136 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 2 | Army Units (spawn): 787 | Army Units (dead): 224 | Worker Units (spawn): 184 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 3 | Army Units (spawn): 474 | Army Units (dead): 308 | Worker Units (spawn): 319 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 2 | Army Units (spawn): 957 | Army Units (dead): 131 | Worker Units (spawn): 180 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 2 | Army Units (spawn): 839 | Army Units (dead): 212 | Worker Units (spawn): 177 | Worker Units (dead): 10 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 3210 [Discriminator loss: 0.667558, acc.: 62.50%] [Generator loss: 0.715704] Epoch: 3220 [Discriminator loss: 0.690570, acc.: 54.17%] [Generator loss: 0.708978] Epoch: 3230 [Discriminator loss: 0.693026, acc.: 50.00%] [Generator loss: 0.711950] Epoch: 3240 [Discriminator loss: 0.676757, acc.: 58.33%] [Generator loss: 0.699451] Epoch: 3250 [Discriminator loss: 0.691378, acc.: 45.83%] [Generator loss: 0.703297] Epoch: 3260 [Discriminator loss: 0.700009, acc.: 41.67%] [Generator loss: 0.705180] Epoch: 3270 [Discriminator loss: 0.677996, acc.: 66.67%] [Generator loss: 0.703674] Epoch: 3280 [Discriminator loss: 0.685795, acc.: 75.00%] [Generator loss: 0.697401] Epoch: 3290 [Discriminator loss: 0.682857, acc.: 54.17%] [Generator loss: 0.700744] Epoch: 3300 [Discriminator loss: 0.685913, acc.: 66.67%] [Generator loss: 0.692281] Epoch: 3310 [Discriminator loss: 0.665886, acc.: 66.67%] [Generator loss: 0.690864] Epoch: 3320 [Discriminator loss: 0.672875, acc.: 54.17%] [Generator loss: 0.687708] Epoch: 3330 [Discriminator loss: 0.688285, acc.: 58.33%] [Generator loss: 0.691675] Epoch: 3340 [Discriminator loss: 0.687283, acc.: 58.33%] [Generator loss: 0.688090] Epoch: 3350 [Discriminator loss: 0.668433, acc.: 45.83%] [Generator loss: 0.693620] Epoch: 3360 [Discriminator loss: 0.704377, acc.: 45.83%] [Generator loss: 0.686789] Epoch: 3370 [Discriminator loss: 0.685787, acc.: 62.50%] [Generator loss: 0.682551] Epoch: 3380 [Discriminator loss: 0.697294, acc.: 50.00%] [Generator loss: 0.685022] Epoch: 3390 [Discriminator loss: 0.686590, acc.: 66.67%] [Generator loss: 0.681085] Epoch: 3400 [Discriminator loss: 0.715456, acc.: 33.33%] [Generator loss: 0.674920] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 2 | Army Units (spawn): 701 | Army Units (dead): 217 | Worker Units (spawn): 293 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 2 | Army Units (spawn): 646 | Army Units (dead): 238 | Worker Units (spawn): 240 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 2 | Army Units (spawn): 874 | Army Units (dead): 210 | Worker Units (spawn): 318 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 3 | Army Units (spawn): 671 | Army Units (dead): 264 | Worker Units (spawn): 197 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 58 | Buildings (destroyed): 2 | Army Units (spawn): 957 | Army Units (dead): 206 | Worker Units (spawn): 328 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 2 | Army Units (spawn): 940 | Army Units (dead): 236 | Worker Units (spawn): 364 | Worker Units (dead): 17 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 2 | Army Units (spawn): 970 | Army Units (dead): 205 | Worker Units (spawn): 308 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 3 | Army Units (spawn): 996 | Army Units (dead): 216 | Worker Units (spawn): 284 | Worker Units (dead): 23 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 58 | Buildings (destroyed): 2 | Army Units (spawn): 414 | Army Units (dead): 192 | Worker Units (spawn): 316 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 2 | Army Units (spawn): 749 | Army Units (dead): 268 | Worker Units (spawn): 439 | Worker Units (dead): 18 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 3410 [Discriminator loss: 0.717672, acc.: 45.83%] [Generator loss: 0.673382] Epoch: 3420 [Discriminator loss: 0.705527, acc.: 50.00%] [Generator loss: 0.672575] Epoch: 3430 [Discriminator loss: 0.715546, acc.: 29.17%] [Generator loss: 0.670300] Epoch: 3440 [Discriminator loss: 0.715556, acc.: 25.00%] [Generator loss: 0.663006] Epoch: 3450 [Discriminator loss: 0.709259, acc.: 33.33%] [Generator loss: 0.662731] Epoch: 3460 [Discriminator loss: 0.705804, acc.: 20.83%] [Generator loss: 0.660971] Epoch: 3470 [Discriminator loss: 0.723621, acc.: 25.00%] [Generator loss: 0.657376] Epoch: 3480 [Discriminator loss: 0.672026, acc.: 33.33%] [Generator loss: 0.655559] Epoch: 3490 [Discriminator loss: 0.673218, acc.: 29.17%] [Generator loss: 0.655934] Epoch: 3500 [Discriminator loss: 0.689108, acc.: 33.33%] [Generator loss: 0.646918] Epoch: 3510 [Discriminator loss: 0.687401, acc.: 25.00%] [Generator loss: 0.646858] Epoch: 3520 [Discriminator loss: 0.716182, acc.: 33.33%] [Generator loss: 0.645719] Epoch: 3530 [Discriminator loss: 0.700424, acc.: 37.50%] [Generator loss: 0.643362] Epoch: 3540 [Discriminator loss: 0.715689, acc.: 29.17%] [Generator loss: 0.639266] Epoch: 3550 [Discriminator loss: 0.684076, acc.: 41.67%] [Generator loss: 0.640341] Epoch: 3560 [Discriminator loss: 0.711654, acc.: 29.17%] [Generator loss: 0.636575] Epoch: 3570 [Discriminator loss: 0.713221, acc.: 29.17%] [Generator loss: 0.636230] Epoch: 3580 [Discriminator loss: 0.699443, acc.: 25.00%] [Generator loss: 0.635997] Epoch: 3590 [Discriminator loss: 0.711605, acc.: 29.17%] [Generator loss: 0.629973] Epoch: 3600 [Discriminator loss: 0.711300, acc.: 33.33%] [Generator loss: 0.627998] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 118 | Buildings (destroyed): 2 | Army Units (spawn): 921 | Army Units (dead): 291 | Worker Units (spawn): 424 | Worker Units (dead): 17 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 131 | Army Units (dead): 143 | Worker Units (spawn): 348 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 119 | Buildings (destroyed): 1 | Army Units (spawn): 14 | Army Units (dead): 63 | Worker Units (spawn): 424 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 54 | Buildings (destroyed): 1 | Army Units (spawn): 55 | Army Units (dead): 136 | Worker Units (spawn): 388 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 94 | Buildings (destroyed): 1 | Army Units (spawn): 645 | Army Units (dead): 257 | Worker Units (spawn): 273 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 145 | Buildings (destroyed): 3 | Army Units (spawn): 999 | Army Units (dead): 383 | Worker Units (spawn): 388 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 49 | Army Units (dead): 138 | Worker Units (spawn): 402 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 127 | Buildings (destroyed): 1 | Army Units (spawn): 38 | Army Units (dead): 100 | Worker Units (spawn): 422 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 100 | Buildings (destroyed): 2 | Army Units (spawn): 936 | Army Units (dead): 326 | Worker Units (spawn): 483 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 158 | Buildings (destroyed): 1 | Army Units (spawn): 9 | Army Units (dead): 40 | Worker Units (spawn): 423 | Worker Units (dead): 7 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 3610 [Discriminator loss: 0.720835, acc.: 41.67%] [Generator loss: 0.626752] Epoch: 3620 [Discriminator loss: 0.710114, acc.: 29.17%] [Generator loss: 0.628717] Epoch: 3630 [Discriminator loss: 0.708951, acc.: 45.83%] [Generator loss: 0.628509] Epoch: 3640 [Discriminator loss: 0.723979, acc.: 29.17%] [Generator loss: 0.626359] Epoch: 3650 [Discriminator loss: 0.711601, acc.: 33.33%] [Generator loss: 0.626169] Epoch: 3660 [Discriminator loss: 0.710582, acc.: 45.83%] [Generator loss: 0.619779] Epoch: 3670 [Discriminator loss: 0.713455, acc.: 41.67%] [Generator loss: 0.622405] Epoch: 3680 [Discriminator loss: 0.701098, acc.: 41.67%] [Generator loss: 0.618361] Epoch: 3690 [Discriminator loss: 0.705179, acc.: 50.00%] [Generator loss: 0.618978] Epoch: 3700 [Discriminator loss: 0.690881, acc.: 41.67%] [Generator loss: 0.623273] Epoch: 3710 [Discriminator loss: 0.708601, acc.: 41.67%] [Generator loss: 0.618996] Epoch: 3720 [Discriminator loss: 0.705726, acc.: 45.83%] [Generator loss: 0.619758] Epoch: 3730 [Discriminator loss: 0.718295, acc.: 33.33%] [Generator loss: 0.616191] Epoch: 3740 [Discriminator loss: 0.715939, acc.: 50.00%] [Generator loss: 0.617316] Epoch: 3750 [Discriminator loss: 0.720964, acc.: 41.67%] [Generator loss: 0.611541] Epoch: 3760 [Discriminator loss: 0.707232, acc.: 41.67%] [Generator loss: 0.613485] Epoch: 3770 [Discriminator loss: 0.701164, acc.: 45.83%] [Generator loss: 0.613775] Epoch: 3780 [Discriminator loss: 0.694572, acc.: 45.83%] [Generator loss: 0.615207] Epoch: 3790 [Discriminator loss: 0.716535, acc.: 45.83%] [Generator loss: 0.614057] Epoch: 3800 [Discriminator loss: 0.673732, acc.: 50.00%] [Generator loss: 0.616921] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 169 | Army Units (dead): 175 | Worker Units (spawn): 464 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 179 | Buildings (destroyed): 3 | Army Units (spawn): 989 | Army Units (dead): 390 | Worker Units (spawn): 180 | Worker Units (dead): 23 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 99 | Buildings (destroyed): 1 | Army Units (spawn): 33 | Army Units (dead): 108 | Worker Units (spawn): 480 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 94 | Buildings (destroyed): 1 | Army Units (spawn): 299 | Army Units (dead): 176 | Worker Units (spawn): 339 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 97 | Buildings (destroyed): 1 | Army Units (spawn): 833 | Army Units (dead): 313 | Worker Units (spawn): 382 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 110 | Buildings (destroyed): 1 | Army Units (spawn): 456 | Army Units (dead): 216 | Worker Units (spawn): 329 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 132 | Buildings (destroyed): 2 | Army Units (spawn): 809 | Army Units (dead): 275 | Worker Units (spawn): 299 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 112 | Buildings (destroyed): 1 | Army Units (spawn): 592 | Army Units (dead): 243 | Worker Units (spawn): 361 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 1 | Army Units (spawn): 234 | Army Units (dead): 205 | Worker Units (spawn): 343 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 96 | Buildings (destroyed): 1 | Army Units (spawn): 125 | Army Units (dead): 135 | Worker Units (spawn): 340 | Worker Units (dead): 4 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 3810 [Discriminator loss: 0.720361, acc.: 45.83%] [Generator loss: 0.612230] Epoch: 3820 [Discriminator loss: 0.695873, acc.: 45.83%] [Generator loss: 0.613123] Epoch: 3830 [Discriminator loss: 0.690123, acc.: 50.00%] [Generator loss: 0.611585] Epoch: 3840 [Discriminator loss: 0.698294, acc.: 50.00%] [Generator loss: 0.611064] Epoch: 3850 [Discriminator loss: 0.680659, acc.: 50.00%] [Generator loss: 0.608957] Epoch: 3860 [Discriminator loss: 0.675864, acc.: 50.00%] [Generator loss: 0.620028] Epoch: 3870 [Discriminator loss: 0.692327, acc.: 50.00%] [Generator loss: 0.610949] Epoch: 3880 [Discriminator loss: 0.688455, acc.: 50.00%] [Generator loss: 0.608031] Epoch: 3890 [Discriminator loss: 0.712702, acc.: 50.00%] [Generator loss: 0.615823] Epoch: 3900 [Discriminator loss: 0.707448, acc.: 50.00%] [Generator loss: 0.609121] Epoch: 3910 [Discriminator loss: 0.699698, acc.: 50.00%] [Generator loss: 0.610961] Epoch: 3920 [Discriminator loss: 0.689418, acc.: 50.00%] [Generator loss: 0.606884] Epoch: 3930 [Discriminator loss: 0.692926, acc.: 37.50%] [Generator loss: 0.613766] Epoch: 3940 [Discriminator loss: 0.720319, acc.: 50.00%] [Generator loss: 0.613092] Epoch: 3950 [Discriminator loss: 0.694984, acc.: 50.00%] [Generator loss: 0.611703] Epoch: 3960 [Discriminator loss: 0.682468, acc.: 45.83%] [Generator loss: 0.611067] Epoch: 3970 [Discriminator loss: 0.718684, acc.: 50.00%] [Generator loss: 0.607744] Epoch: 3980 [Discriminator loss: 0.681057, acc.: 50.00%] [Generator loss: 0.610398] Epoch: 3990 [Discriminator loss: 0.682570, acc.: 50.00%] [Generator loss: 0.613061] Epoch: 4000 [Discriminator loss: 0.671230, acc.: 50.00%] [Generator loss: 0.610875] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 87 | Buildings (destroyed): 2 | Army Units (spawn): 580 | Army Units (dead): 212 | Worker Units (spawn): 337 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 69 | Buildings (destroyed): 1 | Army Units (spawn): 8 | Army Units (dead): 30 | Worker Units (spawn): 586 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 1 | Army Units (spawn): 9 | Army Units (dead): 8 | Worker Units (spawn): 471 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 477 | Army Units (dead): 225 | Worker Units (spawn): 309 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 2 | Army Units (spawn): 15 | Army Units (dead): 1 | Worker Units (spawn): 249 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 144 | Buildings (destroyed): 2 | Army Units (spawn): 946 | Army Units (dead): 370 | Worker Units (spawn): 158 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 71 | Buildings (destroyed): 1 | Army Units (spawn): 5 | Army Units (dead): 39 | Worker Units (spawn): 616 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 147 | Army Units (dead): 147 | Worker Units (spawn): 328 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 22 | Army Units (dead): 70 | Worker Units (spawn): 502 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 44 | Army Units (dead): 89 | Worker Units (spawn): 412 | Worker Units (dead): 3 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 4010 [Discriminator loss: 0.702228, acc.: 50.00%] [Generator loss: 0.610315] Epoch: 4020 [Discriminator loss: 0.705499, acc.: 54.17%] [Generator loss: 0.613981] Epoch: 4030 [Discriminator loss: 0.704403, acc.: 54.17%] [Generator loss: 0.611474] Epoch: 4040 [Discriminator loss: 0.704432, acc.: 50.00%] [Generator loss: 0.615679] Epoch: 4050 [Discriminator loss: 0.687470, acc.: 50.00%] [Generator loss: 0.612250] Epoch: 4060 [Discriminator loss: 0.649272, acc.: 50.00%] [Generator loss: 0.612328] Epoch: 4070 [Discriminator loss: 0.688779, acc.: 50.00%] [Generator loss: 0.608989] Epoch: 4080 [Discriminator loss: 0.650222, acc.: 45.83%] [Generator loss: 0.614977] Epoch: 4090 [Discriminator loss: 0.681028, acc.: 45.83%] [Generator loss: 0.613276] Epoch: 4100 [Discriminator loss: 0.710140, acc.: 45.83%] [Generator loss: 0.613871] Epoch: 4110 [Discriminator loss: 0.700241, acc.: 50.00%] [Generator loss: 0.612463] Epoch: 4120 [Discriminator loss: 0.708535, acc.: 50.00%] [Generator loss: 0.612198] Epoch: 4130 [Discriminator loss: 0.697798, acc.: 45.83%] [Generator loss: 0.615346] Epoch: 4140 [Discriminator loss: 0.713142, acc.: 45.83%] [Generator loss: 0.616551] Epoch: 4150 [Discriminator loss: 0.679564, acc.: 50.00%] [Generator loss: 0.616161] Epoch: 4160 [Discriminator loss: 0.674876, acc.: 45.83%] [Generator loss: 0.615240] Epoch: 4170 [Discriminator loss: 0.686566, acc.: 50.00%] [Generator loss: 0.618378] Epoch: 4180 [Discriminator loss: 0.683052, acc.: 50.00%] [Generator loss: 0.616380] Epoch: 4190 [Discriminator loss: 0.705239, acc.: 50.00%] [Generator loss: 0.621444] Epoch: 4200 [Discriminator loss: 0.669736, acc.: 50.00%] [Generator loss: 0.618264] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 151 | Buildings (destroyed): 2 | Army Units (spawn): 974 | Army Units (dead): 413 | Worker Units (spawn): 95 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 144 | Buildings (destroyed): 1 | Army Units (spawn): 992 | Army Units (dead): 440 | Worker Units (spawn): 318 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 159 | Buildings (destroyed): 2 | Army Units (spawn): 991 | Army Units (dead): 435 | Worker Units (spawn): 190 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 18 | Army Units (dead): 20 | Worker Units (spawn): 447 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 154 | Buildings (destroyed): 2 | Army Units (spawn): 992 | Army Units (dead): 440 | Worker Units (spawn): 279 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 74 | Army Units (dead): 60 | Worker Units (spawn): 277 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 22 | Army Units (dead): 15 | Worker Units (spawn): 405 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 79 | Buildings (destroyed): 1 | Army Units (spawn): 374 | Army Units (dead): 145 | Worker Units (spawn): 201 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 86 | Buildings (destroyed): 2 | Army Units (spawn): 767 | Army Units (dead): 249 | Worker Units (spawn): 271 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 3 | Army Units (spawn): 7 | Army Units (dead): 1 | Worker Units (spawn): 168 | Worker Units (dead): 35 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 4210 [Discriminator loss: 0.691076, acc.: 45.83%] [Generator loss: 0.622312] Epoch: 4220 [Discriminator loss: 0.695954, acc.: 45.83%] [Generator loss: 0.621003] Epoch: 4230 [Discriminator loss: 0.690195, acc.: 45.83%] [Generator loss: 0.622578] Epoch: 4240 [Discriminator loss: 0.682075, acc.: 45.83%] [Generator loss: 0.623162] Epoch: 4250 [Discriminator loss: 0.681322, acc.: 50.00%] [Generator loss: 0.621234] Epoch: 4260 [Discriminator loss: 0.663619, acc.: 50.00%] [Generator loss: 0.623470] Epoch: 4270 [Discriminator loss: 0.684334, acc.: 50.00%] [Generator loss: 0.622015] Epoch: 4280 [Discriminator loss: 0.665920, acc.: 50.00%] [Generator loss: 0.624995] Epoch: 4290 [Discriminator loss: 0.694505, acc.: 45.83%] [Generator loss: 0.622992] Epoch: 4300 [Discriminator loss: 0.714433, acc.: 37.50%] [Generator loss: 0.631648] Epoch: 4310 [Discriminator loss: 0.708992, acc.: 41.67%] [Generator loss: 0.627355] Epoch: 4320 [Discriminator loss: 0.700298, acc.: 45.83%] [Generator loss: 0.629901] Epoch: 4330 [Discriminator loss: 0.677112, acc.: 41.67%] [Generator loss: 0.629738] Epoch: 4340 [Discriminator loss: 0.668098, acc.: 50.00%] [Generator loss: 0.630059] Epoch: 4350 [Discriminator loss: 0.688674, acc.: 45.83%] [Generator loss: 0.629134] Epoch: 4360 [Discriminator loss: 0.688994, acc.: 41.67%] [Generator loss: 0.630165] Epoch: 4370 [Discriminator loss: 0.692680, acc.: 37.50%] [Generator loss: 0.632106] Epoch: 4380 [Discriminator loss: 0.680928, acc.: 50.00%] [Generator loss: 0.631899] Epoch: 4390 [Discriminator loss: 0.690199, acc.: 41.67%] [Generator loss: 0.632386] Epoch: 4400 [Discriminator loss: 0.700065, acc.: 45.83%] [Generator loss: 0.637828] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 129 | Buildings (destroyed): 2 | Army Units (spawn): 997 | Army Units (dead): 483 | Worker Units (spawn): 442 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 82 | Buildings (destroyed): 1 | Army Units (spawn): 819 | Army Units (dead): 255 | Worker Units (spawn): 158 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 62 | Buildings (destroyed): 1 | Army Units (spawn): 745 | Army Units (dead): 202 | Worker Units (spawn): 164 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 147 | Buildings (destroyed): 2 | Army Units (spawn): 999 | Army Units (dead): 486 | Worker Units (spawn): 424 | Worker Units (dead): 16 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 165 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 488 | Worker Units (spawn): 422 | Worker Units (dead): 21 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 91 | Buildings (destroyed): 1 | Army Units (spawn): 951 | Army Units (dead): 376 | Worker Units (spawn): 337 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 93 | Buildings (destroyed): 1 | Army Units (spawn): 936 | Army Units (dead): 349 | Worker Units (spawn): 278 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 103 | Buildings (destroyed): 1 | Army Units (spawn): 990 | Army Units (dead): 452 | Worker Units (spawn): 421 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 1 | Army Units (spawn): 389 | Army Units (dead): 101 | Worker Units (spawn): 124 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 128 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 468 | Worker Units (spawn): 320 | Worker Units (dead): 12 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 4410 [Discriminator loss: 0.689870, acc.: 50.00%] [Generator loss: 0.633637] Epoch: 4420 [Discriminator loss: 0.665246, acc.: 50.00%] [Generator loss: 0.636129] Epoch: 4430 [Discriminator loss: 0.673526, acc.: 45.83%] [Generator loss: 0.640007] Epoch: 4440 [Discriminator loss: 0.711601, acc.: 41.67%] [Generator loss: 0.635167] Epoch: 4450 [Discriminator loss: 0.694214, acc.: 50.00%] [Generator loss: 0.635734] Epoch: 4460 [Discriminator loss: 0.677905, acc.: 45.83%] [Generator loss: 0.637921] Epoch: 4470 [Discriminator loss: 0.700782, acc.: 50.00%] [Generator loss: 0.639622] Epoch: 4480 [Discriminator loss: 0.693372, acc.: 45.83%] [Generator loss: 0.637207] Epoch: 4490 [Discriminator loss: 0.686119, acc.: 50.00%] [Generator loss: 0.638845] Epoch: 4500 [Discriminator loss: 0.692387, acc.: 41.67%] [Generator loss: 0.638776] Epoch: 4510 [Discriminator loss: 0.697180, acc.: 50.00%] [Generator loss: 0.640167] Epoch: 4520 [Discriminator loss: 0.690047, acc.: 45.83%] [Generator loss: 0.640054] Epoch: 4530 [Discriminator loss: 0.679075, acc.: 37.50%] [Generator loss: 0.644577] Epoch: 4540 [Discriminator loss: 0.692349, acc.: 41.67%] [Generator loss: 0.643267] Epoch: 4550 [Discriminator loss: 0.694232, acc.: 50.00%] [Generator loss: 0.644650] Epoch: 4560 [Discriminator loss: 0.688803, acc.: 45.83%] [Generator loss: 0.642151] Epoch: 4570 [Discriminator loss: 0.692982, acc.: 50.00%] [Generator loss: 0.645119] Epoch: 4580 [Discriminator loss: 0.688743, acc.: 41.67%] [Generator loss: 0.643368] Epoch: 4590 [Discriminator loss: 0.696128, acc.: 37.50%] [Generator loss: 0.646468] Epoch: 4600 [Discriminator loss: 0.696379, acc.: 45.83%] [Generator loss: 0.645460] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 460 | Army Units (dead): 70 | Worker Units (spawn): 140 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 902 | Army Units (dead): 296 | Worker Units (spawn): 310 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 380 | Army Units (dead): 53 | Worker Units (spawn): 135 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 2 | Army Units (spawn): 999 | Army Units (dead): 493 | Worker Units (spawn): 697 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 76 | Buildings (destroyed): 1 | Army Units (spawn): 980 | Army Units (dead): 431 | Worker Units (spawn): 432 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 105 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 482 | Worker Units (spawn): 556 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 99 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 476 | Worker Units (spawn): 531 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 581 | Army Units (dead): 347 | Worker Units (spawn): 567 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 77 | Buildings (destroyed): 1 | Army Units (spawn): 970 | Army Units (dead): 328 | Worker Units (spawn): 164 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 10 | Army Units (dead): 2 | Worker Units (spawn): 229 | Worker Units (dead): 3 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 4610 [Discriminator loss: 0.683503, acc.: 50.00%] [Generator loss: 0.646990] Epoch: 4620 [Discriminator loss: 0.661468, acc.: 45.83%] [Generator loss: 0.647852] Epoch: 4630 [Discriminator loss: 0.687630, acc.: 45.83%] [Generator loss: 0.648808] Epoch: 4640 [Discriminator loss: 0.698158, acc.: 41.67%] [Generator loss: 0.649401] Epoch: 4650 [Discriminator loss: 0.699874, acc.: 41.67%] [Generator loss: 0.645713] Epoch: 4660 [Discriminator loss: 0.697614, acc.: 33.33%] [Generator loss: 0.646589] Epoch: 4670 [Discriminator loss: 0.707119, acc.: 37.50%] [Generator loss: 0.652896] Epoch: 4680 [Discriminator loss: 0.689776, acc.: 37.50%] [Generator loss: 0.647944] Epoch: 4690 [Discriminator loss: 0.705700, acc.: 37.50%] [Generator loss: 0.650208] Epoch: 4700 [Discriminator loss: 0.679809, acc.: 45.83%] [Generator loss: 0.652897] Epoch: 4710 [Discriminator loss: 0.699116, acc.: 37.50%] [Generator loss: 0.654484] Epoch: 4720 [Discriminator loss: 0.668671, acc.: 50.00%] [Generator loss: 0.649676] Epoch: 4730 [Discriminator loss: 0.694865, acc.: 41.67%] [Generator loss: 0.652861] Epoch: 4740 [Discriminator loss: 0.699390, acc.: 41.67%] [Generator loss: 0.655626] Epoch: 4750 [Discriminator loss: 0.672534, acc.: 45.83%] [Generator loss: 0.653646] Epoch: 4760 [Discriminator loss: 0.699285, acc.: 37.50%] [Generator loss: 0.655437] Epoch: 4770 [Discriminator loss: 0.700602, acc.: 45.83%] [Generator loss: 0.657483] Epoch: 4780 [Discriminator loss: 0.701032, acc.: 41.67%] [Generator loss: 0.656170] Epoch: 4790 [Discriminator loss: 0.697745, acc.: 37.50%] [Generator loss: 0.659735] Epoch: 4800 [Discriminator loss: 0.691563, acc.: 41.67%] [Generator loss: 0.658938] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 836 | Army Units (dead): 206 | Worker Units (spawn): 337 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 484 | Army Units (dead): 30 | Worker Units (spawn): 108 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 64 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 490 | Worker Units (spawn): 786 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 22 | Army Units (dead): 11 | Worker Units (spawn): 336 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 62 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 486 | Worker Units (spawn): 777 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 9 | Army Units (dead): 8 | Worker Units (spawn): 389 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 987 | Army Units (dead): 453 | Worker Units (spawn): 620 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 992 | Army Units (dead): 480 | Worker Units (spawn): 768 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 664 | Army Units (dead): 91 | Worker Units (spawn): 217 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 2 | Army Units (spawn): 4 | Army Units (dead): 1 | Worker Units (spawn): 71 | Worker Units (dead): 15 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 4810 [Discriminator loss: 0.680689, acc.: 41.67%] [Generator loss: 0.665859] Epoch: 4820 [Discriminator loss: 0.708249, acc.: 33.33%] [Generator loss: 0.659341] Epoch: 4830 [Discriminator loss: 0.677900, acc.: 54.17%] [Generator loss: 0.658553] Epoch: 4840 [Discriminator loss: 0.677020, acc.: 41.67%] [Generator loss: 0.666333] Epoch: 4850 [Discriminator loss: 0.683012, acc.: 41.67%] [Generator loss: 0.666708] Epoch: 4860 [Discriminator loss: 0.694302, acc.: 54.17%] [Generator loss: 0.668018] Epoch: 4870 [Discriminator loss: 0.658978, acc.: 45.83%] [Generator loss: 0.670809] Epoch: 4880 [Discriminator loss: 0.698425, acc.: 50.00%] [Generator loss: 0.662677] Epoch: 4890 [Discriminator loss: 0.703648, acc.: 41.67%] [Generator loss: 0.670904] Epoch: 4900 [Discriminator loss: 0.701793, acc.: 45.83%] [Generator loss: 0.672040] Epoch: 4910 [Discriminator loss: 0.705342, acc.: 37.50%] [Generator loss: 0.673967] Epoch: 4920 [Discriminator loss: 0.701493, acc.: 45.83%] [Generator loss: 0.670482] Epoch: 4930 [Discriminator loss: 0.704794, acc.: 41.67%] [Generator loss: 0.670944] Epoch: 4940 [Discriminator loss: 0.695780, acc.: 54.17%] [Generator loss: 0.670284] Epoch: 4950 [Discriminator loss: 0.673470, acc.: 66.67%] [Generator loss: 0.669787] Epoch: 4960 [Discriminator loss: 0.685671, acc.: 45.83%] [Generator loss: 0.673940] Epoch: 4970 [Discriminator loss: 0.672083, acc.: 54.17%] [Generator loss: 0.670022] Epoch: 4980 [Discriminator loss: 0.671876, acc.: 66.67%] [Generator loss: 0.672623] Epoch: 4990 [Discriminator loss: 0.708626, acc.: 45.83%] [Generator loss: 0.675387] Epoch: 5000 [Discriminator loss: 0.691657, acc.: 62.50%] [Generator loss: 0.674042] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 380 | Army Units (dead): 29 | Worker Units (spawn): 170 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 484 | Worker Units (spawn): 725 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 459 | Worker Units (spawn): 603 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 70 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 496 | Worker Units (spawn): 813 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 1 | Army Units (spawn): 957 | Army Units (dead): 148 | Worker Units (spawn): 95 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 8 | Army Units (dead): 1 | Worker Units (spawn): 204 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 466 | Army Units (dead): 28 | Worker Units (spawn): 132 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 446 | Worker Units (spawn): 492 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 969 | Army Units (dead): 306 | Worker Units (spawn): 336 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 498 | Worker Units (spawn): 930 | Worker Units (dead): 10 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 5010 [Discriminator loss: 0.695576, acc.: 50.00%] [Generator loss: 0.670233] Epoch: 5020 [Discriminator loss: 0.695876, acc.: 54.17%] [Generator loss: 0.679090] Epoch: 5030 [Discriminator loss: 0.660758, acc.: 66.67%] [Generator loss: 0.675313] Epoch: 5040 [Discriminator loss: 0.690467, acc.: 66.67%] [Generator loss: 0.678770] Epoch: 5050 [Discriminator loss: 0.679159, acc.: 58.33%] [Generator loss: 0.679647] Epoch: 5060 [Discriminator loss: 0.695131, acc.: 58.33%] [Generator loss: 0.679951] Epoch: 5070 [Discriminator loss: 0.691426, acc.: 50.00%] [Generator loss: 0.679719] Epoch: 5080 [Discriminator loss: 0.700795, acc.: 54.17%] [Generator loss: 0.678589] Epoch: 5090 [Discriminator loss: 0.660329, acc.: 70.83%] [Generator loss: 0.676841] Epoch: 5100 [Discriminator loss: 0.688017, acc.: 41.67%] [Generator loss: 0.680942] Epoch: 5110 [Discriminator loss: 0.698681, acc.: 45.83%] [Generator loss: 0.683167] Epoch: 5120 [Discriminator loss: 0.698756, acc.: 54.17%] [Generator loss: 0.684348] Epoch: 5130 [Discriminator loss: 0.691952, acc.: 41.67%] [Generator loss: 0.678062] Epoch: 5140 [Discriminator loss: 0.705009, acc.: 41.67%] [Generator loss: 0.683015] Epoch: 5150 [Discriminator loss: 0.692357, acc.: 54.17%] [Generator loss: 0.686600] Epoch: 5160 [Discriminator loss: 0.689132, acc.: 58.33%] [Generator loss: 0.683562] Epoch: 5170 [Discriminator loss: 0.692156, acc.: 50.00%] [Generator loss: 0.687070] Epoch: 5180 [Discriminator loss: 0.697849, acc.: 50.00%] [Generator loss: 0.680925] Epoch: 5190 [Discriminator loss: 0.695913, acc.: 54.17%] [Generator loss: 0.686943] Epoch: 5200 [Discriminator loss: 0.677507, acc.: 58.33%] [Generator loss: 0.683734] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 62 | Army Units (dead): 13 | Worker Units (spawn): 268 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 56 | Army Units (dead): 16 | Worker Units (spawn): 385 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 562 | Army Units (dead): 36 | Worker Units (spawn): 142 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 702 | Army Units (dead): 51 | Worker Units (spawn): 145 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 495 | Worker Units (spawn): 767 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 974 | Army Units (dead): 254 | Worker Units (spawn): 218 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 121 | Army Units (dead): 42 | Worker Units (spawn): 500 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 992 | Army Units (dead): 489 | Worker Units (spawn): 757 | Worker Units (dead): 12 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 807 | Army Units (dead): 65 | Worker Units (spawn): 149 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 109 | Army Units (dead): 15 | Worker Units (spawn): 226 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 5210 [Discriminator loss: 0.670689, acc.: 54.17%] [Generator loss: 0.687094] Epoch: 5220 [Discriminator loss: 0.693307, acc.: 37.50%] [Generator loss: 0.690179] Epoch: 5230 [Discriminator loss: 0.646801, acc.: 41.67%] [Generator loss: 0.686674] Epoch: 5240 [Discriminator loss: 0.674855, acc.: 50.00%] [Generator loss: 0.688787] Epoch: 5250 [Discriminator loss: 0.694752, acc.: 41.67%] [Generator loss: 0.689523] Epoch: 5260 [Discriminator loss: 0.671930, acc.: 33.33%] [Generator loss: 0.691575] Epoch: 5270 [Discriminator loss: 0.698308, acc.: 29.17%] [Generator loss: 0.687640] Epoch: 5280 [Discriminator loss: 0.686082, acc.: 45.83%] [Generator loss: 0.694875] Epoch: 5290 [Discriminator loss: 0.701928, acc.: 37.50%] [Generator loss: 0.694186] Epoch: 5300 [Discriminator loss: 0.701085, acc.: 37.50%] [Generator loss: 0.693216] Epoch: 5310 [Discriminator loss: 0.697047, acc.: 29.17%] [Generator loss: 0.691582] Epoch: 5320 [Discriminator loss: 0.705018, acc.: 25.00%] [Generator loss: 0.694281] Epoch: 5330 [Discriminator loss: 0.704828, acc.: 33.33%] [Generator loss: 0.695235] Epoch: 5340 [Discriminator loss: 0.689119, acc.: 45.83%] [Generator loss: 0.694851] Epoch: 5350 [Discriminator loss: 0.677138, acc.: 33.33%] [Generator loss: 0.698052] Epoch: 5360 [Discriminator loss: 0.691688, acc.: 50.00%] [Generator loss: 0.697555] Epoch: 5370 [Discriminator loss: 0.692500, acc.: 41.67%] [Generator loss: 0.695907] Epoch: 5380 [Discriminator loss: 0.702461, acc.: 33.33%] [Generator loss: 0.697668] Epoch: 5390 [Discriminator loss: 0.692973, acc.: 41.67%] [Generator loss: 0.697647] Epoch: 5400 [Discriminator loss: 0.695812, acc.: 41.67%] [Generator loss: 0.696661] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 121 | Army Units (dead): 19 | Worker Units (spawn): 311 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 720 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 25 | Army Units (dead): 11 | Worker Units (spawn): 542 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 975 | Army Units (dead): 284 | Worker Units (spawn): 222 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 326 | Army Units (dead): 27 | Worker Units (spawn): 209 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 483 | Worker Units (spawn): 513 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 136 | Army Units (dead): 19 | Worker Units (spawn): 295 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 699 | Army Units (dead): 57 | Worker Units (spawn): 178 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 320 | Army Units (dead): 13 | Worker Units (spawn): 205 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 98 | Army Units (dead): 12 | Worker Units (spawn): 372 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 5410 [Discriminator loss: 0.701563, acc.: 41.67%] [Generator loss: 0.698907] Epoch: 5420 [Discriminator loss: 0.696941, acc.: 50.00%] [Generator loss: 0.698144] Epoch: 5430 [Discriminator loss: 0.698380, acc.: 33.33%] [Generator loss: 0.702113] Epoch: 5440 [Discriminator loss: 0.699389, acc.: 37.50%] [Generator loss: 0.700093] Epoch: 5450 [Discriminator loss: 0.685135, acc.: 45.83%] [Generator loss: 0.701778] Epoch: 5460 [Discriminator loss: 0.682569, acc.: 54.17%] [Generator loss: 0.700507] Epoch: 5470 [Discriminator loss: 0.698538, acc.: 41.67%] [Generator loss: 0.703694] Epoch: 5480 [Discriminator loss: 0.641425, acc.: 58.33%] [Generator loss: 0.705085] Epoch: 5490 [Discriminator loss: 0.690636, acc.: 58.33%] [Generator loss: 0.705068] Epoch: 5500 [Discriminator loss: 0.703708, acc.: 50.00%] [Generator loss: 0.701943] Epoch: 5510 [Discriminator loss: 0.643519, acc.: 70.83%] [Generator loss: 0.704283] Epoch: 5520 [Discriminator loss: 0.680903, acc.: 62.50%] [Generator loss: 0.704848] Epoch: 5530 [Discriminator loss: 0.660589, acc.: 62.50%] [Generator loss: 0.704268] Epoch: 5540 [Discriminator loss: 0.678439, acc.: 58.33%] [Generator loss: 0.704930] Epoch: 5550 [Discriminator loss: 0.698912, acc.: 54.17%] [Generator loss: 0.705892] Epoch: 5560 [Discriminator loss: 0.675555, acc.: 62.50%] [Generator loss: 0.705673] Epoch: 5570 [Discriminator loss: 0.678766, acc.: 54.17%] [Generator loss: 0.707521] Epoch: 5580 [Discriminator loss: 0.654249, acc.: 70.83%] [Generator loss: 0.709176] Epoch: 5590 [Discriminator loss: 0.698800, acc.: 50.00%] [Generator loss: 0.706616] Epoch: 5600 [Discriminator loss: 0.682774, acc.: 54.17%] [Generator loss: 0.708271] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 497 | Worker Units (spawn): 434 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 629 | Army Units (dead): 70 | Worker Units (spawn): 382 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 147 | Army Units (dead): 25 | Worker Units (spawn): 364 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 2 | Army Units (dead): 1 | Worker Units (spawn): 595 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 773 | Army Units (dead): 141 | Worker Units (spawn): 319 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 323 | Army Units (dead): 30 | Worker Units (spawn): 227 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 971 | Army Units (dead): 286 | Worker Units (spawn): 181 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 7 | Army Units (dead): 7 | Worker Units (spawn): 732 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 990 | Army Units (dead): 329 | Worker Units (spawn): 134 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 1 | Army Units (dead): 1 | Worker Units (spawn): 461 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 5610 [Discriminator loss: 0.671641, acc.: 62.50%] [Generator loss: 0.710506] Epoch: 5620 [Discriminator loss: 0.662518, acc.: 62.50%] [Generator loss: 0.710941] Epoch: 5630 [Discriminator loss: 0.695884, acc.: 54.17%] [Generator loss: 0.717459] Epoch: 5640 [Discriminator loss: 0.694849, acc.: 54.17%] [Generator loss: 0.715614] Epoch: 5650 [Discriminator loss: 0.683406, acc.: 54.17%] [Generator loss: 0.716335] Epoch: 5660 [Discriminator loss: 0.675266, acc.: 58.33%] [Generator loss: 0.715073] Epoch: 5670 [Discriminator loss: 0.700353, acc.: 50.00%] [Generator loss: 0.719565] Epoch: 5680 [Discriminator loss: 0.677811, acc.: 54.17%] [Generator loss: 0.716572] Epoch: 5690 [Discriminator loss: 0.663836, acc.: 66.67%] [Generator loss: 0.720480] Epoch: 5700 [Discriminator loss: 0.677540, acc.: 54.17%] [Generator loss: 0.720665] Epoch: 5710 [Discriminator loss: 0.703520, acc.: 54.17%] [Generator loss: 0.719987] Epoch: 5720 [Discriminator loss: 0.690390, acc.: 58.33%] [Generator loss: 0.720903] Epoch: 5730 [Discriminator loss: 0.638953, acc.: 62.50%] [Generator loss: 0.724451] Epoch: 5740 [Discriminator loss: 0.691446, acc.: 54.17%] [Generator loss: 0.727597] Epoch: 5750 [Discriminator loss: 0.674179, acc.: 58.33%] [Generator loss: 0.724537] Epoch: 5760 [Discriminator loss: 0.690110, acc.: 54.17%] [Generator loss: 0.724441] Epoch: 5770 [Discriminator loss: 0.704130, acc.: 50.00%] [Generator loss: 0.725457] Epoch: 5780 [Discriminator loss: 0.672487, acc.: 62.50%] [Generator loss: 0.728502] Epoch: 5790 [Discriminator loss: 0.668474, acc.: 62.50%] [Generator loss: 0.729062] Epoch: 5800 [Discriminator loss: 0.683039, acc.: 62.50%] [Generator loss: 0.730425] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 990 | Army Units (dead): 278 | Worker Units (spawn): 107 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 460 | Worker Units (spawn): 94 | Worker Units (dead): 16 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 466 | Worker Units (spawn): 111 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 125 | Army Units (dead): 23 | Worker Units (spawn): 258 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 367 | Army Units (dead): 39 | Worker Units (spawn): 161 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 248 | Army Units (dead): 31 | Worker Units (spawn): 148 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 488 | Worker Units (spawn): 356 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 160 | Army Units (dead): 27 | Worker Units (spawn): 225 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 197 | Army Units (dead): 24 | Worker Units (spawn): 230 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 917 | Army Units (dead): 207 | Worker Units (spawn): 111 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 5810 [Discriminator loss: 0.696754, acc.: 54.17%] [Generator loss: 0.728648] Epoch: 5820 [Discriminator loss: 0.678032, acc.: 54.17%] [Generator loss: 0.731550] Epoch: 5830 [Discriminator loss: 0.679642, acc.: 62.50%] [Generator loss: 0.732600] Epoch: 5840 [Discriminator loss: 0.701438, acc.: 50.00%] [Generator loss: 0.733405] Epoch: 5850 [Discriminator loss: 0.697171, acc.: 54.17%] [Generator loss: 0.734823] Epoch: 5860 [Discriminator loss: 0.692788, acc.: 54.17%] [Generator loss: 0.734466] Epoch: 5870 [Discriminator loss: 0.675981, acc.: 58.33%] [Generator loss: 0.737381] Epoch: 5880 [Discriminator loss: 0.692147, acc.: 58.33%] [Generator loss: 0.732886] Epoch: 5890 [Discriminator loss: 0.651028, acc.: 66.67%] [Generator loss: 0.739284] Epoch: 5900 [Discriminator loss: 0.701914, acc.: 50.00%] [Generator loss: 0.735918] Epoch: 5910 [Discriminator loss: 0.665308, acc.: 58.33%] [Generator loss: 0.738269] Epoch: 5920 [Discriminator loss: 0.666046, acc.: 58.33%] [Generator loss: 0.737702] Epoch: 5930 [Discriminator loss: 0.653994, acc.: 58.33%] [Generator loss: 0.736959] Epoch: 5940 [Discriminator loss: 0.694719, acc.: 50.00%] [Generator loss: 0.737375] Epoch: 5950 [Discriminator loss: 0.695766, acc.: 54.17%] [Generator loss: 0.741337] Epoch: 5960 [Discriminator loss: 0.622268, acc.: 62.50%] [Generator loss: 0.739129] Epoch: 5970 [Discriminator loss: 0.701406, acc.: 50.00%] [Generator loss: 0.742814] Epoch: 5980 [Discriminator loss: 0.662810, acc.: 62.50%] [Generator loss: 0.743105] Epoch: 5990 [Discriminator loss: 0.670046, acc.: 58.33%] [Generator loss: 0.743528] Epoch: 6000 [Discriminator loss: 0.664702, acc.: 62.50%] [Generator loss: 0.742539] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 329 | Army Units (dead): 44 | Worker Units (spawn): 130 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 441 | Army Units (dead): 41 | Worker Units (spawn): 95 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 62 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 475 | Worker Units (spawn): 118 | Worker Units (dead): 30 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 89 | Army Units (dead): 22 | Worker Units (spawn): 208 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 2 | Army Units (dead): 1 | Worker Units (spawn): 357 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 989 | Army Units (dead): 399 | Worker Units (spawn): 142 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 53 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 503 | Worker Units (dead): 50 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 896 | Army Units (dead): 159 | Worker Units (spawn): 98 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 171 | Army Units (dead): 30 | Worker Units (spawn): 154 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 978 | Army Units (dead): 395 | Worker Units (spawn): 97 | Worker Units (dead): 7 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 6010 [Discriminator loss: 0.689047, acc.: 54.17%] [Generator loss: 0.741414] Epoch: 6020 [Discriminator loss: 0.694462, acc.: 50.00%] [Generator loss: 0.743905] Epoch: 6030 [Discriminator loss: 0.667051, acc.: 58.33%] [Generator loss: 0.743899] Epoch: 6040 [Discriminator loss: 0.670176, acc.: 62.50%] [Generator loss: 0.742004] Epoch: 6050 [Discriminator loss: 0.677311, acc.: 54.17%] [Generator loss: 0.744196] Epoch: 6060 [Discriminator loss: 0.670989, acc.: 54.17%] [Generator loss: 0.744298] Epoch: 6070 [Discriminator loss: 0.651736, acc.: 58.33%] [Generator loss: 0.743667] Epoch: 6080 [Discriminator loss: 0.704293, acc.: 45.83%] [Generator loss: 0.741637] Epoch: 6090 [Discriminator loss: 0.663103, acc.: 54.17%] [Generator loss: 0.741377] Epoch: 6100 [Discriminator loss: 0.695970, acc.: 45.83%] [Generator loss: 0.741447] Epoch: 6110 [Discriminator loss: 0.657914, acc.: 58.33%] [Generator loss: 0.739387] Epoch: 6120 [Discriminator loss: 0.659485, acc.: 54.17%] [Generator loss: 0.739033] Epoch: 6130 [Discriminator loss: 0.661679, acc.: 45.83%] [Generator loss: 0.738268] Epoch: 6140 [Discriminator loss: 0.656035, acc.: 58.33%] [Generator loss: 0.739147] Epoch: 6150 [Discriminator loss: 0.678479, acc.: 54.17%] [Generator loss: 0.739947] Epoch: 6160 [Discriminator loss: 0.691772, acc.: 45.83%] [Generator loss: 0.738812] Epoch: 6170 [Discriminator loss: 0.690665, acc.: 45.83%] [Generator loss: 0.735992] Epoch: 6180 [Discriminator loss: 0.679032, acc.: 50.00%] [Generator loss: 0.737358] Epoch: 6190 [Discriminator loss: 0.687118, acc.: 54.17%] [Generator loss: 0.738758] Epoch: 6200 [Discriminator loss: 0.679880, acc.: 50.00%] [Generator loss: 0.734576] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 511 | Army Units (dead): 115 | Worker Units (spawn): 122 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 64 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 493 | Worker Units (spawn): 437 | Worker Units (dead): 124 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 1 | Army Units (dead): 1 | Worker Units (spawn): 62 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 979 | Army Units (dead): 401 | Worker Units (spawn): 185 | Worker Units (dead): 19 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 85 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 634 | Worker Units (dead): 289 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 991 | Army Units (dead): 466 | Worker Units (spawn): 248 | Worker Units (dead): 34 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 68 | Army Units (dead): 17 | Worker Units (spawn): 243 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 616 | Army Units (dead): 158 | Worker Units (spawn): 164 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 52 | Army Units (dead): 21 | Worker Units (spawn): 294 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 4 | Army Units (dead): 1 | Worker Units (spawn): 228 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 6210 [Discriminator loss: 0.675852, acc.: 50.00%] [Generator loss: 0.732602] Epoch: 6220 [Discriminator loss: 0.678831, acc.: 58.33%] [Generator loss: 0.733224] Epoch: 6230 [Discriminator loss: 0.685196, acc.: 41.67%] [Generator loss: 0.733758] Epoch: 6240 [Discriminator loss: 0.681203, acc.: 58.33%] [Generator loss: 0.730680] Epoch: 6250 [Discriminator loss: 0.695740, acc.: 45.83%] [Generator loss: 0.730786] Epoch: 6260 [Discriminator loss: 0.703369, acc.: 41.67%] [Generator loss: 0.730556] Epoch: 6270 [Discriminator loss: 0.687950, acc.: 45.83%] [Generator loss: 0.731884] Epoch: 6280 [Discriminator loss: 0.690063, acc.: 50.00%] [Generator loss: 0.730113] Epoch: 6290 [Discriminator loss: 0.702543, acc.: 41.67%] [Generator loss: 0.730738] Epoch: 6300 [Discriminator loss: 0.660650, acc.: 58.33%] [Generator loss: 0.728956] Epoch: 6310 [Discriminator loss: 0.679157, acc.: 58.33%] [Generator loss: 0.725338] Epoch: 6320 [Discriminator loss: 0.698826, acc.: 37.50%] [Generator loss: 0.725355] Epoch: 6330 [Discriminator loss: 0.655060, acc.: 37.50%] [Generator loss: 0.724496] Epoch: 6340 [Discriminator loss: 0.699687, acc.: 45.83%] [Generator loss: 0.724267] Epoch: 6350 [Discriminator loss: 0.697714, acc.: 41.67%] [Generator loss: 0.725261] Epoch: 6360 [Discriminator loss: 0.669485, acc.: 37.50%] [Generator loss: 0.721989] Epoch: 6370 [Discriminator loss: 0.707483, acc.: 33.33%] [Generator loss: 0.724069] Epoch: 6380 [Discriminator loss: 0.705657, acc.: 41.67%] [Generator loss: 0.720796] Epoch: 6390 [Discriminator loss: 0.697126, acc.: 41.67%] [Generator loss: 0.721464] Epoch: 6400 [Discriminator loss: 0.697936, acc.: 29.17%] [Generator loss: 0.717567] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 78 | Army Units (dead): 30 | Worker Units (spawn): 263 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 514 | Army Units (dead): 76 | Worker Units (spawn): 141 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 20 | Army Units (dead): 17 | Worker Units (spawn): 355 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 70 | Army Units (dead): 41 | Worker Units (spawn): 261 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 758 | Army Units (dead): 214 | Worker Units (spawn): 133 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 443 | Army Units (dead): 137 | Worker Units (spawn): 180 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 21 | Army Units (dead): 8 | Worker Units (spawn): 294 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 161 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 497 | Worker Units (spawn): 384 | Worker Units (dead): 343 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 919 | Army Units (dead): 251 | Worker Units (spawn): 151 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 121 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 497 | Worker Units (spawn): 532 | Worker Units (dead): 294 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 6410 [Discriminator loss: 0.687467, acc.: 50.00%] [Generator loss: 0.719272] Epoch: 6420 [Discriminator loss: 0.675589, acc.: 66.67%] [Generator loss: 0.716526] Epoch: 6430 [Discriminator loss: 0.701622, acc.: 37.50%] [Generator loss: 0.718215] Epoch: 6440 [Discriminator loss: 0.700164, acc.: 41.67%] [Generator loss: 0.719882] Epoch: 6450 [Discriminator loss: 0.689844, acc.: 58.33%] [Generator loss: 0.716445] Epoch: 6460 [Discriminator loss: 0.689133, acc.: 50.00%] [Generator loss: 0.714431] Epoch: 6470 [Discriminator loss: 0.649097, acc.: 58.33%] [Generator loss: 0.717540] Epoch: 6480 [Discriminator loss: 0.698121, acc.: 50.00%] [Generator loss: 0.718625] Epoch: 6490 [Discriminator loss: 0.680483, acc.: 45.83%] [Generator loss: 0.714242] Epoch: 6500 [Discriminator loss: 0.699016, acc.: 33.33%] [Generator loss: 0.713490] Epoch: 6510 [Discriminator loss: 0.669032, acc.: 54.17%] [Generator loss: 0.716378] Epoch: 6520 [Discriminator loss: 0.672273, acc.: 50.00%] [Generator loss: 0.715079] Epoch: 6530 [Discriminator loss: 0.709341, acc.: 33.33%] [Generator loss: 0.715747] Epoch: 6540 [Discriminator loss: 0.696007, acc.: 54.17%] [Generator loss: 0.713072] Epoch: 6550 [Discriminator loss: 0.670454, acc.: 50.00%] [Generator loss: 0.716549] Epoch: 6560 [Discriminator loss: 0.686084, acc.: 41.67%] [Generator loss: 0.711963] Epoch: 6570 [Discriminator loss: 0.624641, acc.: 62.50%] [Generator loss: 0.711635] Epoch: 6580 [Discriminator loss: 0.681543, acc.: 62.50%] [Generator loss: 0.712278] Epoch: 6590 [Discriminator loss: 0.696562, acc.: 54.17%] [Generator loss: 0.708486] Epoch: 6600 [Discriminator loss: 0.691872, acc.: 54.17%] [Generator loss: 0.709256] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 167 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 809 | Worker Units (dead): 453 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 416 | Army Units (dead): 150 | Worker Units (spawn): 142 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 185 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 941 | Worker Units (dead): 493 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 364 | Army Units (dead): 136 | Worker Units (spawn): 133 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 179 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 850 | Worker Units (dead): 469 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 341 | Army Units (dead): 142 | Worker Units (spawn): 161 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 374 | Army Units (dead): 143 | Worker Units (spawn): 139 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 9 | Army Units (dead): 1 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 111 | Army Units (dead): 72 | Worker Units (spawn): 201 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 300 | Army Units (dead): 75 | Worker Units (spawn): 147 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 6610 [Discriminator loss: 0.662893, acc.: 58.33%] [Generator loss: 0.710615] Epoch: 6620 [Discriminator loss: 0.668929, acc.: 58.33%] [Generator loss: 0.712064] Epoch: 6630 [Discriminator loss: 0.668455, acc.: 58.33%] [Generator loss: 0.711504] Epoch: 6640 [Discriminator loss: 0.667242, acc.: 62.50%] [Generator loss: 0.711337] Epoch: 6650 [Discriminator loss: 0.705172, acc.: 54.17%] [Generator loss: 0.709218] Epoch: 6660 [Discriminator loss: 0.697491, acc.: 50.00%] [Generator loss: 0.709085] Epoch: 6670 [Discriminator loss: 0.683760, acc.: 50.00%] [Generator loss: 0.713183] Epoch: 6680 [Discriminator loss: 0.678652, acc.: 54.17%] [Generator loss: 0.711243] Epoch: 6690 [Discriminator loss: 0.696590, acc.: 45.83%] [Generator loss: 0.706155] Epoch: 6700 [Discriminator loss: 0.701137, acc.: 45.83%] [Generator loss: 0.708691] Epoch: 6710 [Discriminator loss: 0.659148, acc.: 54.17%] [Generator loss: 0.709327] Epoch: 6720 [Discriminator loss: 0.661914, acc.: 45.83%] [Generator loss: 0.707762] Epoch: 6730 [Discriminator loss: 0.695636, acc.: 41.67%] [Generator loss: 0.707040] Epoch: 6740 [Discriminator loss: 0.677919, acc.: 45.83%] [Generator loss: 0.709578] Epoch: 6750 [Discriminator loss: 0.662659, acc.: 50.00%] [Generator loss: 0.708765] Epoch: 6760 [Discriminator loss: 0.675754, acc.: 45.83%] [Generator loss: 0.708254] Epoch: 6770 [Discriminator loss: 0.677835, acc.: 37.50%] [Generator loss: 0.707488] Epoch: 6780 [Discriminator loss: 0.686807, acc.: 50.00%] [Generator loss: 0.706762] Epoch: 6790 [Discriminator loss: 0.697173, acc.: 29.17%] [Generator loss: 0.703859] Epoch: 6800 [Discriminator loss: 0.665158, acc.: 33.33%] [Generator loss: 0.703368] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 9 | Army Units (dead): 4 | Worker Units (spawn): 409 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 173 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 500 | Worker Units (spawn): 657 | Worker Units (dead): 407 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 366 | Army Units (dead): 69 | Worker Units (spawn): 132 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 16 | Army Units (dead): 2 | Worker Units (spawn): 337 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 67 | Buildings (destroyed): 1 | Army Units (spawn): 768 | Army Units (dead): 186 | Worker Units (spawn): 64 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 170 | Army Units (dead): 46 | Worker Units (spawn): 232 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 17 | Army Units (dead): 1 | Worker Units (spawn): 297 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 164 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 498 | Worker Units (spawn): 601 | Worker Units (dead): 380 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 116 | Buildings (destroyed): 1 | Army Units (spawn): 958 | Army Units (dead): 299 | Worker Units (spawn): 48 | Worker Units (dead): 23 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 167 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 976 | Worker Units (dead): 489 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 6810 [Discriminator loss: 0.664808, acc.: 41.67%] [Generator loss: 0.703743] Epoch: 6820 [Discriminator loss: 0.684734, acc.: 45.83%] [Generator loss: 0.709291] Epoch: 6830 [Discriminator loss: 0.683102, acc.: 25.00%] [Generator loss: 0.704451] Epoch: 6840 [Discriminator loss: 0.690775, acc.: 45.83%] [Generator loss: 0.705150] Epoch: 6850 [Discriminator loss: 0.694394, acc.: 33.33%] [Generator loss: 0.712380] Epoch: 6860 [Discriminator loss: 0.701128, acc.: 45.83%] [Generator loss: 0.710848] Epoch: 6870 [Discriminator loss: 0.660094, acc.: 54.17%] [Generator loss: 0.713383] Epoch: 6880 [Discriminator loss: 0.689573, acc.: 41.67%] [Generator loss: 0.709642] Epoch: 6890 [Discriminator loss: 0.696541, acc.: 37.50%] [Generator loss: 0.707029] Epoch: 6900 [Discriminator loss: 0.673475, acc.: 41.67%] [Generator loss: 0.706621] Epoch: 6910 [Discriminator loss: 0.695408, acc.: 29.17%] [Generator loss: 0.706953] Epoch: 6920 [Discriminator loss: 0.685931, acc.: 33.33%] [Generator loss: 0.709724] Epoch: 6930 [Discriminator loss: 0.695600, acc.: 29.17%] [Generator loss: 0.707319] Epoch: 6940 [Discriminator loss: 0.677141, acc.: 37.50%] [Generator loss: 0.708431] Epoch: 6950 [Discriminator loss: 0.677257, acc.: 41.67%] [Generator loss: 0.706325] Epoch: 6960 [Discriminator loss: 0.687580, acc.: 50.00%] [Generator loss: 0.706321] Epoch: 6970 [Discriminator loss: 0.694470, acc.: 50.00%] [Generator loss: 0.704287] Epoch: 6980 [Discriminator loss: 0.697232, acc.: 29.17%] [Generator loss: 0.705890] Epoch: 6990 [Discriminator loss: 0.685847, acc.: 41.67%] [Generator loss: 0.705354] Epoch: 7000 [Discriminator loss: 0.694469, acc.: 41.67%] [Generator loss: 0.703453] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 290 | Army Units (dead): 102 | Worker Units (spawn): 122 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 404 | Army Units (dead): 148 | Worker Units (spawn): 118 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 168 | Army Units (dead): 15 | Worker Units (spawn): 410 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 247 | Army Units (dead): 116 | Worker Units (spawn): 121 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 10 | Army Units (dead): 3 | Worker Units (spawn): 346 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 169 | Buildings (destroyed): 1 | Army Units (spawn): 985 | Army Units (dead): 429 | Worker Units (spawn): 85 | Worker Units (dead): 57 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 143 | Buildings (destroyed): 1 | Army Units (spawn): 968 | Army Units (dead): 441 | Worker Units (spawn): 97 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 142 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 496 | Worker Units (spawn): 375 | Worker Units (dead): 231 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 1 | Army Units (spawn): 855 | Army Units (dead): 228 | Worker Units (spawn): 54 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 182 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 496 | Worker Units (spawn): 297 | Worker Units (dead): 287 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 7010 [Discriminator loss: 0.692887, acc.: 41.67%] [Generator loss: 0.703785] Epoch: 7020 [Discriminator loss: 0.674338, acc.: 37.50%] [Generator loss: 0.705670] Epoch: 7030 [Discriminator loss: 0.613225, acc.: 66.67%] [Generator loss: 0.701152] Epoch: 7040 [Discriminator loss: 0.689284, acc.: 50.00%] [Generator loss: 0.705780] Epoch: 7050 [Discriminator loss: 0.680115, acc.: 54.17%] [Generator loss: 0.706146] Epoch: 7060 [Discriminator loss: 0.684321, acc.: 58.33%] [Generator loss: 0.702194] Epoch: 7070 [Discriminator loss: 0.681910, acc.: 45.83%] [Generator loss: 0.704842] Epoch: 7080 [Discriminator loss: 0.679637, acc.: 62.50%] [Generator loss: 0.706612] Epoch: 7090 [Discriminator loss: 0.692964, acc.: 45.83%] [Generator loss: 0.702272] Epoch: 7100 [Discriminator loss: 0.680847, acc.: 45.83%] [Generator loss: 0.699463] Epoch: 7110 [Discriminator loss: 0.696554, acc.: 33.33%] [Generator loss: 0.701568] Epoch: 7120 [Discriminator loss: 0.687218, acc.: 37.50%] [Generator loss: 0.704588] Epoch: 7130 [Discriminator loss: 0.677862, acc.: 45.83%] [Generator loss: 0.699105] Epoch: 7140 [Discriminator loss: 0.696400, acc.: 41.67%] [Generator loss: 0.698507] Epoch: 7150 [Discriminator loss: 0.655084, acc.: 45.83%] [Generator loss: 0.700673] Epoch: 7160 [Discriminator loss: 0.670093, acc.: 54.17%] [Generator loss: 0.701974] Epoch: 7170 [Discriminator loss: 0.670003, acc.: 50.00%] [Generator loss: 0.701330] Epoch: 7180 [Discriminator loss: 0.650112, acc.: 50.00%] [Generator loss: 0.700380] Epoch: 7190 [Discriminator loss: 0.685377, acc.: 41.67%] [Generator loss: 0.699468] Epoch: 7200 [Discriminator loss: 0.661970, acc.: 41.67%] [Generator loss: 0.700407] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 302 | Army Units (dead): 148 | Worker Units (spawn): 96 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 560 | Army Units (dead): 199 | Worker Units (spawn): 71 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 59 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 997 | Worker Units (dead): 464 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 1 | Army Units (spawn): 755 | Army Units (dead): 241 | Worker Units (spawn): 79 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 94 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 964 | Worker Units (dead): 401 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 20 | Army Units (dead): 1 | Worker Units (spawn): 298 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 1 | Army Units (spawn): 248 | Army Units (dead): 123 | Worker Units (spawn): 114 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 114 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 832 | Worker Units (dead): 309 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 111 | Buildings (destroyed): 1 | Army Units (spawn): 956 | Army Units (dead): 354 | Worker Units (spawn): 54 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 70 | Buildings (destroyed): 1 | Army Units (spawn): 551 | Army Units (dead): 214 | Worker Units (spawn): 95 | Worker Units (dead): 3 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 7210 [Discriminator loss: 0.657259, acc.: 58.33%] [Generator loss: 0.698212] Epoch: 7220 [Discriminator loss: 0.693001, acc.: 45.83%] [Generator loss: 0.700175] Epoch: 7230 [Discriminator loss: 0.693202, acc.: 41.67%] [Generator loss: 0.701974] Epoch: 7240 [Discriminator loss: 0.658562, acc.: 70.83%] [Generator loss: 0.699946] Epoch: 7250 [Discriminator loss: 0.659457, acc.: 54.17%] [Generator loss: 0.701681] Epoch: 7260 [Discriminator loss: 0.697919, acc.: 41.67%] [Generator loss: 0.702192] Epoch: 7270 [Discriminator loss: 0.692414, acc.: 37.50%] [Generator loss: 0.701230] Epoch: 7280 [Discriminator loss: 0.677370, acc.: 41.67%] [Generator loss: 0.698450] Epoch: 7290 [Discriminator loss: 0.694168, acc.: 45.83%] [Generator loss: 0.702078] Epoch: 7300 [Discriminator loss: 0.688797, acc.: 54.17%] [Generator loss: 0.702505] Epoch: 7310 [Discriminator loss: 0.678994, acc.: 50.00%] [Generator loss: 0.703175] Epoch: 7320 [Discriminator loss: 0.672744, acc.: 62.50%] [Generator loss: 0.700343] Epoch: 7330 [Discriminator loss: 0.686385, acc.: 41.67%] [Generator loss: 0.704669] Epoch: 7340 [Discriminator loss: 0.666807, acc.: 54.17%] [Generator loss: 0.705099] Epoch: 7350 [Discriminator loss: 0.676903, acc.: 37.50%] [Generator loss: 0.703493] Epoch: 7360 [Discriminator loss: 0.683730, acc.: 41.67%] [Generator loss: 0.706168] Epoch: 7370 [Discriminator loss: 0.696666, acc.: 41.67%] [Generator loss: 0.708102] Epoch: 7380 [Discriminator loss: 0.692814, acc.: 45.83%] [Generator loss: 0.704414] Epoch: 7390 [Discriminator loss: 0.700585, acc.: 41.67%] [Generator loss: 0.706634] Epoch: 7400 [Discriminator loss: 0.695313, acc.: 45.83%] [Generator loss: 0.705114] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 129 | Army Units (dead): 163 | Worker Units (spawn): 339 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 177 | Army Units (dead): 49 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 239 | Army Units (dead): 193 | Worker Units (spawn): 253 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 884 | Army Units (dead): 76 | Worker Units (spawn): 63 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 499 | Worker Units (spawn): 418 | Worker Units (dead): 20 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 409 | Army Units (dead): 210 | Worker Units (spawn): 95 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 83 | Army Units (dead): 116 | Worker Units (spawn): 378 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 68 | Buildings (destroyed): 1 | Army Units (spawn): 752 | Army Units (dead): 247 | Worker Units (spawn): 100 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 1 | Worker Units (spawn): 81 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 237 | Army Units (dead): 210 | Worker Units (spawn): 218 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 7410 [Discriminator loss: 0.696075, acc.: 50.00%] [Generator loss: 0.707668] Epoch: 7420 [Discriminator loss: 0.665308, acc.: 62.50%] [Generator loss: 0.707565] Epoch: 7430 [Discriminator loss: 0.684846, acc.: 58.33%] [Generator loss: 0.708283] Epoch: 7440 [Discriminator loss: 0.675925, acc.: 54.17%] [Generator loss: 0.708867] Epoch: 7450 [Discriminator loss: 0.675312, acc.: 54.17%] [Generator loss: 0.712417] Epoch: 7460 [Discriminator loss: 0.687677, acc.: 50.00%] [Generator loss: 0.713442] Epoch: 7470 [Discriminator loss: 0.686834, acc.: 54.17%] [Generator loss: 0.709708] Epoch: 7480 [Discriminator loss: 0.665803, acc.: 62.50%] [Generator loss: 0.712285] Epoch: 7490 [Discriminator loss: 0.619799, acc.: 66.67%] [Generator loss: 0.713716] Epoch: 7500 [Discriminator loss: 0.661065, acc.: 58.33%] [Generator loss: 0.712913] Epoch: 7510 [Discriminator loss: 0.688365, acc.: 58.33%] [Generator loss: 0.715433] Epoch: 7520 [Discriminator loss: 0.679046, acc.: 54.17%] [Generator loss: 0.715682] Epoch: 7530 [Discriminator loss: 0.696380, acc.: 50.00%] [Generator loss: 0.716384] Epoch: 7540 [Discriminator loss: 0.665079, acc.: 58.33%] [Generator loss: 0.716850] Epoch: 7550 [Discriminator loss: 0.687057, acc.: 58.33%] [Generator loss: 0.716690] Epoch: 7560 [Discriminator loss: 0.685178, acc.: 54.17%] [Generator loss: 0.717309] Epoch: 7570 [Discriminator loss: 0.681204, acc.: 54.17%] [Generator loss: 0.718918] Epoch: 7580 [Discriminator loss: 0.694566, acc.: 50.00%] [Generator loss: 0.719550] Epoch: 7590 [Discriminator loss: 0.692416, acc.: 54.17%] [Generator loss: 0.718785] Epoch: 7600 [Discriminator loss: 0.685885, acc.: 54.17%] [Generator loss: 0.720300] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 49 | Buildings (destroyed): 1 | Army Units (spawn): 616 | Army Units (dead): 205 | Worker Units (spawn): 162 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 706 | Army Units (dead): 222 | Worker Units (spawn): 133 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 52 | Army Units (dead): 92 | Worker Units (spawn): 546 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 441 | Army Units (dead): 177 | Worker Units (spawn): 243 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 7 | Army Units (dead): 51 | Worker Units (spawn): 857 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 108 | Army Units (dead): 125 | Worker Units (spawn): 463 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 256 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 108 | Army Units (dead): 186 | Worker Units (spawn): 531 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 509 | Army Units (dead): 5 | Worker Units (spawn): 106 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 490 | Worker Units (spawn): 67 | Worker Units (dead): 10 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 7610 [Discriminator loss: 0.702074, acc.: 50.00%] [Generator loss: 0.723214] Epoch: 7620 [Discriminator loss: 0.685368, acc.: 58.33%] [Generator loss: 0.720414] Epoch: 7630 [Discriminator loss: 0.691498, acc.: 54.17%] [Generator loss: 0.720372] Epoch: 7640 [Discriminator loss: 0.662547, acc.: 62.50%] [Generator loss: 0.723151] Epoch: 7650 [Discriminator loss: 0.678968, acc.: 54.17%] [Generator loss: 0.721239] Epoch: 7660 [Discriminator loss: 0.685289, acc.: 54.17%] [Generator loss: 0.723237] Epoch: 7670 [Discriminator loss: 0.681286, acc.: 58.33%] [Generator loss: 0.726194] Epoch: 7680 [Discriminator loss: 0.684457, acc.: 54.17%] [Generator loss: 0.721244] Epoch: 7690 [Discriminator loss: 0.684840, acc.: 54.17%] [Generator loss: 0.722973] Epoch: 7700 [Discriminator loss: 0.676338, acc.: 62.50%] [Generator loss: 0.724585] Epoch: 7710 [Discriminator loss: 0.673234, acc.: 58.33%] [Generator loss: 0.724571] Epoch: 7720 [Discriminator loss: 0.630559, acc.: 66.67%] [Generator loss: 0.727188] Epoch: 7730 [Discriminator loss: 0.686429, acc.: 54.17%] [Generator loss: 0.726556] Epoch: 7740 [Discriminator loss: 0.659737, acc.: 58.33%] [Generator loss: 0.727041] Epoch: 7750 [Discriminator loss: 0.673117, acc.: 58.33%] [Generator loss: 0.727019] Epoch: 7760 [Discriminator loss: 0.703987, acc.: 50.00%] [Generator loss: 0.728967] Epoch: 7770 [Discriminator loss: 0.698833, acc.: 50.00%] [Generator loss: 0.726075] Epoch: 7780 [Discriminator loss: 0.675538, acc.: 58.33%] [Generator loss: 0.727745] Epoch: 7790 [Discriminator loss: 0.669627, acc.: 54.17%] [Generator loss: 0.733032] Epoch: 7800 [Discriminator loss: 0.648872, acc.: 66.67%] [Generator loss: 0.732234] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 123 | Army Units (dead): 67 | Worker Units (spawn): 463 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 378 | Army Units (dead): 96 | Worker Units (spawn): 267 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 743 | Army Units (dead): 133 | Worker Units (spawn): 97 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 17 | Army Units (dead): 11 | Worker Units (spawn): 862 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 22 | Army Units (dead): 47 | Worker Units (spawn): 738 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 497 | Worker Units (spawn): 286 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 448 | Army Units (dead): 4 | Worker Units (spawn): 166 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 412 | Army Units (dead): 2 | Worker Units (spawn): 179 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 496 | Army Units (dead): 113 | Worker Units (spawn): 231 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 913 | Army Units (dead): 171 | Worker Units (spawn): 63 | Worker Units (dead): 5 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 7810 [Discriminator loss: 0.699181, acc.: 50.00%] [Generator loss: 0.731885] Epoch: 7820 [Discriminator loss: 0.668326, acc.: 54.17%] [Generator loss: 0.731213] Epoch: 7830 [Discriminator loss: 0.657108, acc.: 58.33%] [Generator loss: 0.733614] Epoch: 7840 [Discriminator loss: 0.652908, acc.: 62.50%] [Generator loss: 0.732030] Epoch: 7850 [Discriminator loss: 0.697553, acc.: 50.00%] [Generator loss: 0.732857] Epoch: 7860 [Discriminator loss: 0.680328, acc.: 58.33%] [Generator loss: 0.734899] Epoch: 7870 [Discriminator loss: 0.700706, acc.: 50.00%] [Generator loss: 0.732742] Epoch: 7880 [Discriminator loss: 0.696474, acc.: 50.00%] [Generator loss: 0.733211] Epoch: 7890 [Discriminator loss: 0.668518, acc.: 58.33%] [Generator loss: 0.735924] Epoch: 7900 [Discriminator loss: 0.688400, acc.: 58.33%] [Generator loss: 0.733928] Epoch: 7910 [Discriminator loss: 0.683653, acc.: 58.33%] [Generator loss: 0.738578] Epoch: 7920 [Discriminator loss: 0.691239, acc.: 54.17%] [Generator loss: 0.735195] Epoch: 7930 [Discriminator loss: 0.665520, acc.: 58.33%] [Generator loss: 0.740804] Epoch: 7940 [Discriminator loss: 0.669622, acc.: 62.50%] [Generator loss: 0.737488] Epoch: 7950 [Discriminator loss: 0.668810, acc.: 54.17%] [Generator loss: 0.738782] Epoch: 7960 [Discriminator loss: 0.700647, acc.: 50.00%] [Generator loss: 0.739127] Epoch: 7970 [Discriminator loss: 0.659181, acc.: 58.33%] [Generator loss: 0.738184] Epoch: 7980 [Discriminator loss: 0.678560, acc.: 54.17%] [Generator loss: 0.738618] Epoch: 7990 [Discriminator loss: 0.669068, acc.: 66.67%] [Generator loss: 0.739198] Epoch: 8000 [Discriminator loss: 0.691843, acc.: 54.17%] [Generator loss: 0.740578] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 544 | Army Units (dead): 143 | Worker Units (spawn): 270 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 477 | Worker Units (spawn): 243 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 958 | Army Units (dead): 182 | Worker Units (spawn): 56 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 519 | Army Units (dead): 107 | Worker Units (spawn): 240 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 322 | Army Units (dead): 79 | Worker Units (spawn): 292 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 499 | Worker Units (spawn): 817 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 500 | Worker Units (spawn): 900 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 723 | Army Units (dead): 136 | Worker Units (spawn): 176 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 88 | Army Units (dead): 1 | Worker Units (spawn): 642 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 726 | Worker Units (dead): 4 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 8010 [Discriminator loss: 0.657769, acc.: 58.33%] [Generator loss: 0.740425] Epoch: 8020 [Discriminator loss: 0.685037, acc.: 54.17%] [Generator loss: 0.741713] Epoch: 8030 [Discriminator loss: 0.693175, acc.: 54.17%] [Generator loss: 0.741396] Epoch: 8040 [Discriminator loss: 0.676358, acc.: 54.17%] [Generator loss: 0.742282] Epoch: 8050 [Discriminator loss: 0.673868, acc.: 58.33%] [Generator loss: 0.740725] Epoch: 8060 [Discriminator loss: 0.697442, acc.: 50.00%] [Generator loss: 0.740455] Epoch: 8070 [Discriminator loss: 0.644897, acc.: 62.50%] [Generator loss: 0.741328] Epoch: 8080 [Discriminator loss: 0.655457, acc.: 58.33%] [Generator loss: 0.742026] Epoch: 8090 [Discriminator loss: 0.690569, acc.: 54.17%] [Generator loss: 0.741358] Epoch: 8100 [Discriminator loss: 0.650809, acc.: 62.50%] [Generator loss: 0.743946] Epoch: 8110 [Discriminator loss: 0.669281, acc.: 58.33%] [Generator loss: 0.743098] Epoch: 8120 [Discriminator loss: 0.701492, acc.: 50.00%] [Generator loss: 0.741124] Epoch: 8130 [Discriminator loss: 0.645116, acc.: 58.33%] [Generator loss: 0.742193] Epoch: 8140 [Discriminator loss: 0.670467, acc.: 54.17%] [Generator loss: 0.743957] Epoch: 8150 [Discriminator loss: 0.643978, acc.: 62.50%] [Generator loss: 0.743280] Epoch: 8160 [Discriminator loss: 0.665930, acc.: 62.50%] [Generator loss: 0.742794] Epoch: 8170 [Discriminator loss: 0.681534, acc.: 54.17%] [Generator loss: 0.742491] Epoch: 8180 [Discriminator loss: 0.665611, acc.: 58.33%] [Generator loss: 0.744441] Epoch: 8190 [Discriminator loss: 0.576433, acc.: 75.00%] [Generator loss: 0.741022] Epoch: 8200 [Discriminator loss: 0.627723, acc.: 66.67%] [Generator loss: 0.743553] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 167 | Army Units (dead): 1 | Worker Units (spawn): 360 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 159 | Army Units (dead): 93 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 177 | Army Units (dead): 127 | Worker Units (spawn): 304 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 293 | Army Units (dead): 149 | Worker Units (spawn): 235 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 271 | Army Units (dead): 111 | Worker Units (spawn): 155 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 418 | Army Units (dead): 164 | Worker Units (spawn): 208 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 425 | Worker Units (spawn): 63 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 306 | Army Units (dead): 101 | Worker Units (spawn): 159 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 919 | Army Units (dead): 26 | Worker Units (spawn): 48 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 223 | Army Units (dead): 123 | Worker Units (spawn): 262 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 8210 [Discriminator loss: 0.660608, acc.: 58.33%] [Generator loss: 0.741720] Epoch: 8220 [Discriminator loss: 0.652798, acc.: 58.33%] [Generator loss: 0.742011] Epoch: 8230 [Discriminator loss: 0.697795, acc.: 50.00%] [Generator loss: 0.742815] Epoch: 8240 [Discriminator loss: 0.677805, acc.: 58.33%] [Generator loss: 0.744198] Epoch: 8250 [Discriminator loss: 0.665885, acc.: 58.33%] [Generator loss: 0.747925] Epoch: 8260 [Discriminator loss: 0.698229, acc.: 50.00%] [Generator loss: 0.743265] Epoch: 8270 [Discriminator loss: 0.630858, acc.: 62.50%] [Generator loss: 0.742934] Epoch: 8280 [Discriminator loss: 0.672138, acc.: 62.50%] [Generator loss: 0.743672] Epoch: 8290 [Discriminator loss: 0.649761, acc.: 62.50%] [Generator loss: 0.745397] Epoch: 8300 [Discriminator loss: 0.654883, acc.: 62.50%] [Generator loss: 0.744053] Epoch: 8310 [Discriminator loss: 0.621704, acc.: 66.67%] [Generator loss: 0.745281] Epoch: 8320 [Discriminator loss: 0.656993, acc.: 58.33%] [Generator loss: 0.744695] Epoch: 8330 [Discriminator loss: 0.677482, acc.: 54.17%] [Generator loss: 0.746179] Epoch: 8340 [Discriminator loss: 0.636378, acc.: 62.50%] [Generator loss: 0.746644] Epoch: 8350 [Discriminator loss: 0.697288, acc.: 54.17%] [Generator loss: 0.746595] Epoch: 8360 [Discriminator loss: 0.653700, acc.: 62.50%] [Generator loss: 0.745839] Epoch: 8370 [Discriminator loss: 0.673564, acc.: 54.17%] [Generator loss: 0.746278] Epoch: 8380 [Discriminator loss: 0.665248, acc.: 62.50%] [Generator loss: 0.747455] Epoch: 8390 [Discriminator loss: 0.631842, acc.: 62.50%] [Generator loss: 0.745520] Epoch: 8400 [Discriminator loss: 0.696247, acc.: 54.17%] [Generator loss: 0.748961] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 13 | Army Units (dead): 4 | Worker Units (spawn): 500 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 499 | Worker Units (spawn): 380 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 90 | Buildings (destroyed): 1 | Army Units (spawn): 883 | Army Units (dead): 194 | Worker Units (spawn): 51 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 790 | Army Units (dead): 284 | Worker Units (spawn): 71 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 157 | Army Units (dead): 151 | Worker Units (spawn): 185 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 226 | Army Units (dead): 205 | Worker Units (spawn): 175 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 74 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 460 | Worker Units (spawn): 45 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 132 | Buildings (destroyed): 1 | Army Units (spawn): 923 | Army Units (dead): 352 | Worker Units (spawn): 37 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 13 | Army Units (dead): 54 | Worker Units (spawn): 526 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 327 | Army Units (dead): 224 | Worker Units (spawn): 150 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 8410 [Discriminator loss: 0.701627, acc.: 50.00%] [Generator loss: 0.747900] Epoch: 8420 [Discriminator loss: 0.660657, acc.: 66.67%] [Generator loss: 0.746916] Epoch: 8430 [Discriminator loss: 0.688190, acc.: 54.17%] [Generator loss: 0.747205] Epoch: 8440 [Discriminator loss: 0.704651, acc.: 50.00%] [Generator loss: 0.749203] Epoch: 8450 [Discriminator loss: 0.706242, acc.: 50.00%] [Generator loss: 0.748400] Epoch: 8460 [Discriminator loss: 0.689448, acc.: 54.17%] [Generator loss: 0.749632] Epoch: 8470 [Discriminator loss: 0.674788, acc.: 54.17%] [Generator loss: 0.747182] Epoch: 8480 [Discriminator loss: 0.707646, acc.: 50.00%] [Generator loss: 0.747501] Epoch: 8490 [Discriminator loss: 0.663843, acc.: 66.67%] [Generator loss: 0.749931] Epoch: 8500 [Discriminator loss: 0.698398, acc.: 54.17%] [Generator loss: 0.749148] Epoch: 8510 [Discriminator loss: 0.679126, acc.: 50.00%] [Generator loss: 0.748763] Epoch: 8520 [Discriminator loss: 0.691060, acc.: 54.17%] [Generator loss: 0.747380] Epoch: 8530 [Discriminator loss: 0.685418, acc.: 58.33%] [Generator loss: 0.746796] Epoch: 8540 [Discriminator loss: 0.707607, acc.: 45.83%] [Generator loss: 0.748624] Epoch: 8550 [Discriminator loss: 0.645360, acc.: 62.50%] [Generator loss: 0.745420] Epoch: 8560 [Discriminator loss: 0.695614, acc.: 54.17%] [Generator loss: 0.746408] Epoch: 8570 [Discriminator loss: 0.671579, acc.: 58.33%] [Generator loss: 0.746285] Epoch: 8580 [Discriminator loss: 0.695818, acc.: 54.17%] [Generator loss: 0.744340] Epoch: 8590 [Discriminator loss: 0.681516, acc.: 58.33%] [Generator loss: 0.747525] Epoch: 8600 [Discriminator loss: 0.660810, acc.: 58.33%] [Generator loss: 0.743460] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 10 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 993 | Worker Units (dead): 488 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 126 | Army Units (dead): 178 | Worker Units (spawn): 178 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 209 | Army Units (dead): 246 | Worker Units (spawn): 220 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 4 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 969 | Worker Units (dead): 459 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 231 | Army Units (dead): 224 | Worker Units (spawn): 152 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 162 | Buildings (destroyed): 1 | Army Units (spawn): 943 | Army Units (dead): 330 | Worker Units (spawn): 42 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 76 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 451 | Worker Units (spawn): 82 | Worker Units (dead): 21 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 315 | Army Units (dead): 248 | Worker Units (spawn): 168 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 92 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 157 | Worker Units (spawn): 34 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 141 | Buildings (destroyed): 1 | Army Units (spawn): 890 | Army Units (dead): 306 | Worker Units (spawn): 46 | Worker Units (dead): 7 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 8610 [Discriminator loss: 0.655911, acc.: 58.33%] [Generator loss: 0.741746] Epoch: 8620 [Discriminator loss: 0.665703, acc.: 62.50%] [Generator loss: 0.741526] Epoch: 8630 [Discriminator loss: 0.678044, acc.: 54.17%] [Generator loss: 0.744466] Epoch: 8640 [Discriminator loss: 0.677911, acc.: 58.33%] [Generator loss: 0.742116] Epoch: 8650 [Discriminator loss: 0.692762, acc.: 45.83%] [Generator loss: 0.738256] Epoch: 8660 [Discriminator loss: 0.687867, acc.: 54.17%] [Generator loss: 0.738191] Epoch: 8670 [Discriminator loss: 0.680019, acc.: 54.17%] [Generator loss: 0.739152] Epoch: 8680 [Discriminator loss: 0.684961, acc.: 58.33%] [Generator loss: 0.737405] Epoch: 8690 [Discriminator loss: 0.680319, acc.: 54.17%] [Generator loss: 0.736077] Epoch: 8700 [Discriminator loss: 0.691603, acc.: 54.17%] [Generator loss: 0.734401] Epoch: 8710 [Discriminator loss: 0.655771, acc.: 58.33%] [Generator loss: 0.734385] Epoch: 8720 [Discriminator loss: 0.642383, acc.: 62.50%] [Generator loss: 0.733711] Epoch: 8730 [Discriminator loss: 0.655495, acc.: 62.50%] [Generator loss: 0.732386] Epoch: 8740 [Discriminator loss: 0.673064, acc.: 45.83%] [Generator loss: 0.734217] Epoch: 8750 [Discriminator loss: 0.696710, acc.: 50.00%] [Generator loss: 0.736859] Epoch: 8760 [Discriminator loss: 0.699748, acc.: 50.00%] [Generator loss: 0.733965] Epoch: 8770 [Discriminator loss: 0.664495, acc.: 54.17%] [Generator loss: 0.729239] Epoch: 8780 [Discriminator loss: 0.678603, acc.: 58.33%] [Generator loss: 0.733530] Epoch: 8790 [Discriminator loss: 0.684011, acc.: 50.00%] [Generator loss: 0.728210] Epoch: 8800 [Discriminator loss: 0.703266, acc.: 45.83%] [Generator loss: 0.727765] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 118 | Buildings (destroyed): 1 | Army Units (spawn): 820 | Army Units (dead): 240 | Worker Units (spawn): 87 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 600 | Army Units (dead): 41 | Worker Units (spawn): 155 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 532 | Army Units (dead): 162 | Worker Units (spawn): 153 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 108 | Buildings (destroyed): 1 | Army Units (spawn): 733 | Army Units (dead): 213 | Worker Units (spawn): 83 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 1 | Army Units (spawn): 981 | Army Units (dead): 214 | Worker Units (spawn): 89 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 144 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 830 | Worker Units (dead): 474 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 443 | Army Units (dead): 131 | Worker Units (spawn): 150 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 97 | Buildings (destroyed): 1 | Army Units (spawn): 672 | Army Units (dead): 204 | Worker Units (spawn): 99 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 23 | Army Units (dead): 41 | Worker Units (spawn): 387 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 97 | Buildings (destroyed): 1 | Army Units (spawn): 798 | Army Units (dead): 211 | Worker Units (spawn): 92 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 8810 [Discriminator loss: 0.691639, acc.: 54.17%] [Generator loss: 0.731827] Epoch: 8820 [Discriminator loss: 0.663888, acc.: 62.50%] [Generator loss: 0.724840] Epoch: 8830 [Discriminator loss: 0.680454, acc.: 50.00%] [Generator loss: 0.728893] Epoch: 8840 [Discriminator loss: 0.673176, acc.: 62.50%] [Generator loss: 0.722864] Epoch: 8850 [Discriminator loss: 0.674955, acc.: 50.00%] [Generator loss: 0.722370] Epoch: 8860 [Discriminator loss: 0.680645, acc.: 62.50%] [Generator loss: 0.722758] Epoch: 8870 [Discriminator loss: 0.657356, acc.: 62.50%] [Generator loss: 0.724555] Epoch: 8880 [Discriminator loss: 0.654692, acc.: 58.33%] [Generator loss: 0.723951] Epoch: 8890 [Discriminator loss: 0.693349, acc.: 50.00%] [Generator loss: 0.720696] Epoch: 8900 [Discriminator loss: 0.694798, acc.: 54.17%] [Generator loss: 0.722300] Epoch: 8910 [Discriminator loss: 0.696510, acc.: 50.00%] [Generator loss: 0.721157] Epoch: 8920 [Discriminator loss: 0.692321, acc.: 50.00%] [Generator loss: 0.724562] Epoch: 8930 [Discriminator loss: 0.622233, acc.: 62.50%] [Generator loss: 0.723555] Epoch: 8940 [Discriminator loss: 0.663359, acc.: 54.17%] [Generator loss: 0.720987] Epoch: 8950 [Discriminator loss: 0.665979, acc.: 50.00%] [Generator loss: 0.722954] Epoch: 8960 [Discriminator loss: 0.696611, acc.: 50.00%] [Generator loss: 0.724185] Epoch: 8970 [Discriminator loss: 0.699948, acc.: 50.00%] [Generator loss: 0.718803] Epoch: 8980 [Discriminator loss: 0.704828, acc.: 45.83%] [Generator loss: 0.723157] Epoch: 8990 [Discriminator loss: 0.645045, acc.: 58.33%] [Generator loss: 0.717486] Epoch: 9000 [Discriminator loss: 0.679137, acc.: 54.17%] [Generator loss: 0.721594] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 187 | Army Units (dead): 59 | Worker Units (spawn): 329 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 162 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 394 | Worker Units (spawn): 129 | Worker Units (dead): 36 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 130 | Buildings (destroyed): 22 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 846 | Worker Units (dead): 486 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 150 | Buildings (destroyed): 1 | Army Units (spawn): 990 | Army Units (dead): 466 | Worker Units (spawn): 202 | Worker Units (dead): 52 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 110 | Buildings (destroyed): 1 | Army Units (spawn): 907 | Army Units (dead): 219 | Worker Units (spawn): 129 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 108 | Buildings (destroyed): 10 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 815 | Worker Units (dead): 468 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 79 | Army Units (dead): 1 | Worker Units (spawn): 278 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 1 | Army Units (spawn): 639 | Army Units (dead): 137 | Worker Units (spawn): 196 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 264 | Army Units (dead): 20 | Worker Units (spawn): 291 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 157 | Buildings (destroyed): 2 | Army Units (spawn): 999 | Army Units (dead): 496 | Worker Units (spawn): 344 | Worker Units (dead): 278 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 9010 [Discriminator loss: 0.695535, acc.: 50.00%] [Generator loss: 0.719030] Epoch: 9020 [Discriminator loss: 0.701896, acc.: 50.00%] [Generator loss: 0.718466] Epoch: 9030 [Discriminator loss: 0.671724, acc.: 58.33%] [Generator loss: 0.721335] Epoch: 9040 [Discriminator loss: 0.696409, acc.: 58.33%] [Generator loss: 0.717233] Epoch: 9050 [Discriminator loss: 0.615198, acc.: 62.50%] [Generator loss: 0.717958] Epoch: 9060 [Discriminator loss: 0.668936, acc.: 54.17%] [Generator loss: 0.717205] Epoch: 9070 [Discriminator loss: 0.618521, acc.: 66.67%] [Generator loss: 0.715806] Epoch: 9080 [Discriminator loss: 0.657548, acc.: 58.33%] [Generator loss: 0.714670] Epoch: 9090 [Discriminator loss: 0.660651, acc.: 58.33%] [Generator loss: 0.717204] Epoch: 9100 [Discriminator loss: 0.665084, acc.: 58.33%] [Generator loss: 0.713347] Epoch: 9110 [Discriminator loss: 0.662163, acc.: 58.33%] [Generator loss: 0.716755] Epoch: 9120 [Discriminator loss: 0.621161, acc.: 66.67%] [Generator loss: 0.713012] Epoch: 9130 [Discriminator loss: 0.688759, acc.: 50.00%] [Generator loss: 0.714777] Epoch: 9140 [Discriminator loss: 0.659552, acc.: 58.33%] [Generator loss: 0.716508] Epoch: 9150 [Discriminator loss: 0.659943, acc.: 58.33%] [Generator loss: 0.717496] Epoch: 9160 [Discriminator loss: 0.697641, acc.: 45.83%] [Generator loss: 0.716150] Epoch: 9170 [Discriminator loss: 0.704827, acc.: 45.83%] [Generator loss: 0.717127] Epoch: 9180 [Discriminator loss: 0.636096, acc.: 58.33%] [Generator loss: 0.716457] Epoch: 9190 [Discriminator loss: 0.679150, acc.: 62.50%] [Generator loss: 0.714114] Epoch: 9200 [Discriminator loss: 0.698169, acc.: 50.00%] [Generator loss: 0.716740] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 341 | Army Units (dead): 109 | Worker Units (spawn): 239 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 293 | Army Units (dead): 96 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 551 | Army Units (dead): 153 | Worker Units (spawn): 169 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 37 | Army Units (dead): 29 | Worker Units (spawn): 523 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 527 | Army Units (dead): 3 | Worker Units (spawn): 137 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 221 | Army Units (dead): 89 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 294 | Army Units (dead): 99 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 448 | Army Units (dead): 70 | Worker Units (spawn): 156 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 374 | Army Units (dead): 100 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 1 | Army Units (spawn): 851 | Army Units (dead): 276 | Worker Units (spawn): 100 | Worker Units (dead): 3 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 9210 [Discriminator loss: 0.701210, acc.: 50.00%] [Generator loss: 0.716043] Epoch: 9220 [Discriminator loss: 0.658573, acc.: 58.33%] [Generator loss: 0.715014] Epoch: 9230 [Discriminator loss: 0.675475, acc.: 54.17%] [Generator loss: 0.715080] Epoch: 9240 [Discriminator loss: 0.654631, acc.: 58.33%] [Generator loss: 0.717578] Epoch: 9250 [Discriminator loss: 0.663531, acc.: 62.50%] [Generator loss: 0.716130] Epoch: 9260 [Discriminator loss: 0.661934, acc.: 58.33%] [Generator loss: 0.714513] Epoch: 9270 [Discriminator loss: 0.656944, acc.: 62.50%] [Generator loss: 0.714223] Epoch: 9280 [Discriminator loss: 0.625973, acc.: 62.50%] [Generator loss: 0.718519] Epoch: 9290 [Discriminator loss: 0.702624, acc.: 54.17%] [Generator loss: 0.716235] Epoch: 9300 [Discriminator loss: 0.627410, acc.: 66.67%] [Generator loss: 0.716169] Epoch: 9310 [Discriminator loss: 0.680850, acc.: 54.17%] [Generator loss: 0.715962] Epoch: 9320 [Discriminator loss: 0.635559, acc.: 66.67%] [Generator loss: 0.717318] Epoch: 9330 [Discriminator loss: 0.640462, acc.: 66.67%] [Generator loss: 0.720589] Epoch: 9340 [Discriminator loss: 0.633128, acc.: 70.83%] [Generator loss: 0.717492] Epoch: 9350 [Discriminator loss: 0.687500, acc.: 54.17%] [Generator loss: 0.720364] Epoch: 9360 [Discriminator loss: 0.624800, acc.: 62.50%] [Generator loss: 0.717271] Epoch: 9370 [Discriminator loss: 0.686865, acc.: 54.17%] [Generator loss: 0.717296] Epoch: 9380 [Discriminator loss: 0.701863, acc.: 50.00%] [Generator loss: 0.722245] Epoch: 9390 [Discriminator loss: 0.625295, acc.: 66.67%] [Generator loss: 0.721327] Epoch: 9400 [Discriminator loss: 0.660621, acc.: 66.67%] [Generator loss: 0.718383] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 943 | Army Units (dead): 417 | Worker Units (spawn): 118 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 753 | Army Units (dead): 11 | Worker Units (spawn): 244 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 150 | Army Units (dead): 110 | Worker Units (spawn): 270 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 370 | Army Units (dead): 179 | Worker Units (spawn): 223 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 25 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 726 | Worker Units (dead): 406 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 97 | Army Units (dead): 7 | Worker Units (spawn): 387 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 66 | Army Units (dead): 74 | Worker Units (spawn): 327 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 72 | Army Units (dead): 84 | Worker Units (spawn): 309 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 798 | Army Units (dead): 363 | Worker Units (spawn): 197 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 142 | Army Units (dead): 104 | Worker Units (spawn): 325 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 9410 [Discriminator loss: 0.573661, acc.: 75.00%] [Generator loss: 0.720433] Epoch: 9420 [Discriminator loss: 0.659807, acc.: 58.33%] [Generator loss: 0.721140] Epoch: 9430 [Discriminator loss: 0.655241, acc.: 58.33%] [Generator loss: 0.725928] Epoch: 9440 [Discriminator loss: 0.663750, acc.: 58.33%] [Generator loss: 0.722096] Epoch: 9450 [Discriminator loss: 0.703917, acc.: 50.00%] [Generator loss: 0.723089] Epoch: 9460 [Discriminator loss: 0.648876, acc.: 66.67%] [Generator loss: 0.726219] Epoch: 9470 [Discriminator loss: 0.687171, acc.: 54.17%] [Generator loss: 0.724748] Epoch: 9480 [Discriminator loss: 0.645108, acc.: 62.50%] [Generator loss: 0.726011] Epoch: 9490 [Discriminator loss: 0.639161, acc.: 62.50%] [Generator loss: 0.724767] Epoch: 9500 [Discriminator loss: 0.694525, acc.: 50.00%] [Generator loss: 0.728465] Epoch: 9510 [Discriminator loss: 0.650237, acc.: 58.33%] [Generator loss: 0.728001] Epoch: 9520 [Discriminator loss: 0.706104, acc.: 50.00%] [Generator loss: 0.726172] Epoch: 9530 [Discriminator loss: 0.628892, acc.: 70.83%] [Generator loss: 0.730111] Epoch: 9540 [Discriminator loss: 0.696401, acc.: 54.17%] [Generator loss: 0.734044] Epoch: 9550 [Discriminator loss: 0.676983, acc.: 54.17%] [Generator loss: 0.731353] Epoch: 9560 [Discriminator loss: 0.673594, acc.: 58.33%] [Generator loss: 0.733449] Epoch: 9570 [Discriminator loss: 0.668017, acc.: 58.33%] [Generator loss: 0.733806] Epoch: 9580 [Discriminator loss: 0.672357, acc.: 54.17%] [Generator loss: 0.732755] Epoch: 9590 [Discriminator loss: 0.690714, acc.: 54.17%] [Generator loss: 0.738238] Epoch: 9600 [Discriminator loss: 0.651529, acc.: 62.50%] [Generator loss: 0.731063] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 487 | Army Units (dead): 208 | Worker Units (spawn): 198 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 29 | Army Units (dead): 30 | Worker Units (spawn): 501 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 693 | Army Units (dead): 208 | Worker Units (spawn): 134 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 239 | Army Units (dead): 188 | Worker Units (spawn): 232 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 411 | Army Units (dead): 204 | Worker Units (spawn): 229 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 197 | Army Units (dead): 148 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 229 | Army Units (dead): 24 | Worker Units (spawn): 292 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 630 | Army Units (dead): 234 | Worker Units (spawn): 153 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 345 | Army Units (dead): 219 | Worker Units (spawn): 218 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 847 | Army Units (dead): 280 | Worker Units (spawn): 120 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 9610 [Discriminator loss: 0.595187, acc.: 66.67%] [Generator loss: 0.735406] Epoch: 9620 [Discriminator loss: 0.605411, acc.: 70.83%] [Generator loss: 0.733859] Epoch: 9630 [Discriminator loss: 0.646792, acc.: 62.50%] [Generator loss: 0.731688] Epoch: 9640 [Discriminator loss: 0.672896, acc.: 54.17%] [Generator loss: 0.729654] Epoch: 9650 [Discriminator loss: 0.673795, acc.: 58.33%] [Generator loss: 0.732241] Epoch: 9660 [Discriminator loss: 0.648467, acc.: 62.50%] [Generator loss: 0.732892] Epoch: 9670 [Discriminator loss: 0.653823, acc.: 58.33%] [Generator loss: 0.738316] Epoch: 9680 [Discriminator loss: 0.674197, acc.: 62.50%] [Generator loss: 0.732049] Epoch: 9690 [Discriminator loss: 0.682041, acc.: 58.33%] [Generator loss: 0.733852] Epoch: 9700 [Discriminator loss: 0.679335, acc.: 54.17%] [Generator loss: 0.735776] Epoch: 9710 [Discriminator loss: 0.649961, acc.: 62.50%] [Generator loss: 0.733733] Epoch: 9720 [Discriminator loss: 0.673150, acc.: 58.33%] [Generator loss: 0.730904] Epoch: 9730 [Discriminator loss: 0.684702, acc.: 58.33%] [Generator loss: 0.734269] Epoch: 9740 [Discriminator loss: 0.680307, acc.: 54.17%] [Generator loss: 0.732569] Epoch: 9750 [Discriminator loss: 0.684973, acc.: 58.33%] [Generator loss: 0.731360] Epoch: 9760 [Discriminator loss: 0.703720, acc.: 50.00%] [Generator loss: 0.735395] Epoch: 9770 [Discriminator loss: 0.687479, acc.: 54.17%] [Generator loss: 0.732411] Epoch: 9780 [Discriminator loss: 0.702534, acc.: 50.00%] [Generator loss: 0.732389] Epoch: 9790 [Discriminator loss: 0.703829, acc.: 50.00%] [Generator loss: 0.732505] Epoch: 9800 [Discriminator loss: 0.697619, acc.: 50.00%] [Generator loss: 0.733369] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 334 | Army Units (dead): 98 | Worker Units (spawn): 268 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 374 | Army Units (dead): 106 | Worker Units (spawn): 262 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 743 | Army Units (dead): 150 | Worker Units (spawn): 146 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 361 | Army Units (dead): 113 | Worker Units (spawn): 284 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 259 | Army Units (dead): 82 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 79 | Buildings (destroyed): 9 | Army Units (spawn): 999 | Army Units (dead): 499 | Worker Units (spawn): 378 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 419 | Army Units (dead): 1 | Worker Units (spawn): 210 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 476 | Army Units (dead): 106 | Worker Units (spawn): 224 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 404 | Army Units (dead): 128 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 133 | Buildings (destroyed): 24 | Army Units (spawn): 999 | Army Units (dead): 499 | Worker Units (spawn): 330 | Worker Units (dead): 20 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 9810 [Discriminator loss: 0.682170, acc.: 58.33%] [Generator loss: 0.734285] Epoch: 9820 [Discriminator loss: 0.663537, acc.: 58.33%] [Generator loss: 0.730945] Epoch: 9830 [Discriminator loss: 0.684752, acc.: 54.17%] [Generator loss: 0.729301] Epoch: 9840 [Discriminator loss: 0.694495, acc.: 54.17%] [Generator loss: 0.733858] Epoch: 9850 [Discriminator loss: 0.670321, acc.: 62.50%] [Generator loss: 0.727373] Epoch: 9860 [Discriminator loss: 0.654571, acc.: 58.33%] [Generator loss: 0.731436] Epoch: 9870 [Discriminator loss: 0.651349, acc.: 58.33%] [Generator loss: 0.728774] Epoch: 9880 [Discriminator loss: 0.689981, acc.: 58.33%] [Generator loss: 0.734554] Epoch: 9890 [Discriminator loss: 0.699705, acc.: 50.00%] [Generator loss: 0.728670] Epoch: 9900 [Discriminator loss: 0.664016, acc.: 66.67%] [Generator loss: 0.729516] Epoch: 9910 [Discriminator loss: 0.672355, acc.: 58.33%] [Generator loss: 0.731821] Epoch: 9920 [Discriminator loss: 0.679478, acc.: 58.33%] [Generator loss: 0.729620] Epoch: 9930 [Discriminator loss: 0.681639, acc.: 58.33%] [Generator loss: 0.733615] Epoch: 9940 [Discriminator loss: 0.675567, acc.: 54.17%] [Generator loss: 0.731892] Epoch: 9950 [Discriminator loss: 0.678478, acc.: 54.17%] [Generator loss: 0.732598] Epoch: 9960 [Discriminator loss: 0.629880, acc.: 62.50%] [Generator loss: 0.734201] Epoch: 9970 [Discriminator loss: 0.689400, acc.: 54.17%] [Generator loss: 0.729573] Epoch: 9980 [Discriminator loss: 0.663166, acc.: 58.33%] [Generator loss: 0.733626] Epoch: 9990 [Discriminator loss: 0.679141, acc.: 58.33%] [Generator loss: 0.728446] Epoch: 10000 [Discriminator loss: 0.641984, acc.: 62.50%] [Generator loss: 0.727636] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 608 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 386 | Army Units (dead): 68 | Worker Units (spawn): 280 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 162 | Buildings (destroyed): 12 | Army Units (spawn): 997 | Army Units (dead): 493 | Worker Units (spawn): 331 | Worker Units (dead): 22 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 106 | Buildings (destroyed): 1 | Army Units (spawn): 793 | Army Units (dead): 171 | Worker Units (spawn): 220 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 71 | Army Units (dead): 1 | Worker Units (spawn): 254 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 76 | Buildings (destroyed): 1 | Army Units (spawn): 686 | Army Units (dead): 137 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 630 | Army Units (dead): 1 | Worker Units (spawn): 111 | Worker Units (dead): 20 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 661 | Army Units (dead): 101 | Worker Units (spawn): 187 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 794 | Army Units (dead): 101 | Worker Units (spawn): 148 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 59 | Buildings (destroyed): 1 | Army Units (spawn): 615 | Army Units (dead): 95 | Worker Units (spawn): 226 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 10010 [Discriminator loss: 0.701907, acc.: 50.00%] [Generator loss: 0.729354] Epoch: 10020 [Discriminator loss: 0.686376, acc.: 54.17%] [Generator loss: 0.730691] Epoch: 10030 [Discriminator loss: 0.658942, acc.: 58.33%] [Generator loss: 0.731690] Epoch: 10040 [Discriminator loss: 0.672986, acc.: 58.33%] [Generator loss: 0.730547] Epoch: 10050 [Discriminator loss: 0.686963, acc.: 54.17%] [Generator loss: 0.730150] Epoch: 10060 [Discriminator loss: 0.660807, acc.: 58.33%] [Generator loss: 0.729596] Epoch: 10070 [Discriminator loss: 0.670389, acc.: 58.33%] [Generator loss: 0.732110] Epoch: 10080 [Discriminator loss: 0.690690, acc.: 54.17%] [Generator loss: 0.729772] Epoch: 10090 [Discriminator loss: 0.663017, acc.: 58.33%] [Generator loss: 0.730312] Epoch: 10100 [Discriminator loss: 0.699605, acc.: 50.00%] [Generator loss: 0.732033] Epoch: 10110 [Discriminator loss: 0.640771, acc.: 58.33%] [Generator loss: 0.731435] Epoch: 10120 [Discriminator loss: 0.698905, acc.: 50.00%] [Generator loss: 0.728079] Epoch: 10130 [Discriminator loss: 0.659848, acc.: 62.50%] [Generator loss: 0.729515] Epoch: 10140 [Discriminator loss: 0.641159, acc.: 62.50%] [Generator loss: 0.726396] Epoch: 10150 [Discriminator loss: 0.674095, acc.: 54.17%] [Generator loss: 0.733596] Epoch: 10160 [Discriminator loss: 0.670290, acc.: 54.17%] [Generator loss: 0.727920] Epoch: 10170 [Discriminator loss: 0.672638, acc.: 62.50%] [Generator loss: 0.729200] Epoch: 10180 [Discriminator loss: 0.663472, acc.: 58.33%] [Generator loss: 0.727215] Epoch: 10190 [Discriminator loss: 0.701091, acc.: 50.00%] [Generator loss: 0.729868] Epoch: 10200 [Discriminator loss: 0.668717, acc.: 58.33%] [Generator loss: 0.729371] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 1 | Army Units (spawn): 504 | Army Units (dead): 150 | Worker Units (spawn): 183 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 67 | Army Units (dead): 1 | Worker Units (spawn): 183 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 187 | Army Units (dead): 139 | Worker Units (spawn): 282 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 222 | Army Units (dead): 124 | Worker Units (spawn): 231 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 536 | Army Units (dead): 226 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 78 | Buildings (destroyed): 1 | Army Units (spawn): 864 | Army Units (dead): 62 | Worker Units (spawn): 87 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 644 | Army Units (dead): 19 | Worker Units (spawn): 148 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 300 | Army Units (dead): 147 | Worker Units (spawn): 230 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 386 | Army Units (dead): 169 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 177 | Army Units (dead): 121 | Worker Units (spawn): 258 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 10210 [Discriminator loss: 0.670526, acc.: 58.33%] [Generator loss: 0.731805] Epoch: 10220 [Discriminator loss: 0.688669, acc.: 58.33%] [Generator loss: 0.726774] Epoch: 10230 [Discriminator loss: 0.678425, acc.: 58.33%] [Generator loss: 0.726517] Epoch: 10240 [Discriminator loss: 0.671444, acc.: 58.33%] [Generator loss: 0.726236] Epoch: 10250 [Discriminator loss: 0.700213, acc.: 50.00%] [Generator loss: 0.726934] Epoch: 10260 [Discriminator loss: 0.696180, acc.: 50.00%] [Generator loss: 0.726895] Epoch: 10270 [Discriminator loss: 0.656654, acc.: 58.33%] [Generator loss: 0.728917] Epoch: 10280 [Discriminator loss: 0.686273, acc.: 54.17%] [Generator loss: 0.727522] Epoch: 10290 [Discriminator loss: 0.655803, acc.: 62.50%] [Generator loss: 0.729814] Epoch: 10300 [Discriminator loss: 0.699492, acc.: 50.00%] [Generator loss: 0.730382] Epoch: 10310 [Discriminator loss: 0.685043, acc.: 58.33%] [Generator loss: 0.729415] Epoch: 10320 [Discriminator loss: 0.698742, acc.: 50.00%] [Generator loss: 0.728734] Epoch: 10330 [Discriminator loss: 0.690204, acc.: 58.33%] [Generator loss: 0.730992] Epoch: 10340 [Discriminator loss: 0.652283, acc.: 66.67%] [Generator loss: 0.732545] Epoch: 10350 [Discriminator loss: 0.641741, acc.: 58.33%] [Generator loss: 0.729415] Epoch: 10360 [Discriminator loss: 0.646490, acc.: 58.33%] [Generator loss: 0.729295] Epoch: 10370 [Discriminator loss: 0.694560, acc.: 54.17%] [Generator loss: 0.730614] Epoch: 10380 [Discriminator loss: 0.699518, acc.: 50.00%] [Generator loss: 0.728542] Epoch: 10390 [Discriminator loss: 0.699500, acc.: 50.00%] [Generator loss: 0.728982] Epoch: 10400 [Discriminator loss: 0.668896, acc.: 58.33%] [Generator loss: 0.729567] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 338 | Army Units (dead): 245 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 141 | Buildings (destroyed): 1 | Army Units (spawn): 977 | Army Units (dead): 407 | Worker Units (spawn): 90 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 185 | Buildings (destroyed): 3 | Army Units (spawn): 991 | Army Units (dead): 466 | Worker Units (spawn): 146 | Worker Units (dead): 22 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 267 | Army Units (dead): 142 | Worker Units (spawn): 192 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 307 | Army Units (dead): 251 | Worker Units (spawn): 214 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 264 | Army Units (dead): 214 | Worker Units (spawn): 178 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 183 | Army Units (dead): 226 | Worker Units (spawn): 234 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 228 | Army Units (dead): 245 | Worker Units (spawn): 239 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 157 | Buildings (destroyed): 2 | Army Units (spawn): 982 | Army Units (dead): 405 | Worker Units (spawn): 116 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 211 | Army Units (dead): 208 | Worker Units (spawn): 207 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 10410 [Discriminator loss: 0.676458, acc.: 54.17%] [Generator loss: 0.729267] Epoch: 10420 [Discriminator loss: 0.696036, acc.: 50.00%] [Generator loss: 0.730512] Epoch: 10430 [Discriminator loss: 0.669934, acc.: 58.33%] [Generator loss: 0.729147] Epoch: 10440 [Discriminator loss: 0.685697, acc.: 58.33%] [Generator loss: 0.732916] Epoch: 10450 [Discriminator loss: 0.694997, acc.: 50.00%] [Generator loss: 0.729383] Epoch: 10460 [Discriminator loss: 0.677244, acc.: 54.17%] [Generator loss: 0.731975] Epoch: 10470 [Discriminator loss: 0.673249, acc.: 58.33%] [Generator loss: 0.733828] Epoch: 10480 [Discriminator loss: 0.676690, acc.: 66.67%] [Generator loss: 0.730545] Epoch: 10490 [Discriminator loss: 0.685849, acc.: 54.17%] [Generator loss: 0.732962] Epoch: 10500 [Discriminator loss: 0.647074, acc.: 62.50%] [Generator loss: 0.732354] Epoch: 10510 [Discriminator loss: 0.667583, acc.: 58.33%] [Generator loss: 0.728213] Epoch: 10520 [Discriminator loss: 0.682160, acc.: 54.17%] [Generator loss: 0.731038] Epoch: 10530 [Discriminator loss: 0.698623, acc.: 50.00%] [Generator loss: 0.728520] Epoch: 10540 [Discriminator loss: 0.619636, acc.: 66.67%] [Generator loss: 0.727651] Epoch: 10550 [Discriminator loss: 0.695560, acc.: 50.00%] [Generator loss: 0.727534] Epoch: 10560 [Discriminator loss: 0.638909, acc.: 62.50%] [Generator loss: 0.729536] Epoch: 10570 [Discriminator loss: 0.675692, acc.: 62.50%] [Generator loss: 0.724489] Epoch: 10580 [Discriminator loss: 0.671352, acc.: 62.50%] [Generator loss: 0.723904] Epoch: 10590 [Discriminator loss: 0.681961, acc.: 54.17%] [Generator loss: 0.721802] Epoch: 10600 [Discriminator loss: 0.696021, acc.: 50.00%] [Generator loss: 0.723246] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 217 | Army Units (dead): 9 | Worker Units (spawn): 298 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 167 | Buildings (destroyed): 11 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 312 | Worker Units (dead): 275 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 487 | Army Units (dead): 176 | Worker Units (spawn): 198 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 153 | Buildings (destroyed): 10 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 310 | Worker Units (dead): 229 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 234 | Army Units (dead): 128 | Worker Units (spawn): 298 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 1 | Army Units (spawn): 982 | Army Units (dead): 209 | Worker Units (spawn): 137 | Worker Units (dead): 17 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 256 | Army Units (dead): 135 | Worker Units (spawn): 301 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 507 | Army Units (dead): 172 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 69 | Buildings (destroyed): 1 | Army Units (spawn): 764 | Army Units (dead): 246 | Worker Units (spawn): 123 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 214 | Army Units (dead): 116 | Worker Units (spawn): 293 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 10610 [Discriminator loss: 0.668466, acc.: 54.17%] [Generator loss: 0.718947] Epoch: 10620 [Discriminator loss: 0.702828, acc.: 50.00%] [Generator loss: 0.718992] Epoch: 10630 [Discriminator loss: 0.669123, acc.: 54.17%] [Generator loss: 0.725657] Epoch: 10640 [Discriminator loss: 0.701851, acc.: 50.00%] [Generator loss: 0.718506] Epoch: 10650 [Discriminator loss: 0.650860, acc.: 62.50%] [Generator loss: 0.718530] Epoch: 10660 [Discriminator loss: 0.701161, acc.: 45.83%] [Generator loss: 0.718351] Epoch: 10670 [Discriminator loss: 0.652953, acc.: 62.50%] [Generator loss: 0.723637] Epoch: 10680 [Discriminator loss: 0.702661, acc.: 45.83%] [Generator loss: 0.720557] Epoch: 10690 [Discriminator loss: 0.685962, acc.: 50.00%] [Generator loss: 0.714434] Epoch: 10700 [Discriminator loss: 0.664502, acc.: 54.17%] [Generator loss: 0.718100] Epoch: 10710 [Discriminator loss: 0.672314, acc.: 58.33%] [Generator loss: 0.710138] Epoch: 10720 [Discriminator loss: 0.685771, acc.: 50.00%] [Generator loss: 0.718455] Epoch: 10730 [Discriminator loss: 0.656499, acc.: 62.50%] [Generator loss: 0.706498] Epoch: 10740 [Discriminator loss: 0.692926, acc.: 45.83%] [Generator loss: 0.709603] Epoch: 10750 [Discriminator loss: 0.678172, acc.: 58.33%] [Generator loss: 0.710529] Epoch: 10760 [Discriminator loss: 0.696868, acc.: 50.00%] [Generator loss: 0.715294] Epoch: 10770 [Discriminator loss: 0.699602, acc.: 45.83%] [Generator loss: 0.712369] Epoch: 10780 [Discriminator loss: 0.677139, acc.: 50.00%] [Generator loss: 0.720553] Epoch: 10790 [Discriminator loss: 0.638890, acc.: 54.17%] [Generator loss: 0.716367] Epoch: 10800 [Discriminator loss: 0.668500, acc.: 54.17%] [Generator loss: 0.715783] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 401 | Army Units (dead): 96 | Worker Units (spawn): 315 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 101 | Buildings (destroyed): 1 | Army Units (spawn): 800 | Army Units (dead): 213 | Worker Units (spawn): 186 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 328 | Army Units (dead): 1 | Worker Units (spawn): 188 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 681 | Army Units (dead): 2 | Worker Units (spawn): 273 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 260 | Army Units (dead): 66 | Worker Units (spawn): 369 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 53 | Army Units (dead): 5 | Worker Units (spawn): 493 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 348 | Army Units (dead): 83 | Worker Units (spawn): 326 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 93 | Buildings (destroyed): 1 | Army Units (spawn): 699 | Army Units (dead): 179 | Worker Units (spawn): 278 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 309 | Army Units (dead): 45 | Worker Units (spawn): 349 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 88 | Buildings (destroyed): 1 | Army Units (spawn): 751 | Army Units (dead): 201 | Worker Units (spawn): 252 | Worker Units (dead): 3 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 10810 [Discriminator loss: 0.696257, acc.: 54.17%] [Generator loss: 0.717432] Epoch: 10820 [Discriminator loss: 0.698946, acc.: 50.00%] [Generator loss: 0.708484] Epoch: 10830 [Discriminator loss: 0.683798, acc.: 41.67%] [Generator loss: 0.720816] Epoch: 10840 [Discriminator loss: 0.641644, acc.: 66.67%] [Generator loss: 0.707490] Epoch: 10850 [Discriminator loss: 0.657437, acc.: 58.33%] [Generator loss: 0.709418] Epoch: 10860 [Discriminator loss: 0.700635, acc.: 41.67%] [Generator loss: 0.710204] Epoch: 10870 [Discriminator loss: 0.656100, acc.: 50.00%] [Generator loss: 0.712061] Epoch: 10880 [Discriminator loss: 0.623973, acc.: 62.50%] [Generator loss: 0.711913] Epoch: 10890 [Discriminator loss: 0.700110, acc.: 54.17%] [Generator loss: 0.710151] Epoch: 10900 [Discriminator loss: 0.649037, acc.: 62.50%] [Generator loss: 0.715394] Epoch: 10910 [Discriminator loss: 0.658583, acc.: 70.83%] [Generator loss: 0.711735] Epoch: 10920 [Discriminator loss: 0.645398, acc.: 62.50%] [Generator loss: 0.711674] Epoch: 10930 [Discriminator loss: 0.679295, acc.: 54.17%] [Generator loss: 0.708299] Epoch: 10940 [Discriminator loss: 0.688428, acc.: 58.33%] [Generator loss: 0.708928] Epoch: 10950 [Discriminator loss: 0.654896, acc.: 62.50%] [Generator loss: 0.713482] Epoch: 10960 [Discriminator loss: 0.662654, acc.: 58.33%] [Generator loss: 0.711201] Epoch: 10970 [Discriminator loss: 0.697435, acc.: 54.17%] [Generator loss: 0.713409] Epoch: 10980 [Discriminator loss: 0.669989, acc.: 54.17%] [Generator loss: 0.711808] Epoch: 10990 [Discriminator loss: 0.628177, acc.: 66.67%] [Generator loss: 0.713939] Epoch: 11000 [Discriminator loss: 0.661672, acc.: 62.50%] [Generator loss: 0.717702] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 380 | Army Units (dead): 3 | Worker Units (spawn): 350 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 111 | Buildings (destroyed): 13 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 371 | Worker Units (dead): 444 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 72 | Buildings (destroyed): 12 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 408 | Worker Units (dead): 447 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 224 | Army Units (dead): 64 | Worker Units (spawn): 331 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 98 | Buildings (destroyed): 1 | Army Units (spawn): 864 | Army Units (dead): 292 | Worker Units (spawn): 217 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 387 | Army Units (dead): 106 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 328 | Army Units (dead): 95 | Worker Units (spawn): 346 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 454 | Army Units (dead): 113 | Worker Units (spawn): 276 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 425 | Army Units (dead): 94 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 672 | Worker Units (dead): 484 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 11010 [Discriminator loss: 0.672234, acc.: 54.17%] [Generator loss: 0.714031] Epoch: 11020 [Discriminator loss: 0.607751, acc.: 75.00%] [Generator loss: 0.711403] Epoch: 11030 [Discriminator loss: 0.676673, acc.: 58.33%] [Generator loss: 0.712172] Epoch: 11040 [Discriminator loss: 0.661977, acc.: 58.33%] [Generator loss: 0.709608] Epoch: 11050 [Discriminator loss: 0.672560, acc.: 54.17%] [Generator loss: 0.712570] Epoch: 11060 [Discriminator loss: 0.635115, acc.: 62.50%] [Generator loss: 0.711826] Epoch: 11070 [Discriminator loss: 0.634385, acc.: 66.67%] [Generator loss: 0.711053] Epoch: 11080 [Discriminator loss: 0.667431, acc.: 58.33%] [Generator loss: 0.710100] Epoch: 11090 [Discriminator loss: 0.673540, acc.: 54.17%] [Generator loss: 0.714446] Epoch: 11100 [Discriminator loss: 0.680575, acc.: 54.17%] [Generator loss: 0.713130] Epoch: 11110 [Discriminator loss: 0.666875, acc.: 58.33%] [Generator loss: 0.712720] Epoch: 11120 [Discriminator loss: 0.678326, acc.: 54.17%] [Generator loss: 0.711056] Epoch: 11130 [Discriminator loss: 0.699748, acc.: 50.00%] [Generator loss: 0.713466] Epoch: 11140 [Discriminator loss: 0.676331, acc.: 54.17%] [Generator loss: 0.712288] Epoch: 11150 [Discriminator loss: 0.654703, acc.: 62.50%] [Generator loss: 0.713370] Epoch: 11160 [Discriminator loss: 0.667709, acc.: 62.50%] [Generator loss: 0.712263] Epoch: 11170 [Discriminator loss: 0.681148, acc.: 54.17%] [Generator loss: 0.714205] Epoch: 11180 [Discriminator loss: 0.699207, acc.: 54.17%] [Generator loss: 0.712834] Epoch: 11190 [Discriminator loss: 0.669930, acc.: 58.33%] [Generator loss: 0.714931] Epoch: 11200 [Discriminator loss: 0.662175, acc.: 62.50%] [Generator loss: 0.713109] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 202 | Army Units (dead): 12 | Worker Units (spawn): 387 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 656 | Army Units (dead): 205 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 622 | Worker Units (dead): 257 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 103 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 542 | Worker Units (dead): 283 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 346 | Army Units (dead): 140 | Worker Units (spawn): 400 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 308 | Army Units (dead): 104 | Worker Units (spawn): 334 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 150 | Buildings (destroyed): 7 | Army Units (spawn): 997 | Army Units (dead): 497 | Worker Units (spawn): 409 | Worker Units (dead): 181 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 543 | Army Units (dead): 174 | Worker Units (spawn): 311 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 67 | Buildings (destroyed): 7 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 565 | Worker Units (dead): 232 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 192 | Army Units (dead): 50 | Worker Units (spawn): 300 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 11210 [Discriminator loss: 0.683501, acc.: 58.33%] [Generator loss: 0.711540] Epoch: 11220 [Discriminator loss: 0.664864, acc.: 58.33%] [Generator loss: 0.712730] Epoch: 11230 [Discriminator loss: 0.648905, acc.: 58.33%] [Generator loss: 0.713080] Epoch: 11240 [Discriminator loss: 0.661163, acc.: 58.33%] [Generator loss: 0.714007] Epoch: 11250 [Discriminator loss: 0.655479, acc.: 58.33%] [Generator loss: 0.710333] Epoch: 11260 [Discriminator loss: 0.684124, acc.: 58.33%] [Generator loss: 0.713735] Epoch: 11270 [Discriminator loss: 0.700216, acc.: 50.00%] [Generator loss: 0.713891] Epoch: 11280 [Discriminator loss: 0.684138, acc.: 54.17%] [Generator loss: 0.713221] Epoch: 11290 [Discriminator loss: 0.672254, acc.: 58.33%] [Generator loss: 0.715504] Epoch: 11300 [Discriminator loss: 0.692404, acc.: 54.17%] [Generator loss: 0.712824] Epoch: 11310 [Discriminator loss: 0.698820, acc.: 50.00%] [Generator loss: 0.714357] Epoch: 11320 [Discriminator loss: 0.647043, acc.: 58.33%] [Generator loss: 0.714490] Epoch: 11330 [Discriminator loss: 0.673415, acc.: 58.33%] [Generator loss: 0.714294] Epoch: 11340 [Discriminator loss: 0.604530, acc.: 66.67%] [Generator loss: 0.714571] Epoch: 11350 [Discriminator loss: 0.697183, acc.: 50.00%] [Generator loss: 0.715306] Epoch: 11360 [Discriminator loss: 0.698971, acc.: 50.00%] [Generator loss: 0.714859] Epoch: 11370 [Discriminator loss: 0.680328, acc.: 54.17%] [Generator loss: 0.717594] Epoch: 11380 [Discriminator loss: 0.623136, acc.: 62.50%] [Generator loss: 0.716767] Epoch: 11390 [Discriminator loss: 0.649388, acc.: 62.50%] [Generator loss: 0.716841] Epoch: 11400 [Discriminator loss: 0.673981, acc.: 58.33%] [Generator loss: 0.716232] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 89 | Buildings (destroyed): 1 | Army Units (spawn): 712 | Army Units (dead): 289 | Worker Units (spawn): 216 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 173 | Army Units (dead): 123 | Worker Units (spawn): 292 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 552 | Army Units (dead): 274 | Worker Units (spawn): 314 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 968 | Army Units (dead): 230 | Worker Units (spawn): 170 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 131 | Buildings (destroyed): 3 | Army Units (spawn): 993 | Army Units (dead): 493 | Worker Units (spawn): 379 | Worker Units (dead): 24 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 188 | Army Units (dead): 37 | Worker Units (spawn): 296 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 11 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 629 | Worker Units (dead): 56 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 356 | Army Units (dead): 188 | Worker Units (spawn): 302 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 8 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 676 | Worker Units (dead): 41 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 150 | Buildings (destroyed): 5 | Army Units (spawn): 994 | Army Units (dead): 495 | Worker Units (spawn): 306 | Worker Units (dead): 27 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 11410 [Discriminator loss: 0.661383, acc.: 58.33%] [Generator loss: 0.715839] Epoch: 11420 [Discriminator loss: 0.677975, acc.: 54.17%] [Generator loss: 0.717203] Epoch: 11430 [Discriminator loss: 0.686633, acc.: 54.17%] [Generator loss: 0.716370] Epoch: 11440 [Discriminator loss: 0.674487, acc.: 54.17%] [Generator loss: 0.718185] Epoch: 11450 [Discriminator loss: 0.699267, acc.: 50.00%] [Generator loss: 0.717960] Epoch: 11460 [Discriminator loss: 0.696955, acc.: 50.00%] [Generator loss: 0.717032] Epoch: 11470 [Discriminator loss: 0.660015, acc.: 66.67%] [Generator loss: 0.718792] Epoch: 11480 [Discriminator loss: 0.690582, acc.: 54.17%] [Generator loss: 0.719367] Epoch: 11490 [Discriminator loss: 0.697185, acc.: 50.00%] [Generator loss: 0.716641] Epoch: 11500 [Discriminator loss: 0.648404, acc.: 66.67%] [Generator loss: 0.720231] Epoch: 11510 [Discriminator loss: 0.649744, acc.: 58.33%] [Generator loss: 0.716309] Epoch: 11520 [Discriminator loss: 0.663912, acc.: 58.33%] [Generator loss: 0.715848] Epoch: 11530 [Discriminator loss: 0.646512, acc.: 62.50%] [Generator loss: 0.722879] Epoch: 11540 [Discriminator loss: 0.673722, acc.: 58.33%] [Generator loss: 0.720103] Epoch: 11550 [Discriminator loss: 0.683379, acc.: 58.33%] [Generator loss: 0.716739] Epoch: 11560 [Discriminator loss: 0.689253, acc.: 58.33%] [Generator loss: 0.718180] Epoch: 11570 [Discriminator loss: 0.667290, acc.: 58.33%] [Generator loss: 0.718317] Epoch: 11580 [Discriminator loss: 0.655584, acc.: 58.33%] [Generator loss: 0.726492] Epoch: 11590 [Discriminator loss: 0.651357, acc.: 62.50%] [Generator loss: 0.720738] Epoch: 11600 [Discriminator loss: 0.674739, acc.: 62.50%] [Generator loss: 0.724213] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 69 | Buildings (destroyed): 1 | Army Units (spawn): 663 | Army Units (dead): 258 | Worker Units (spawn): 157 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 318 | Army Units (dead): 173 | Worker Units (spawn): 259 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 244 | Army Units (dead): 153 | Worker Units (spawn): 260 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 262 | Army Units (dead): 160 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 299 | Army Units (dead): 167 | Worker Units (spawn): 247 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 193 | Army Units (dead): 119 | Worker Units (spawn): 216 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 520 | Army Units (dead): 209 | Worker Units (spawn): 204 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 260 | Army Units (dead): 101 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 388 | Army Units (dead): 113 | Worker Units (spawn): 195 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 268 | Army Units (dead): 170 | Worker Units (spawn): 253 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 11610 [Discriminator loss: 0.619094, acc.: 66.67%] [Generator loss: 0.721573] Epoch: 11620 [Discriminator loss: 0.649988, acc.: 58.33%] [Generator loss: 0.718628] Epoch: 11630 [Discriminator loss: 0.693986, acc.: 54.17%] [Generator loss: 0.723134] Epoch: 11640 [Discriminator loss: 0.683796, acc.: 58.33%] [Generator loss: 0.722266] Epoch: 11650 [Discriminator loss: 0.675701, acc.: 62.50%] [Generator loss: 0.721244] Epoch: 11660 [Discriminator loss: 0.697804, acc.: 50.00%] [Generator loss: 0.720577] Epoch: 11670 [Discriminator loss: 0.610146, acc.: 66.67%] [Generator loss: 0.722711] Epoch: 11680 [Discriminator loss: 0.695710, acc.: 50.00%] [Generator loss: 0.722079] Epoch: 11690 [Discriminator loss: 0.694280, acc.: 54.17%] [Generator loss: 0.721361] Epoch: 11700 [Discriminator loss: 0.667775, acc.: 58.33%] [Generator loss: 0.721526] Epoch: 11710 [Discriminator loss: 0.604119, acc.: 66.67%] [Generator loss: 0.721791] Epoch: 11720 [Discriminator loss: 0.674959, acc.: 58.33%] [Generator loss: 0.728570] Epoch: 11730 [Discriminator loss: 0.681432, acc.: 58.33%] [Generator loss: 0.723347] Epoch: 11740 [Discriminator loss: 0.698614, acc.: 50.00%] [Generator loss: 0.725163] Epoch: 11750 [Discriminator loss: 0.651199, acc.: 58.33%] [Generator loss: 0.721541] Epoch: 11760 [Discriminator loss: 0.692127, acc.: 54.17%] [Generator loss: 0.724102] Epoch: 11770 [Discriminator loss: 0.668743, acc.: 54.17%] [Generator loss: 0.724905] Epoch: 11780 [Discriminator loss: 0.663430, acc.: 58.33%] [Generator loss: 0.725513] Epoch: 11790 [Discriminator loss: 0.700579, acc.: 50.00%] [Generator loss: 0.726760] Epoch: 11800 [Discriminator loss: 0.656183, acc.: 62.50%] [Generator loss: 0.722481] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 371 | Army Units (dead): 1 | Worker Units (spawn): 119 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 141 | Buildings (destroyed): 1 | Army Units (spawn): 937 | Army Units (dead): 370 | Worker Units (spawn): 189 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 194 | Buildings (destroyed): 2 | Army Units (spawn): 986 | Army Units (dead): 470 | Worker Units (spawn): 203 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 297 | Army Units (dead): 142 | Worker Units (spawn): 249 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 375 | Army Units (dead): 180 | Worker Units (spawn): 264 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 489 | Army Units (dead): 163 | Worker Units (spawn): 208 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 495 | Army Units (dead): 61 | Worker Units (spawn): 182 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 600 | Army Units (dead): 13 | Worker Units (spawn): 168 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 408 | Army Units (dead): 1 | Worker Units (spawn): 125 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 107 | Buildings (destroyed): 1 | Army Units (spawn): 872 | Army Units (dead): 337 | Worker Units (spawn): 164 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 11810 [Discriminator loss: 0.614831, acc.: 70.83%] [Generator loss: 0.725010] Epoch: 11820 [Discriminator loss: 0.704480, acc.: 50.00%] [Generator loss: 0.724227] Epoch: 11830 [Discriminator loss: 0.651119, acc.: 62.50%] [Generator loss: 0.725982] Epoch: 11840 [Discriminator loss: 0.635745, acc.: 62.50%] [Generator loss: 0.725660] Epoch: 11850 [Discriminator loss: 0.698132, acc.: 50.00%] [Generator loss: 0.725157] Epoch: 11860 [Discriminator loss: 0.700776, acc.: 50.00%] [Generator loss: 0.723204] Epoch: 11870 [Discriminator loss: 0.650481, acc.: 58.33%] [Generator loss: 0.721529] Epoch: 11880 [Discriminator loss: 0.671806, acc.: 58.33%] [Generator loss: 0.725202] Epoch: 11890 [Discriminator loss: 0.699572, acc.: 50.00%] [Generator loss: 0.723944] Epoch: 11900 [Discriminator loss: 0.652541, acc.: 58.33%] [Generator loss: 0.722720] Epoch: 11910 [Discriminator loss: 0.681524, acc.: 54.17%] [Generator loss: 0.726892] Epoch: 11920 [Discriminator loss: 0.654920, acc.: 58.33%] [Generator loss: 0.722734] Epoch: 11930 [Discriminator loss: 0.682053, acc.: 54.17%] [Generator loss: 0.721073] Epoch: 11940 [Discriminator loss: 0.684284, acc.: 58.33%] [Generator loss: 0.721739] Epoch: 11950 [Discriminator loss: 0.655093, acc.: 58.33%] [Generator loss: 0.723257] Epoch: 11960 [Discriminator loss: 0.672975, acc.: 54.17%] [Generator loss: 0.720855] Epoch: 11970 [Discriminator loss: 0.689766, acc.: 62.50%] [Generator loss: 0.721983] Epoch: 11980 [Discriminator loss: 0.702431, acc.: 50.00%] [Generator loss: 0.717599] Epoch: 11990 [Discriminator loss: 0.696134, acc.: 50.00%] [Generator loss: 0.721651] Epoch: 12000 [Discriminator loss: 0.645128, acc.: 62.50%] [Generator loss: 0.718430] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 316 | Army Units (dead): 163 | Worker Units (spawn): 303 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 400 | Army Units (dead): 171 | Worker Units (spawn): 272 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 128 | Buildings (destroyed): 1 | Army Units (spawn): 830 | Army Units (dead): 334 | Worker Units (spawn): 223 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 475 | Army Units (dead): 13 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 415 | Army Units (dead): 65 | Worker Units (spawn): 252 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 342 | Army Units (dead): 170 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 351 | Army Units (dead): 169 | Worker Units (spawn): 267 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 339 | Army Units (dead): 165 | Worker Units (spawn): 304 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 210 | Army Units (dead): 134 | Worker Units (spawn): 362 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 459 | Army Units (dead): 187 | Worker Units (spawn): 271 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 12010 [Discriminator loss: 0.670707, acc.: 62.50%] [Generator loss: 0.726558] Epoch: 12020 [Discriminator loss: 0.665109, acc.: 58.33%] [Generator loss: 0.718891] Epoch: 12030 [Discriminator loss: 0.643861, acc.: 62.50%] [Generator loss: 0.722421] Epoch: 12040 [Discriminator loss: 0.642575, acc.: 66.67%] [Generator loss: 0.717123] Epoch: 12050 [Discriminator loss: 0.657833, acc.: 62.50%] [Generator loss: 0.723316] Epoch: 12060 [Discriminator loss: 0.649135, acc.: 58.33%] [Generator loss: 0.719146] Epoch: 12070 [Discriminator loss: 0.693079, acc.: 54.17%] [Generator loss: 0.716852] Epoch: 12080 [Discriminator loss: 0.656954, acc.: 62.50%] [Generator loss: 0.721986] Epoch: 12090 [Discriminator loss: 0.633653, acc.: 62.50%] [Generator loss: 0.721857] Epoch: 12100 [Discriminator loss: 0.631343, acc.: 66.67%] [Generator loss: 0.722091] Epoch: 12110 [Discriminator loss: 0.671556, acc.: 58.33%] [Generator loss: 0.720670] Epoch: 12120 [Discriminator loss: 0.672424, acc.: 62.50%] [Generator loss: 0.721554] Epoch: 12130 [Discriminator loss: 0.676083, acc.: 54.17%] [Generator loss: 0.717303] Epoch: 12140 [Discriminator loss: 0.685685, acc.: 54.17%] [Generator loss: 0.720533] Epoch: 12150 [Discriminator loss: 0.675782, acc.: 54.17%] [Generator loss: 0.717862] Epoch: 12160 [Discriminator loss: 0.655906, acc.: 58.33%] [Generator loss: 0.718847] Epoch: 12170 [Discriminator loss: 0.664735, acc.: 58.33%] [Generator loss: 0.720527] Epoch: 12180 [Discriminator loss: 0.672553, acc.: 58.33%] [Generator loss: 0.719848] Epoch: 12190 [Discriminator loss: 0.697767, acc.: 50.00%] [Generator loss: 0.721532] Epoch: 12200 [Discriminator loss: 0.691712, acc.: 54.17%] [Generator loss: 0.718106] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 156 | Buildings (destroyed): 4 | Army Units (spawn): 998 | Army Units (dead): 495 | Worker Units (spawn): 253 | Worker Units (dead): 60 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 516 | Army Units (dead): 7 | Worker Units (spawn): 201 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 59 | Buildings (destroyed): 1 | Army Units (spawn): 574 | Army Units (dead): 165 | Worker Units (spawn): 252 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 133 | Buildings (destroyed): 1 | Army Units (spawn): 955 | Army Units (dead): 373 | Worker Units (spawn): 150 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 241 | Army Units (dead): 109 | Worker Units (spawn): 324 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 233 | Army Units (dead): 16 | Worker Units (spawn): 242 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 428 | Army Units (dead): 134 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 449 | Army Units (dead): 12 | Worker Units (spawn): 228 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 613 | Army Units (dead): 176 | Worker Units (spawn): 176 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 286 | Army Units (dead): 119 | Worker Units (spawn): 292 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 12210 [Discriminator loss: 0.694344, acc.: 54.17%] [Generator loss: 0.721245] Epoch: 12220 [Discriminator loss: 0.682266, acc.: 54.17%] [Generator loss: 0.721078] Epoch: 12230 [Discriminator loss: 0.689770, acc.: 54.17%] [Generator loss: 0.725025] Epoch: 12240 [Discriminator loss: 0.680964, acc.: 54.17%] [Generator loss: 0.719874] Epoch: 12250 [Discriminator loss: 0.659000, acc.: 58.33%] [Generator loss: 0.716341] Epoch: 12260 [Discriminator loss: 0.696329, acc.: 54.17%] [Generator loss: 0.720162] Epoch: 12270 [Discriminator loss: 0.658974, acc.: 66.67%] [Generator loss: 0.719324] Epoch: 12280 [Discriminator loss: 0.644533, acc.: 62.50%] [Generator loss: 0.719130] Epoch: 12290 [Discriminator loss: 0.647374, acc.: 66.67%] [Generator loss: 0.716651] Epoch: 12300 [Discriminator loss: 0.687323, acc.: 58.33%] [Generator loss: 0.721027] Epoch: 12310 [Discriminator loss: 0.676955, acc.: 58.33%] [Generator loss: 0.721341] Epoch: 12320 [Discriminator loss: 0.663038, acc.: 58.33%] [Generator loss: 0.716296] Epoch: 12330 [Discriminator loss: 0.658106, acc.: 58.33%] [Generator loss: 0.720775] Epoch: 12340 [Discriminator loss: 0.665987, acc.: 54.17%] [Generator loss: 0.717624] Epoch: 12350 [Discriminator loss: 0.677485, acc.: 54.17%] [Generator loss: 0.718109] Epoch: 12360 [Discriminator loss: 0.669017, acc.: 54.17%] [Generator loss: 0.725117] Epoch: 12370 [Discriminator loss: 0.669324, acc.: 50.00%] [Generator loss: 0.717830] Epoch: 12380 [Discriminator loss: 0.613837, acc.: 70.83%] [Generator loss: 0.718680] Epoch: 12390 [Discriminator loss: 0.677551, acc.: 62.50%] [Generator loss: 0.718736] Epoch: 12400 [Discriminator loss: 0.657979, acc.: 54.17%] [Generator loss: 0.716762] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 181 | Army Units (dead): 98 | Worker Units (spawn): 337 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 227 | Army Units (dead): 115 | Worker Units (spawn): 320 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 289 | Army Units (dead): 140 | Worker Units (spawn): 365 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 282 | Army Units (dead): 126 | Worker Units (spawn): 365 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 108 | Army Units (dead): 72 | Worker Units (spawn): 369 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 102 | Buildings (destroyed): 1 | Army Units (spawn): 932 | Army Units (dead): 385 | Worker Units (spawn): 241 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 466 | Worker Units (dead): 296 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 978 | Army Units (dead): 168 | Worker Units (spawn): 207 | Worker Units (dead): 37 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 125 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 256 | Worker Units (dead): 200 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 318 | Army Units (dead): 60 | Worker Units (spawn): 333 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 12410 [Discriminator loss: 0.692917, acc.: 54.17%] [Generator loss: 0.719403] Epoch: 12420 [Discriminator loss: 0.649572, acc.: 62.50%] [Generator loss: 0.715476] Epoch: 12430 [Discriminator loss: 0.662595, acc.: 54.17%] [Generator loss: 0.719599] Epoch: 12440 [Discriminator loss: 0.646508, acc.: 58.33%] [Generator loss: 0.714951] Epoch: 12450 [Discriminator loss: 0.680963, acc.: 54.17%] [Generator loss: 0.717030] Epoch: 12460 [Discriminator loss: 0.666736, acc.: 54.17%] [Generator loss: 0.715299] Epoch: 12470 [Discriminator loss: 0.671698, acc.: 58.33%] [Generator loss: 0.717710] Epoch: 12480 [Discriminator loss: 0.684933, acc.: 62.50%] [Generator loss: 0.715891] Epoch: 12490 [Discriminator loss: 0.696633, acc.: 50.00%] [Generator loss: 0.715919] Epoch: 12500 [Discriminator loss: 0.605896, acc.: 66.67%] [Generator loss: 0.717577] Epoch: 12510 [Discriminator loss: 0.675860, acc.: 58.33%] [Generator loss: 0.716571] Epoch: 12520 [Discriminator loss: 0.689264, acc.: 54.17%] [Generator loss: 0.715776] Epoch: 12530 [Discriminator loss: 0.687222, acc.: 54.17%] [Generator loss: 0.719179] Epoch: 12540 [Discriminator loss: 0.669724, acc.: 70.83%] [Generator loss: 0.715752] Epoch: 12550 [Discriminator loss: 0.672969, acc.: 54.17%] [Generator loss: 0.719445] Epoch: 12560 [Discriminator loss: 0.695625, acc.: 50.00%] [Generator loss: 0.717727] Epoch: 12570 [Discriminator loss: 0.697788, acc.: 54.17%] [Generator loss: 0.714826] Epoch: 12580 [Discriminator loss: 0.651884, acc.: 58.33%] [Generator loss: 0.718835] Epoch: 12590 [Discriminator loss: 0.700228, acc.: 50.00%] [Generator loss: 0.717698] Epoch: 12600 [Discriminator loss: 0.695117, acc.: 54.17%] [Generator loss: 0.717014] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 137 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 292 | Worker Units (dead): 313 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 99 | Buildings (destroyed): 10 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 335 | Worker Units (dead): 321 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 124 | Buildings (destroyed): 1 | Army Units (spawn): 961 | Army Units (dead): 395 | Worker Units (spawn): 206 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 345 | Army Units (dead): 140 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 615 | Army Units (dead): 199 | Worker Units (spawn): 252 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 143 | Army Units (dead): 72 | Worker Units (spawn): 350 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 424 | Army Units (dead): 162 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 308 | Army Units (dead): 135 | Worker Units (spawn): 347 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 499 | Army Units (dead): 172 | Worker Units (spawn): 329 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 313 | Army Units (dead): 130 | Worker Units (spawn): 330 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 12610 [Discriminator loss: 0.687427, acc.: 54.17%] [Generator loss: 0.719366] Epoch: 12620 [Discriminator loss: 0.700169, acc.: 50.00%] [Generator loss: 0.717077] Epoch: 12630 [Discriminator loss: 0.689444, acc.: 58.33%] [Generator loss: 0.718078] Epoch: 12640 [Discriminator loss: 0.672716, acc.: 54.17%] [Generator loss: 0.716879] Epoch: 12650 [Discriminator loss: 0.699178, acc.: 54.17%] [Generator loss: 0.721073] Epoch: 12660 [Discriminator loss: 0.678145, acc.: 54.17%] [Generator loss: 0.716475] Epoch: 12670 [Discriminator loss: 0.673410, acc.: 58.33%] [Generator loss: 0.717272] Epoch: 12680 [Discriminator loss: 0.700069, acc.: 50.00%] [Generator loss: 0.717363] Epoch: 12690 [Discriminator loss: 0.628033, acc.: 62.50%] [Generator loss: 0.715955] Epoch: 12700 [Discriminator loss: 0.670640, acc.: 58.33%] [Generator loss: 0.716473] Epoch: 12710 [Discriminator loss: 0.666609, acc.: 58.33%] [Generator loss: 0.715967] Epoch: 12720 [Discriminator loss: 0.642187, acc.: 66.67%] [Generator loss: 0.717602] Epoch: 12730 [Discriminator loss: 0.679944, acc.: 54.17%] [Generator loss: 0.717460] Epoch: 12740 [Discriminator loss: 0.690885, acc.: 62.50%] [Generator loss: 0.716949] Epoch: 12750 [Discriminator loss: 0.625173, acc.: 70.83%] [Generator loss: 0.717146] Epoch: 12760 [Discriminator loss: 0.652554, acc.: 58.33%] [Generator loss: 0.716331] Epoch: 12770 [Discriminator loss: 0.647175, acc.: 66.67%] [Generator loss: 0.719917] Epoch: 12780 [Discriminator loss: 0.703961, acc.: 50.00%] [Generator loss: 0.718020] Epoch: 12790 [Discriminator loss: 0.632507, acc.: 66.67%] [Generator loss: 0.717338] Epoch: 12800 [Discriminator loss: 0.658650, acc.: 62.50%] [Generator loss: 0.716863] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 698 | Worker Units (dead): 323 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 385 | Army Units (dead): 138 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 560 | Army Units (dead): 193 | Worker Units (spawn): 274 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 323 | Army Units (dead): 129 | Worker Units (spawn): 312 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 398 | Army Units (dead): 156 | Worker Units (spawn): 287 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 478 | Army Units (dead): 157 | Worker Units (spawn): 299 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 192 | Army Units (dead): 78 | Worker Units (spawn): 275 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 339 | Army Units (dead): 6 | Worker Units (spawn): 300 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 14 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 507 | Worker Units (dead): 395 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 145 | Army Units (dead): 2 | Worker Units (spawn): 295 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 12810 [Discriminator loss: 0.646345, acc.: 58.33%] [Generator loss: 0.717730] Epoch: 12820 [Discriminator loss: 0.692231, acc.: 54.17%] [Generator loss: 0.717535] Epoch: 12830 [Discriminator loss: 0.680807, acc.: 58.33%] [Generator loss: 0.718138] Epoch: 12840 [Discriminator loss: 0.699101, acc.: 50.00%] [Generator loss: 0.718925] Epoch: 12850 [Discriminator loss: 0.662674, acc.: 58.33%] [Generator loss: 0.718653] Epoch: 12860 [Discriminator loss: 0.690817, acc.: 54.17%] [Generator loss: 0.715657] Epoch: 12870 [Discriminator loss: 0.663431, acc.: 58.33%] [Generator loss: 0.717659] Epoch: 12880 [Discriminator loss: 0.663847, acc.: 58.33%] [Generator loss: 0.715831] Epoch: 12890 [Discriminator loss: 0.682947, acc.: 54.17%] [Generator loss: 0.716037] Epoch: 12900 [Discriminator loss: 0.664735, acc.: 58.33%] [Generator loss: 0.717344] Epoch: 12910 [Discriminator loss: 0.696841, acc.: 50.00%] [Generator loss: 0.719476] Epoch: 12920 [Discriminator loss: 0.606409, acc.: 66.67%] [Generator loss: 0.718753] Epoch: 12930 [Discriminator loss: 0.695114, acc.: 54.17%] [Generator loss: 0.718140] Epoch: 12940 [Discriminator loss: 0.641117, acc.: 62.50%] [Generator loss: 0.718292] Epoch: 12950 [Discriminator loss: 0.675253, acc.: 54.17%] [Generator loss: 0.719079] Epoch: 12960 [Discriminator loss: 0.659343, acc.: 66.67%] [Generator loss: 0.717148] Epoch: 12970 [Discriminator loss: 0.696829, acc.: 50.00%] [Generator loss: 0.722642] Epoch: 12980 [Discriminator loss: 0.696833, acc.: 50.00%] [Generator loss: 0.717347] Epoch: 12990 [Discriminator loss: 0.696609, acc.: 50.00%] [Generator loss: 0.718340] Epoch: 13000 [Discriminator loss: 0.684346, acc.: 54.17%] [Generator loss: 0.718042] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 343 | Army Units (dead): 165 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 109 | Buildings (destroyed): 1 | Army Units (spawn): 936 | Army Units (dead): 383 | Worker Units (spawn): 197 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 239 | Army Units (dead): 41 | Worker Units (spawn): 301 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 314 | Army Units (dead): 156 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 150 | Buildings (destroyed): 8 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 344 | Worker Units (dead): 184 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 85 | Buildings (destroyed): 1 | Army Units (spawn): 758 | Army Units (dead): 287 | Worker Units (spawn): 274 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 503 | Army Units (dead): 191 | Worker Units (spawn): 259 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 205 | Army Units (dead): 10 | Worker Units (spawn): 285 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 269 | Army Units (dead): 132 | Worker Units (spawn): 235 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 410 | Army Units (dead): 176 | Worker Units (spawn): 257 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 13010 [Discriminator loss: 0.616913, acc.: 62.50%] [Generator loss: 0.717668] Epoch: 13020 [Discriminator loss: 0.699860, acc.: 50.00%] [Generator loss: 0.718019] Epoch: 13030 [Discriminator loss: 0.671724, acc.: 54.17%] [Generator loss: 0.719029] Epoch: 13040 [Discriminator loss: 0.693186, acc.: 58.33%] [Generator loss: 0.717865] Epoch: 13050 [Discriminator loss: 0.671634, acc.: 58.33%] [Generator loss: 0.716776] Epoch: 13060 [Discriminator loss: 0.672589, acc.: 58.33%] [Generator loss: 0.716972] Epoch: 13070 [Discriminator loss: 0.701081, acc.: 50.00%] [Generator loss: 0.718883] Epoch: 13080 [Discriminator loss: 0.642597, acc.: 66.67%] [Generator loss: 0.719734] Epoch: 13090 [Discriminator loss: 0.700902, acc.: 50.00%] [Generator loss: 0.718512] Epoch: 13100 [Discriminator loss: 0.664116, acc.: 58.33%] [Generator loss: 0.717869] Epoch: 13110 [Discriminator loss: 0.665518, acc.: 58.33%] [Generator loss: 0.720930] Epoch: 13120 [Discriminator loss: 0.650196, acc.: 58.33%] [Generator loss: 0.719715] Epoch: 13130 [Discriminator loss: 0.675769, acc.: 54.17%] [Generator loss: 0.720440] Epoch: 13140 [Discriminator loss: 0.690623, acc.: 54.17%] [Generator loss: 0.719892] Epoch: 13150 [Discriminator loss: 0.656799, acc.: 58.33%] [Generator loss: 0.722117] Epoch: 13160 [Discriminator loss: 0.696237, acc.: 50.00%] [Generator loss: 0.721088] Epoch: 13170 [Discriminator loss: 0.638466, acc.: 70.83%] [Generator loss: 0.721172] Epoch: 13180 [Discriminator loss: 0.674508, acc.: 58.33%] [Generator loss: 0.721894] Epoch: 13190 [Discriminator loss: 0.678414, acc.: 58.33%] [Generator loss: 0.722398] Epoch: 13200 [Discriminator loss: 0.697964, acc.: 54.17%] [Generator loss: 0.721665] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 189 | Army Units (dead): 10 | Worker Units (spawn): 251 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 231 | Army Units (dead): 131 | Worker Units (spawn): 229 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 247 | Army Units (dead): 1 | Worker Units (spawn): 151 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 392 | Army Units (dead): 174 | Worker Units (spawn): 237 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 107 | Army Units (dead): 9 | Worker Units (spawn): 274 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 109 | Army Units (dead): 4 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 1 | Army Units (spawn): 818 | Army Units (dead): 238 | Worker Units (spawn): 180 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 180 | Army Units (dead): 96 | Worker Units (spawn): 215 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 1 | Army Units (spawn): 743 | Army Units (dead): 281 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 84 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 529 | Worker Units (dead): 123 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 13210 [Discriminator loss: 0.649704, acc.: 58.33%] [Generator loss: 0.722253] Epoch: 13220 [Discriminator loss: 0.675726, acc.: 58.33%] [Generator loss: 0.721808] Epoch: 13230 [Discriminator loss: 0.690222, acc.: 54.17%] [Generator loss: 0.720816] Epoch: 13240 [Discriminator loss: 0.675856, acc.: 58.33%] [Generator loss: 0.722220] Epoch: 13250 [Discriminator loss: 0.694891, acc.: 54.17%] [Generator loss: 0.724807] Epoch: 13260 [Discriminator loss: 0.616596, acc.: 62.50%] [Generator loss: 0.723469] Epoch: 13270 [Discriminator loss: 0.695214, acc.: 54.17%] [Generator loss: 0.721579] Epoch: 13280 [Discriminator loss: 0.693185, acc.: 58.33%] [Generator loss: 0.721882] Epoch: 13290 [Discriminator loss: 0.682893, acc.: 62.50%] [Generator loss: 0.722290] Epoch: 13300 [Discriminator loss: 0.670876, acc.: 54.17%] [Generator loss: 0.721341] Epoch: 13310 [Discriminator loss: 0.690082, acc.: 54.17%] [Generator loss: 0.720396] Epoch: 13320 [Discriminator loss: 0.698832, acc.: 50.00%] [Generator loss: 0.722873] Epoch: 13330 [Discriminator loss: 0.673501, acc.: 54.17%] [Generator loss: 0.726452] Epoch: 13340 [Discriminator loss: 0.698478, acc.: 50.00%] [Generator loss: 0.721976] Epoch: 13350 [Discriminator loss: 0.689973, acc.: 54.17%] [Generator loss: 0.720050] Epoch: 13360 [Discriminator loss: 0.680448, acc.: 58.33%] [Generator loss: 0.719968] Epoch: 13370 [Discriminator loss: 0.673341, acc.: 54.17%] [Generator loss: 0.721174] Epoch: 13380 [Discriminator loss: 0.690695, acc.: 58.33%] [Generator loss: 0.723092] Epoch: 13390 [Discriminator loss: 0.667973, acc.: 62.50%] [Generator loss: 0.722098] Epoch: 13400 [Discriminator loss: 0.689807, acc.: 54.17%] [Generator loss: 0.722925] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 526 | Army Units (dead): 58 | Worker Units (spawn): 251 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 328 | Army Units (dead): 131 | Worker Units (spawn): 298 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 147 | Army Units (dead): 4 | Worker Units (spawn): 255 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 189 | Army Units (dead): 10 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 94 | Army Units (dead): 1 | Worker Units (spawn): 76 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 495 | Army Units (dead): 176 | Worker Units (spawn): 248 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 141 | Buildings (destroyed): 1 | Army Units (spawn): 968 | Army Units (dead): 414 | Worker Units (spawn): 195 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 173 | Army Units (dead): 2 | Worker Units (spawn): 203 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 420 | Army Units (dead): 163 | Worker Units (spawn): 239 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 218 | Buildings (destroyed): 6 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 254 | Worker Units (dead): 52 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 13410 [Discriminator loss: 0.685413, acc.: 58.33%] [Generator loss: 0.724252] Epoch: 13420 [Discriminator loss: 0.696611, acc.: 50.00%] [Generator loss: 0.721405] Epoch: 13430 [Discriminator loss: 0.703270, acc.: 50.00%] [Generator loss: 0.723422] Epoch: 13440 [Discriminator loss: 0.696730, acc.: 50.00%] [Generator loss: 0.722705] Epoch: 13450 [Discriminator loss: 0.603263, acc.: 66.67%] [Generator loss: 0.721823] Epoch: 13460 [Discriminator loss: 0.658181, acc.: 62.50%] [Generator loss: 0.721727] Epoch: 13470 [Discriminator loss: 0.698817, acc.: 54.17%] [Generator loss: 0.725789] Epoch: 13480 [Discriminator loss: 0.684969, acc.: 54.17%] [Generator loss: 0.725012] Epoch: 13490 [Discriminator loss: 0.656463, acc.: 58.33%] [Generator loss: 0.725448] Epoch: 13500 [Discriminator loss: 0.670887, acc.: 54.17%] [Generator loss: 0.723178] Epoch: 13510 [Discriminator loss: 0.669752, acc.: 54.17%] [Generator loss: 0.723476] Epoch: 13520 [Discriminator loss: 0.597502, acc.: 70.83%] [Generator loss: 0.724731] Epoch: 13530 [Discriminator loss: 0.635531, acc.: 70.83%] [Generator loss: 0.726757] Epoch: 13540 [Discriminator loss: 0.666769, acc.: 58.33%] [Generator loss: 0.724871] Epoch: 13550 [Discriminator loss: 0.698260, acc.: 50.00%] [Generator loss: 0.725920] Epoch: 13560 [Discriminator loss: 0.617324, acc.: 66.67%] [Generator loss: 0.726633] Epoch: 13570 [Discriminator loss: 0.662240, acc.: 62.50%] [Generator loss: 0.730392] Epoch: 13580 [Discriminator loss: 0.700664, acc.: 50.00%] [Generator loss: 0.726803] Epoch: 13590 [Discriminator loss: 0.696796, acc.: 50.00%] [Generator loss: 0.723511] Epoch: 13600 [Discriminator loss: 0.666558, acc.: 58.33%] [Generator loss: 0.724926] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 284 | Army Units (dead): 163 | Worker Units (spawn): 257 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 199 | Buildings (destroyed): 21 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 437 | Worker Units (dead): 181 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 299 | Army Units (dead): 172 | Worker Units (spawn): 262 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 58 | Buildings (destroyed): 1 | Army Units (spawn): 634 | Army Units (dead): 242 | Worker Units (spawn): 231 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 151 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 459 | Worker Units (spawn): 170 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 71 | Buildings (destroyed): 1 | Army Units (spawn): 808 | Army Units (dead): 315 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 211 | Army Units (dead): 133 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 111 | Army Units (dead): 6 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 195 | Buildings (destroyed): 3 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 245 | Worker Units (dead): 36 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 286 | Army Units (dead): 35 | Worker Units (spawn): 243 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 13610 [Discriminator loss: 0.665933, acc.: 54.17%] [Generator loss: 0.725079] Epoch: 13620 [Discriminator loss: 0.683962, acc.: 54.17%] [Generator loss: 0.725975] Epoch: 13630 [Discriminator loss: 0.675486, acc.: 58.33%] [Generator loss: 0.723649] Epoch: 13640 [Discriminator loss: 0.647465, acc.: 58.33%] [Generator loss: 0.724408] Epoch: 13650 [Discriminator loss: 0.668476, acc.: 54.17%] [Generator loss: 0.725005] Epoch: 13660 [Discriminator loss: 0.640430, acc.: 62.50%] [Generator loss: 0.725162] Epoch: 13670 [Discriminator loss: 0.668785, acc.: 58.33%] [Generator loss: 0.723089] Epoch: 13680 [Discriminator loss: 0.672531, acc.: 58.33%] [Generator loss: 0.724203] Epoch: 13690 [Discriminator loss: 0.648957, acc.: 62.50%] [Generator loss: 0.724158] Epoch: 13700 [Discriminator loss: 0.677038, acc.: 66.67%] [Generator loss: 0.722984] Epoch: 13710 [Discriminator loss: 0.668697, acc.: 54.17%] [Generator loss: 0.724803] Epoch: 13720 [Discriminator loss: 0.670480, acc.: 58.33%] [Generator loss: 0.724127] Epoch: 13730 [Discriminator loss: 0.653419, acc.: 62.50%] [Generator loss: 0.724117] Epoch: 13740 [Discriminator loss: 0.643290, acc.: 62.50%] [Generator loss: 0.727391] Epoch: 13750 [Discriminator loss: 0.636388, acc.: 70.83%] [Generator loss: 0.727650] Epoch: 13760 [Discriminator loss: 0.666619, acc.: 62.50%] [Generator loss: 0.725539] Epoch: 13770 [Discriminator loss: 0.690038, acc.: 54.17%] [Generator loss: 0.727622] Epoch: 13780 [Discriminator loss: 0.669364, acc.: 58.33%] [Generator loss: 0.727072] Epoch: 13790 [Discriminator loss: 0.681178, acc.: 58.33%] [Generator loss: 0.724537] Epoch: 13800 [Discriminator loss: 0.650764, acc.: 62.50%] [Generator loss: 0.726496] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 89 | Buildings (destroyed): 1 | Army Units (spawn): 975 | Army Units (dead): 413 | Worker Units (spawn): 171 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 329 | Army Units (dead): 150 | Worker Units (spawn): 254 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 346 | Army Units (dead): 177 | Worker Units (spawn): 270 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 103 | Army Units (dead): 75 | Worker Units (spawn): 307 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 461 | Army Units (dead): 80 | Worker Units (spawn): 223 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 11 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 114 | Buildings (destroyed): 1 | Army Units (spawn): 991 | Army Units (dead): 467 | Worker Units (spawn): 174 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 70 | Army Units (dead): 28 | Worker Units (spawn): 291 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 191 | Army Units (dead): 103 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 19 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 695 | Worker Units (dead): 136 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 13810 [Discriminator loss: 0.646024, acc.: 66.67%] [Generator loss: 0.732533] Epoch: 13820 [Discriminator loss: 0.696980, acc.: 54.17%] [Generator loss: 0.727108] Epoch: 13830 [Discriminator loss: 0.693100, acc.: 54.17%] [Generator loss: 0.726650] Epoch: 13840 [Discriminator loss: 0.657067, acc.: 62.50%] [Generator loss: 0.727951] Epoch: 13850 [Discriminator loss: 0.619324, acc.: 62.50%] [Generator loss: 0.727065] Epoch: 13860 [Discriminator loss: 0.649222, acc.: 58.33%] [Generator loss: 0.727285] Epoch: 13870 [Discriminator loss: 0.619251, acc.: 66.67%] [Generator loss: 0.726231] Epoch: 13880 [Discriminator loss: 0.626303, acc.: 66.67%] [Generator loss: 0.727599] Epoch: 13890 [Discriminator loss: 0.683667, acc.: 62.50%] [Generator loss: 0.728691] Epoch: 13900 [Discriminator loss: 0.668642, acc.: 58.33%] [Generator loss: 0.726604] Epoch: 13910 [Discriminator loss: 0.670288, acc.: 58.33%] [Generator loss: 0.728028] Epoch: 13920 [Discriminator loss: 0.683992, acc.: 54.17%] [Generator loss: 0.728546] Epoch: 13930 [Discriminator loss: 0.688111, acc.: 54.17%] [Generator loss: 0.728215] Epoch: 13940 [Discriminator loss: 0.668141, acc.: 58.33%] [Generator loss: 0.728762] Epoch: 13950 [Discriminator loss: 0.694252, acc.: 54.17%] [Generator loss: 0.729329] Epoch: 13960 [Discriminator loss: 0.688640, acc.: 54.17%] [Generator loss: 0.729420] Epoch: 13970 [Discriminator loss: 0.610340, acc.: 66.67%] [Generator loss: 0.729681] Epoch: 13980 [Discriminator loss: 0.643895, acc.: 58.33%] [Generator loss: 0.729043] Epoch: 13990 [Discriminator loss: 0.679033, acc.: 58.33%] [Generator loss: 0.726701] Epoch: 14000 [Discriminator loss: 0.700190, acc.: 50.00%] [Generator loss: 0.727588] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 646 | Army Units (dead): 171 | Worker Units (spawn): 280 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 95 | Buildings (destroyed): 1 | Army Units (spawn): 946 | Army Units (dead): 370 | Worker Units (spawn): 240 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 501 | Army Units (dead): 151 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 113 | Buildings (destroyed): 1 | Army Units (spawn): 973 | Army Units (dead): 408 | Worker Units (spawn): 215 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 324 | Army Units (dead): 130 | Worker Units (spawn): 378 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 471 | Army Units (dead): 128 | Worker Units (spawn): 320 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 337 | Army Units (dead): 105 | Worker Units (spawn): 345 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 146 | Buildings (destroyed): 17 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 356 | Worker Units (dead): 348 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 141 | Army Units (dead): 60 | Worker Units (spawn): 444 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 903 | Army Units (dead): 47 | Worker Units (spawn): 136 | Worker Units (dead): 4 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 14010 [Discriminator loss: 0.622520, acc.: 62.50%] [Generator loss: 0.728115] Epoch: 14020 [Discriminator loss: 0.658809, acc.: 62.50%] [Generator loss: 0.727766] Epoch: 14030 [Discriminator loss: 0.701136, acc.: 50.00%] [Generator loss: 0.728914] Epoch: 14040 [Discriminator loss: 0.697567, acc.: 50.00%] [Generator loss: 0.728329] Epoch: 14050 [Discriminator loss: 0.612859, acc.: 62.50%] [Generator loss: 0.728050] Epoch: 14060 [Discriminator loss: 0.636232, acc.: 62.50%] [Generator loss: 0.727743] Epoch: 14070 [Discriminator loss: 0.689532, acc.: 54.17%] [Generator loss: 0.728965] Epoch: 14080 [Discriminator loss: 0.682508, acc.: 54.17%] [Generator loss: 0.727390] Epoch: 14090 [Discriminator loss: 0.672560, acc.: 58.33%] [Generator loss: 0.726922] Epoch: 14100 [Discriminator loss: 0.694140, acc.: 54.17%] [Generator loss: 0.727856] Epoch: 14110 [Discriminator loss: 0.661868, acc.: 62.50%] [Generator loss: 0.729328] Epoch: 14120 [Discriminator loss: 0.669730, acc.: 54.17%] [Generator loss: 0.726099] Epoch: 14130 [Discriminator loss: 0.675744, acc.: 58.33%] [Generator loss: 0.728026] Epoch: 14140 [Discriminator loss: 0.687899, acc.: 58.33%] [Generator loss: 0.725829] Epoch: 14150 [Discriminator loss: 0.658011, acc.: 62.50%] [Generator loss: 0.727010] Epoch: 14160 [Discriminator loss: 0.687264, acc.: 58.33%] [Generator loss: 0.726318] Epoch: 14170 [Discriminator loss: 0.695365, acc.: 54.17%] [Generator loss: 0.727051] Epoch: 14180 [Discriminator loss: 0.666753, acc.: 58.33%] [Generator loss: 0.726593] Epoch: 14190 [Discriminator loss: 0.618130, acc.: 62.50%] [Generator loss: 0.726839] Epoch: 14200 [Discriminator loss: 0.677842, acc.: 62.50%] [Generator loss: 0.728027] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 204 | Army Units (dead): 109 | Worker Units (spawn): 341 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 54 | Army Units (dead): 2 | Worker Units (spawn): 272 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 141 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 495 | Worker Units (spawn): 189 | Worker Units (dead): 22 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 60 | Army Units (dead): 1 | Worker Units (spawn): 157 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 365 | Army Units (dead): 139 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 306 | Army Units (dead): 1 | Worker Units (spawn): 115 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 154 | Army Units (dead): 83 | Worker Units (spawn): 296 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 108 | Army Units (dead): 24 | Worker Units (spawn): 330 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 226 | Army Units (dead): 112 | Worker Units (spawn): 306 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 124 | Buildings (destroyed): 1 | Army Units (spawn): 991 | Army Units (dead): 467 | Worker Units (spawn): 175 | Worker Units (dead): 5 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 14210 [Discriminator loss: 0.682086, acc.: 54.17%] [Generator loss: 0.727333] Epoch: 14220 [Discriminator loss: 0.675623, acc.: 62.50%] [Generator loss: 0.726949] Epoch: 14230 [Discriminator loss: 0.650594, acc.: 58.33%] [Generator loss: 0.733702] Epoch: 14240 [Discriminator loss: 0.672037, acc.: 54.17%] [Generator loss: 0.726337] Epoch: 14250 [Discriminator loss: 0.652794, acc.: 62.50%] [Generator loss: 0.730418] Epoch: 14260 [Discriminator loss: 0.629457, acc.: 62.50%] [Generator loss: 0.726017] Epoch: 14270 [Discriminator loss: 0.650036, acc.: 66.67%] [Generator loss: 0.726466] Epoch: 14280 [Discriminator loss: 0.648828, acc.: 66.67%] [Generator loss: 0.727712] Epoch: 14290 [Discriminator loss: 0.704251, acc.: 50.00%] [Generator loss: 0.726592] Epoch: 14300 [Discriminator loss: 0.653387, acc.: 58.33%] [Generator loss: 0.729015] Epoch: 14310 [Discriminator loss: 0.695506, acc.: 54.17%] [Generator loss: 0.728007] Epoch: 14320 [Discriminator loss: 0.668900, acc.: 58.33%] [Generator loss: 0.725853] Epoch: 14330 [Discriminator loss: 0.679303, acc.: 62.50%] [Generator loss: 0.729290] Epoch: 14340 [Discriminator loss: 0.650192, acc.: 62.50%] [Generator loss: 0.727049] Epoch: 14350 [Discriminator loss: 0.680153, acc.: 54.17%] [Generator loss: 0.728667] Epoch: 14360 [Discriminator loss: 0.641714, acc.: 62.50%] [Generator loss: 0.728675] Epoch: 14370 [Discriminator loss: 0.651425, acc.: 62.50%] [Generator loss: 0.729411] Epoch: 14380 [Discriminator loss: 0.618134, acc.: 66.67%] [Generator loss: 0.726514] Epoch: 14390 [Discriminator loss: 0.675322, acc.: 58.33%] [Generator loss: 0.728379] Epoch: 14400 [Discriminator loss: 0.667387, acc.: 54.17%] [Generator loss: 0.729111] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 383 | Army Units (dead): 84 | Worker Units (spawn): 323 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 178 | Army Units (dead): 1 | Worker Units (spawn): 145 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 512 | Army Units (dead): 184 | Worker Units (spawn): 296 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 383 | Army Units (dead): 147 | Worker Units (spawn): 323 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 464 | Army Units (dead): 164 | Worker Units (spawn): 308 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 528 | Army Units (dead): 189 | Worker Units (spawn): 294 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 449 | Army Units (dead): 130 | Worker Units (spawn): 331 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 188 | Army Units (dead): 98 | Worker Units (spawn): 358 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 430 | Army Units (dead): 165 | Worker Units (spawn): 302 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 404 | Army Units (dead): 1 | Worker Units (spawn): 111 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 14410 [Discriminator loss: 0.681529, acc.: 54.17%] [Generator loss: 0.728309] Epoch: 14420 [Discriminator loss: 0.697706, acc.: 54.17%] [Generator loss: 0.728511] Epoch: 14430 [Discriminator loss: 0.618868, acc.: 66.67%] [Generator loss: 0.729048] Epoch: 14440 [Discriminator loss: 0.691889, acc.: 54.17%] [Generator loss: 0.732135] Epoch: 14450 [Discriminator loss: 0.669465, acc.: 54.17%] [Generator loss: 0.728819] Epoch: 14460 [Discriminator loss: 0.698437, acc.: 50.00%] [Generator loss: 0.732504] Epoch: 14470 [Discriminator loss: 0.648833, acc.: 58.33%] [Generator loss: 0.728940] Epoch: 14480 [Discriminator loss: 0.651466, acc.: 58.33%] [Generator loss: 0.729249] Epoch: 14490 [Discriminator loss: 0.643827, acc.: 62.50%] [Generator loss: 0.728379] Epoch: 14500 [Discriminator loss: 0.659104, acc.: 58.33%] [Generator loss: 0.729217] Epoch: 14510 [Discriminator loss: 0.691649, acc.: 58.33%] [Generator loss: 0.728918] Epoch: 14520 [Discriminator loss: 0.658475, acc.: 66.67%] [Generator loss: 0.728182] Epoch: 14530 [Discriminator loss: 0.661584, acc.: 62.50%] [Generator loss: 0.729816] Epoch: 14540 [Discriminator loss: 0.671697, acc.: 54.17%] [Generator loss: 0.727491] Epoch: 14550 [Discriminator loss: 0.694145, acc.: 50.00%] [Generator loss: 0.727857] Epoch: 14560 [Discriminator loss: 0.696292, acc.: 54.17%] [Generator loss: 0.728308] Epoch: 14570 [Discriminator loss: 0.681030, acc.: 62.50%] [Generator loss: 0.728704] Epoch: 14580 [Discriminator loss: 0.636706, acc.: 66.67%] [Generator loss: 0.727791] Epoch: 14590 [Discriminator loss: 0.623334, acc.: 62.50%] [Generator loss: 0.728810] Epoch: 14600 [Discriminator loss: 0.667182, acc.: 54.17%] [Generator loss: 0.727463] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 967 | Army Units (dead): 190 | Worker Units (spawn): 134 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 501 | Army Units (dead): 1 | Worker Units (spawn): 63 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 110 | Buildings (destroyed): 1 | Army Units (spawn): 908 | Army Units (dead): 321 | Worker Units (spawn): 234 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 252 | Army Units (dead): 72 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 191 | Buildings (destroyed): 16 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 420 | Worker Units (dead): 227 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 58 | Buildings (destroyed): 1 | Army Units (spawn): 519 | Army Units (dead): 138 | Worker Units (spawn): 272 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 172 | Army Units (dead): 65 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 250 | Army Units (dead): 89 | Worker Units (spawn): 281 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 201 | Buildings (destroyed): 17 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 430 | Worker Units (dead): 222 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 217 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 362 | Worker Units (dead): 201 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 14610 [Discriminator loss: 0.638927, acc.: 62.50%] [Generator loss: 0.728872] Epoch: 14620 [Discriminator loss: 0.634663, acc.: 66.67%] [Generator loss: 0.728173] Epoch: 14630 [Discriminator loss: 0.699461, acc.: 50.00%] [Generator loss: 0.729939] Epoch: 14640 [Discriminator loss: 0.666758, acc.: 62.50%] [Generator loss: 0.729455] Epoch: 14650 [Discriminator loss: 0.636120, acc.: 62.50%] [Generator loss: 0.731100] Epoch: 14660 [Discriminator loss: 0.620053, acc.: 62.50%] [Generator loss: 0.731111] Epoch: 14670 [Discriminator loss: 0.649684, acc.: 58.33%] [Generator loss: 0.728744] Epoch: 14680 [Discriminator loss: 0.669822, acc.: 54.17%] [Generator loss: 0.730114] Epoch: 14690 [Discriminator loss: 0.685867, acc.: 54.17%] [Generator loss: 0.727616] Epoch: 14700 [Discriminator loss: 0.693772, acc.: 54.17%] [Generator loss: 0.728711] Epoch: 14710 [Discriminator loss: 0.669070, acc.: 54.17%] [Generator loss: 0.729431] Epoch: 14720 [Discriminator loss: 0.696044, acc.: 54.17%] [Generator loss: 0.726819] Epoch: 14730 [Discriminator loss: 0.678086, acc.: 54.17%] [Generator loss: 0.729107] Epoch: 14740 [Discriminator loss: 0.698092, acc.: 50.00%] [Generator loss: 0.729264] Epoch: 14750 [Discriminator loss: 0.665578, acc.: 58.33%] [Generator loss: 0.729329] Epoch: 14760 [Discriminator loss: 0.698048, acc.: 50.00%] [Generator loss: 0.727937] Epoch: 14770 [Discriminator loss: 0.674785, acc.: 54.17%] [Generator loss: 0.728235] Epoch: 14780 [Discriminator loss: 0.698858, acc.: 50.00%] [Generator loss: 0.729249] Epoch: 14790 [Discriminator loss: 0.681565, acc.: 54.17%] [Generator loss: 0.728926] Epoch: 14800 [Discriminator loss: 0.668178, acc.: 58.33%] [Generator loss: 0.727768] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 3 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 618 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 106 | Buildings (destroyed): 1 | Army Units (spawn): 975 | Army Units (dead): 439 | Worker Units (spawn): 220 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 353 | Army Units (dead): 151 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 413 | Army Units (dead): 84 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 847 | Army Units (dead): 108 | Worker Units (spawn): 181 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 310 | Army Units (dead): 137 | Worker Units (spawn): 216 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 483 | Army Units (dead): 189 | Worker Units (spawn): 218 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 321 | Army Units (dead): 1 | Worker Units (spawn): 14 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 533 | Army Units (dead): 9 | Worker Units (spawn): 182 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 403 | Army Units (dead): 16 | Worker Units (spawn): 201 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 14810 [Discriminator loss: 0.605912, acc.: 66.67%] [Generator loss: 0.727170] Epoch: 14820 [Discriminator loss: 0.696357, acc.: 50.00%] [Generator loss: 0.729974] Epoch: 14830 [Discriminator loss: 0.642244, acc.: 58.33%] [Generator loss: 0.728575] Epoch: 14840 [Discriminator loss: 0.669663, acc.: 54.17%] [Generator loss: 0.728606] Epoch: 14850 [Discriminator loss: 0.696143, acc.: 50.00%] [Generator loss: 0.727691] Epoch: 14860 [Discriminator loss: 0.672195, acc.: 54.17%] [Generator loss: 0.726012] Epoch: 14870 [Discriminator loss: 0.659697, acc.: 58.33%] [Generator loss: 0.725680] Epoch: 14880 [Discriminator loss: 0.647939, acc.: 62.50%] [Generator loss: 0.726381] Epoch: 14890 [Discriminator loss: 0.698537, acc.: 50.00%] [Generator loss: 0.727856] Epoch: 14900 [Discriminator loss: 0.630859, acc.: 66.67%] [Generator loss: 0.727587] Epoch: 14910 [Discriminator loss: 0.680482, acc.: 54.17%] [Generator loss: 0.727118] Epoch: 14920 [Discriminator loss: 0.674534, acc.: 54.17%] [Generator loss: 0.728524] Epoch: 14930 [Discriminator loss: 0.661892, acc.: 58.33%] [Generator loss: 0.730630] Epoch: 14940 [Discriminator loss: 0.684471, acc.: 58.33%] [Generator loss: 0.729394] Epoch: 14950 [Discriminator loss: 0.674307, acc.: 54.17%] [Generator loss: 0.727287] Epoch: 14960 [Discriminator loss: 0.643325, acc.: 58.33%] [Generator loss: 0.724585] Epoch: 14970 [Discriminator loss: 0.625421, acc.: 66.67%] [Generator loss: 0.726661] Epoch: 14980 [Discriminator loss: 0.658165, acc.: 58.33%] [Generator loss: 0.726938] Epoch: 14990 [Discriminator loss: 0.654260, acc.: 62.50%] [Generator loss: 0.727947] Epoch: 15000 [Discriminator loss: 0.619960, acc.: 62.50%] [Generator loss: 0.729168] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 369 | Army Units (dead): 144 | Worker Units (spawn): 214 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 10 | Buildings (destroyed): 1 | Army Units (spawn): 95 | Army Units (dead): 60 | Worker Units (spawn): 208 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 125 | Army Units (dead): 6 | Worker Units (spawn): 169 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 32 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 915 | Worker Units (dead): 26 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 220 | Army Units (dead): 110 | Worker Units (spawn): 196 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 158 | Army Units (dead): 90 | Worker Units (spawn): 184 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 201 | Army Units (dead): 111 | Worker Units (spawn): 187 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 146 | Army Units (dead): 91 | Worker Units (spawn): 231 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 52 | Army Units (dead): 20 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 132 | Buildings (destroyed): 24 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 633 | Worker Units (dead): 181 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 15010 [Discriminator loss: 0.665427, acc.: 58.33%] [Generator loss: 0.727852] Epoch: 15020 [Discriminator loss: 0.616705, acc.: 70.83%] [Generator loss: 0.726279] Epoch: 15030 [Discriminator loss: 0.699217, acc.: 50.00%] [Generator loss: 0.728536] Epoch: 15040 [Discriminator loss: 0.634217, acc.: 62.50%] [Generator loss: 0.729000] Epoch: 15050 [Discriminator loss: 0.678514, acc.: 66.67%] [Generator loss: 0.729295] Epoch: 15060 [Discriminator loss: 0.688944, acc.: 54.17%] [Generator loss: 0.730705] Epoch: 15070 [Discriminator loss: 0.635913, acc.: 62.50%] [Generator loss: 0.731902] Epoch: 15080 [Discriminator loss: 0.668079, acc.: 54.17%] [Generator loss: 0.730208] Epoch: 15090 [Discriminator loss: 0.666429, acc.: 58.33%] [Generator loss: 0.731530] Epoch: 15100 [Discriminator loss: 0.653034, acc.: 58.33%] [Generator loss: 0.729473] Epoch: 15110 [Discriminator loss: 0.623928, acc.: 66.67%] [Generator loss: 0.730084] Epoch: 15120 [Discriminator loss: 0.688891, acc.: 54.17%] [Generator loss: 0.730868] Epoch: 15130 [Discriminator loss: 0.616907, acc.: 66.67%] [Generator loss: 0.731667] Epoch: 15140 [Discriminator loss: 0.699266, acc.: 50.00%] [Generator loss: 0.733863] Epoch: 15150 [Discriminator loss: 0.670368, acc.: 62.50%] [Generator loss: 0.732507] Epoch: 15160 [Discriminator loss: 0.628093, acc.: 62.50%] [Generator loss: 0.732720] Epoch: 15170 [Discriminator loss: 0.619645, acc.: 66.67%] [Generator loss: 0.734011] Epoch: 15180 [Discriminator loss: 0.686233, acc.: 54.17%] [Generator loss: 0.733738] Epoch: 15190 [Discriminator loss: 0.669514, acc.: 54.17%] [Generator loss: 0.732407] Epoch: 15200 [Discriminator loss: 0.660536, acc.: 58.33%] [Generator loss: 0.732523] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 355 | Army Units (dead): 95 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 507 | Army Units (dead): 149 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 406 | Army Units (dead): 128 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 84 | Buildings (destroyed): 1 | Army Units (spawn): 913 | Army Units (dead): 362 | Worker Units (spawn): 283 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 920 | Army Units (dead): 74 | Worker Units (spawn): 117 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 515 | Army Units (dead): 65 | Worker Units (spawn): 192 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 206 | Army Units (dead): 15 | Worker Units (spawn): 231 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 1 | Army Units (spawn): 852 | Army Units (dead): 305 | Worker Units (spawn): 251 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 252 | Army Units (dead): 86 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 75 | Buildings (destroyed): 1 | Army Units (spawn): 881 | Army Units (dead): 330 | Worker Units (spawn): 264 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 15210 [Discriminator loss: 0.649922, acc.: 66.67%] [Generator loss: 0.733007] Epoch: 15220 [Discriminator loss: 0.685625, acc.: 54.17%] [Generator loss: 0.735006] Epoch: 15230 [Discriminator loss: 0.659129, acc.: 58.33%] [Generator loss: 0.739738] Epoch: 15240 [Discriminator loss: 0.642051, acc.: 62.50%] [Generator loss: 0.731649] Epoch: 15250 [Discriminator loss: 0.646815, acc.: 58.33%] [Generator loss: 0.734616] Epoch: 15260 [Discriminator loss: 0.651328, acc.: 62.50%] [Generator loss: 0.733564] Epoch: 15270 [Discriminator loss: 0.678769, acc.: 54.17%] [Generator loss: 0.738517] Epoch: 15280 [Discriminator loss: 0.689766, acc.: 54.17%] [Generator loss: 0.740756] Epoch: 15290 [Discriminator loss: 0.670713, acc.: 54.17%] [Generator loss: 0.735376] Epoch: 15300 [Discriminator loss: 0.681630, acc.: 54.17%] [Generator loss: 0.732128] Epoch: 15310 [Discriminator loss: 0.659379, acc.: 62.50%] [Generator loss: 0.734880] Epoch: 15320 [Discriminator loss: 0.679144, acc.: 58.33%] [Generator loss: 0.730954] Epoch: 15330 [Discriminator loss: 0.639185, acc.: 62.50%] [Generator loss: 0.730074] Epoch: 15340 [Discriminator loss: 0.690013, acc.: 54.17%] [Generator loss: 0.729845] Epoch: 15350 [Discriminator loss: 0.668817, acc.: 54.17%] [Generator loss: 0.730463] Epoch: 15360 [Discriminator loss: 0.676067, acc.: 58.33%] [Generator loss: 0.730582] Epoch: 15370 [Discriminator loss: 0.693672, acc.: 54.17%] [Generator loss: 0.728571] Epoch: 15380 [Discriminator loss: 0.641738, acc.: 62.50%] [Generator loss: 0.728072] Epoch: 15390 [Discriminator loss: 0.674905, acc.: 58.33%] [Generator loss: 0.727315] Epoch: 15400 [Discriminator loss: 0.682992, acc.: 54.17%] [Generator loss: 0.727222] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 13 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 585 | Worker Units (dead): 210 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 634 | Army Units (dead): 121 | Worker Units (spawn): 224 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 230 | Army Units (dead): 87 | Worker Units (spawn): 376 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 8 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 497 | Worker Units (dead): 105 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 47 | Buildings (destroyed): 1 | Army Units (spawn): 658 | Army Units (dead): 225 | Worker Units (spawn): 296 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 93 | Buildings (destroyed): 3 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 275 | Worker Units (dead): 67 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 706 | Army Units (dead): 242 | Worker Units (spawn): 271 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 248 | Army Units (dead): 102 | Worker Units (spawn): 351 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 711 | Army Units (dead): 191 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 334 | Army Units (dead): 125 | Worker Units (spawn): 324 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 15410 [Discriminator loss: 0.658777, acc.: 58.33%] [Generator loss: 0.728318] Epoch: 15420 [Discriminator loss: 0.697373, acc.: 50.00%] [Generator loss: 0.729099] Epoch: 15430 [Discriminator loss: 0.696579, acc.: 54.17%] [Generator loss: 0.729513] Epoch: 15440 [Discriminator loss: 0.700917, acc.: 50.00%] [Generator loss: 0.729029] Epoch: 15450 [Discriminator loss: 0.654476, acc.: 58.33%] [Generator loss: 0.728894] Epoch: 15460 [Discriminator loss: 0.627869, acc.: 62.50%] [Generator loss: 0.728126] Epoch: 15470 [Discriminator loss: 0.685975, acc.: 54.17%] [Generator loss: 0.728431] Epoch: 15480 [Discriminator loss: 0.696242, acc.: 54.17%] [Generator loss: 0.729130] Epoch: 15490 [Discriminator loss: 0.681617, acc.: 58.33%] [Generator loss: 0.728850] Epoch: 15500 [Discriminator loss: 0.658617, acc.: 58.33%] [Generator loss: 0.731861] Epoch: 15510 [Discriminator loss: 0.683232, acc.: 58.33%] [Generator loss: 0.730554] Epoch: 15520 [Discriminator loss: 0.679844, acc.: 54.17%] [Generator loss: 0.729180] Epoch: 15530 [Discriminator loss: 0.693283, acc.: 54.17%] [Generator loss: 0.729567] Epoch: 15540 [Discriminator loss: 0.619807, acc.: 62.50%] [Generator loss: 0.729791] Epoch: 15550 [Discriminator loss: 0.699489, acc.: 50.00%] [Generator loss: 0.731500] Epoch: 15560 [Discriminator loss: 0.672929, acc.: 54.17%] [Generator loss: 0.731299] Epoch: 15570 [Discriminator loss: 0.686425, acc.: 54.17%] [Generator loss: 0.732314] Epoch: 15580 [Discriminator loss: 0.662366, acc.: 62.50%] [Generator loss: 0.730608] Epoch: 15590 [Discriminator loss: 0.648497, acc.: 62.50%] [Generator loss: 0.731517] Epoch: 15600 [Discriminator loss: 0.637597, acc.: 62.50%] [Generator loss: 0.730634] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 83 | Buildings (destroyed): 17 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 432 | Worker Units (dead): 383 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 389 | Army Units (dead): 152 | Worker Units (spawn): 262 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 84 | Buildings (destroyed): 1 | Army Units (spawn): 742 | Army Units (dead): 268 | Worker Units (spawn): 279 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 189 | Army Units (dead): 102 | Worker Units (spawn): 285 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 938 | Army Units (dead): 1 | Worker Units (spawn): 15 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 94 | Buildings (destroyed): 21 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 447 | Worker Units (dead): 408 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 170 | Buildings (destroyed): 1 | Army Units (spawn): 989 | Army Units (dead): 465 | Worker Units (spawn): 221 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 201 | Army Units (dead): 26 | Worker Units (spawn): 228 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 54 | Buildings (destroyed): 1 | Army Units (spawn): 714 | Army Units (dead): 227 | Worker Units (spawn): 212 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 279 | Army Units (dead): 54 | Worker Units (spawn): 242 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 15610 [Discriminator loss: 0.647671, acc.: 62.50%] [Generator loss: 0.731259] Epoch: 15620 [Discriminator loss: 0.666381, acc.: 54.17%] [Generator loss: 0.730202] Epoch: 15630 [Discriminator loss: 0.693703, acc.: 54.17%] [Generator loss: 0.731631] Epoch: 15640 [Discriminator loss: 0.672316, acc.: 58.33%] [Generator loss: 0.732301] Epoch: 15650 [Discriminator loss: 0.652859, acc.: 66.67%] [Generator loss: 0.732282] Epoch: 15660 [Discriminator loss: 0.637960, acc.: 62.50%] [Generator loss: 0.731789] Epoch: 15670 [Discriminator loss: 0.645112, acc.: 62.50%] [Generator loss: 0.731622] Epoch: 15680 [Discriminator loss: 0.655879, acc.: 62.50%] [Generator loss: 0.733605] Epoch: 15690 [Discriminator loss: 0.652221, acc.: 58.33%] [Generator loss: 0.735308] Epoch: 15700 [Discriminator loss: 0.688459, acc.: 54.17%] [Generator loss: 0.732201] Epoch: 15710 [Discriminator loss: 0.617138, acc.: 62.50%] [Generator loss: 0.731938] Epoch: 15720 [Discriminator loss: 0.662295, acc.: 62.50%] [Generator loss: 0.730816] Epoch: 15730 [Discriminator loss: 0.696780, acc.: 50.00%] [Generator loss: 0.733998] Epoch: 15740 [Discriminator loss: 0.658067, acc.: 58.33%] [Generator loss: 0.734896] Epoch: 15750 [Discriminator loss: 0.641812, acc.: 58.33%] [Generator loss: 0.732010] Epoch: 15760 [Discriminator loss: 0.656965, acc.: 62.50%] [Generator loss: 0.734980] Epoch: 15770 [Discriminator loss: 0.662293, acc.: 58.33%] [Generator loss: 0.734523] Epoch: 15780 [Discriminator loss: 0.610587, acc.: 62.50%] [Generator loss: 0.735043] Epoch: 15790 [Discriminator loss: 0.694777, acc.: 54.17%] [Generator loss: 0.737824] Epoch: 15800 [Discriminator loss: 0.690226, acc.: 54.17%] [Generator loss: 0.733022] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 176 | Army Units (dead): 63 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 26 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 924 | Worker Units (dead): 40 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 6 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 369 | Worker Units (dead): 149 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 218 | Army Units (dead): 73 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 228 | Army Units (dead): 77 | Worker Units (spawn): 281 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 148 | Army Units (dead): 48 | Worker Units (spawn): 311 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 674 | Army Units (dead): 209 | Worker Units (spawn): 276 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 283 | Army Units (dead): 91 | Worker Units (spawn): 294 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 131 | Army Units (dead): 26 | Worker Units (spawn): 299 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 307 | Army Units (dead): 111 | Worker Units (spawn): 297 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 15810 [Discriminator loss: 0.640660, acc.: 62.50%] [Generator loss: 0.731470] Epoch: 15820 [Discriminator loss: 0.701462, acc.: 50.00%] [Generator loss: 0.731890] Epoch: 15830 [Discriminator loss: 0.623615, acc.: 66.67%] [Generator loss: 0.731849] Epoch: 15840 [Discriminator loss: 0.693504, acc.: 54.17%] [Generator loss: 0.733484] Epoch: 15850 [Discriminator loss: 0.656639, acc.: 58.33%] [Generator loss: 0.731211] Epoch: 15860 [Discriminator loss: 0.673065, acc.: 54.17%] [Generator loss: 0.733145] Epoch: 15870 [Discriminator loss: 0.618988, acc.: 62.50%] [Generator loss: 0.733907] Epoch: 15880 [Discriminator loss: 0.648217, acc.: 62.50%] [Generator loss: 0.731541] Epoch: 15890 [Discriminator loss: 0.699649, acc.: 50.00%] [Generator loss: 0.731857] Epoch: 15900 [Discriminator loss: 0.684760, acc.: 58.33%] [Generator loss: 0.732567] Epoch: 15910 [Discriminator loss: 0.668354, acc.: 54.17%] [Generator loss: 0.733265] Epoch: 15920 [Discriminator loss: 0.689751, acc.: 54.17%] [Generator loss: 0.734066] Epoch: 15930 [Discriminator loss: 0.685599, acc.: 54.17%] [Generator loss: 0.734014] Epoch: 15940 [Discriminator loss: 0.654424, acc.: 62.50%] [Generator loss: 0.732035] Epoch: 15950 [Discriminator loss: 0.663722, acc.: 58.33%] [Generator loss: 0.732098] Epoch: 15960 [Discriminator loss: 0.697443, acc.: 50.00%] [Generator loss: 0.731801] Epoch: 15970 [Discriminator loss: 0.655346, acc.: 62.50%] [Generator loss: 0.731728] Epoch: 15980 [Discriminator loss: 0.696088, acc.: 50.00%] [Generator loss: 0.732108] Epoch: 15990 [Discriminator loss: 0.638564, acc.: 62.50%] [Generator loss: 0.733520] Epoch: 16000 [Discriminator loss: 0.690153, acc.: 54.17%] [Generator loss: 0.732922] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 237 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 215 | Army Units (dead): 2 | Worker Units (spawn): 90 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 291 | Army Units (dead): 90 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 193 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 497 | Worker Units (spawn): 271 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 758 | Army Units (dead): 5 | Worker Units (spawn): 47 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 171 | Buildings (destroyed): 4 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 364 | Worker Units (dead): 75 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 180 | Army Units (dead): 39 | Worker Units (spawn): 275 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 12 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 596 | Worker Units (dead): 42 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 244 | Army Units (dead): 86 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 307 | Army Units (dead): 63 | Worker Units (spawn): 269 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 16010 [Discriminator loss: 0.670053, acc.: 54.17%] [Generator loss: 0.732393] Epoch: 16020 [Discriminator loss: 0.685428, acc.: 54.17%] [Generator loss: 0.731696] Epoch: 16030 [Discriminator loss: 0.697573, acc.: 50.00%] [Generator loss: 0.734126] Epoch: 16040 [Discriminator loss: 0.662449, acc.: 62.50%] [Generator loss: 0.732388] Epoch: 16050 [Discriminator loss: 0.687353, acc.: 54.17%] [Generator loss: 0.733235] Epoch: 16060 [Discriminator loss: 0.698268, acc.: 50.00%] [Generator loss: 0.733022] Epoch: 16070 [Discriminator loss: 0.687167, acc.: 54.17%] [Generator loss: 0.732958] Epoch: 16080 [Discriminator loss: 0.671133, acc.: 62.50%] [Generator loss: 0.731682] Epoch: 16090 [Discriminator loss: 0.688018, acc.: 54.17%] [Generator loss: 0.732007] Epoch: 16100 [Discriminator loss: 0.693727, acc.: 54.17%] [Generator loss: 0.730164] Epoch: 16110 [Discriminator loss: 0.667408, acc.: 54.17%] [Generator loss: 0.730276] Epoch: 16120 [Discriminator loss: 0.660497, acc.: 58.33%] [Generator loss: 0.730735] Epoch: 16130 [Discriminator loss: 0.670132, acc.: 54.17%] [Generator loss: 0.729939] Epoch: 16140 [Discriminator loss: 0.651024, acc.: 58.33%] [Generator loss: 0.731014] Epoch: 16150 [Discriminator loss: 0.612520, acc.: 70.83%] [Generator loss: 0.730332] Epoch: 16160 [Discriminator loss: 0.668449, acc.: 58.33%] [Generator loss: 0.731793] Epoch: 16170 [Discriminator loss: 0.631430, acc.: 62.50%] [Generator loss: 0.731684] Epoch: 16180 [Discriminator loss: 0.689245, acc.: 54.17%] [Generator loss: 0.732124] Epoch: 16190 [Discriminator loss: 0.662583, acc.: 58.33%] [Generator loss: 0.731423] Epoch: 16200 [Discriminator loss: 0.694973, acc.: 50.00%] [Generator loss: 0.731588] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 1 | Army Units (spawn): 458 | Army Units (dead): 202 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 303 | Army Units (dead): 123 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 182 | Army Units (dead): 89 | Worker Units (spawn): 237 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 175 | Army Units (dead): 85 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 77 | Buildings (destroyed): 1 | Army Units (spawn): 787 | Army Units (dead): 286 | Worker Units (spawn): 226 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 321 | Army Units (dead): 143 | Worker Units (spawn): 222 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 303 | Army Units (dead): 107 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 349 | Army Units (dead): 133 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 121 | Buildings (destroyed): 1 | Army Units (spawn): 993 | Army Units (dead): 478 | Worker Units (spawn): 209 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 992 | Army Units (dead): 418 | Worker Units (spawn): 116 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 16210 [Discriminator loss: 0.667291, acc.: 58.33%] [Generator loss: 0.730832] Epoch: 16220 [Discriminator loss: 0.667616, acc.: 58.33%] [Generator loss: 0.730398] Epoch: 16230 [Discriminator loss: 0.696774, acc.: 50.00%] [Generator loss: 0.733922] Epoch: 16240 [Discriminator loss: 0.652655, acc.: 58.33%] [Generator loss: 0.732777] Epoch: 16250 [Discriminator loss: 0.690989, acc.: 54.17%] [Generator loss: 0.733845] Epoch: 16260 [Discriminator loss: 0.657924, acc.: 62.50%] [Generator loss: 0.733377] Epoch: 16270 [Discriminator loss: 0.697004, acc.: 50.00%] [Generator loss: 0.733802] Epoch: 16280 [Discriminator loss: 0.677877, acc.: 54.17%] [Generator loss: 0.732831] Epoch: 16290 [Discriminator loss: 0.640886, acc.: 58.33%] [Generator loss: 0.734696] Epoch: 16300 [Discriminator loss: 0.695340, acc.: 50.00%] [Generator loss: 0.733610] Epoch: 16310 [Discriminator loss: 0.657170, acc.: 58.33%] [Generator loss: 0.735564] Epoch: 16320 [Discriminator loss: 0.680778, acc.: 54.17%] [Generator loss: 0.736931] Epoch: 16330 [Discriminator loss: 0.691510, acc.: 54.17%] [Generator loss: 0.736873] Epoch: 16340 [Discriminator loss: 0.665200, acc.: 58.33%] [Generator loss: 0.734973] Epoch: 16350 [Discriminator loss: 0.676531, acc.: 58.33%] [Generator loss: 0.736912] Epoch: 16360 [Discriminator loss: 0.658581, acc.: 58.33%] [Generator loss: 0.737359] Epoch: 16370 [Discriminator loss: 0.669648, acc.: 54.17%] [Generator loss: 0.737114] Epoch: 16380 [Discriminator loss: 0.652634, acc.: 62.50%] [Generator loss: 0.739092] Epoch: 16390 [Discriminator loss: 0.697686, acc.: 50.00%] [Generator loss: 0.736574] Epoch: 16400 [Discriminator loss: 0.700349, acc.: 50.00%] [Generator loss: 0.737496] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 288 | Army Units (dead): 2 | Worker Units (spawn): 47 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 365 | Army Units (dead): 97 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 403 | Army Units (dead): 115 | Worker Units (spawn): 263 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 121 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 249 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 336 | Army Units (dead): 105 | Worker Units (spawn): 273 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 14 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 608 | Worker Units (dead): 50 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 269 | Army Units (dead): 83 | Worker Units (spawn): 267 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 188 | Army Units (dead): 51 | Worker Units (spawn): 287 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 464 | Army Units (dead): 143 | Worker Units (spawn): 255 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 250 | Army Units (dead): 1 | Worker Units (spawn): 35 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 16410 [Discriminator loss: 0.644172, acc.: 62.50%] [Generator loss: 0.739856] Epoch: 16420 [Discriminator loss: 0.661333, acc.: 58.33%] [Generator loss: 0.737659] Epoch: 16430 [Discriminator loss: 0.613498, acc.: 70.83%] [Generator loss: 0.738089] Epoch: 16440 [Discriminator loss: 0.696367, acc.: 50.00%] [Generator loss: 0.737030] Epoch: 16450 [Discriminator loss: 0.656810, acc.: 62.50%] [Generator loss: 0.737872] Epoch: 16460 [Discriminator loss: 0.688487, acc.: 58.33%] [Generator loss: 0.736194] Epoch: 16470 [Discriminator loss: 0.659388, acc.: 58.33%] [Generator loss: 0.737633] Epoch: 16480 [Discriminator loss: 0.700825, acc.: 50.00%] [Generator loss: 0.737770] Epoch: 16490 [Discriminator loss: 0.674574, acc.: 54.17%] [Generator loss: 0.736364] Epoch: 16500 [Discriminator loss: 0.698164, acc.: 50.00%] [Generator loss: 0.737660] Epoch: 16510 [Discriminator loss: 0.683144, acc.: 54.17%] [Generator loss: 0.736401] Epoch: 16520 [Discriminator loss: 0.663993, acc.: 62.50%] [Generator loss: 0.739693] Epoch: 16530 [Discriminator loss: 0.626352, acc.: 62.50%] [Generator loss: 0.736616] Epoch: 16540 [Discriminator loss: 0.632257, acc.: 62.50%] [Generator loss: 0.737530] Epoch: 16550 [Discriminator loss: 0.681714, acc.: 58.33%] [Generator loss: 0.737622] Epoch: 16560 [Discriminator loss: 0.678002, acc.: 58.33%] [Generator loss: 0.734827] Epoch: 16570 [Discriminator loss: 0.650670, acc.: 62.50%] [Generator loss: 0.735206] Epoch: 16580 [Discriminator loss: 0.694713, acc.: 50.00%] [Generator loss: 0.735409] Epoch: 16590 [Discriminator loss: 0.698445, acc.: 50.00%] [Generator loss: 0.734441] Epoch: 16600 [Discriminator loss: 0.648684, acc.: 58.33%] [Generator loss: 0.737618] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 156 | Buildings (destroyed): 21 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 604 | Worker Units (dead): 300 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 160 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 489 | Worker Units (spawn): 291 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 20 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 593 | Worker Units (dead): 103 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 424 | Army Units (dead): 215 | Worker Units (spawn): 361 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 243 | Army Units (dead): 136 | Worker Units (spawn): 368 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 368 | Army Units (dead): 203 | Worker Units (spawn): 354 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 566 | Army Units (dead): 252 | Worker Units (spawn): 338 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 486 | Army Units (dead): 261 | Worker Units (spawn): 371 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 216 | Buildings (destroyed): 24 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 590 | Worker Units (dead): 378 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 21 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 580 | Worker Units (dead): 205 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 16610 [Discriminator loss: 0.700055, acc.: 50.00%] [Generator loss: 0.734625] Epoch: 16620 [Discriminator loss: 0.670189, acc.: 54.17%] [Generator loss: 0.733501] Epoch: 16630 [Discriminator loss: 0.697867, acc.: 50.00%] [Generator loss: 0.732388] Epoch: 16640 [Discriminator loss: 0.682180, acc.: 54.17%] [Generator loss: 0.731768] Epoch: 16650 [Discriminator loss: 0.693390, acc.: 54.17%] [Generator loss: 0.732947] Epoch: 16660 [Discriminator loss: 0.679312, acc.: 54.17%] [Generator loss: 0.732807] Epoch: 16670 [Discriminator loss: 0.692853, acc.: 50.00%] [Generator loss: 0.730525] Epoch: 16680 [Discriminator loss: 0.662207, acc.: 54.17%] [Generator loss: 0.729834] Epoch: 16690 [Discriminator loss: 0.588705, acc.: 75.00%] [Generator loss: 0.728434] Epoch: 16700 [Discriminator loss: 0.697760, acc.: 50.00%] [Generator loss: 0.728259] Epoch: 16710 [Discriminator loss: 0.652728, acc.: 58.33%] [Generator loss: 0.730189] Epoch: 16720 [Discriminator loss: 0.641643, acc.: 62.50%] [Generator loss: 0.728553] Epoch: 16730 [Discriminator loss: 0.696529, acc.: 50.00%] [Generator loss: 0.728095] Epoch: 16740 [Discriminator loss: 0.644221, acc.: 62.50%] [Generator loss: 0.728177] Epoch: 16750 [Discriminator loss: 0.586259, acc.: 66.67%] [Generator loss: 0.727578] Epoch: 16760 [Discriminator loss: 0.700280, acc.: 50.00%] [Generator loss: 0.727368] Epoch: 16770 [Discriminator loss: 0.678205, acc.: 54.17%] [Generator loss: 0.728935] Epoch: 16780 [Discriminator loss: 0.662652, acc.: 58.33%] [Generator loss: 0.729365] Epoch: 16790 [Discriminator loss: 0.677339, acc.: 58.33%] [Generator loss: 0.729571] Epoch: 16800 [Discriminator loss: 0.646753, acc.: 58.33%] [Generator loss: 0.729714] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 375 | Army Units (dead): 6 | Worker Units (spawn): 53 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 226 | Army Units (dead): 49 | Worker Units (spawn): 187 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 273 | Army Units (dead): 46 | Worker Units (spawn): 184 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 126 | Army Units (dead): 61 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 52 | Army Units (dead): 7 | Worker Units (spawn): 166 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 322 | Army Units (dead): 20 | Worker Units (spawn): 117 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 14 | Army Units (spawn): 1000 | Army Units (dead): 501 | Worker Units (spawn): 642 | Worker Units (dead): 66 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 77 | Army Units (dead): 43 | Worker Units (spawn): 247 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 217 | Army Units (dead): 77 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 230 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 359 | Worker Units (dead): 63 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 16810 [Discriminator loss: 0.696697, acc.: 50.00%] [Generator loss: 0.732211] Epoch: 16820 [Discriminator loss: 0.679149, acc.: 54.17%] [Generator loss: 0.731782] Epoch: 16830 [Discriminator loss: 0.666132, acc.: 54.17%] [Generator loss: 0.731341] Epoch: 16840 [Discriminator loss: 0.674934, acc.: 58.33%] [Generator loss: 0.732262] Epoch: 16850 [Discriminator loss: 0.695953, acc.: 50.00%] [Generator loss: 0.733302] Epoch: 16860 [Discriminator loss: 0.641480, acc.: 58.33%] [Generator loss: 0.732536] Epoch: 16870 [Discriminator loss: 0.696370, acc.: 50.00%] [Generator loss: 0.733343] Epoch: 16880 [Discriminator loss: 0.626774, acc.: 62.50%] [Generator loss: 0.735082] Epoch: 16890 [Discriminator loss: 0.675516, acc.: 58.33%] [Generator loss: 0.734082] Epoch: 16900 [Discriminator loss: 0.696243, acc.: 50.00%] [Generator loss: 0.732473] Epoch: 16910 [Discriminator loss: 0.653468, acc.: 58.33%] [Generator loss: 0.733227] Epoch: 16920 [Discriminator loss: 0.696874, acc.: 50.00%] [Generator loss: 0.734873] Epoch: 16930 [Discriminator loss: 0.670383, acc.: 54.17%] [Generator loss: 0.733755] Epoch: 16940 [Discriminator loss: 0.696425, acc.: 50.00%] [Generator loss: 0.733875] Epoch: 16950 [Discriminator loss: 0.647701, acc.: 58.33%] [Generator loss: 0.735565] Epoch: 16960 [Discriminator loss: 0.666162, acc.: 54.17%] [Generator loss: 0.735310] Epoch: 16970 [Discriminator loss: 0.649755, acc.: 62.50%] [Generator loss: 0.735953] Epoch: 16980 [Discriminator loss: 0.613434, acc.: 62.50%] [Generator loss: 0.736385] Epoch: 16990 [Discriminator loss: 0.655208, acc.: 58.33%] [Generator loss: 0.735620] Epoch: 17000 [Discriminator loss: 0.697684, acc.: 50.00%] [Generator loss: 0.735797] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 259 | Army Units (dead): 74 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 264 | Army Units (dead): 86 | Worker Units (spawn): 228 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 257 | Army Units (dead): 77 | Worker Units (spawn): 235 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 162 | Buildings (destroyed): 11 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 535 | Worker Units (dead): 284 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 250 | Army Units (dead): 88 | Worker Units (spawn): 228 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 126 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 360 | Worker Units (dead): 59 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 98 | Buildings (destroyed): 1 | Army Units (spawn): 965 | Army Units (dead): 431 | Worker Units (spawn): 353 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 345 | Army Units (dead): 76 | Worker Units (spawn): 221 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 144 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 388 | Worker Units (dead): 28 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 136 | Buildings (destroyed): 1 | Army Units (spawn): 981 | Army Units (dead): 456 | Worker Units (spawn): 336 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 17010 [Discriminator loss: 0.676221, acc.: 54.17%] [Generator loss: 0.736611] Epoch: 17020 [Discriminator loss: 0.699744, acc.: 50.00%] [Generator loss: 0.734683] Epoch: 17030 [Discriminator loss: 0.652520, acc.: 58.33%] [Generator loss: 0.735080] Epoch: 17040 [Discriminator loss: 0.637233, acc.: 58.33%] [Generator loss: 0.735230] Epoch: 17050 [Discriminator loss: 0.670269, acc.: 54.17%] [Generator loss: 0.737041] Epoch: 17060 [Discriminator loss: 0.688430, acc.: 54.17%] [Generator loss: 0.736879] Epoch: 17070 [Discriminator loss: 0.699072, acc.: 50.00%] [Generator loss: 0.739762] Epoch: 17080 [Discriminator loss: 0.649146, acc.: 62.50%] [Generator loss: 0.738159] Epoch: 17090 [Discriminator loss: 0.678796, acc.: 54.17%] [Generator loss: 0.737556] Epoch: 17100 [Discriminator loss: 0.701068, acc.: 50.00%] [Generator loss: 0.736033] Epoch: 17110 [Discriminator loss: 0.659423, acc.: 58.33%] [Generator loss: 0.736561] Epoch: 17120 [Discriminator loss: 0.665273, acc.: 54.17%] [Generator loss: 0.737643] Epoch: 17130 [Discriminator loss: 0.670815, acc.: 54.17%] [Generator loss: 0.738576] Epoch: 17140 [Discriminator loss: 0.694394, acc.: 54.17%] [Generator loss: 0.739014] Epoch: 17150 [Discriminator loss: 0.696296, acc.: 50.00%] [Generator loss: 0.737537] Epoch: 17160 [Discriminator loss: 0.679739, acc.: 58.33%] [Generator loss: 0.736244] Epoch: 17170 [Discriminator loss: 0.632864, acc.: 66.67%] [Generator loss: 0.736152] Epoch: 17180 [Discriminator loss: 0.670551, acc.: 54.17%] [Generator loss: 0.735509] Epoch: 17190 [Discriminator loss: 0.625250, acc.: 62.50%] [Generator loss: 0.737237] Epoch: 17200 [Discriminator loss: 0.651839, acc.: 58.33%] [Generator loss: 0.734674] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 472 | Army Units (dead): 178 | Worker Units (spawn): 388 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 94 | Buildings (destroyed): 1 | Army Units (spawn): 829 | Army Units (dead): 327 | Worker Units (spawn): 381 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 377 | Army Units (dead): 155 | Worker Units (spawn): 383 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 273 | Army Units (dead): 128 | Worker Units (spawn): 417 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 560 | Army Units (dead): 28 | Worker Units (spawn): 149 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 856 | Army Units (dead): 281 | Worker Units (spawn): 264 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 49 | Buildings (destroyed): 1 | Army Units (spawn): 550 | Army Units (dead): 206 | Worker Units (spawn): 368 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 93 | Army Units (dead): 29 | Worker Units (spawn): 429 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 199 | Army Units (dead): 102 | Worker Units (spawn): 407 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 566 | Army Units (dead): 214 | Worker Units (spawn): 352 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 17210 [Discriminator loss: 0.695928, acc.: 50.00%] [Generator loss: 0.734074] Epoch: 17220 [Discriminator loss: 0.657718, acc.: 58.33%] [Generator loss: 0.735493] Epoch: 17230 [Discriminator loss: 0.685120, acc.: 54.17%] [Generator loss: 0.734876] Epoch: 17240 [Discriminator loss: 0.678491, acc.: 54.17%] [Generator loss: 0.733169] Epoch: 17250 [Discriminator loss: 0.697208, acc.: 50.00%] [Generator loss: 0.733526] Epoch: 17260 [Discriminator loss: 0.696656, acc.: 50.00%] [Generator loss: 0.729985] Epoch: 17270 [Discriminator loss: 0.669196, acc.: 54.17%] [Generator loss: 0.729298] Epoch: 17280 [Discriminator loss: 0.629019, acc.: 66.67%] [Generator loss: 0.730181] Epoch: 17290 [Discriminator loss: 0.679131, acc.: 54.17%] [Generator loss: 0.730616] Epoch: 17300 [Discriminator loss: 0.686999, acc.: 54.17%] [Generator loss: 0.729395] Epoch: 17310 [Discriminator loss: 0.633705, acc.: 58.33%] [Generator loss: 0.727655] Epoch: 17320 [Discriminator loss: 0.665122, acc.: 58.33%] [Generator loss: 0.727048] Epoch: 17330 [Discriminator loss: 0.670916, acc.: 54.17%] [Generator loss: 0.728888] Epoch: 17340 [Discriminator loss: 0.673263, acc.: 58.33%] [Generator loss: 0.725545] Epoch: 17350 [Discriminator loss: 0.615206, acc.: 66.67%] [Generator loss: 0.728854] Epoch: 17360 [Discriminator loss: 0.694977, acc.: 50.00%] [Generator loss: 0.726715] Epoch: 17370 [Discriminator loss: 0.672530, acc.: 54.17%] [Generator loss: 0.732051] Epoch: 17380 [Discriminator loss: 0.693696, acc.: 50.00%] [Generator loss: 0.726633] Epoch: 17390 [Discriminator loss: 0.693698, acc.: 54.17%] [Generator loss: 0.728188] Epoch: 17400 [Discriminator loss: 0.675342, acc.: 54.17%] [Generator loss: 0.727796] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 52 | Army Units (dead): 9 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 131 | Buildings (destroyed): 14 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 553 | Worker Units (dead): 267 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 165 | Army Units (dead): 56 | Worker Units (spawn): 251 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 81 | Army Units (dead): 25 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 144 | Army Units (dead): 42 | Worker Units (spawn): 252 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 70 | Buildings (destroyed): 1 | Army Units (spawn): 666 | Army Units (dead): 210 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 484 | Worker Units (spawn): 186 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 301 | Army Units (dead): 85 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 290 | Army Units (dead): 5 | Worker Units (spawn): 76 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 208 | Army Units (dead): 41 | Worker Units (spawn): 248 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 17410 [Discriminator loss: 0.655865, acc.: 62.50%] [Generator loss: 0.729201] Epoch: 17420 [Discriminator loss: 0.623663, acc.: 62.50%] [Generator loss: 0.728978] Epoch: 17430 [Discriminator loss: 0.698691, acc.: 50.00%] [Generator loss: 0.729329] Epoch: 17440 [Discriminator loss: 0.690026, acc.: 54.17%] [Generator loss: 0.730368] Epoch: 17450 [Discriminator loss: 0.700109, acc.: 50.00%] [Generator loss: 0.731724] Epoch: 17460 [Discriminator loss: 0.678719, acc.: 62.50%] [Generator loss: 0.732083] Epoch: 17470 [Discriminator loss: 0.655515, acc.: 58.33%] [Generator loss: 0.733527] Epoch: 17480 [Discriminator loss: 0.686538, acc.: 54.17%] [Generator loss: 0.733421] Epoch: 17490 [Discriminator loss: 0.669877, acc.: 58.33%] [Generator loss: 0.734940] Epoch: 17500 [Discriminator loss: 0.691424, acc.: 54.17%] [Generator loss: 0.734599] Epoch: 17510 [Discriminator loss: 0.698184, acc.: 50.00%] [Generator loss: 0.734100] Epoch: 17520 [Discriminator loss: 0.637608, acc.: 62.50%] [Generator loss: 0.736088] Epoch: 17530 [Discriminator loss: 0.683693, acc.: 54.17%] [Generator loss: 0.733678] Epoch: 17540 [Discriminator loss: 0.639312, acc.: 58.33%] [Generator loss: 0.735606] Epoch: 17550 [Discriminator loss: 0.696293, acc.: 50.00%] [Generator loss: 0.735100] Epoch: 17560 [Discriminator loss: 0.698379, acc.: 50.00%] [Generator loss: 0.735114] Epoch: 17570 [Discriminator loss: 0.622207, acc.: 62.50%] [Generator loss: 0.736532] Epoch: 17580 [Discriminator loss: 0.681535, acc.: 54.17%] [Generator loss: 0.737014] Epoch: 17590 [Discriminator loss: 0.635502, acc.: 62.50%] [Generator loss: 0.738935] Epoch: 17600 [Discriminator loss: 0.695514, acc.: 50.00%] [Generator loss: 0.737452] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 172 | Buildings (destroyed): 4 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 478 | Worker Units (dead): 131 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 129 | Buildings (destroyed): 12 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 583 | Worker Units (dead): 302 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 333 | Army Units (dead): 89 | Worker Units (spawn): 239 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 138 | Army Units (dead): 10 | Worker Units (spawn): 152 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 131 | Army Units (dead): 42 | Worker Units (spawn): 206 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 342 | Army Units (dead): 103 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 76 | Buildings (destroyed): 1 | Army Units (spawn): 977 | Army Units (dead): 450 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 229 | Buildings (destroyed): 10 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 581 | Worker Units (dead): 327 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 953 | Army Units (dead): 273 | Worker Units (spawn): 127 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 49 | Buildings (destroyed): 1 | Army Units (spawn): 357 | Army Units (dead): 100 | Worker Units (spawn): 238 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 17610 [Discriminator loss: 0.664992, acc.: 58.33%] [Generator loss: 0.738983] Epoch: 17620 [Discriminator loss: 0.683668, acc.: 58.33%] [Generator loss: 0.738798] Epoch: 17630 [Discriminator loss: 0.643231, acc.: 58.33%] [Generator loss: 0.737648] Epoch: 17640 [Discriminator loss: 0.681206, acc.: 58.33%] [Generator loss: 0.738774] Epoch: 17650 [Discriminator loss: 0.692529, acc.: 54.17%] [Generator loss: 0.737827] Epoch: 17660 [Discriminator loss: 0.688871, acc.: 54.17%] [Generator loss: 0.736737] Epoch: 17670 [Discriminator loss: 0.633406, acc.: 62.50%] [Generator loss: 0.736306] Epoch: 17680 [Discriminator loss: 0.685890, acc.: 54.17%] [Generator loss: 0.739364] Epoch: 17690 [Discriminator loss: 0.696465, acc.: 54.17%] [Generator loss: 0.736685] Epoch: 17700 [Discriminator loss: 0.675778, acc.: 58.33%] [Generator loss: 0.736069] Epoch: 17710 [Discriminator loss: 0.679587, acc.: 58.33%] [Generator loss: 0.736227] Epoch: 17720 [Discriminator loss: 0.601939, acc.: 66.67%] [Generator loss: 0.735399] Epoch: 17730 [Discriminator loss: 0.698724, acc.: 50.00%] [Generator loss: 0.736496] Epoch: 17740 [Discriminator loss: 0.666991, acc.: 58.33%] [Generator loss: 0.736673] Epoch: 17750 [Discriminator loss: 0.689232, acc.: 54.17%] [Generator loss: 0.735279] Epoch: 17760 [Discriminator loss: 0.684792, acc.: 54.17%] [Generator loss: 0.735829] Epoch: 17770 [Discriminator loss: 0.670690, acc.: 54.17%] [Generator loss: 0.736172] Epoch: 17780 [Discriminator loss: 0.690429, acc.: 54.17%] [Generator loss: 0.735026] Epoch: 17790 [Discriminator loss: 0.684380, acc.: 54.17%] [Generator loss: 0.735462] Epoch: 17800 [Discriminator loss: 0.698746, acc.: 50.00%] [Generator loss: 0.737725] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 7 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 375 | Worker Units (dead): 59 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 393 | Army Units (dead): 49 | Worker Units (spawn): 212 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 318 | Army Units (dead): 84 | Worker Units (spawn): 325 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 269 | Army Units (dead): 101 | Worker Units (spawn): 284 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 171 | Army Units (dead): 66 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 340 | Army Units (dead): 104 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 360 | Army Units (dead): 137 | Worker Units (spawn): 291 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 494 | Worker Units (spawn): 146 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 320 | Army Units (dead): 118 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 55 | Worker Units (spawn): 296 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 17810 [Discriminator loss: 0.697941, acc.: 50.00%] [Generator loss: 0.736437] Epoch: 17820 [Discriminator loss: 0.641964, acc.: 62.50%] [Generator loss: 0.734901] Epoch: 17830 [Discriminator loss: 0.660094, acc.: 58.33%] [Generator loss: 0.735187] Epoch: 17840 [Discriminator loss: 0.620018, acc.: 62.50%] [Generator loss: 0.735564] Epoch: 17850 [Discriminator loss: 0.685994, acc.: 54.17%] [Generator loss: 0.735434] Epoch: 17860 [Discriminator loss: 0.658195, acc.: 58.33%] [Generator loss: 0.736354] Epoch: 17870 [Discriminator loss: 0.691000, acc.: 54.17%] [Generator loss: 0.735807] Epoch: 17880 [Discriminator loss: 0.666922, acc.: 58.33%] [Generator loss: 0.733869] Epoch: 17890 [Discriminator loss: 0.648113, acc.: 62.50%] [Generator loss: 0.734028] Epoch: 17900 [Discriminator loss: 0.635531, acc.: 58.33%] [Generator loss: 0.733262] Epoch: 17910 [Discriminator loss: 0.668187, acc.: 58.33%] [Generator loss: 0.732378] Epoch: 17920 [Discriminator loss: 0.666198, acc.: 54.17%] [Generator loss: 0.731518] Epoch: 17930 [Discriminator loss: 0.683523, acc.: 54.17%] [Generator loss: 0.735139] Epoch: 17940 [Discriminator loss: 0.679326, acc.: 54.17%] [Generator loss: 0.732333] Epoch: 17950 [Discriminator loss: 0.702148, acc.: 50.00%] [Generator loss: 0.731596] Epoch: 17960 [Discriminator loss: 0.655330, acc.: 58.33%] [Generator loss: 0.732752] Epoch: 17970 [Discriminator loss: 0.675312, acc.: 58.33%] [Generator loss: 0.731249] Epoch: 17980 [Discriminator loss: 0.673338, acc.: 62.50%] [Generator loss: 0.732786] Epoch: 17990 [Discriminator loss: 0.645333, acc.: 58.33%] [Generator loss: 0.732053] Epoch: 18000 [Discriminator loss: 0.626794, acc.: 62.50%] [Generator loss: 0.733200] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 263 | Army Units (dead): 80 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 493 | Worker Units (spawn): 205 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 494 | Army Units (dead): 34 | Worker Units (spawn): 151 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 286 | Army Units (dead): 110 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 394 | Army Units (dead): 64 | Worker Units (spawn): 221 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 1 | Army Units (spawn): 798 | Army Units (dead): 295 | Worker Units (spawn): 329 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 180 | Army Units (dead): 22 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 238 | Army Units (dead): 16 | Worker Units (spawn): 164 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 58 | Buildings (destroyed): 1 | Army Units (spawn): 452 | Army Units (dead): 173 | Worker Units (spawn): 333 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 300 | Army Units (dead): 103 | Worker Units (spawn): 297 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 18010 [Discriminator loss: 0.676434, acc.: 58.33%] [Generator loss: 0.733053] Epoch: 18020 [Discriminator loss: 0.660508, acc.: 58.33%] [Generator loss: 0.732878] Epoch: 18030 [Discriminator loss: 0.676755, acc.: 54.17%] [Generator loss: 0.734079] Epoch: 18040 [Discriminator loss: 0.699414, acc.: 50.00%] [Generator loss: 0.732465] Epoch: 18050 [Discriminator loss: 0.690790, acc.: 54.17%] [Generator loss: 0.732918] Epoch: 18060 [Discriminator loss: 0.635951, acc.: 62.50%] [Generator loss: 0.732721] Epoch: 18070 [Discriminator loss: 0.696673, acc.: 50.00%] [Generator loss: 0.731959] Epoch: 18080 [Discriminator loss: 0.687530, acc.: 54.17%] [Generator loss: 0.733002] Epoch: 18090 [Discriminator loss: 0.618674, acc.: 62.50%] [Generator loss: 0.734086] Epoch: 18100 [Discriminator loss: 0.698607, acc.: 50.00%] [Generator loss: 0.733186] Epoch: 18110 [Discriminator loss: 0.670007, acc.: 54.17%] [Generator loss: 0.735225] Epoch: 18120 [Discriminator loss: 0.694603, acc.: 54.17%] [Generator loss: 0.733719] Epoch: 18130 [Discriminator loss: 0.694853, acc.: 50.00%] [Generator loss: 0.732984] Epoch: 18140 [Discriminator loss: 0.659226, acc.: 58.33%] [Generator loss: 0.734166] Epoch: 18150 [Discriminator loss: 0.650407, acc.: 62.50%] [Generator loss: 0.734025] Epoch: 18160 [Discriminator loss: 0.664486, acc.: 58.33%] [Generator loss: 0.735205] Epoch: 18170 [Discriminator loss: 0.667965, acc.: 58.33%] [Generator loss: 0.733847] Epoch: 18180 [Discriminator loss: 0.640322, acc.: 58.33%] [Generator loss: 0.734922] Epoch: 18190 [Discriminator loss: 0.696500, acc.: 50.00%] [Generator loss: 0.733423] Epoch: 18200 [Discriminator loss: 0.698251, acc.: 50.00%] [Generator loss: 0.733966] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 225 | Army Units (dead): 29 | Worker Units (spawn): 179 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 916 | Army Units (dead): 220 | Worker Units (spawn): 125 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 1 | Army Units (spawn): 717 | Army Units (dead): 238 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 257 | Army Units (dead): 88 | Worker Units (spawn): 208 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 165 | Army Units (dead): 49 | Worker Units (spawn): 234 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 180 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 316 | Worker Units (dead): 10 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 19 | Army Units (spawn): 1000 | Army Units (dead): 501 | Worker Units (spawn): 601 | Worker Units (dead): 259 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 678 | Army Units (dead): 234 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 164 | Buildings (destroyed): 16 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 560 | Worker Units (dead): 315 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 1 | Army Units (spawn): 909 | Army Units (dead): 373 | Worker Units (spawn): 291 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 18210 [Discriminator loss: 0.694820, acc.: 50.00%] [Generator loss: 0.734850] Epoch: 18220 [Discriminator loss: 0.647492, acc.: 58.33%] [Generator loss: 0.735260] Epoch: 18230 [Discriminator loss: 0.682828, acc.: 62.50%] [Generator loss: 0.736309] Epoch: 18240 [Discriminator loss: 0.691396, acc.: 54.17%] [Generator loss: 0.736678] Epoch: 18250 [Discriminator loss: 0.669142, acc.: 62.50%] [Generator loss: 0.738046] Epoch: 18260 [Discriminator loss: 0.644712, acc.: 62.50%] [Generator loss: 0.738198] Epoch: 18270 [Discriminator loss: 0.639751, acc.: 58.33%] [Generator loss: 0.737947] Epoch: 18280 [Discriminator loss: 0.658852, acc.: 58.33%] [Generator loss: 0.736482] Epoch: 18290 [Discriminator loss: 0.700604, acc.: 50.00%] [Generator loss: 0.737926] Epoch: 18300 [Discriminator loss: 0.658990, acc.: 62.50%] [Generator loss: 0.737163] Epoch: 18310 [Discriminator loss: 0.662723, acc.: 58.33%] [Generator loss: 0.737842] Epoch: 18320 [Discriminator loss: 0.660935, acc.: 58.33%] [Generator loss: 0.738817] Epoch: 18330 [Discriminator loss: 0.674422, acc.: 58.33%] [Generator loss: 0.738647] Epoch: 18340 [Discriminator loss: 0.649515, acc.: 62.50%] [Generator loss: 0.740123] Epoch: 18350 [Discriminator loss: 0.662729, acc.: 58.33%] [Generator loss: 0.739426] Epoch: 18360 [Discriminator loss: 0.676141, acc.: 54.17%] [Generator loss: 0.739332] Epoch: 18370 [Discriminator loss: 0.693984, acc.: 54.17%] [Generator loss: 0.740798] Epoch: 18380 [Discriminator loss: 0.648751, acc.: 58.33%] [Generator loss: 0.738552] Epoch: 18390 [Discriminator loss: 0.597025, acc.: 70.83%] [Generator loss: 0.740713] Epoch: 18400 [Discriminator loss: 0.670647, acc.: 54.17%] [Generator loss: 0.738183] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 184 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 583 | Worker Units (dead): 312 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 138 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 615 | Worker Units (dead): 339 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 313 | Army Units (dead): 109 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 981 | Army Units (dead): 426 | Worker Units (spawn): 157 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 499 | Worker Units (spawn): 275 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 197 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 630 | Worker Units (dead): 378 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 395 | Army Units (dead): 146 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 144 | Buildings (destroyed): 4 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 432 | Worker Units (dead): 102 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 321 | Army Units (dead): 113 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 16 | Army Units (spawn): 1000 | Army Units (dead): 501 | Worker Units (spawn): 439 | Worker Units (dead): 88 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 18410 [Discriminator loss: 0.683889, acc.: 54.17%] [Generator loss: 0.739583] Epoch: 18420 [Discriminator loss: 0.688369, acc.: 54.17%] [Generator loss: 0.740086] Epoch: 18430 [Discriminator loss: 0.662796, acc.: 58.33%] [Generator loss: 0.739750] Epoch: 18440 [Discriminator loss: 0.696478, acc.: 50.00%] [Generator loss: 0.739177] Epoch: 18450 [Discriminator loss: 0.664729, acc.: 54.17%] [Generator loss: 0.739963] Epoch: 18460 [Discriminator loss: 0.642047, acc.: 58.33%] [Generator loss: 0.741926] Epoch: 18470 [Discriminator loss: 0.650613, acc.: 58.33%] [Generator loss: 0.739198] Epoch: 18480 [Discriminator loss: 0.664394, acc.: 54.17%] [Generator loss: 0.738972] Epoch: 18490 [Discriminator loss: 0.639442, acc.: 58.33%] [Generator loss: 0.738225] Epoch: 18500 [Discriminator loss: 0.692580, acc.: 54.17%] [Generator loss: 0.738775] Epoch: 18510 [Discriminator loss: 0.678984, acc.: 58.33%] [Generator loss: 0.737465] Epoch: 18520 [Discriminator loss: 0.630608, acc.: 66.67%] [Generator loss: 0.736382] Epoch: 18530 [Discriminator loss: 0.679528, acc.: 58.33%] [Generator loss: 0.736174] Epoch: 18540 [Discriminator loss: 0.661302, acc.: 58.33%] [Generator loss: 0.735541] Epoch: 18550 [Discriminator loss: 0.657919, acc.: 58.33%] [Generator loss: 0.736983] Epoch: 18560 [Discriminator loss: 0.683383, acc.: 54.17%] [Generator loss: 0.733779] Epoch: 18570 [Discriminator loss: 0.650271, acc.: 58.33%] [Generator loss: 0.734055] Epoch: 18580 [Discriminator loss: 0.674946, acc.: 54.17%] [Generator loss: 0.734334] Epoch: 18590 [Discriminator loss: 0.683101, acc.: 58.33%] [Generator loss: 0.733975] Epoch: 18600 [Discriminator loss: 0.695512, acc.: 50.00%] [Generator loss: 0.733304] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 91 | Army Units (dead): 10 | Worker Units (spawn): 223 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 266 | Army Units (dead): 5 | Worker Units (spawn): 85 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 260 | Army Units (dead): 106 | Worker Units (spawn): 314 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 132 | Buildings (destroyed): 1 | Army Units (spawn): 973 | Army Units (dead): 459 | Worker Units (spawn): 385 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 584 | Army Units (dead): 1 | Worker Units (spawn): 7 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 306 | Army Units (dead): 116 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 461 | Worker Units (spawn): 192 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 7 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 389 | Worker Units (dead): 34 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 275 | Army Units (dead): 119 | Worker Units (spawn): 308 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 410 | Army Units (dead): 162 | Worker Units (spawn): 311 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 18610 [Discriminator loss: 0.608464, acc.: 62.50%] [Generator loss: 0.731854] Epoch: 18620 [Discriminator loss: 0.611516, acc.: 66.67%] [Generator loss: 0.731242] Epoch: 18630 [Discriminator loss: 0.673578, acc.: 58.33%] [Generator loss: 0.732108] Epoch: 18640 [Discriminator loss: 0.636358, acc.: 62.50%] [Generator loss: 0.730376] Epoch: 18650 [Discriminator loss: 0.675946, acc.: 54.17%] [Generator loss: 0.731226] Epoch: 18660 [Discriminator loss: 0.697910, acc.: 50.00%] [Generator loss: 0.729689] Epoch: 18670 [Discriminator loss: 0.680861, acc.: 54.17%] [Generator loss: 0.729466] Epoch: 18680 [Discriminator loss: 0.644952, acc.: 62.50%] [Generator loss: 0.730107] Epoch: 18690 [Discriminator loss: 0.658493, acc.: 58.33%] [Generator loss: 0.730230] Epoch: 18700 [Discriminator loss: 0.664039, acc.: 54.17%] [Generator loss: 0.730662] Epoch: 18710 [Discriminator loss: 0.643420, acc.: 62.50%] [Generator loss: 0.730638] Epoch: 18720 [Discriminator loss: 0.680827, acc.: 54.17%] [Generator loss: 0.733890] Epoch: 18730 [Discriminator loss: 0.680791, acc.: 58.33%] [Generator loss: 0.733071] Epoch: 18740 [Discriminator loss: 0.641190, acc.: 58.33%] [Generator loss: 0.729946] Epoch: 18750 [Discriminator loss: 0.622987, acc.: 62.50%] [Generator loss: 0.732073] Epoch: 18760 [Discriminator loss: 0.651295, acc.: 62.50%] [Generator loss: 0.732041] Epoch: 18770 [Discriminator loss: 0.665995, acc.: 54.17%] [Generator loss: 0.731658] Epoch: 18780 [Discriminator loss: 0.683217, acc.: 62.50%] [Generator loss: 0.731145] Epoch: 18790 [Discriminator loss: 0.656895, acc.: 62.50%] [Generator loss: 0.731865] Epoch: 18800 [Discriminator loss: 0.659438, acc.: 58.33%] [Generator loss: 0.733847] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 138 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 498 | Worker Units (spawn): 281 | Worker Units (dead): 6 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 163 | Army Units (dead): 36 | Worker Units (spawn): 211 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 129 | Army Units (dead): 33 | Worker Units (spawn): 183 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 290 | Army Units (dead): 81 | Worker Units (spawn): 191 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 146 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 426 | Worker Units (dead): 53 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 19 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 546 | Worker Units (dead): 207 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 638 | Army Units (dead): 196 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 1 | Army Units (spawn): 555 | Army Units (dead): 201 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 96 | Army Units (dead): 2 | Worker Units (spawn): 57 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 49 | Buildings (destroyed): 1 | Army Units (spawn): 883 | Army Units (dead): 347 | Worker Units (spawn): 213 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 18810 [Discriminator loss: 0.668575, acc.: 54.17%] [Generator loss: 0.732571] Epoch: 18820 [Discriminator loss: 0.629377, acc.: 62.50%] [Generator loss: 0.738250] Epoch: 18830 [Discriminator loss: 0.690641, acc.: 54.17%] [Generator loss: 0.733667] Epoch: 18840 [Discriminator loss: 0.667662, acc.: 54.17%] [Generator loss: 0.733601] Epoch: 18850 [Discriminator loss: 0.677205, acc.: 54.17%] [Generator loss: 0.735533] Epoch: 18860 [Discriminator loss: 0.670367, acc.: 54.17%] [Generator loss: 0.734589] Epoch: 18870 [Discriminator loss: 0.665047, acc.: 58.33%] [Generator loss: 0.735558] Epoch: 18880 [Discriminator loss: 0.659388, acc.: 58.33%] [Generator loss: 0.734877] Epoch: 18890 [Discriminator loss: 0.642988, acc.: 66.67%] [Generator loss: 0.735710] Epoch: 18900 [Discriminator loss: 0.675297, acc.: 58.33%] [Generator loss: 0.735946] Epoch: 18910 [Discriminator loss: 0.614877, acc.: 62.50%] [Generator loss: 0.736127] Epoch: 18920 [Discriminator loss: 0.692276, acc.: 54.17%] [Generator loss: 0.736812] Epoch: 18930 [Discriminator loss: 0.696634, acc.: 50.00%] [Generator loss: 0.737380] Epoch: 18940 [Discriminator loss: 0.639396, acc.: 62.50%] [Generator loss: 0.737503] Epoch: 18950 [Discriminator loss: 0.699343, acc.: 50.00%] [Generator loss: 0.739206] Epoch: 18960 [Discriminator loss: 0.618440, acc.: 62.50%] [Generator loss: 0.739781] Epoch: 18970 [Discriminator loss: 0.658882, acc.: 58.33%] [Generator loss: 0.738792] Epoch: 18980 [Discriminator loss: 0.666482, acc.: 54.17%] [Generator loss: 0.739115] Epoch: 18990 [Discriminator loss: 0.697757, acc.: 50.00%] [Generator loss: 0.739814] Epoch: 19000 [Discriminator loss: 0.626477, acc.: 66.67%] [Generator loss: 0.741031] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 498 | Worker Units (spawn): 208 | Worker Units (dead): 3 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 144 | Army Units (dead): 44 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 113 | Buildings (destroyed): 8 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 470 | Worker Units (dead): 178 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 51 | Army Units (dead): 16 | Worker Units (spawn): 224 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 273 | Army Units (dead): 84 | Worker Units (spawn): 230 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 82 | Army Units (dead): 27 | Worker Units (spawn): 214 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 391 | Army Units (dead): 2 | Worker Units (spawn): 22 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 313 | Army Units (dead): 59 | Worker Units (spawn): 195 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 645 | Army Units (dead): 212 | Worker Units (spawn): 312 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 105 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 489 | Worker Units (spawn): 370 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 19010 [Discriminator loss: 0.663213, acc.: 58.33%] [Generator loss: 0.740450] Epoch: 19020 [Discriminator loss: 0.695823, acc.: 50.00%] [Generator loss: 0.740462] Epoch: 19030 [Discriminator loss: 0.646900, acc.: 62.50%] [Generator loss: 0.742581] Epoch: 19040 [Discriminator loss: 0.613244, acc.: 62.50%] [Generator loss: 0.742471] Epoch: 19050 [Discriminator loss: 0.680178, acc.: 54.17%] [Generator loss: 0.740580] Epoch: 19060 [Discriminator loss: 0.642830, acc.: 58.33%] [Generator loss: 0.741122] Epoch: 19070 [Discriminator loss: 0.694822, acc.: 54.17%] [Generator loss: 0.740927] Epoch: 19080 [Discriminator loss: 0.647487, acc.: 58.33%] [Generator loss: 0.740393] Epoch: 19090 [Discriminator loss: 0.685994, acc.: 54.17%] [Generator loss: 0.740041] Epoch: 19100 [Discriminator loss: 0.665792, acc.: 54.17%] [Generator loss: 0.740113] Epoch: 19110 [Discriminator loss: 0.677154, acc.: 62.50%] [Generator loss: 0.740078] Epoch: 19120 [Discriminator loss: 0.672782, acc.: 54.17%] [Generator loss: 0.739565] Epoch: 19130 [Discriminator loss: 0.605857, acc.: 66.67%] [Generator loss: 0.738488] Epoch: 19140 [Discriminator loss: 0.696436, acc.: 50.00%] [Generator loss: 0.737321] Epoch: 19150 [Discriminator loss: 0.697852, acc.: 50.00%] [Generator loss: 0.737446] Epoch: 19160 [Discriminator loss: 0.620957, acc.: 66.67%] [Generator loss: 0.737160] Epoch: 19170 [Discriminator loss: 0.695403, acc.: 50.00%] [Generator loss: 0.737478] Epoch: 19180 [Discriminator loss: 0.665152, acc.: 62.50%] [Generator loss: 0.736641] Epoch: 19190 [Discriminator loss: 0.681648, acc.: 54.17%] [Generator loss: 0.737131] Epoch: 19200 [Discriminator loss: 0.696400, acc.: 50.00%] [Generator loss: 0.735352] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 412 | Army Units (dead): 13 | Worker Units (spawn): 105 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 488 | Army Units (dead): 177 | Worker Units (spawn): 296 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 401 | Army Units (dead): 127 | Worker Units (spawn): 329 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 317 | Army Units (dead): 27 | Worker Units (spawn): 199 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 109 | Buildings (destroyed): 1 | Army Units (spawn): 980 | Army Units (dead): 466 | Worker Units (spawn): 417 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 417 | Army Units (dead): 135 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 291 | Army Units (dead): 90 | Worker Units (spawn): 316 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 355 | Army Units (dead): 113 | Worker Units (spawn): 336 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 53 | Buildings (destroyed): 1 | Army Units (spawn): 455 | Army Units (dead): 153 | Worker Units (spawn): 377 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 1 | Army Units (spawn): 960 | Army Units (dead): 441 | Worker Units (spawn): 435 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 19210 [Discriminator loss: 0.666819, acc.: 62.50%] [Generator loss: 0.735096] Epoch: 19220 [Discriminator loss: 0.665758, acc.: 54.17%] [Generator loss: 0.735830] Epoch: 19230 [Discriminator loss: 0.618153, acc.: 62.50%] [Generator loss: 0.734595] Epoch: 19240 [Discriminator loss: 0.604481, acc.: 62.50%] [Generator loss: 0.734503] Epoch: 19250 [Discriminator loss: 0.636848, acc.: 62.50%] [Generator loss: 0.733609] Epoch: 19260 [Discriminator loss: 0.683356, acc.: 54.17%] [Generator loss: 0.735058] Epoch: 19270 [Discriminator loss: 0.626711, acc.: 66.67%] [Generator loss: 0.733787] Epoch: 19280 [Discriminator loss: 0.696139, acc.: 50.00%] [Generator loss: 0.733891] Epoch: 19290 [Discriminator loss: 0.649180, acc.: 58.33%] [Generator loss: 0.732280] Epoch: 19300 [Discriminator loss: 0.658661, acc.: 58.33%] [Generator loss: 0.732838] Epoch: 19310 [Discriminator loss: 0.642166, acc.: 62.50%] [Generator loss: 0.731734] Epoch: 19320 [Discriminator loss: 0.671412, acc.: 54.17%] [Generator loss: 0.732140] Epoch: 19330 [Discriminator loss: 0.632886, acc.: 58.33%] [Generator loss: 0.731501] Epoch: 19340 [Discriminator loss: 0.664487, acc.: 54.17%] [Generator loss: 0.733211] Epoch: 19350 [Discriminator loss: 0.695259, acc.: 50.00%] [Generator loss: 0.733026] Epoch: 19360 [Discriminator loss: 0.629374, acc.: 62.50%] [Generator loss: 0.732633] Epoch: 19370 [Discriminator loss: 0.658820, acc.: 62.50%] [Generator loss: 0.731264] Epoch: 19380 [Discriminator loss: 0.696809, acc.: 50.00%] [Generator loss: 0.734519] Epoch: 19390 [Discriminator loss: 0.660194, acc.: 58.33%] [Generator loss: 0.731753] Epoch: 19400 [Discriminator loss: 0.668841, acc.: 54.17%] [Generator loss: 0.732848] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 142 | Army Units (dead): 39 | Worker Units (spawn): 257 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 408 | Army Units (dead): 129 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 248 | Army Units (dead): 83 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 289 | Army Units (dead): 89 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 89 | Buildings (destroyed): 1 | Army Units (spawn): 958 | Army Units (dead): 429 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 984 | Army Units (dead): 458 | Worker Units (spawn): 157 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 342 | Army Units (dead): 105 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 798 | Army Units (dead): 305 | Worker Units (spawn): 273 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 199 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 266 | Army Units (dead): 78 | Worker Units (spawn): 259 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 19410 [Discriminator loss: 0.670926, acc.: 58.33%] [Generator loss: 0.731250] Epoch: 19420 [Discriminator loss: 0.649307, acc.: 62.50%] [Generator loss: 0.732338] Epoch: 19430 [Discriminator loss: 0.695589, acc.: 50.00%] [Generator loss: 0.730720] Epoch: 19440 [Discriminator loss: 0.674484, acc.: 54.17%] [Generator loss: 0.731062] Epoch: 19450 [Discriminator loss: 0.600250, acc.: 66.67%] [Generator loss: 0.732024] Epoch: 19460 [Discriminator loss: 0.640178, acc.: 62.50%] [Generator loss: 0.734324] Epoch: 19470 [Discriminator loss: 0.676526, acc.: 54.17%] [Generator loss: 0.732947] Epoch: 19480 [Discriminator loss: 0.692487, acc.: 54.17%] [Generator loss: 0.732013] Epoch: 19490 [Discriminator loss: 0.686542, acc.: 54.17%] [Generator loss: 0.732590] Epoch: 19500 [Discriminator loss: 0.617428, acc.: 62.50%] [Generator loss: 0.732744] Epoch: 19510 [Discriminator loss: 0.695202, acc.: 50.00%] [Generator loss: 0.734058] Epoch: 19520 [Discriminator loss: 0.697662, acc.: 54.17%] [Generator loss: 0.732511] Epoch: 19530 [Discriminator loss: 0.664562, acc.: 58.33%] [Generator loss: 0.732733] Epoch: 19540 [Discriminator loss: 0.661427, acc.: 58.33%] [Generator loss: 0.733353] Epoch: 19550 [Discriminator loss: 0.684708, acc.: 54.17%] [Generator loss: 0.734194] Epoch: 19560 [Discriminator loss: 0.646441, acc.: 58.33%] [Generator loss: 0.734443] Epoch: 19570 [Discriminator loss: 0.695340, acc.: 50.00%] [Generator loss: 0.736254] Epoch: 19580 [Discriminator loss: 0.697588, acc.: 50.00%] [Generator loss: 0.735931] Epoch: 19590 [Discriminator loss: 0.616451, acc.: 62.50%] [Generator loss: 0.736361] Epoch: 19600 [Discriminator loss: 0.677822, acc.: 62.50%] [Generator loss: 0.737032] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 228 | Army Units (dead): 86 | Worker Units (spawn): 191 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 155 | Army Units (dead): 14 | Worker Units (spawn): 133 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 124 | Buildings (destroyed): 16 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 552 | Worker Units (dead): 261 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 117 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 491 | Worker Units (spawn): 325 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 93 | Buildings (destroyed): 1 | Army Units (spawn): 985 | Army Units (dead): 477 | Worker Units (spawn): 340 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 3 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 294 | Worker Units (dead): 60 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 274 | Army Units (dead): 101 | Worker Units (spawn): 291 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 548 | Army Units (dead): 207 | Worker Units (spawn): 350 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 191 | Army Units (dead): 63 | Worker Units (spawn): 205 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 190 | Army Units (dead): 66 | Worker Units (spawn): 219 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 19610 [Discriminator loss: 0.629641, acc.: 62.50%] [Generator loss: 0.737145] Epoch: 19620 [Discriminator loss: 0.698826, acc.: 50.00%] [Generator loss: 0.735700] Epoch: 19630 [Discriminator loss: 0.604118, acc.: 70.83%] [Generator loss: 0.737179] Epoch: 19640 [Discriminator loss: 0.660813, acc.: 58.33%] [Generator loss: 0.735962] Epoch: 19650 [Discriminator loss: 0.659916, acc.: 58.33%] [Generator loss: 0.736508] Epoch: 19660 [Discriminator loss: 0.675190, acc.: 54.17%] [Generator loss: 0.737385] Epoch: 19670 [Discriminator loss: 0.663324, acc.: 58.33%] [Generator loss: 0.738867] Epoch: 19680 [Discriminator loss: 0.627234, acc.: 62.50%] [Generator loss: 0.741549] Epoch: 19690 [Discriminator loss: 0.691446, acc.: 54.17%] [Generator loss: 0.736612] Epoch: 19700 [Discriminator loss: 0.666451, acc.: 54.17%] [Generator loss: 0.737856] Epoch: 19710 [Discriminator loss: 0.660594, acc.: 58.33%] [Generator loss: 0.738986] Epoch: 19720 [Discriminator loss: 0.675900, acc.: 54.17%] [Generator loss: 0.738350] Epoch: 19730 [Discriminator loss: 0.697074, acc.: 50.00%] [Generator loss: 0.738822] Epoch: 19740 [Discriminator loss: 0.646985, acc.: 58.33%] [Generator loss: 0.738650] Epoch: 19750 [Discriminator loss: 0.642837, acc.: 62.50%] [Generator loss: 0.737393] Epoch: 19760 [Discriminator loss: 0.691639, acc.: 54.17%] [Generator loss: 0.736268] Epoch: 19770 [Discriminator loss: 0.608954, acc.: 66.67%] [Generator loss: 0.736690] Epoch: 19780 [Discriminator loss: 0.619078, acc.: 62.50%] [Generator loss: 0.737781] Epoch: 19790 [Discriminator loss: 0.658293, acc.: 58.33%] [Generator loss: 0.738747] Epoch: 19800 [Discriminator loss: 0.670336, acc.: 58.33%] [Generator loss: 0.737695] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 327 | Army Units (dead): 99 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 204 | Buildings (destroyed): 14 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 639 | Worker Units (dead): 267 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 385 | Army Units (dead): 18 | Worker Units (spawn): 125 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 275 | Army Units (dead): 81 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 480 | Worker Units (spawn): 114 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 352 | Army Units (dead): 116 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 195 | Army Units (dead): 36 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 390 | Army Units (dead): 123 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 164 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 458 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 101 | Buildings (destroyed): 1 | Army Units (spawn): 832 | Army Units (dead): 362 | Worker Units (spawn): 403 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 19810 [Discriminator loss: 0.666525, acc.: 54.17%] [Generator loss: 0.737795] Epoch: 19820 [Discriminator loss: 0.593448, acc.: 66.67%] [Generator loss: 0.737765] Epoch: 19830 [Discriminator loss: 0.695213, acc.: 50.00%] [Generator loss: 0.737326] Epoch: 19840 [Discriminator loss: 0.643715, acc.: 58.33%] [Generator loss: 0.735862] Epoch: 19850 [Discriminator loss: 0.641634, acc.: 62.50%] [Generator loss: 0.740814] Epoch: 19860 [Discriminator loss: 0.653252, acc.: 58.33%] [Generator loss: 0.736870] Epoch: 19870 [Discriminator loss: 0.669233, acc.: 58.33%] [Generator loss: 0.737138] Epoch: 19880 [Discriminator loss: 0.676985, acc.: 54.17%] [Generator loss: 0.736442] Epoch: 19890 [Discriminator loss: 0.661973, acc.: 58.33%] [Generator loss: 0.736122] Epoch: 19900 [Discriminator loss: 0.679290, acc.: 54.17%] [Generator loss: 0.734924] Epoch: 19910 [Discriminator loss: 0.664764, acc.: 58.33%] [Generator loss: 0.735964] Epoch: 19920 [Discriminator loss: 0.667624, acc.: 58.33%] [Generator loss: 0.735689] Epoch: 19930 [Discriminator loss: 0.690445, acc.: 54.17%] [Generator loss: 0.736286] Epoch: 19940 [Discriminator loss: 0.590572, acc.: 70.83%] [Generator loss: 0.736424] Epoch: 19950 [Discriminator loss: 0.653209, acc.: 58.33%] [Generator loss: 0.734465] Epoch: 19960 [Discriminator loss: 0.657658, acc.: 58.33%] [Generator loss: 0.734537] Epoch: 19970 [Discriminator loss: 0.663810, acc.: 58.33%] [Generator loss: 0.735264] Epoch: 19980 [Discriminator loss: 0.630503, acc.: 62.50%] [Generator loss: 0.733776] Epoch: 19990 [Discriminator loss: 0.638819, acc.: 62.50%] [Generator loss: 0.734562] Epoch: 20000 [Discriminator loss: 0.685504, acc.: 54.17%] [Generator loss: 0.734947] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 405 | Army Units (dead): 76 | Worker Units (spawn): 246 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 156 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 392 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 362 | Army Units (dead): 108 | Worker Units (spawn): 280 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 72 | Buildings (destroyed): 1 | Army Units (spawn): 861 | Army Units (dead): 341 | Worker Units (spawn): 365 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 122 | Army Units (dead): 27 | Worker Units (spawn): 261 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 111 | Buildings (destroyed): 19 | Army Units (spawn): 1000 | Army Units (dead): 501 | Worker Units (spawn): 548 | Worker Units (dead): 302 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 215 | Army Units (dead): 54 | Worker Units (spawn): 268 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 138 | Army Units (dead): 32 | Worker Units (spawn): 265 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 347 | Army Units (dead): 95 | Worker Units (spawn): 368 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 229 | Army Units (dead): 63 | Worker Units (spawn): 259 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 20010 [Discriminator loss: 0.671924, acc.: 54.17%] [Generator loss: 0.734360] Epoch: 20020 [Discriminator loss: 0.693834, acc.: 50.00%] [Generator loss: 0.733364] Epoch: 20030 [Discriminator loss: 0.696857, acc.: 50.00%] [Generator loss: 0.733918] Epoch: 20040 [Discriminator loss: 0.673673, acc.: 54.17%] [Generator loss: 0.735635] Epoch: 20050 [Discriminator loss: 0.679129, acc.: 54.17%] [Generator loss: 0.731681] Epoch: 20060 [Discriminator loss: 0.696167, acc.: 50.00%] [Generator loss: 0.733104] Epoch: 20070 [Discriminator loss: 0.697535, acc.: 50.00%] [Generator loss: 0.732961] Epoch: 20080 [Discriminator loss: 0.620858, acc.: 79.17%] [Generator loss: 0.732129] Epoch: 20090 [Discriminator loss: 0.648576, acc.: 58.33%] [Generator loss: 0.732074] Epoch: 20100 [Discriminator loss: 0.635116, acc.: 62.50%] [Generator loss: 0.733051] Epoch: 20110 [Discriminator loss: 0.681878, acc.: 58.33%] [Generator loss: 0.732514] Epoch: 20120 [Discriminator loss: 0.691884, acc.: 54.17%] [Generator loss: 0.732076] Epoch: 20130 [Discriminator loss: 0.665062, acc.: 54.17%] [Generator loss: 0.733809] Epoch: 20140 [Discriminator loss: 0.697108, acc.: 50.00%] [Generator loss: 0.734159] Epoch: 20150 [Discriminator loss: 0.693040, acc.: 54.17%] [Generator loss: 0.735644] Epoch: 20160 [Discriminator loss: 0.658909, acc.: 62.50%] [Generator loss: 0.734509] Epoch: 20170 [Discriminator loss: 0.672401, acc.: 54.17%] [Generator loss: 0.738381] Epoch: 20180 [Discriminator loss: 0.680206, acc.: 54.17%] [Generator loss: 0.733539] Epoch: 20190 [Discriminator loss: 0.641526, acc.: 58.33%] [Generator loss: 0.733386] Epoch: 20200 [Discriminator loss: 0.674422, acc.: 54.17%] [Generator loss: 0.733799] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 375 | Army Units (dead): 120 | Worker Units (spawn): 218 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 102 | Army Units (dead): 31 | Worker Units (spawn): 202 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 554 | Army Units (dead): 14 | Worker Units (spawn): 43 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 87 | Buildings (destroyed): 1 | Army Units (spawn): 980 | Army Units (dead): 467 | Worker Units (spawn): 344 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 489 | Worker Units (spawn): 365 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 148 | Army Units (dead): 32 | Worker Units (spawn): 217 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 674 | Army Units (dead): 241 | Worker Units (spawn): 296 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 39 | Worker Units (spawn): 196 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 263 | Army Units (dead): 89 | Worker Units (spawn): 221 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 336 | Army Units (dead): 108 | Worker Units (spawn): 224 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 20210 [Discriminator loss: 0.695910, acc.: 50.00%] [Generator loss: 0.734390] Epoch: 20220 [Discriminator loss: 0.684210, acc.: 54.17%] [Generator loss: 0.734031] Epoch: 20230 [Discriminator loss: 0.683809, acc.: 54.17%] [Generator loss: 0.737544] Epoch: 20240 [Discriminator loss: 0.666693, acc.: 62.50%] [Generator loss: 0.733975] Epoch: 20250 [Discriminator loss: 0.697167, acc.: 50.00%] [Generator loss: 0.735181] Epoch: 20260 [Discriminator loss: 0.692816, acc.: 54.17%] [Generator loss: 0.735813] Epoch: 20270 [Discriminator loss: 0.639448, acc.: 62.50%] [Generator loss: 0.734915] Epoch: 20280 [Discriminator loss: 0.669623, acc.: 58.33%] [Generator loss: 0.734578] Epoch: 20290 [Discriminator loss: 0.665491, acc.: 58.33%] [Generator loss: 0.734497] Epoch: 20300 [Discriminator loss: 0.654108, acc.: 58.33%] [Generator loss: 0.734930] Epoch: 20310 [Discriminator loss: 0.592681, acc.: 70.83%] [Generator loss: 0.735679] Epoch: 20320 [Discriminator loss: 0.664490, acc.: 58.33%] [Generator loss: 0.735175] Epoch: 20330 [Discriminator loss: 0.679926, acc.: 62.50%] [Generator loss: 0.735749] Epoch: 20340 [Discriminator loss: 0.625777, acc.: 62.50%] [Generator loss: 0.737020] Epoch: 20350 [Discriminator loss: 0.664373, acc.: 54.17%] [Generator loss: 0.735700] Epoch: 20360 [Discriminator loss: 0.637692, acc.: 62.50%] [Generator loss: 0.735865] Epoch: 20370 [Discriminator loss: 0.666831, acc.: 54.17%] [Generator loss: 0.736049] Epoch: 20380 [Discriminator loss: 0.643684, acc.: 58.33%] [Generator loss: 0.737280] Epoch: 20390 [Discriminator loss: 0.672134, acc.: 58.33%] [Generator loss: 0.735427] Epoch: 20400 [Discriminator loss: 0.674452, acc.: 54.17%] [Generator loss: 0.734737] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 316 | Army Units (dead): 108 | Worker Units (spawn): 249 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 292 | Army Units (dead): 97 | Worker Units (spawn): 331 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 72 | Buildings (destroyed): 1 | Army Units (spawn): 868 | Army Units (dead): 372 | Worker Units (spawn): 361 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 829 | Army Units (dead): 348 | Worker Units (spawn): 283 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 184 | Army Units (dead): 59 | Worker Units (spawn): 255 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 250 | Army Units (dead): 44 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 337 | Army Units (dead): 119 | Worker Units (spawn): 267 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 217 | Army Units (dead): 43 | Worker Units (spawn): 194 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 13 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 478 | Worker Units (dead): 240 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 148 | Buildings (destroyed): 20 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 603 | Worker Units (dead): 313 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 20410 [Discriminator loss: 0.638176, acc.: 58.33%] [Generator loss: 0.734751] Epoch: 20420 [Discriminator loss: 0.671005, acc.: 54.17%] [Generator loss: 0.735116] Epoch: 20430 [Discriminator loss: 0.595944, acc.: 75.00%] [Generator loss: 0.734738] Epoch: 20440 [Discriminator loss: 0.687096, acc.: 54.17%] [Generator loss: 0.733690] Epoch: 20450 [Discriminator loss: 0.642297, acc.: 66.67%] [Generator loss: 0.735290] Epoch: 20460 [Discriminator loss: 0.633689, acc.: 66.67%] [Generator loss: 0.734556] Epoch: 20470 [Discriminator loss: 0.693835, acc.: 54.17%] [Generator loss: 0.732994] Epoch: 20480 [Discriminator loss: 0.674420, acc.: 54.17%] [Generator loss: 0.734889] Epoch: 20490 [Discriminator loss: 0.673868, acc.: 54.17%] [Generator loss: 0.733620] Epoch: 20500 [Discriminator loss: 0.643645, acc.: 58.33%] [Generator loss: 0.734794] Epoch: 20510 [Discriminator loss: 0.655396, acc.: 62.50%] [Generator loss: 0.733827] Epoch: 20520 [Discriminator loss: 0.638868, acc.: 66.67%] [Generator loss: 0.735349] Epoch: 20530 [Discriminator loss: 0.666082, acc.: 58.33%] [Generator loss: 0.733993] Epoch: 20540 [Discriminator loss: 0.631151, acc.: 66.67%] [Generator loss: 0.734544] Epoch: 20550 [Discriminator loss: 0.674152, acc.: 54.17%] [Generator loss: 0.733284] Epoch: 20560 [Discriminator loss: 0.649726, acc.: 58.33%] [Generator loss: 0.734013] Epoch: 20570 [Discriminator loss: 0.697363, acc.: 50.00%] [Generator loss: 0.734338] Epoch: 20580 [Discriminator loss: 0.666421, acc.: 54.17%] [Generator loss: 0.735021] Epoch: 20590 [Discriminator loss: 0.685967, acc.: 58.33%] [Generator loss: 0.734496] Epoch: 20600 [Discriminator loss: 0.683412, acc.: 54.17%] [Generator loss: 0.734400] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 372 | Army Units (dead): 5 | Worker Units (spawn): 57 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 151 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 497 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 150 | Buildings (destroyed): 17 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 630 | Worker Units (dead): 266 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 156 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 629 | Worker Units (dead): 248 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 326 | Army Units (dead): 70 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 104 | Buildings (destroyed): 16 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 547 | Worker Units (dead): 225 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 177 | Army Units (dead): 30 | Worker Units (spawn): 230 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 495 | Worker Units (spawn): 179 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 319 | Army Units (dead): 70 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 960 | Army Units (dead): 429 | Worker Units (spawn): 404 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 20610 [Discriminator loss: 0.694497, acc.: 54.17%] [Generator loss: 0.734743] Epoch: 20620 [Discriminator loss: 0.693496, acc.: 50.00%] [Generator loss: 0.735041] Epoch: 20630 [Discriminator loss: 0.685777, acc.: 58.33%] [Generator loss: 0.736367] Epoch: 20640 [Discriminator loss: 0.667380, acc.: 54.17%] [Generator loss: 0.735502] Epoch: 20650 [Discriminator loss: 0.679600, acc.: 58.33%] [Generator loss: 0.736521] Epoch: 20660 [Discriminator loss: 0.621209, acc.: 62.50%] [Generator loss: 0.737948] Epoch: 20670 [Discriminator loss: 0.693583, acc.: 54.17%] [Generator loss: 0.736368] Epoch: 20680 [Discriminator loss: 0.638801, acc.: 62.50%] [Generator loss: 0.736781] Epoch: 20690 [Discriminator loss: 0.673969, acc.: 54.17%] [Generator loss: 0.739526] Epoch: 20700 [Discriminator loss: 0.621891, acc.: 62.50%] [Generator loss: 0.736345] Epoch: 20710 [Discriminator loss: 0.642570, acc.: 58.33%] [Generator loss: 0.736342] Epoch: 20720 [Discriminator loss: 0.611883, acc.: 66.67%] [Generator loss: 0.735996] Epoch: 20730 [Discriminator loss: 0.661162, acc.: 58.33%] [Generator loss: 0.736602] Epoch: 20740 [Discriminator loss: 0.696792, acc.: 50.00%] [Generator loss: 0.736769] Epoch: 20750 [Discriminator loss: 0.694025, acc.: 50.00%] [Generator loss: 0.736193] Epoch: 20760 [Discriminator loss: 0.676859, acc.: 58.33%] [Generator loss: 0.735421] Epoch: 20770 [Discriminator loss: 0.687974, acc.: 54.17%] [Generator loss: 0.735202] Epoch: 20780 [Discriminator loss: 0.662905, acc.: 58.33%] [Generator loss: 0.737016] Epoch: 20790 [Discriminator loss: 0.686708, acc.: 54.17%] [Generator loss: 0.735830] Epoch: 20800 [Discriminator loss: 0.608436, acc.: 62.50%] [Generator loss: 0.736140] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 293 | Army Units (dead): 101 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 111 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 493 | Worker Units (spawn): 405 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 219 | Army Units (dead): 74 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 253 | Army Units (dead): 43 | Worker Units (spawn): 198 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 285 | Worker Units (dead): 25 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 418 | Army Units (dead): 128 | Worker Units (spawn): 243 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 185 | Army Units (dead): 21 | Worker Units (spawn): 189 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 288 | Army Units (dead): 101 | Worker Units (spawn): 252 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 261 | Army Units (dead): 89 | Worker Units (spawn): 224 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 71 | Army Units (dead): 2 | Worker Units (spawn): 69 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 20810 [Discriminator loss: 0.670909, acc.: 54.17%] [Generator loss: 0.735184] Epoch: 20820 [Discriminator loss: 0.619287, acc.: 66.67%] [Generator loss: 0.735666] Epoch: 20830 [Discriminator loss: 0.683431, acc.: 58.33%] [Generator loss: 0.735082] Epoch: 20840 [Discriminator loss: 0.615774, acc.: 66.67%] [Generator loss: 0.734251] Epoch: 20850 [Discriminator loss: 0.608129, acc.: 62.50%] [Generator loss: 0.737357] Epoch: 20860 [Discriminator loss: 0.683287, acc.: 62.50%] [Generator loss: 0.735126] Epoch: 20870 [Discriminator loss: 0.626081, acc.: 62.50%] [Generator loss: 0.735136] Epoch: 20880 [Discriminator loss: 0.697107, acc.: 50.00%] [Generator loss: 0.735087] Epoch: 20890 [Discriminator loss: 0.694968, acc.: 50.00%] [Generator loss: 0.735024] Epoch: 20900 [Discriminator loss: 0.627562, acc.: 62.50%] [Generator loss: 0.735029] Epoch: 20910 [Discriminator loss: 0.662074, acc.: 58.33%] [Generator loss: 0.735396] Epoch: 20920 [Discriminator loss: 0.694663, acc.: 50.00%] [Generator loss: 0.736125] Epoch: 20930 [Discriminator loss: 0.666113, acc.: 54.17%] [Generator loss: 0.737535] Epoch: 20940 [Discriminator loss: 0.661463, acc.: 58.33%] [Generator loss: 0.737774] Epoch: 20950 [Discriminator loss: 0.656736, acc.: 58.33%] [Generator loss: 0.736248] Epoch: 20960 [Discriminator loss: 0.696048, acc.: 50.00%] [Generator loss: 0.735140] Epoch: 20970 [Discriminator loss: 0.636957, acc.: 58.33%] [Generator loss: 0.735714] Epoch: 20980 [Discriminator loss: 0.694741, acc.: 50.00%] [Generator loss: 0.734958] Epoch: 20990 [Discriminator loss: 0.654830, acc.: 62.50%] [Generator loss: 0.735333] Epoch: 21000 [Discriminator loss: 0.695729, acc.: 50.00%] [Generator loss: 0.736413] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 96 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 492 | Worker Units (spawn): 374 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 58 | Buildings (destroyed): 1 | Army Units (spawn): 740 | Army Units (dead): 281 | Worker Units (spawn): 358 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 222 | Army Units (dead): 69 | Worker Units (spawn): 217 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 135 | Army Units (dead): 37 | Worker Units (spawn): 221 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 499 | Worker Units (spawn): 239 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 483 | Worker Units (spawn): 363 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 78 | Buildings (destroyed): 1 | Army Units (spawn): 984 | Army Units (dead): 476 | Worker Units (spawn): 395 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 146 | Army Units (dead): 41 | Worker Units (spawn): 221 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 806 | Army Units (dead): 201 | Worker Units (spawn): 124 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 791 | Army Units (dead): 42 | Worker Units (spawn): 43 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 21010 [Discriminator loss: 0.643018, acc.: 62.50%] [Generator loss: 0.735852] Epoch: 21020 [Discriminator loss: 0.697533, acc.: 50.00%] [Generator loss: 0.735205] Epoch: 21030 [Discriminator loss: 0.648031, acc.: 58.33%] [Generator loss: 0.735164] Epoch: 21040 [Discriminator loss: 0.628085, acc.: 62.50%] [Generator loss: 0.735886] Epoch: 21050 [Discriminator loss: 0.695750, acc.: 50.00%] [Generator loss: 0.736338] Epoch: 21060 [Discriminator loss: 0.693544, acc.: 54.17%] [Generator loss: 0.736033] Epoch: 21070 [Discriminator loss: 0.612477, acc.: 66.67%] [Generator loss: 0.735989] Epoch: 21080 [Discriminator loss: 0.629257, acc.: 62.50%] [Generator loss: 0.735901] Epoch: 21090 [Discriminator loss: 0.679957, acc.: 54.17%] [Generator loss: 0.736737] Epoch: 21100 [Discriminator loss: 0.685799, acc.: 54.17%] [Generator loss: 0.737293] Epoch: 21110 [Discriminator loss: 0.668446, acc.: 54.17%] [Generator loss: 0.737521] Epoch: 21120 [Discriminator loss: 0.590456, acc.: 75.00%] [Generator loss: 0.738271] Epoch: 21130 [Discriminator loss: 0.636947, acc.: 58.33%] [Generator loss: 0.738880] Epoch: 21140 [Discriminator loss: 0.671225, acc.: 62.50%] [Generator loss: 0.739172] Epoch: 21150 [Discriminator loss: 0.640152, acc.: 58.33%] [Generator loss: 0.739479] Epoch: 21160 [Discriminator loss: 0.652320, acc.: 62.50%] [Generator loss: 0.739508] Epoch: 21170 [Discriminator loss: 0.647471, acc.: 62.50%] [Generator loss: 0.740661] Epoch: 21180 [Discriminator loss: 0.697109, acc.: 50.00%] [Generator loss: 0.739293] Epoch: 21190 [Discriminator loss: 0.677008, acc.: 58.33%] [Generator loss: 0.738491] Epoch: 21200 [Discriminator loss: 0.694464, acc.: 50.00%] [Generator loss: 0.738041] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 188 | Army Units (dead): 29 | Worker Units (spawn): 244 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 714 | Army Units (dead): 245 | Worker Units (spawn): 358 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 951 | Army Units (dead): 421 | Worker Units (spawn): 348 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 430 | Army Units (dead): 83 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 119 | Army Units (dead): 8 | Worker Units (spawn): 176 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 702 | Army Units (dead): 33 | Worker Units (spawn): 29 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 317 | Army Units (dead): 61 | Worker Units (spawn): 247 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 179 | Army Units (dead): 18 | Worker Units (spawn): 208 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 95 | Buildings (destroyed): 1 | Army Units (spawn): 963 | Army Units (dead): 440 | Worker Units (spawn): 416 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 278 | Worker Units (dead): 15 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 21210 [Discriminator loss: 0.660873, acc.: 62.50%] [Generator loss: 0.738923] Epoch: 21220 [Discriminator loss: 0.667515, acc.: 58.33%] [Generator loss: 0.738168] Epoch: 21230 [Discriminator loss: 0.650735, acc.: 62.50%] [Generator loss: 0.738645] Epoch: 21240 [Discriminator loss: 0.616144, acc.: 66.67%] [Generator loss: 0.738790] Epoch: 21250 [Discriminator loss: 0.678166, acc.: 54.17%] [Generator loss: 0.739801] Epoch: 21260 [Discriminator loss: 0.670815, acc.: 58.33%] [Generator loss: 0.738050] Epoch: 21270 [Discriminator loss: 0.671466, acc.: 58.33%] [Generator loss: 0.737525] Epoch: 21280 [Discriminator loss: 0.675137, acc.: 58.33%] [Generator loss: 0.736685] Epoch: 21290 [Discriminator loss: 0.667808, acc.: 54.17%] [Generator loss: 0.738325] Epoch: 21300 [Discriminator loss: 0.580102, acc.: 66.67%] [Generator loss: 0.736962] Epoch: 21310 [Discriminator loss: 0.687297, acc.: 54.17%] [Generator loss: 0.736575] Epoch: 21320 [Discriminator loss: 0.694566, acc.: 50.00%] [Generator loss: 0.737040] Epoch: 21330 [Discriminator loss: 0.693847, acc.: 54.17%] [Generator loss: 0.737982] Epoch: 21340 [Discriminator loss: 0.696957, acc.: 50.00%] [Generator loss: 0.736228] Epoch: 21350 [Discriminator loss: 0.642559, acc.: 58.33%] [Generator loss: 0.735703] Epoch: 21360 [Discriminator loss: 0.694485, acc.: 54.17%] [Generator loss: 0.736277] Epoch: 21370 [Discriminator loss: 0.639548, acc.: 62.50%] [Generator loss: 0.736444] Epoch: 21380 [Discriminator loss: 0.662143, acc.: 58.33%] [Generator loss: 0.739818] Epoch: 21390 [Discriminator loss: 0.673199, acc.: 54.17%] [Generator loss: 0.736589] Epoch: 21400 [Discriminator loss: 0.655077, acc.: 58.33%] [Generator loss: 0.738520] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 373 | Worker Units (dead): 46 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 141 | Buildings (destroyed): 16 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 600 | Worker Units (dead): 220 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 786 | Army Units (dead): 338 | Worker Units (spawn): 350 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 70 | Buildings (destroyed): 1 | Army Units (spawn): 427 | Army Units (dead): 166 | Worker Units (spawn): 352 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 81 | Buildings (destroyed): 1 | Army Units (spawn): 778 | Army Units (dead): 321 | Worker Units (spawn): 430 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 75 | Buildings (destroyed): 1 | Army Units (spawn): 890 | Army Units (dead): 388 | Worker Units (spawn): 385 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 222 | Army Units (dead): 78 | Worker Units (spawn): 238 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 139 | Army Units (dead): 18 | Worker Units (spawn): 175 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 131 | Army Units (dead): 41 | Worker Units (spawn): 215 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 188 | Army Units (dead): 55 | Worker Units (spawn): 268 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 21410 [Discriminator loss: 0.665820, acc.: 54.17%] [Generator loss: 0.737813] Epoch: 21420 [Discriminator loss: 0.657160, acc.: 62.50%] [Generator loss: 0.738160] Epoch: 21430 [Discriminator loss: 0.651112, acc.: 62.50%] [Generator loss: 0.738502] Epoch: 21440 [Discriminator loss: 0.643247, acc.: 58.33%] [Generator loss: 0.737115] Epoch: 21450 [Discriminator loss: 0.620819, acc.: 66.67%] [Generator loss: 0.737413] Epoch: 21460 [Discriminator loss: 0.624986, acc.: 62.50%] [Generator loss: 0.738086] Epoch: 21470 [Discriminator loss: 0.615178, acc.: 66.67%] [Generator loss: 0.738609] Epoch: 21480 [Discriminator loss: 0.673638, acc.: 54.17%] [Generator loss: 0.737628] Epoch: 21490 [Discriminator loss: 0.683482, acc.: 54.17%] [Generator loss: 0.738022] Epoch: 21500 [Discriminator loss: 0.628026, acc.: 62.50%] [Generator loss: 0.736794] Epoch: 21510 [Discriminator loss: 0.677071, acc.: 58.33%] [Generator loss: 0.736842] Epoch: 21520 [Discriminator loss: 0.631416, acc.: 62.50%] [Generator loss: 0.741265] Epoch: 21530 [Discriminator loss: 0.695807, acc.: 50.00%] [Generator loss: 0.736442] Epoch: 21540 [Discriminator loss: 0.656136, acc.: 58.33%] [Generator loss: 0.736673] Epoch: 21550 [Discriminator loss: 0.694995, acc.: 50.00%] [Generator loss: 0.737613] Epoch: 21560 [Discriminator loss: 0.695761, acc.: 50.00%] [Generator loss: 0.736604] Epoch: 21570 [Discriminator loss: 0.695984, acc.: 50.00%] [Generator loss: 0.737592] Epoch: 21580 [Discriminator loss: 0.635861, acc.: 58.33%] [Generator loss: 0.736775] Epoch: 21590 [Discriminator loss: 0.636740, acc.: 66.67%] [Generator loss: 0.738550] Epoch: 21600 [Discriminator loss: 0.697247, acc.: 50.00%] [Generator loss: 0.736260] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 496 | Worker Units (spawn): 181 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 370 | Army Units (dead): 103 | Worker Units (spawn): 314 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 219 | Army Units (dead): 14 | Worker Units (spawn): 110 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 117 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 496 | Worker Units (spawn): 462 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 375 | Army Units (dead): 104 | Worker Units (spawn): 202 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 351 | Army Units (dead): 95 | Worker Units (spawn): 201 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 71 | Buildings (destroyed): 1 | Army Units (spawn): 902 | Army Units (dead): 389 | Worker Units (spawn): 409 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 173 | Buildings (destroyed): 22 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 632 | Worker Units (dead): 284 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 76 | Buildings (destroyed): 1 | Army Units (spawn): 952 | Army Units (dead): 440 | Worker Units (spawn): 418 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 248 | Army Units (dead): 59 | Worker Units (spawn): 201 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 21610 [Discriminator loss: 0.655137, acc.: 58.33%] [Generator loss: 0.736740] Epoch: 21620 [Discriminator loss: 0.651690, acc.: 62.50%] [Generator loss: 0.736524] Epoch: 21630 [Discriminator loss: 0.691434, acc.: 54.17%] [Generator loss: 0.736788] Epoch: 21640 [Discriminator loss: 0.697698, acc.: 50.00%] [Generator loss: 0.737190] Epoch: 21650 [Discriminator loss: 0.694814, acc.: 50.00%] [Generator loss: 0.736198] Epoch: 21660 [Discriminator loss: 0.650921, acc.: 58.33%] [Generator loss: 0.739896] Epoch: 21670 [Discriminator loss: 0.663257, acc.: 58.33%] [Generator loss: 0.738724] Epoch: 21680 [Discriminator loss: 0.662627, acc.: 58.33%] [Generator loss: 0.737147] Epoch: 21690 [Discriminator loss: 0.686954, acc.: 54.17%] [Generator loss: 0.736740] Epoch: 21700 [Discriminator loss: 0.599041, acc.: 66.67%] [Generator loss: 0.736842] Epoch: 21710 [Discriminator loss: 0.623870, acc.: 66.67%] [Generator loss: 0.738337] Epoch: 21720 [Discriminator loss: 0.597663, acc.: 66.67%] [Generator loss: 0.737691] Epoch: 21730 [Discriminator loss: 0.592409, acc.: 66.67%] [Generator loss: 0.736823] Epoch: 21740 [Discriminator loss: 0.661756, acc.: 58.33%] [Generator loss: 0.737007] Epoch: 21750 [Discriminator loss: 0.639470, acc.: 58.33%] [Generator loss: 0.737195] Epoch: 21760 [Discriminator loss: 0.635055, acc.: 58.33%] [Generator loss: 0.737782] Epoch: 21770 [Discriminator loss: 0.663459, acc.: 58.33%] [Generator loss: 0.737042] Epoch: 21780 [Discriminator loss: 0.674675, acc.: 58.33%] [Generator loss: 0.737300] Epoch: 21790 [Discriminator loss: 0.696215, acc.: 50.00%] [Generator loss: 0.734882] Epoch: 21800 [Discriminator loss: 0.661196, acc.: 58.33%] [Generator loss: 0.734821] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 69 | Army Units (dead): 4 | Worker Units (spawn): 109 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 202 | Army Units (dead): 46 | Worker Units (spawn): 202 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 211 | Army Units (dead): 59 | Worker Units (spawn): 245 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 127 | Army Units (dead): 31 | Worker Units (spawn): 232 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 176 | Army Units (dead): 44 | Worker Units (spawn): 254 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 70 | Buildings (destroyed): 1 | Army Units (spawn): 902 | Army Units (dead): 387 | Worker Units (spawn): 405 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 177 | Army Units (dead): 6 | Worker Units (spawn): 79 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 355 | Army Units (dead): 109 | Worker Units (spawn): 271 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 244 | Army Units (dead): 24 | Worker Units (spawn): 159 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 494 | Worker Units (spawn): 185 | Worker Units (dead): 5 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 21810 [Discriminator loss: 0.657386, acc.: 58.33%] [Generator loss: 0.735698] Epoch: 21820 [Discriminator loss: 0.688281, acc.: 54.17%] [Generator loss: 0.734573] Epoch: 21830 [Discriminator loss: 0.657236, acc.: 62.50%] [Generator loss: 0.736136] Epoch: 21840 [Discriminator loss: 0.670483, acc.: 54.17%] [Generator loss: 0.735601] Epoch: 21850 [Discriminator loss: 0.597179, acc.: 75.00%] [Generator loss: 0.736440] Epoch: 21860 [Discriminator loss: 0.670442, acc.: 58.33%] [Generator loss: 0.734068] Epoch: 21870 [Discriminator loss: 0.664726, acc.: 54.17%] [Generator loss: 0.734604] Epoch: 21880 [Discriminator loss: 0.664992, acc.: 54.17%] [Generator loss: 0.736830] Epoch: 21890 [Discriminator loss: 0.636013, acc.: 58.33%] [Generator loss: 0.735902] Epoch: 21900 [Discriminator loss: 0.633253, acc.: 58.33%] [Generator loss: 0.736988] Epoch: 21910 [Discriminator loss: 0.643204, acc.: 62.50%] [Generator loss: 0.734518] Epoch: 21920 [Discriminator loss: 0.697565, acc.: 50.00%] [Generator loss: 0.736524] Epoch: 21930 [Discriminator loss: 0.622668, acc.: 66.67%] [Generator loss: 0.737332] Epoch: 21940 [Discriminator loss: 0.628529, acc.: 62.50%] [Generator loss: 0.737425] Epoch: 21950 [Discriminator loss: 0.672954, acc.: 54.17%] [Generator loss: 0.738629] Epoch: 21960 [Discriminator loss: 0.665138, acc.: 54.17%] [Generator loss: 0.739522] Epoch: 21970 [Discriminator loss: 0.634942, acc.: 58.33%] [Generator loss: 0.739459] Epoch: 21980 [Discriminator loss: 0.697094, acc.: 50.00%] [Generator loss: 0.740969] Epoch: 21990 [Discriminator loss: 0.668057, acc.: 54.17%] [Generator loss: 0.738729] Epoch: 22000 [Discriminator loss: 0.638552, acc.: 62.50%] [Generator loss: 0.738828] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 300 | Army Units (dead): 74 | Worker Units (spawn): 299 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 158 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 564 | Worker Units (dead): 22 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 721 | Army Units (dead): 100 | Worker Units (spawn): 139 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 271 | Army Units (dead): 62 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 40 | Buildings (destroyed): 1 | Army Units (spawn): 422 | Army Units (dead): 117 | Worker Units (spawn): 302 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 241 | Army Units (dead): 39 | Worker Units (spawn): 196 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 218 | Army Units (dead): 45 | Worker Units (spawn): 248 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 218 | Army Units (dead): 46 | Worker Units (spawn): 261 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 65 | Buildings (destroyed): 1 | Army Units (spawn): 935 | Army Units (dead): 412 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 331 | Army Units (dead): 81 | Worker Units (spawn): 217 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 22010 [Discriminator loss: 0.633292, acc.: 66.67%] [Generator loss: 0.743916] Epoch: 22020 [Discriminator loss: 0.631974, acc.: 62.50%] [Generator loss: 0.739539] Epoch: 22030 [Discriminator loss: 0.626338, acc.: 62.50%] [Generator loss: 0.739346] Epoch: 22040 [Discriminator loss: 0.666871, acc.: 54.17%] [Generator loss: 0.739792] Epoch: 22050 [Discriminator loss: 0.648066, acc.: 62.50%] [Generator loss: 0.739603] Epoch: 22060 [Discriminator loss: 0.634684, acc.: 62.50%] [Generator loss: 0.739045] Epoch: 22070 [Discriminator loss: 0.636358, acc.: 58.33%] [Generator loss: 0.738992] Epoch: 22080 [Discriminator loss: 0.694557, acc.: 50.00%] [Generator loss: 0.739138] Epoch: 22090 [Discriminator loss: 0.695705, acc.: 50.00%] [Generator loss: 0.739322] Epoch: 22100 [Discriminator loss: 0.697505, acc.: 50.00%] [Generator loss: 0.739106] Epoch: 22110 [Discriminator loss: 0.666737, acc.: 54.17%] [Generator loss: 0.739143] Epoch: 22120 [Discriminator loss: 0.673932, acc.: 54.17%] [Generator loss: 0.737030] Epoch: 22130 [Discriminator loss: 0.666908, acc.: 54.17%] [Generator loss: 0.738034] Epoch: 22140 [Discriminator loss: 0.676818, acc.: 54.17%] [Generator loss: 0.734979] Epoch: 22150 [Discriminator loss: 0.638595, acc.: 62.50%] [Generator loss: 0.734396] Epoch: 22160 [Discriminator loss: 0.698342, acc.: 50.00%] [Generator loss: 0.734560] Epoch: 22170 [Discriminator loss: 0.641970, acc.: 62.50%] [Generator loss: 0.734407] Epoch: 22180 [Discriminator loss: 0.674763, acc.: 54.17%] [Generator loss: 0.735572] Epoch: 22190 [Discriminator loss: 0.612074, acc.: 62.50%] [Generator loss: 0.734469] Epoch: 22200 [Discriminator loss: 0.622629, acc.: 66.67%] [Generator loss: 0.734985] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 69 | Army Units (dead): 8 | Worker Units (spawn): 175 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 236 | Army Units (dead): 78 | Worker Units (spawn): 263 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 5 | Army Units (spawn): 1000 | Army Units (dead): 501 | Worker Units (spawn): 234 | Worker Units (dead): 310 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 96 | Army Units (dead): 30 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 149 | Buildings (destroyed): 21 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 558 | Worker Units (dead): 276 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 247 | Army Units (dead): 62 | Worker Units (spawn): 219 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 148 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 514 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 186 | Army Units (dead): 60 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 474 | Army Units (dead): 170 | Worker Units (spawn): 409 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 167 | Army Units (dead): 54 | Worker Units (spawn): 258 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 22210 [Discriminator loss: 0.696897, acc.: 50.00%] [Generator loss: 0.735626] Epoch: 22220 [Discriminator loss: 0.662688, acc.: 58.33%] [Generator loss: 0.736145] Epoch: 22230 [Discriminator loss: 0.661653, acc.: 62.50%] [Generator loss: 0.735088] Epoch: 22240 [Discriminator loss: 0.654948, acc.: 62.50%] [Generator loss: 0.734644] Epoch: 22250 [Discriminator loss: 0.682372, acc.: 58.33%] [Generator loss: 0.735133] Epoch: 22260 [Discriminator loss: 0.649404, acc.: 58.33%] [Generator loss: 0.735657] Epoch: 22270 [Discriminator loss: 0.606957, acc.: 62.50%] [Generator loss: 0.737166] Epoch: 22280 [Discriminator loss: 0.633306, acc.: 66.67%] [Generator loss: 0.736011] Epoch: 22290 [Discriminator loss: 0.664479, acc.: 54.17%] [Generator loss: 0.736246] Epoch: 22300 [Discriminator loss: 0.681311, acc.: 54.17%] [Generator loss: 0.736134] Epoch: 22310 [Discriminator loss: 0.651060, acc.: 58.33%] [Generator loss: 0.735961] Epoch: 22320 [Discriminator loss: 0.694735, acc.: 50.00%] [Generator loss: 0.735097] Epoch: 22330 [Discriminator loss: 0.653886, acc.: 58.33%] [Generator loss: 0.735480] Epoch: 22340 [Discriminator loss: 0.696915, acc.: 50.00%] [Generator loss: 0.737869] Epoch: 22350 [Discriminator loss: 0.608053, acc.: 70.83%] [Generator loss: 0.736020] Epoch: 22360 [Discriminator loss: 0.665826, acc.: 54.17%] [Generator loss: 0.736817] Epoch: 22370 [Discriminator loss: 0.695664, acc.: 50.00%] [Generator loss: 0.737259] Epoch: 22380 [Discriminator loss: 0.671704, acc.: 62.50%] [Generator loss: 0.736026] Epoch: 22390 [Discriminator loss: 0.667350, acc.: 58.33%] [Generator loss: 0.734189] Epoch: 22400 [Discriminator loss: 0.685818, acc.: 54.17%] [Generator loss: 0.733422] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 182 | Army Units (dead): 41 | Worker Units (spawn): 213 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 177 | Buildings (destroyed): 15 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 614 | Worker Units (dead): 113 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 108 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 492 | Worker Units (spawn): 481 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 320 | Army Units (dead): 85 | Worker Units (spawn): 235 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 84 | Army Units (dead): 8 | Worker Units (spawn): 146 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 150 | Buildings (destroyed): 3 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 549 | Worker Units (dead): 16 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 275 | Army Units (dead): 70 | Worker Units (spawn): 213 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 45 | Buildings (destroyed): 1 | Army Units (spawn): 374 | Army Units (dead): 105 | Worker Units (spawn): 252 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 270 | Army Units (dead): 68 | Worker Units (spawn): 217 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 66 | Buildings (destroyed): 1 | Army Units (spawn): 781 | Army Units (dead): 267 | Worker Units (spawn): 410 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 22410 [Discriminator loss: 0.672768, acc.: 54.17%] [Generator loss: 0.734009] Epoch: 22420 [Discriminator loss: 0.673948, acc.: 58.33%] [Generator loss: 0.735003] Epoch: 22430 [Discriminator loss: 0.668795, acc.: 58.33%] [Generator loss: 0.735111] Epoch: 22440 [Discriminator loss: 0.651738, acc.: 62.50%] [Generator loss: 0.735812] Epoch: 22450 [Discriminator loss: 0.653505, acc.: 62.50%] [Generator loss: 0.736238] Epoch: 22460 [Discriminator loss: 0.650053, acc.: 58.33%] [Generator loss: 0.735633] Epoch: 22470 [Discriminator loss: 0.666243, acc.: 54.17%] [Generator loss: 0.735760] Epoch: 22480 [Discriminator loss: 0.626225, acc.: 62.50%] [Generator loss: 0.734719] Epoch: 22490 [Discriminator loss: 0.636966, acc.: 58.33%] [Generator loss: 0.734015] Epoch: 22500 [Discriminator loss: 0.680739, acc.: 54.17%] [Generator loss: 0.735046] Epoch: 22510 [Discriminator loss: 0.695267, acc.: 50.00%] [Generator loss: 0.734935] Epoch: 22520 [Discriminator loss: 0.675533, acc.: 54.17%] [Generator loss: 0.734645] Epoch: 22530 [Discriminator loss: 0.653077, acc.: 62.50%] [Generator loss: 0.734662] Epoch: 22540 [Discriminator loss: 0.666648, acc.: 62.50%] [Generator loss: 0.735549] Epoch: 22550 [Discriminator loss: 0.644372, acc.: 66.67%] [Generator loss: 0.735116] Epoch: 22560 [Discriminator loss: 0.597552, acc.: 70.83%] [Generator loss: 0.735631] Epoch: 22570 [Discriminator loss: 0.695937, acc.: 50.00%] [Generator loss: 0.735416] Epoch: 22580 [Discriminator loss: 0.653420, acc.: 58.33%] [Generator loss: 0.735962] Epoch: 22590 [Discriminator loss: 0.665255, acc.: 54.17%] [Generator loss: 0.736941] Epoch: 22600 [Discriminator loss: 0.637260, acc.: 58.33%] [Generator loss: 0.734836] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 57 | Buildings (destroyed): 1 | Army Units (spawn): 577 | Army Units (dead): 181 | Worker Units (spawn): 359 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 146 | Army Units (dead): 35 | Worker Units (spawn): 269 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 189 | Army Units (dead): 51 | Worker Units (spawn): 230 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 234 | Worker Units (dead): 21 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 150 | Army Units (dead): 36 | Worker Units (spawn): 244 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 170 | Army Units (dead): 38 | Worker Units (spawn): 297 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 53 | Buildings (destroyed): 1 | Army Units (spawn): 564 | Army Units (dead): 166 | Worker Units (spawn): 387 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 55 | Buildings (destroyed): 1 | Army Units (spawn): 410 | Army Units (dead): 132 | Worker Units (spawn): 327 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 293 | Army Units (dead): 93 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 241 | Army Units (dead): 66 | Worker Units (spawn): 353 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 22610 [Discriminator loss: 0.659364, acc.: 58.33%] [Generator loss: 0.733867] Epoch: 22620 [Discriminator loss: 0.619890, acc.: 66.67%] [Generator loss: 0.735977] Epoch: 22630 [Discriminator loss: 0.669436, acc.: 54.17%] [Generator loss: 0.734654] Epoch: 22640 [Discriminator loss: 0.668554, acc.: 58.33%] [Generator loss: 0.733973] Epoch: 22650 [Discriminator loss: 0.645907, acc.: 62.50%] [Generator loss: 0.734431] Epoch: 22660 [Discriminator loss: 0.685484, acc.: 58.33%] [Generator loss: 0.734101] Epoch: 22670 [Discriminator loss: 0.601655, acc.: 70.83%] [Generator loss: 0.733086] Epoch: 22680 [Discriminator loss: 0.604954, acc.: 62.50%] [Generator loss: 0.734620] Epoch: 22690 [Discriminator loss: 0.689935, acc.: 54.17%] [Generator loss: 0.733505] Epoch: 22700 [Discriminator loss: 0.645038, acc.: 58.33%] [Generator loss: 0.732994] Epoch: 22710 [Discriminator loss: 0.686202, acc.: 54.17%] [Generator loss: 0.731584] Epoch: 22720 [Discriminator loss: 0.698013, acc.: 50.00%] [Generator loss: 0.730363] Epoch: 22730 [Discriminator loss: 0.667147, acc.: 54.17%] [Generator loss: 0.733034] Epoch: 22740 [Discriminator loss: 0.677591, acc.: 58.33%] [Generator loss: 0.731526] Epoch: 22750 [Discriminator loss: 0.642821, acc.: 62.50%] [Generator loss: 0.731817] Epoch: 22760 [Discriminator loss: 0.674394, acc.: 54.17%] [Generator loss: 0.732572] Epoch: 22770 [Discriminator loss: 0.665350, acc.: 58.33%] [Generator loss: 0.731285] Epoch: 22780 [Discriminator loss: 0.672004, acc.: 54.17%] [Generator loss: 0.730393] Epoch: 22790 [Discriminator loss: 0.683834, acc.: 58.33%] [Generator loss: 0.731581] Epoch: 22800 [Discriminator loss: 0.671171, acc.: 54.17%] [Generator loss: 0.730856] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 155 | Buildings (destroyed): 20 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 630 | Worker Units (dead): 121 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 679 | Army Units (dead): 222 | Worker Units (spawn): 426 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 328 | Army Units (dead): 13 | Worker Units (spawn): 32 | Worker Units (dead): 102 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 230 | Army Units (dead): 67 | Worker Units (spawn): 282 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 198 | Army Units (dead): 38 | Worker Units (spawn): 215 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 161 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 630 | Worker Units (dead): 100 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 120 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 498 | Worker Units (spawn): 503 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 164 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 646 | Worker Units (dead): 93 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 255 | Army Units (dead): 73 | Worker Units (spawn): 250 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 88 | Buildings (destroyed): 1 | Army Units (spawn): 965 | Army Units (dead): 453 | Worker Units (spawn): 423 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 22810 [Discriminator loss: 0.622295, acc.: 70.83%] [Generator loss: 0.729907] Epoch: 22820 [Discriminator loss: 0.659733, acc.: 62.50%] [Generator loss: 0.729473] Epoch: 22830 [Discriminator loss: 0.657731, acc.: 58.33%] [Generator loss: 0.729477] Epoch: 22840 [Discriminator loss: 0.689017, acc.: 54.17%] [Generator loss: 0.728287] Epoch: 22850 [Discriminator loss: 0.623737, acc.: 66.67%] [Generator loss: 0.729112] Epoch: 22860 [Discriminator loss: 0.668735, acc.: 58.33%] [Generator loss: 0.729838] Epoch: 22870 [Discriminator loss: 0.698158, acc.: 50.00%] [Generator loss: 0.730361] Epoch: 22880 [Discriminator loss: 0.667195, acc.: 54.17%] [Generator loss: 0.730519] Epoch: 22890 [Discriminator loss: 0.653055, acc.: 58.33%] [Generator loss: 0.727349] Epoch: 22900 [Discriminator loss: 0.668581, acc.: 54.17%] [Generator loss: 0.728735] Epoch: 22910 [Discriminator loss: 0.689566, acc.: 58.33%] [Generator loss: 0.727540] Epoch: 22920 [Discriminator loss: 0.675906, acc.: 54.17%] [Generator loss: 0.730087] Epoch: 22930 [Discriminator loss: 0.681488, acc.: 54.17%] [Generator loss: 0.729923] Epoch: 22940 [Discriminator loss: 0.659046, acc.: 58.33%] [Generator loss: 0.731115] Epoch: 22950 [Discriminator loss: 0.697119, acc.: 50.00%] [Generator loss: 0.730345] Epoch: 22960 [Discriminator loss: 0.646171, acc.: 58.33%] [Generator loss: 0.729961] Epoch: 22970 [Discriminator loss: 0.696581, acc.: 50.00%] [Generator loss: 0.732703] Epoch: 22980 [Discriminator loss: 0.579497, acc.: 70.83%] [Generator loss: 0.732352] Epoch: 22990 [Discriminator loss: 0.646406, acc.: 62.50%] [Generator loss: 0.731136] Epoch: 23000 [Discriminator loss: 0.703093, acc.: 50.00%] [Generator loss: 0.731004] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 172 | Army Units (dead): 34 | Worker Units (spawn): 263 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 85 | Buildings (destroyed): 1 | Army Units (spawn): 988 | Army Units (dead): 470 | Worker Units (spawn): 411 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 138 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 538 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 227 | Army Units (dead): 49 | Worker Units (spawn): 249 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 435 | Army Units (dead): 82 | Worker Units (spawn): 65 | Worker Units (dead): 158 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 285 | Army Units (dead): 66 | Worker Units (spawn): 259 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 205 | Army Units (dead): 18 | Worker Units (spawn): 109 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 495 | Worker Units (spawn): 31 | Worker Units (dead): 493 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 290 | Army Units (dead): 63 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 795 | Army Units (dead): 69 | Worker Units (spawn): 12 | Worker Units (dead): 499 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 23010 [Discriminator loss: 0.683917, acc.: 54.17%] [Generator loss: 0.731138] Epoch: 23020 [Discriminator loss: 0.682694, acc.: 54.17%] [Generator loss: 0.731705] Epoch: 23030 [Discriminator loss: 0.680312, acc.: 58.33%] [Generator loss: 0.731739] Epoch: 23040 [Discriminator loss: 0.638154, acc.: 58.33%] [Generator loss: 0.732911] Epoch: 23050 [Discriminator loss: 0.690571, acc.: 54.17%] [Generator loss: 0.733960] Epoch: 23060 [Discriminator loss: 0.648725, acc.: 58.33%] [Generator loss: 0.734117] Epoch: 23070 [Discriminator loss: 0.668197, acc.: 54.17%] [Generator loss: 0.734548] Epoch: 23080 [Discriminator loss: 0.646425, acc.: 66.67%] [Generator loss: 0.734371] Epoch: 23090 [Discriminator loss: 0.615636, acc.: 62.50%] [Generator loss: 0.735165] Epoch: 23100 [Discriminator loss: 0.629191, acc.: 70.83%] [Generator loss: 0.736758] Epoch: 23110 [Discriminator loss: 0.640620, acc.: 62.50%] [Generator loss: 0.735907] Epoch: 23120 [Discriminator loss: 0.612729, acc.: 62.50%] [Generator loss: 0.735007] Epoch: 23130 [Discriminator loss: 0.637112, acc.: 58.33%] [Generator loss: 0.734652] Epoch: 23140 [Discriminator loss: 0.596569, acc.: 66.67%] [Generator loss: 0.733923] Epoch: 23150 [Discriminator loss: 0.662169, acc.: 62.50%] [Generator loss: 0.734658] Epoch: 23160 [Discriminator loss: 0.675081, acc.: 54.17%] [Generator loss: 0.732117] Epoch: 23170 [Discriminator loss: 0.671089, acc.: 54.17%] [Generator loss: 0.733103] Epoch: 23180 [Discriminator loss: 0.647745, acc.: 62.50%] [Generator loss: 0.732404] Epoch: 23190 [Discriminator loss: 0.662197, acc.: 58.33%] [Generator loss: 0.732795] Epoch: 23200 [Discriminator loss: 0.634193, acc.: 62.50%] [Generator loss: 0.732493] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 125 | Army Units (dead): 42 | Worker Units (spawn): 308 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 117 | Buildings (destroyed): 1 | Army Units (spawn): 989 | Army Units (dead): 480 | Worker Units (spawn): 522 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 167 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 603 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 221 | Army Units (dead): 75 | Worker Units (spawn): 302 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 74 | Buildings (destroyed): 6 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 451 | Worker Units (dead): 88 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 239 | Army Units (dead): 81 | Worker Units (spawn): 303 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 88 | Worker Units (dead): 51 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 30 | Army Units (dead): 11 | Worker Units (spawn): 334 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 236 | Army Units (dead): 52 | Worker Units (spawn): 197 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 1 | Army Units (spawn): 329 | Army Units (dead): 96 | Worker Units (spawn): 336 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 23210 [Discriminator loss: 0.663476, acc.: 62.50%] [Generator loss: 0.732023] Epoch: 23220 [Discriminator loss: 0.670511, acc.: 62.50%] [Generator loss: 0.731419] Epoch: 23230 [Discriminator loss: 0.666383, acc.: 58.33%] [Generator loss: 0.729804] Epoch: 23240 [Discriminator loss: 0.673237, acc.: 54.17%] [Generator loss: 0.731382] Epoch: 23250 [Discriminator loss: 0.677563, acc.: 54.17%] [Generator loss: 0.730172] Epoch: 23260 [Discriminator loss: 0.643335, acc.: 62.50%] [Generator loss: 0.730077] Epoch: 23270 [Discriminator loss: 0.638445, acc.: 58.33%] [Generator loss: 0.730264] Epoch: 23280 [Discriminator loss: 0.698738, acc.: 50.00%] [Generator loss: 0.735470] Epoch: 23290 [Discriminator loss: 0.686894, acc.: 54.17%] [Generator loss: 0.732844] Epoch: 23300 [Discriminator loss: 0.688211, acc.: 54.17%] [Generator loss: 0.733657] Epoch: 23310 [Discriminator loss: 0.622320, acc.: 62.50%] [Generator loss: 0.730046] Epoch: 23320 [Discriminator loss: 0.672591, acc.: 54.17%] [Generator loss: 0.731734] Epoch: 23330 [Discriminator loss: 0.681797, acc.: 54.17%] [Generator loss: 0.735047] Epoch: 23340 [Discriminator loss: 0.679443, acc.: 54.17%] [Generator loss: 0.732352] Epoch: 23350 [Discriminator loss: 0.666373, acc.: 58.33%] [Generator loss: 0.734432] Epoch: 23360 [Discriminator loss: 0.687136, acc.: 54.17%] [Generator loss: 0.730627] Epoch: 23370 [Discriminator loss: 0.660150, acc.: 58.33%] [Generator loss: 0.731896] Epoch: 23380 [Discriminator loss: 0.640728, acc.: 58.33%] [Generator loss: 0.732078] Epoch: 23390 [Discriminator loss: 0.685820, acc.: 58.33%] [Generator loss: 0.729794] Epoch: 23400 [Discriminator loss: 0.683792, acc.: 54.17%] [Generator loss: 0.730424] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 492 | Worker Units (spawn): 38 | Worker Units (dead): 483 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 55 | Army Units (dead): 13 | Worker Units (spawn): 278 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 314 | Army Units (dead): 62 | Worker Units (spawn): 281 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 115 | Army Units (dead): 26 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 10 | Worker Units (dead): 500 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 70 | Army Units (dead): 14 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 4 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 368 | Worker Units (dead): 86 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 4 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 359 | Worker Units (dead): 101 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 40 | Army Units (dead): 4 | Worker Units (spawn): 136 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 454 | Army Units (dead): 26 | Worker Units (spawn): 12 | Worker Units (dead): 494 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 23410 [Discriminator loss: 0.679290, acc.: 58.33%] [Generator loss: 0.731229] Epoch: 23420 [Discriminator loss: 0.682986, acc.: 54.17%] [Generator loss: 0.732152] Epoch: 23430 [Discriminator loss: 0.674931, acc.: 58.33%] [Generator loss: 0.731744] Epoch: 23440 [Discriminator loss: 0.656618, acc.: 58.33%] [Generator loss: 0.733082] Epoch: 23450 [Discriminator loss: 0.650743, acc.: 62.50%] [Generator loss: 0.732501] Epoch: 23460 [Discriminator loss: 0.684740, acc.: 54.17%] [Generator loss: 0.732398] Epoch: 23470 [Discriminator loss: 0.679479, acc.: 54.17%] [Generator loss: 0.733251] Epoch: 23480 [Discriminator loss: 0.674110, acc.: 54.17%] [Generator loss: 0.731743] Epoch: 23490 [Discriminator loss: 0.653787, acc.: 58.33%] [Generator loss: 0.733674] Epoch: 23500 [Discriminator loss: 0.651889, acc.: 58.33%] [Generator loss: 0.733520] Epoch: 23510 [Discriminator loss: 0.625000, acc.: 62.50%] [Generator loss: 0.733691] Epoch: 23520 [Discriminator loss: 0.690825, acc.: 54.17%] [Generator loss: 0.733558] Epoch: 23530 [Discriminator loss: 0.662584, acc.: 58.33%] [Generator loss: 0.730599] Epoch: 23540 [Discriminator loss: 0.669400, acc.: 58.33%] [Generator loss: 0.732486] Epoch: 23550 [Discriminator loss: 0.673766, acc.: 54.17%] [Generator loss: 0.733558] Epoch: 23560 [Discriminator loss: 0.669795, acc.: 62.50%] [Generator loss: 0.732108] Epoch: 23570 [Discriminator loss: 0.653195, acc.: 58.33%] [Generator loss: 0.734949] Epoch: 23580 [Discriminator loss: 0.662464, acc.: 58.33%] [Generator loss: 0.733735] Epoch: 23590 [Discriminator loss: 0.695801, acc.: 50.00%] [Generator loss: 0.734157] Epoch: 23600 [Discriminator loss: 0.694246, acc.: 54.17%] [Generator loss: 0.735102] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 233 | Army Units (dead): 40 | Worker Units (spawn): 302 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 135 | Army Units (dead): 24 | Worker Units (spawn): 314 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 118 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 438 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 250 | Army Units (dead): 41 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 142 | Army Units (dead): 23 | Worker Units (spawn): 308 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 221 | Army Units (dead): 37 | Worker Units (spawn): 305 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 389 | Army Units (dead): 82 | Worker Units (spawn): 289 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 200 | Army Units (dead): 27 | Worker Units (spawn): 208 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 497 | Army Units (dead): 112 | Worker Units (spawn): 288 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 70 | Worker Units (dead): 374 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 23610 [Discriminator loss: 0.695897, acc.: 50.00%] [Generator loss: 0.735828] Epoch: 23620 [Discriminator loss: 0.679305, acc.: 54.17%] [Generator loss: 0.734163] Epoch: 23630 [Discriminator loss: 0.692282, acc.: 54.17%] [Generator loss: 0.732998] Epoch: 23640 [Discriminator loss: 0.670317, acc.: 58.33%] [Generator loss: 0.732099] Epoch: 23650 [Discriminator loss: 0.667307, acc.: 58.33%] [Generator loss: 0.733247] Epoch: 23660 [Discriminator loss: 0.666950, acc.: 54.17%] [Generator loss: 0.731988] Epoch: 23670 [Discriminator loss: 0.636735, acc.: 62.50%] [Generator loss: 0.730715] Epoch: 23680 [Discriminator loss: 0.692157, acc.: 54.17%] [Generator loss: 0.731938] Epoch: 23690 [Discriminator loss: 0.697692, acc.: 50.00%] [Generator loss: 0.730690] Epoch: 23700 [Discriminator loss: 0.683260, acc.: 54.17%] [Generator loss: 0.730909] Epoch: 23710 [Discriminator loss: 0.667558, acc.: 54.17%] [Generator loss: 0.731522] Epoch: 23720 [Discriminator loss: 0.650805, acc.: 62.50%] [Generator loss: 0.730030] Epoch: 23730 [Discriminator loss: 0.693858, acc.: 54.17%] [Generator loss: 0.729080] Epoch: 23740 [Discriminator loss: 0.690506, acc.: 54.17%] [Generator loss: 0.729682] Epoch: 23750 [Discriminator loss: 0.682319, acc.: 66.67%] [Generator loss: 0.732498] Epoch: 23760 [Discriminator loss: 0.626650, acc.: 66.67%] [Generator loss: 0.729006] Epoch: 23770 [Discriminator loss: 0.690237, acc.: 54.17%] [Generator loss: 0.732646] Epoch: 23780 [Discriminator loss: 0.630977, acc.: 62.50%] [Generator loss: 0.732460] Epoch: 23790 [Discriminator loss: 0.697997, acc.: 50.00%] [Generator loss: 0.731436] Epoch: 23800 [Discriminator loss: 0.655393, acc.: 58.33%] [Generator loss: 0.733752] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 656 | Army Units (dead): 195 | Worker Units (spawn): 31 | Worker Units (dead): 495 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 37 | Worker Units (spawn): 312 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 49 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 264 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 487 | Worker Units (spawn): 171 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 130 | Army Units (dead): 37 | Worker Units (spawn): 306 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 227 | Army Units (dead): 75 | Worker Units (spawn): 273 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 150 | Army Units (dead): 41 | Worker Units (spawn): 307 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 206 | Army Units (dead): 51 | Worker Units (spawn): 222 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 384 | Army Units (dead): 123 | Worker Units (spawn): 284 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 1 | Army Units (spawn): 471 | Army Units (dead): 152 | Worker Units (spawn): 316 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 23810 [Discriminator loss: 0.696862, acc.: 50.00%] [Generator loss: 0.732865] Epoch: 23820 [Discriminator loss: 0.635522, acc.: 58.33%] [Generator loss: 0.733623] Epoch: 23830 [Discriminator loss: 0.668971, acc.: 54.17%] [Generator loss: 0.734881] Epoch: 23840 [Discriminator loss: 0.635897, acc.: 58.33%] [Generator loss: 0.734163] Epoch: 23850 [Discriminator loss: 0.622021, acc.: 62.50%] [Generator loss: 0.734159] Epoch: 23860 [Discriminator loss: 0.619991, acc.: 62.50%] [Generator loss: 0.735196] Epoch: 23870 [Discriminator loss: 0.632815, acc.: 62.50%] [Generator loss: 0.733619] Epoch: 23880 [Discriminator loss: 0.656253, acc.: 58.33%] [Generator loss: 0.734426] Epoch: 23890 [Discriminator loss: 0.577770, acc.: 66.67%] [Generator loss: 0.735186] Epoch: 23900 [Discriminator loss: 0.622671, acc.: 62.50%] [Generator loss: 0.736150] Epoch: 23910 [Discriminator loss: 0.666124, acc.: 58.33%] [Generator loss: 0.737111] Epoch: 23920 [Discriminator loss: 0.695466, acc.: 50.00%] [Generator loss: 0.735853] Epoch: 23930 [Discriminator loss: 0.664969, acc.: 54.17%] [Generator loss: 0.736066] Epoch: 23940 [Discriminator loss: 0.656059, acc.: 66.67%] [Generator loss: 0.735061] Epoch: 23950 [Discriminator loss: 0.698466, acc.: 50.00%] [Generator loss: 0.736157] Epoch: 23960 [Discriminator loss: 0.638743, acc.: 62.50%] [Generator loss: 0.736397] Epoch: 23970 [Discriminator loss: 0.661740, acc.: 58.33%] [Generator loss: 0.735699] Epoch: 23980 [Discriminator loss: 0.663947, acc.: 58.33%] [Generator loss: 0.735628] Epoch: 23990 [Discriminator loss: 0.644321, acc.: 58.33%] [Generator loss: 0.735550] Epoch: 24000 [Discriminator loss: 0.687312, acc.: 54.17%] [Generator loss: 0.736811] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 77 | Buildings (destroyed): 1 | Army Units (spawn): 992 | Army Units (dead): 475 | Worker Units (spawn): 358 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 68 | Buildings (destroyed): 1 | Army Units (spawn): 747 | Army Units (dead): 263 | Worker Units (spawn): 330 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 1 | Army Units (spawn): 320 | Army Units (dead): 91 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 69 | Buildings (destroyed): 1 | Army Units (spawn): 976 | Army Units (dead): 445 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 121 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 491 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 384 | Army Units (dead): 113 | Worker Units (spawn): 307 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 115 | Worker Units (dead): 137 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 70 | Buildings (destroyed): 1 | Army Units (spawn): 946 | Army Units (dead): 400 | Worker Units (spawn): 404 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 229 | Army Units (dead): 56 | Worker Units (spawn): 311 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 132 | Worker Units (dead): 22 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 24010 [Discriminator loss: 0.681303, acc.: 54.17%] [Generator loss: 0.736019] Epoch: 24020 [Discriminator loss: 0.656205, acc.: 58.33%] [Generator loss: 0.737757] Epoch: 24030 [Discriminator loss: 0.626814, acc.: 62.50%] [Generator loss: 0.736878] Epoch: 24040 [Discriminator loss: 0.633519, acc.: 62.50%] [Generator loss: 0.736351] Epoch: 24050 [Discriminator loss: 0.695646, acc.: 50.00%] [Generator loss: 0.735285] Epoch: 24060 [Discriminator loss: 0.694192, acc.: 50.00%] [Generator loss: 0.734132] Epoch: 24070 [Discriminator loss: 0.636235, acc.: 62.50%] [Generator loss: 0.734387] Epoch: 24080 [Discriminator loss: 0.644068, acc.: 62.50%] [Generator loss: 0.733765] Epoch: 24090 [Discriminator loss: 0.659756, acc.: 58.33%] [Generator loss: 0.734644] Epoch: 24100 [Discriminator loss: 0.646770, acc.: 58.33%] [Generator loss: 0.735159] Epoch: 24110 [Discriminator loss: 0.677417, acc.: 54.17%] [Generator loss: 0.736661] Epoch: 24120 [Discriminator loss: 0.619446, acc.: 66.67%] [Generator loss: 0.736421] Epoch: 24130 [Discriminator loss: 0.605762, acc.: 62.50%] [Generator loss: 0.738356] Epoch: 24140 [Discriminator loss: 0.642185, acc.: 58.33%] [Generator loss: 0.736504] Epoch: 24150 [Discriminator loss: 0.666362, acc.: 58.33%] [Generator loss: 0.737366] Epoch: 24160 [Discriminator loss: 0.655383, acc.: 62.50%] [Generator loss: 0.737744] Epoch: 24170 [Discriminator loss: 0.661876, acc.: 58.33%] [Generator loss: 0.738897] Epoch: 24180 [Discriminator loss: 0.697134, acc.: 50.00%] [Generator loss: 0.737054] Epoch: 24190 [Discriminator loss: 0.696848, acc.: 50.00%] [Generator loss: 0.736303] Epoch: 24200 [Discriminator loss: 0.648512, acc.: 62.50%] [Generator loss: 0.737185] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 81 | Worker Units (dead): 239 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 447 | Army Units (dead): 71 | Worker Units (spawn): 190 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 599 | Army Units (dead): 68 | Worker Units (spawn): 16 | Worker Units (dead): 498 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 54 | Buildings (destroyed): 1 | Army Units (spawn): 356 | Army Units (dead): 87 | Worker Units (spawn): 309 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 178 | Army Units (dead): 41 | Worker Units (spawn): 305 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 139 | Army Units (dead): 35 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 318 | Army Units (dead): 69 | Worker Units (spawn): 243 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 69 | Buildings (destroyed): 1 | Army Units (spawn): 690 | Army Units (dead): 214 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 953 | Army Units (dead): 100 | Worker Units (spawn): 5 | Worker Units (dead): 500 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 28 | Army Units (dead): 4 | Worker Units (spawn): 304 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 24210 [Discriminator loss: 0.664116, acc.: 62.50%] [Generator loss: 0.736858] Epoch: 24220 [Discriminator loss: 0.652969, acc.: 58.33%] [Generator loss: 0.738251] Epoch: 24230 [Discriminator loss: 0.693454, acc.: 54.17%] [Generator loss: 0.737295] Epoch: 24240 [Discriminator loss: 0.674315, acc.: 54.17%] [Generator loss: 0.737332] Epoch: 24250 [Discriminator loss: 0.701172, acc.: 50.00%] [Generator loss: 0.737922] Epoch: 24260 [Discriminator loss: 0.651246, acc.: 62.50%] [Generator loss: 0.739219] Epoch: 24270 [Discriminator loss: 0.669994, acc.: 58.33%] [Generator loss: 0.738186] Epoch: 24280 [Discriminator loss: 0.639857, acc.: 58.33%] [Generator loss: 0.736491] Epoch: 24290 [Discriminator loss: 0.665809, acc.: 54.17%] [Generator loss: 0.737916] Epoch: 24300 [Discriminator loss: 0.696763, acc.: 50.00%] [Generator loss: 0.737801] Epoch: 24310 [Discriminator loss: 0.650522, acc.: 58.33%] [Generator loss: 0.738722] Epoch: 24320 [Discriminator loss: 0.696424, acc.: 50.00%] [Generator loss: 0.737889] Epoch: 24330 [Discriminator loss: 0.690122, acc.: 54.17%] [Generator loss: 0.737675] Epoch: 24340 [Discriminator loss: 0.686915, acc.: 58.33%] [Generator loss: 0.737093] Epoch: 24350 [Discriminator loss: 0.666438, acc.: 58.33%] [Generator loss: 0.735590] Epoch: 24360 [Discriminator loss: 0.660730, acc.: 58.33%] [Generator loss: 0.736989] Epoch: 24370 [Discriminator loss: 0.657867, acc.: 62.50%] [Generator loss: 0.737337] Epoch: 24380 [Discriminator loss: 0.636918, acc.: 58.33%] [Generator loss: 0.736809] Epoch: 24390 [Discriminator loss: 0.661407, acc.: 58.33%] [Generator loss: 0.735261] Epoch: 24400 [Discriminator loss: 0.686445, acc.: 54.17%] [Generator loss: 0.734888] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 172 | Army Units (dead): 61 | Worker Units (spawn): 327 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 494 | Worker Units (spawn): 46 | Worker Units (dead): 404 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 943 | Army Units (dead): 404 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 98 | Army Units (dead): 34 | Worker Units (spawn): 340 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 925 | Army Units (dead): 231 | Worker Units (spawn): 12 | Worker Units (dead): 500 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 193 | Buildings (destroyed): 27 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 769 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 594 | Army Units (dead): 124 | Worker Units (spawn): 31 | Worker Units (dead): 492 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 231 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 109 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 493 | Worker Units (spawn): 433 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 49 | Buildings (destroyed): 1 | Army Units (spawn): 295 | Army Units (dead): 103 | Worker Units (spawn): 331 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 24410 [Discriminator loss: 0.580135, acc.: 70.83%] [Generator loss: 0.736103] Epoch: 24420 [Discriminator loss: 0.658628, acc.: 58.33%] [Generator loss: 0.735631] Epoch: 24430 [Discriminator loss: 0.654013, acc.: 62.50%] [Generator loss: 0.735011] Epoch: 24440 [Discriminator loss: 0.622551, acc.: 62.50%] [Generator loss: 0.736758] Epoch: 24450 [Discriminator loss: 0.684624, acc.: 54.17%] [Generator loss: 0.736672] Epoch: 24460 [Discriminator loss: 0.677372, acc.: 54.17%] [Generator loss: 0.736886] Epoch: 24470 [Discriminator loss: 0.582730, acc.: 66.67%] [Generator loss: 0.737017] Epoch: 24480 [Discriminator loss: 0.696861, acc.: 50.00%] [Generator loss: 0.736151] Epoch: 24490 [Discriminator loss: 0.659966, acc.: 58.33%] [Generator loss: 0.734862] Epoch: 24500 [Discriminator loss: 0.667367, acc.: 54.17%] [Generator loss: 0.736292] Epoch: 24510 [Discriminator loss: 0.699328, acc.: 50.00%] [Generator loss: 0.736385] Epoch: 24520 [Discriminator loss: 0.687853, acc.: 58.33%] [Generator loss: 0.735592] Epoch: 24530 [Discriminator loss: 0.658062, acc.: 58.33%] [Generator loss: 0.734333] Epoch: 24540 [Discriminator loss: 0.626109, acc.: 62.50%] [Generator loss: 0.734964] Epoch: 24550 [Discriminator loss: 0.619285, acc.: 62.50%] [Generator loss: 0.734845] Epoch: 24560 [Discriminator loss: 0.645242, acc.: 58.33%] [Generator loss: 0.733072] Epoch: 24570 [Discriminator loss: 0.635794, acc.: 62.50%] [Generator loss: 0.732866] Epoch: 24580 [Discriminator loss: 0.693702, acc.: 54.17%] [Generator loss: 0.733956] Epoch: 24590 [Discriminator loss: 0.651515, acc.: 58.33%] [Generator loss: 0.733428] Epoch: 24600 [Discriminator loss: 0.697648, acc.: 50.00%] [Generator loss: 0.733026] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 959 | Army Units (dead): 52 | Worker Units (spawn): 4 | Worker Units (dead): 498 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 382 | Army Units (dead): 141 | Worker Units (spawn): 263 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 485 | Worker Units (spawn): 149 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 168 | Army Units (dead): 21 | Worker Units (spawn): 60 | Worker Units (dead): 83 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 67 | Buildings (destroyed): 1 | Army Units (spawn): 496 | Army Units (dead): 178 | Worker Units (spawn): 297 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 310 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 329 | Army Units (dead): 111 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 136 | Army Units (dead): 53 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 225 | Army Units (dead): 32 | Worker Units (spawn): 93 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 295 | Army Units (dead): 104 | Worker Units (spawn): 253 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 24610 [Discriminator loss: 0.635805, acc.: 58.33%] [Generator loss: 0.734001] Epoch: 24620 [Discriminator loss: 0.670613, acc.: 54.17%] [Generator loss: 0.733257] Epoch: 24630 [Discriminator loss: 0.638636, acc.: 62.50%] [Generator loss: 0.733994] Epoch: 24640 [Discriminator loss: 0.697854, acc.: 50.00%] [Generator loss: 0.734446] Epoch: 24650 [Discriminator loss: 0.667915, acc.: 54.17%] [Generator loss: 0.735035] Epoch: 24660 [Discriminator loss: 0.678074, acc.: 54.17%] [Generator loss: 0.734978] Epoch: 24670 [Discriminator loss: 0.680691, acc.: 54.17%] [Generator loss: 0.735531] Epoch: 24680 [Discriminator loss: 0.690610, acc.: 54.17%] [Generator loss: 0.734606] Epoch: 24690 [Discriminator loss: 0.663372, acc.: 54.17%] [Generator loss: 0.734772] Epoch: 24700 [Discriminator loss: 0.590168, acc.: 70.83%] [Generator loss: 0.735163] Epoch: 24710 [Discriminator loss: 0.653010, acc.: 58.33%] [Generator loss: 0.735920] Epoch: 24720 [Discriminator loss: 0.690556, acc.: 54.17%] [Generator loss: 0.736372] Epoch: 24730 [Discriminator loss: 0.645539, acc.: 58.33%] [Generator loss: 0.736209] Epoch: 24740 [Discriminator loss: 0.692885, acc.: 54.17%] [Generator loss: 0.737465] Epoch: 24750 [Discriminator loss: 0.662687, acc.: 58.33%] [Generator loss: 0.736604] Epoch: 24760 [Discriminator loss: 0.635861, acc.: 58.33%] [Generator loss: 0.738776] Epoch: 24770 [Discriminator loss: 0.692600, acc.: 54.17%] [Generator loss: 0.737847] Epoch: 24780 [Discriminator loss: 0.635202, acc.: 62.50%] [Generator loss: 0.737886] Epoch: 24790 [Discriminator loss: 0.657799, acc.: 58.33%] [Generator loss: 0.737259] Epoch: 24800 [Discriminator loss: 0.635303, acc.: 58.33%] [Generator loss: 0.738818] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 880 | Army Units (dead): 240 | Worker Units (spawn): 85 | Worker Units (dead): 31 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 126 | Buildings (destroyed): 19 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 701 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 353 | Army Units (dead): 83 | Worker Units (spawn): 255 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 242 | Army Units (dead): 54 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 60 | Buildings (destroyed): 1 | Army Units (spawn): 529 | Army Units (dead): 131 | Worker Units (spawn): 292 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 118 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 477 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 991 | Army Units (dead): 420 | Worker Units (spawn): 43 | Worker Units (dead): 271 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 313 | Army Units (dead): 72 | Worker Units (spawn): 294 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 90 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 482 | Worker Units (spawn): 369 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 156 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 667 | Worker Units (dead): 3 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 24810 [Discriminator loss: 0.626763, acc.: 62.50%] [Generator loss: 0.740687] Epoch: 24820 [Discriminator loss: 0.601625, acc.: 75.00%] [Generator loss: 0.740766] Epoch: 24830 [Discriminator loss: 0.578200, acc.: 75.00%] [Generator loss: 0.740005] Epoch: 24840 [Discriminator loss: 0.691702, acc.: 54.17%] [Generator loss: 0.739731] Epoch: 24850 [Discriminator loss: 0.671389, acc.: 58.33%] [Generator loss: 0.740617] Epoch: 24860 [Discriminator loss: 0.667186, acc.: 62.50%] [Generator loss: 0.742182] Epoch: 24870 [Discriminator loss: 0.678634, acc.: 54.17%] [Generator loss: 0.743236] Epoch: 24880 [Discriminator loss: 0.585222, acc.: 70.83%] [Generator loss: 0.741194] Epoch: 24890 [Discriminator loss: 0.653659, acc.: 58.33%] [Generator loss: 0.741123] Epoch: 24900 [Discriminator loss: 0.666810, acc.: 54.17%] [Generator loss: 0.741127] Epoch: 24910 [Discriminator loss: 0.654983, acc.: 58.33%] [Generator loss: 0.739693] Epoch: 24920 [Discriminator loss: 0.641629, acc.: 62.50%] [Generator loss: 0.739459] Epoch: 24930 [Discriminator loss: 0.669010, acc.: 54.17%] [Generator loss: 0.739932] Epoch: 24940 [Discriminator loss: 0.643798, acc.: 66.67%] [Generator loss: 0.738177] Epoch: 24950 [Discriminator loss: 0.668481, acc.: 54.17%] [Generator loss: 0.737841] Epoch: 24960 [Discriminator loss: 0.639357, acc.: 66.67%] [Generator loss: 0.737813] Epoch: 24970 [Discriminator loss: 0.654756, acc.: 58.33%] [Generator loss: 0.737740] Epoch: 24980 [Discriminator loss: 0.639183, acc.: 58.33%] [Generator loss: 0.737962] Epoch: 24990 [Discriminator loss: 0.622916, acc.: 62.50%] [Generator loss: 0.736828] Epoch: 25000 [Discriminator loss: 0.666816, acc.: 54.17%] [Generator loss: 0.735803] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 61 | Buildings (destroyed): 1 | Army Units (spawn): 478 | Army Units (dead): 170 | Worker Units (spawn): 346 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 250 | Army Units (dead): 112 | Worker Units (spawn): 325 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 376 | Army Units (dead): 126 | Worker Units (spawn): 288 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 147 | Worker Units (dead): 9 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 183 | Army Units (dead): 47 | Worker Units (spawn): 329 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 111 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 490 | Worker Units (spawn): 414 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 275 | Army Units (dead): 88 | Worker Units (spawn): 339 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 308 | Army Units (dead): 91 | Worker Units (spawn): 331 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 79 | Army Units (dead): 27 | Worker Units (spawn): 335 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 497 | Worker Units (spawn): 74 | Worker Units (dead): 147 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 25010 [Discriminator loss: 0.694165, acc.: 54.17%] [Generator loss: 0.735833] Epoch: 25020 [Discriminator loss: 0.689101, acc.: 54.17%] [Generator loss: 0.736184] Epoch: 25030 [Discriminator loss: 0.653522, acc.: 62.50%] [Generator loss: 0.737005] Epoch: 25040 [Discriminator loss: 0.688727, acc.: 58.33%] [Generator loss: 0.735637] Epoch: 25050 [Discriminator loss: 0.671322, acc.: 54.17%] [Generator loss: 0.735858] Epoch: 25060 [Discriminator loss: 0.667991, acc.: 54.17%] [Generator loss: 0.736403] Epoch: 25070 [Discriminator loss: 0.633572, acc.: 62.50%] [Generator loss: 0.736440] Epoch: 25080 [Discriminator loss: 0.640456, acc.: 62.50%] [Generator loss: 0.736633] Epoch: 25090 [Discriminator loss: 0.624545, acc.: 66.67%] [Generator loss: 0.736103] Epoch: 25100 [Discriminator loss: 0.631986, acc.: 62.50%] [Generator loss: 0.736779] Epoch: 25110 [Discriminator loss: 0.595276, acc.: 66.67%] [Generator loss: 0.737983] Epoch: 25120 [Discriminator loss: 0.653925, acc.: 58.33%] [Generator loss: 0.736865] Epoch: 25130 [Discriminator loss: 0.621194, acc.: 66.67%] [Generator loss: 0.736914] Epoch: 25140 [Discriminator loss: 0.685067, acc.: 58.33%] [Generator loss: 0.736903] Epoch: 25150 [Discriminator loss: 0.658791, acc.: 58.33%] [Generator loss: 0.736244] Epoch: 25160 [Discriminator loss: 0.673344, acc.: 62.50%] [Generator loss: 0.737095] Epoch: 25170 [Discriminator loss: 0.696242, acc.: 50.00%] [Generator loss: 0.737090] Epoch: 25180 [Discriminator loss: 0.670736, acc.: 54.17%] [Generator loss: 0.735436] Epoch: 25190 [Discriminator loss: 0.645655, acc.: 66.67%] [Generator loss: 0.737506] Epoch: 25200 [Discriminator loss: 0.676999, acc.: 58.33%] [Generator loss: 0.738409] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 417 | Army Units (dead): 213 | Worker Units (spawn): 307 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 284 | Army Units (dead): 129 | Worker Units (spawn): 255 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 40 | Army Units (dead): 20 | Worker Units (spawn): 295 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 42 | Buildings (destroyed): 1 | Army Units (spawn): 249 | Army Units (dead): 133 | Worker Units (spawn): 304 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 106 | Army Units (dead): 28 | Worker Units (spawn): 266 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 292 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 792 | Army Units (dead): 272 | Worker Units (spawn): 102 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 62 | Army Units (dead): 27 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 102 | Army Units (dead): 38 | Worker Units (spawn): 274 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 85 | Army Units (dead): 48 | Worker Units (spawn): 293 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 25210 [Discriminator loss: 0.633016, acc.: 62.50%] [Generator loss: 0.739215] Epoch: 25220 [Discriminator loss: 0.665517, acc.: 54.17%] [Generator loss: 0.739140] Epoch: 25230 [Discriminator loss: 0.651508, acc.: 58.33%] [Generator loss: 0.739139] Epoch: 25240 [Discriminator loss: 0.669562, acc.: 54.17%] [Generator loss: 0.738985] Epoch: 25250 [Discriminator loss: 0.657538, acc.: 58.33%] [Generator loss: 0.738455] Epoch: 25260 [Discriminator loss: 0.673382, acc.: 54.17%] [Generator loss: 0.739975] Epoch: 25270 [Discriminator loss: 0.672764, acc.: 54.17%] [Generator loss: 0.739391] Epoch: 25280 [Discriminator loss: 0.661990, acc.: 58.33%] [Generator loss: 0.740323] Epoch: 25290 [Discriminator loss: 0.666963, acc.: 58.33%] [Generator loss: 0.740270] Epoch: 25300 [Discriminator loss: 0.678800, acc.: 54.17%] [Generator loss: 0.741584] Epoch: 25310 [Discriminator loss: 0.697834, acc.: 50.00%] [Generator loss: 0.741073] Epoch: 25320 [Discriminator loss: 0.634105, acc.: 62.50%] [Generator loss: 0.741212] Epoch: 25330 [Discriminator loss: 0.667229, acc.: 54.17%] [Generator loss: 0.741787] Epoch: 25340 [Discriminator loss: 0.695498, acc.: 50.00%] [Generator loss: 0.740736] Epoch: 25350 [Discriminator loss: 0.639585, acc.: 58.33%] [Generator loss: 0.742463] Epoch: 25360 [Discriminator loss: 0.695398, acc.: 50.00%] [Generator loss: 0.741617] Epoch: 25370 [Discriminator loss: 0.589468, acc.: 66.67%] [Generator loss: 0.742748] Epoch: 25380 [Discriminator loss: 0.583649, acc.: 75.00%] [Generator loss: 0.742086] Epoch: 25390 [Discriminator loss: 0.678108, acc.: 58.33%] [Generator loss: 0.744333] Epoch: 25400 [Discriminator loss: 0.579185, acc.: 66.67%] [Generator loss: 0.742548] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 93 | Buildings (destroyed): 32 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 712 | Worker Units (dead): 22 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 480 | Army Units (dead): 9 | Worker Units (spawn): 14 | Worker Units (dead): 434 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 2 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 291 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 877 | Army Units (dead): 172 | Worker Units (spawn): 130 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 41 | Buildings (destroyed): 1 | Army Units (spawn): 241 | Army Units (dead): 77 | Worker Units (spawn): 319 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 149 | Buildings (destroyed): 3 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 642 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 99 | Army Units (dead): 32 | Worker Units (spawn): 328 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 184 | Army Units (dead): 63 | Worker Units (spawn): 311 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 103 | Army Units (dead): 25 | Worker Units (spawn): 311 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 36 | Buildings (destroyed): 1 | Army Units (spawn): 109 | Army Units (dead): 10 | Worker Units (spawn): 272 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 25410 [Discriminator loss: 0.670718, acc.: 54.17%] [Generator loss: 0.741870] Epoch: 25420 [Discriminator loss: 0.623675, acc.: 62.50%] [Generator loss: 0.743598] Epoch: 25430 [Discriminator loss: 0.646820, acc.: 62.50%] [Generator loss: 0.742238] Epoch: 25440 [Discriminator loss: 0.691030, acc.: 54.17%] [Generator loss: 0.743261] Epoch: 25450 [Discriminator loss: 0.653812, acc.: 58.33%] [Generator loss: 0.743634] Epoch: 25460 [Discriminator loss: 0.681508, acc.: 54.17%] [Generator loss: 0.741775] Epoch: 25470 [Discriminator loss: 0.664243, acc.: 58.33%] [Generator loss: 0.741848] Epoch: 25480 [Discriminator loss: 0.683156, acc.: 62.50%] [Generator loss: 0.739335] Epoch: 25490 [Discriminator loss: 0.681272, acc.: 54.17%] [Generator loss: 0.740170] Epoch: 25500 [Discriminator loss: 0.596017, acc.: 66.67%] [Generator loss: 0.739210] Epoch: 25510 [Discriminator loss: 0.624923, acc.: 62.50%] [Generator loss: 0.740915] Epoch: 25520 [Discriminator loss: 0.652900, acc.: 58.33%] [Generator loss: 0.739037] Epoch: 25530 [Discriminator loss: 0.670665, acc.: 54.17%] [Generator loss: 0.738777] Epoch: 25540 [Discriminator loss: 0.663437, acc.: 58.33%] [Generator loss: 0.738774] Epoch: 25550 [Discriminator loss: 0.693047, acc.: 54.17%] [Generator loss: 0.739632] Epoch: 25560 [Discriminator loss: 0.670498, acc.: 54.17%] [Generator loss: 0.740325] Epoch: 25570 [Discriminator loss: 0.698275, acc.: 50.00%] [Generator loss: 0.737980] Epoch: 25580 [Discriminator loss: 0.690515, acc.: 58.33%] [Generator loss: 0.740321] Epoch: 25590 [Discriminator loss: 0.670880, acc.: 58.33%] [Generator loss: 0.741103] Epoch: 25600 [Discriminator loss: 0.688637, acc.: 58.33%] [Generator loss: 0.740633] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 64 | Buildings (destroyed): 1 | Army Units (spawn): 322 | Army Units (dead): 77 | Worker Units (spawn): 323 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 493 | Worker Units (spawn): 146 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 78 | Buildings (destroyed): 1 | Army Units (spawn): 550 | Army Units (dead): 206 | Worker Units (spawn): 400 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 72 | Buildings (destroyed): 1 | Army Units (spawn): 628 | Army Units (dead): 217 | Worker Units (spawn): 348 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 279 | Army Units (dead): 2 | Worker Units (spawn): 30 | Worker Units (dead): 60 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 219 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 27 | Army Units (dead): 5 | Worker Units (spawn): 289 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 973 | Army Units (dead): 293 | Worker Units (spawn): 153 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 93 | Army Units (dead): 23 | Worker Units (spawn): 313 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 144 | Army Units (dead): 42 | Worker Units (spawn): 286 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 25610 [Discriminator loss: 0.639716, acc.: 58.33%] [Generator loss: 0.739162] Epoch: 25620 [Discriminator loss: 0.627528, acc.: 62.50%] [Generator loss: 0.739666] Epoch: 25630 [Discriminator loss: 0.672448, acc.: 54.17%] [Generator loss: 0.740666] Epoch: 25640 [Discriminator loss: 0.641751, acc.: 62.50%] [Generator loss: 0.741792] Epoch: 25650 [Discriminator loss: 0.612078, acc.: 66.67%] [Generator loss: 0.741621] Epoch: 25660 [Discriminator loss: 0.647196, acc.: 62.50%] [Generator loss: 0.743568] Epoch: 25670 [Discriminator loss: 0.655659, acc.: 58.33%] [Generator loss: 0.742373] Epoch: 25680 [Discriminator loss: 0.676626, acc.: 58.33%] [Generator loss: 0.742902] Epoch: 25690 [Discriminator loss: 0.583629, acc.: 66.67%] [Generator loss: 0.743544] Epoch: 25700 [Discriminator loss: 0.668612, acc.: 54.17%] [Generator loss: 0.744072] Epoch: 25710 [Discriminator loss: 0.606006, acc.: 62.50%] [Generator loss: 0.745074] Epoch: 25720 [Discriminator loss: 0.650155, acc.: 58.33%] [Generator loss: 0.743482] Epoch: 25730 [Discriminator loss: 0.670432, acc.: 54.17%] [Generator loss: 0.743886] Epoch: 25740 [Discriminator loss: 0.678900, acc.: 54.17%] [Generator loss: 0.741373] Epoch: 25750 [Discriminator loss: 0.697584, acc.: 50.00%] [Generator loss: 0.742965] Epoch: 25760 [Discriminator loss: 0.691503, acc.: 54.17%] [Generator loss: 0.742907] Epoch: 25770 [Discriminator loss: 0.652774, acc.: 58.33%] [Generator loss: 0.741074] Epoch: 25780 [Discriminator loss: 0.692759, acc.: 54.17%] [Generator loss: 0.742055] Epoch: 25790 [Discriminator loss: 0.692922, acc.: 54.17%] [Generator loss: 0.743049] Epoch: 25800 [Discriminator loss: 0.688616, acc.: 54.17%] [Generator loss: 0.741415] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 59 | Buildings (destroyed): 1 | Army Units (spawn): 338 | Army Units (dead): 208 | Worker Units (spawn): 292 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 112 | Army Units (dead): 120 | Worker Units (spawn): 279 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 992 | Army Units (dead): 474 | Worker Units (spawn): 201 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 253 | Army Units (dead): 85 | Worker Units (spawn): 205 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 239 | Army Units (dead): 4 | Worker Units (spawn): 45 | Worker Units (dead): 15 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 48 | Buildings (destroyed): 1 | Army Units (spawn): 282 | Army Units (dead): 221 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 56 | Buildings (destroyed): 1 | Army Units (spawn): 282 | Army Units (dead): 176 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 993 | Army Units (dead): 479 | Worker Units (spawn): 206 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 47 | Buildings (destroyed): 1 | Army Units (spawn): 783 | Army Units (dead): 403 | Worker Units (spawn): 299 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 802 | Army Units (dead): 391 | Worker Units (spawn): 337 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 25810 [Discriminator loss: 0.634289, acc.: 62.50%] [Generator loss: 0.742338] Epoch: 25820 [Discriminator loss: 0.699131, acc.: 50.00%] [Generator loss: 0.741845] Epoch: 25830 [Discriminator loss: 0.663241, acc.: 58.33%] [Generator loss: 0.742648] Epoch: 25840 [Discriminator loss: 0.675141, acc.: 58.33%] [Generator loss: 0.741040] Epoch: 25850 [Discriminator loss: 0.645878, acc.: 62.50%] [Generator loss: 0.742593] Epoch: 25860 [Discriminator loss: 0.702383, acc.: 50.00%] [Generator loss: 0.742763] Epoch: 25870 [Discriminator loss: 0.625319, acc.: 62.50%] [Generator loss: 0.743871] Epoch: 25880 [Discriminator loss: 0.638064, acc.: 66.67%] [Generator loss: 0.745219] Epoch: 25890 [Discriminator loss: 0.667421, acc.: 54.17%] [Generator loss: 0.745097] Epoch: 25900 [Discriminator loss: 0.689471, acc.: 54.17%] [Generator loss: 0.744325] Epoch: 25910 [Discriminator loss: 0.695965, acc.: 50.00%] [Generator loss: 0.744067] Epoch: 25920 [Discriminator loss: 0.652692, acc.: 62.50%] [Generator loss: 0.745685] Epoch: 25930 [Discriminator loss: 0.630298, acc.: 62.50%] [Generator loss: 0.744384] Epoch: 25940 [Discriminator loss: 0.656910, acc.: 58.33%] [Generator loss: 0.746005] Epoch: 25950 [Discriminator loss: 0.627730, acc.: 62.50%] [Generator loss: 0.745007] Epoch: 25960 [Discriminator loss: 0.639210, acc.: 62.50%] [Generator loss: 0.745326] Epoch: 25970 [Discriminator loss: 0.687543, acc.: 54.17%] [Generator loss: 0.746702] Epoch: 25980 [Discriminator loss: 0.685591, acc.: 54.17%] [Generator loss: 0.743845] Epoch: 25990 [Discriminator loss: 0.643987, acc.: 58.33%] [Generator loss: 0.745583] Epoch: 26000 [Discriminator loss: 0.671418, acc.: 54.17%] [Generator loss: 0.744659] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 151 | Army Units (dead): 104 | Worker Units (spawn): 267 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 88 | Buildings (destroyed): 1 | Army Units (spawn): 905 | Army Units (dead): 410 | Worker Units (spawn): 360 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 318 | Army Units (dead): 9 | Worker Units (spawn): 87 | Worker Units (dead): 5 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 112 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 490 | Worker Units (spawn): 427 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 78 | Army Units (dead): 45 | Worker Units (spawn): 247 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 120 | Army Units (dead): 9 | Worker Units (spawn): 106 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 676 | Army Units (dead): 35 | Worker Units (spawn): 102 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 39 | Buildings (destroyed): 1 | Army Units (spawn): 230 | Army Units (dead): 142 | Worker Units (spawn): 270 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 87 | Buildings (destroyed): 1 | Army Units (spawn): 888 | Army Units (dead): 402 | Worker Units (spawn): 363 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 179 | Buildings (destroyed): 21 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 806 | Worker Units (dead): 32 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 26010 [Discriminator loss: 0.674643, acc.: 62.50%] [Generator loss: 0.742088] Epoch: 26020 [Discriminator loss: 0.602862, acc.: 70.83%] [Generator loss: 0.742603] Epoch: 26030 [Discriminator loss: 0.658265, acc.: 58.33%] [Generator loss: 0.741978] Epoch: 26040 [Discriminator loss: 0.612687, acc.: 62.50%] [Generator loss: 0.744709] Epoch: 26050 [Discriminator loss: 0.636365, acc.: 58.33%] [Generator loss: 0.740395] Epoch: 26060 [Discriminator loss: 0.648840, acc.: 58.33%] [Generator loss: 0.742789] Epoch: 26070 [Discriminator loss: 0.683159, acc.: 58.33%] [Generator loss: 0.740931] Epoch: 26080 [Discriminator loss: 0.682932, acc.: 54.17%] [Generator loss: 0.743255] Epoch: 26090 [Discriminator loss: 0.668725, acc.: 54.17%] [Generator loss: 0.744461] Epoch: 26100 [Discriminator loss: 0.640378, acc.: 58.33%] [Generator loss: 0.744932] Epoch: 26110 [Discriminator loss: 0.699573, acc.: 50.00%] [Generator loss: 0.743832] Epoch: 26120 [Discriminator loss: 0.667844, acc.: 54.17%] [Generator loss: 0.742373] Epoch: 26130 [Discriminator loss: 0.683832, acc.: 54.17%] [Generator loss: 0.744073] Epoch: 26140 [Discriminator loss: 0.696983, acc.: 50.00%] [Generator loss: 0.739560] Epoch: 26150 [Discriminator loss: 0.615559, acc.: 66.67%] [Generator loss: 0.742805] Epoch: 26160 [Discriminator loss: 0.676044, acc.: 54.17%] [Generator loss: 0.744640] Epoch: 26170 [Discriminator loss: 0.703518, acc.: 50.00%] [Generator loss: 0.743719] Epoch: 26180 [Discriminator loss: 0.623197, acc.: 66.67%] [Generator loss: 0.743693] Epoch: 26190 [Discriminator loss: 0.648027, acc.: 58.33%] [Generator loss: 0.743056] Epoch: 26200 [Discriminator loss: 0.667417, acc.: 54.17%] [Generator loss: 0.744916] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 1 | Army Units (spawn): 316 | Army Units (dead): 118 | Worker Units (spawn): 332 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 168 | Army Units (dead): 29 | Worker Units (spawn): 249 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 99 | Army Units (dead): 36 | Worker Units (spawn): 365 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 104 | Worker Units (dead): 244 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 69 | Army Units (dead): 32 | Worker Units (spawn): 309 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 105 | Army Units (dead): 45 | Worker Units (spawn): 305 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 379 | Army Units (dead): 17 | Worker Units (spawn): 142 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 53 | Buildings (destroyed): 1 | Army Units (spawn): 366 | Army Units (dead): 156 | Worker Units (spawn): 347 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 107 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 486 | Worker Units (spawn): 452 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 131 | Army Units (dead): 57 | Worker Units (spawn): 315 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 26210 [Discriminator loss: 0.680314, acc.: 58.33%] [Generator loss: 0.745489] Epoch: 26220 [Discriminator loss: 0.698215, acc.: 54.17%] [Generator loss: 0.742826] Epoch: 26230 [Discriminator loss: 0.667431, acc.: 54.17%] [Generator loss: 0.743639] Epoch: 26240 [Discriminator loss: 0.633282, acc.: 58.33%] [Generator loss: 0.741937] Epoch: 26250 [Discriminator loss: 0.663686, acc.: 54.17%] [Generator loss: 0.741194] Epoch: 26260 [Discriminator loss: 0.689813, acc.: 54.17%] [Generator loss: 0.742533] Epoch: 26270 [Discriminator loss: 0.701790, acc.: 50.00%] [Generator loss: 0.739926] Epoch: 26280 [Discriminator loss: 0.695311, acc.: 50.00%] [Generator loss: 0.741169] Epoch: 26290 [Discriminator loss: 0.671499, acc.: 54.17%] [Generator loss: 0.741987] Epoch: 26300 [Discriminator loss: 0.659989, acc.: 58.33%] [Generator loss: 0.738083] Epoch: 26310 [Discriminator loss: 0.635587, acc.: 58.33%] [Generator loss: 0.741950] Epoch: 26320 [Discriminator loss: 0.618792, acc.: 62.50%] [Generator loss: 0.738250] Epoch: 26330 [Discriminator loss: 0.691886, acc.: 54.17%] [Generator loss: 0.740363] Epoch: 26340 [Discriminator loss: 0.614127, acc.: 62.50%] [Generator loss: 0.740862] Epoch: 26350 [Discriminator loss: 0.698484, acc.: 50.00%] [Generator loss: 0.738361] Epoch: 26360 [Discriminator loss: 0.604053, acc.: 66.67%] [Generator loss: 0.739909] Epoch: 26370 [Discriminator loss: 0.684631, acc.: 54.17%] [Generator loss: 0.738477] Epoch: 26380 [Discriminator loss: 0.680292, acc.: 58.33%] [Generator loss: 0.741483] Epoch: 26390 [Discriminator loss: 0.672936, acc.: 54.17%] [Generator loss: 0.738723] Epoch: 26400 [Discriminator loss: 0.665667, acc.: 54.17%] [Generator loss: 0.737587] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 33 | Army Units (dead): 25 | Worker Units (spawn): 260 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 42 | Army Units (dead): 30 | Worker Units (spawn): 249 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 67 | Buildings (destroyed): 1 | Army Units (spawn): 403 | Army Units (dead): 233 | Worker Units (spawn): 348 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 110 | Army Units (dead): 81 | Worker Units (spawn): 256 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 137 | Worker Units (dead): 35 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 186 | Army Units (dead): 126 | Worker Units (spawn): 262 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 88 | Buildings (destroyed): 1 | Army Units (spawn): 989 | Army Units (dead): 481 | Worker Units (spawn): 373 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 84 | Army Units (dead): 61 | Worker Units (spawn): 268 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 1 | Army Units (spawn): 315 | Army Units (dead): 222 | Worker Units (spawn): 329 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 53 | Army Units (dead): 32 | Worker Units (spawn): 244 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 26410 [Discriminator loss: 0.639737, acc.: 58.33%] [Generator loss: 0.737205] Epoch: 26420 [Discriminator loss: 0.660730, acc.: 58.33%] [Generator loss: 0.738317] Epoch: 26430 [Discriminator loss: 0.652357, acc.: 58.33%] [Generator loss: 0.737923] Epoch: 26440 [Discriminator loss: 0.609885, acc.: 66.67%] [Generator loss: 0.739302] Epoch: 26450 [Discriminator loss: 0.679368, acc.: 54.17%] [Generator loss: 0.739871] Epoch: 26460 [Discriminator loss: 0.623487, acc.: 62.50%] [Generator loss: 0.739253] Epoch: 26470 [Discriminator loss: 0.620309, acc.: 62.50%] [Generator loss: 0.737168] Epoch: 26480 [Discriminator loss: 0.663557, acc.: 58.33%] [Generator loss: 0.738686] Epoch: 26490 [Discriminator loss: 0.641137, acc.: 66.67%] [Generator loss: 0.738383] Epoch: 26500 [Discriminator loss: 0.684955, acc.: 54.17%] [Generator loss: 0.737540] Epoch: 26510 [Discriminator loss: 0.670547, acc.: 58.33%] [Generator loss: 0.736007] Epoch: 26520 [Discriminator loss: 0.667652, acc.: 54.17%] [Generator loss: 0.735014] Epoch: 26530 [Discriminator loss: 0.670575, acc.: 54.17%] [Generator loss: 0.739266] Epoch: 26540 [Discriminator loss: 0.670287, acc.: 54.17%] [Generator loss: 0.738740] Epoch: 26550 [Discriminator loss: 0.670141, acc.: 62.50%] [Generator loss: 0.736461] Epoch: 26560 [Discriminator loss: 0.694139, acc.: 54.17%] [Generator loss: 0.738098] Epoch: 26570 [Discriminator loss: 0.666919, acc.: 54.17%] [Generator loss: 0.737271] Epoch: 26580 [Discriminator loss: 0.674116, acc.: 58.33%] [Generator loss: 0.738019] Epoch: 26590 [Discriminator loss: 0.673706, acc.: 62.50%] [Generator loss: 0.737017] Epoch: 26600 [Discriminator loss: 0.679596, acc.: 58.33%] [Generator loss: 0.736385] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 252 | Army Units (dead): 182 | Worker Units (spawn): 232 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 124 | Army Units (dead): 123 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 112 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 454 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 283 | Army Units (dead): 1 | Worker Units (spawn): 14 | Worker Units (dead): 18 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 26 | Buildings (destroyed): 1 | Army Units (spawn): 176 | Army Units (dead): 137 | Worker Units (spawn): 230 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 356 | Army Units (dead): 2 | Worker Units (spawn): 23 | Worker Units (dead): 14 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 331 | Army Units (dead): 220 | Worker Units (spawn): 231 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 88 | Buildings (destroyed): 1 | Army Units (spawn): 982 | Army Units (dead): 476 | Worker Units (spawn): 386 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 97 | Buildings (destroyed): 1 | Army Units (spawn): 994 | Army Units (dead): 491 | Worker Units (spawn): 411 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 172 | Buildings (destroyed): 28 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 790 | Worker Units (dead): 154 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 26610 [Discriminator loss: 0.665474, acc.: 54.17%] [Generator loss: 0.737943] Epoch: 26620 [Discriminator loss: 0.668244, acc.: 58.33%] [Generator loss: 0.737418] Epoch: 26630 [Discriminator loss: 0.697002, acc.: 50.00%] [Generator loss: 0.737864] Epoch: 26640 [Discriminator loss: 0.695918, acc.: 50.00%] [Generator loss: 0.738942] Epoch: 26650 [Discriminator loss: 0.670985, acc.: 54.17%] [Generator loss: 0.737905] Epoch: 26660 [Discriminator loss: 0.658015, acc.: 58.33%] [Generator loss: 0.737867] Epoch: 26670 [Discriminator loss: 0.640387, acc.: 62.50%] [Generator loss: 0.738635] Epoch: 26680 [Discriminator loss: 0.669729, acc.: 54.17%] [Generator loss: 0.739617] Epoch: 26690 [Discriminator loss: 0.636314, acc.: 58.33%] [Generator loss: 0.741703] Epoch: 26700 [Discriminator loss: 0.630308, acc.: 62.50%] [Generator loss: 0.741593] Epoch: 26710 [Discriminator loss: 0.644570, acc.: 58.33%] [Generator loss: 0.736256] Epoch: 26720 [Discriminator loss: 0.666069, acc.: 54.17%] [Generator loss: 0.735522] Epoch: 26730 [Discriminator loss: 0.686185, acc.: 54.17%] [Generator loss: 0.739110] Epoch: 26740 [Discriminator loss: 0.695274, acc.: 54.17%] [Generator loss: 0.738625] Epoch: 26750 [Discriminator loss: 0.665272, acc.: 54.17%] [Generator loss: 0.737606] Epoch: 26760 [Discriminator loss: 0.659549, acc.: 58.33%] [Generator loss: 0.739422] Epoch: 26770 [Discriminator loss: 0.625128, acc.: 62.50%] [Generator loss: 0.736212] Epoch: 26780 [Discriminator loss: 0.679234, acc.: 58.33%] [Generator loss: 0.737336] Epoch: 26790 [Discriminator loss: 0.665910, acc.: 54.17%] [Generator loss: 0.739174] Epoch: 26800 [Discriminator loss: 0.696563, acc.: 50.00%] [Generator loss: 0.739581] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 280 | Army Units (dead): 157 | Worker Units (spawn): 316 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 120 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 491 | Worker Units (spawn): 485 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 176 | Buildings (destroyed): 17 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 771 | Worker Units (dead): 91 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 3 | Buildings (destroyed): 1 | Army Units (spawn): 1001 | Army Units (dead): 500 | Worker Units (spawn): 141 | Worker Units (dead): 354 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 47 | Army Units (dead): 20 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 136 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 525 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 80 | Army Units (dead): 37 | Worker Units (spawn): 272 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 67 | Buildings (destroyed): 1 | Army Units (spawn): 648 | Army Units (dead): 245 | Worker Units (spawn): 405 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 28 | Buildings (destroyed): 1 | Army Units (spawn): 193 | Army Units (dead): 78 | Worker Units (spawn): 326 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 71 | Worker Units (spawn): 17 | Worker Units (dead): 58 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 26810 [Discriminator loss: 0.629539, acc.: 62.50%] [Generator loss: 0.737127] Epoch: 26820 [Discriminator loss: 0.647995, acc.: 58.33%] [Generator loss: 0.738597] Epoch: 26830 [Discriminator loss: 0.645595, acc.: 58.33%] [Generator loss: 0.736261] Epoch: 26840 [Discriminator loss: 0.609650, acc.: 62.50%] [Generator loss: 0.738499] Epoch: 26850 [Discriminator loss: 0.650823, acc.: 58.33%] [Generator loss: 0.739925] Epoch: 26860 [Discriminator loss: 0.663733, acc.: 54.17%] [Generator loss: 0.735696] Epoch: 26870 [Discriminator loss: 0.661015, acc.: 62.50%] [Generator loss: 0.739927] Epoch: 26880 [Discriminator loss: 0.667830, acc.: 58.33%] [Generator loss: 0.736548] Epoch: 26890 [Discriminator loss: 0.654849, acc.: 58.33%] [Generator loss: 0.736852] Epoch: 26900 [Discriminator loss: 0.645054, acc.: 62.50%] [Generator loss: 0.737310] Epoch: 26910 [Discriminator loss: 0.650151, acc.: 58.33%] [Generator loss: 0.739130] Epoch: 26920 [Discriminator loss: 0.655660, acc.: 62.50%] [Generator loss: 0.737385] Epoch: 26930 [Discriminator loss: 0.593506, acc.: 66.67%] [Generator loss: 0.739695] Epoch: 26940 [Discriminator loss: 0.698651, acc.: 50.00%] [Generator loss: 0.739093] Epoch: 26950 [Discriminator loss: 0.637024, acc.: 58.33%] [Generator loss: 0.737934] Epoch: 26960 [Discriminator loss: 0.633782, acc.: 66.67%] [Generator loss: 0.737919] Epoch: 26970 [Discriminator loss: 0.586761, acc.: 70.83%] [Generator loss: 0.737423] Epoch: 26980 [Discriminator loss: 0.688992, acc.: 54.17%] [Generator loss: 0.738286] Epoch: 26990 [Discriminator loss: 0.609422, acc.: 66.67%] [Generator loss: 0.739594] Epoch: 27000 [Discriminator loss: 0.580401, acc.: 75.00%] [Generator loss: 0.740067] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 562 | Army Units (dead): 156 | Worker Units (spawn): 241 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 90 | Army Units (dead): 55 | Worker Units (spawn): 279 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 402 | Army Units (dead): 161 | Worker Units (spawn): 341 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 161 | Buildings (destroyed): 18 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 747 | Worker Units (dead): 105 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 240 | Army Units (dead): 120 | Worker Units (spawn): 320 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 868 | Army Units (dead): 68 | Worker Units (spawn): 119 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 164 | Army Units (dead): 84 | Worker Units (spawn): 277 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 391 | Worker Units (spawn): 57 | Worker Units (dead): 13 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 274 | Army Units (dead): 101 | Worker Units (spawn): 312 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 24 | Worker Units (spawn): 10 | Worker Units (dead): 16 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 27010 [Discriminator loss: 0.676700, acc.: 54.17%] [Generator loss: 0.738336] Epoch: 27020 [Discriminator loss: 0.647088, acc.: 58.33%] [Generator loss: 0.741841] Epoch: 27030 [Discriminator loss: 0.667814, acc.: 58.33%] [Generator loss: 0.740851] Epoch: 27040 [Discriminator loss: 0.649347, acc.: 62.50%] [Generator loss: 0.741659] Epoch: 27050 [Discriminator loss: 0.657855, acc.: 58.33%] [Generator loss: 0.741881] Epoch: 27060 [Discriminator loss: 0.671198, acc.: 54.17%] [Generator loss: 0.739047] Epoch: 27070 [Discriminator loss: 0.676089, acc.: 54.17%] [Generator loss: 0.742390] Epoch: 27080 [Discriminator loss: 0.667632, acc.: 54.17%] [Generator loss: 0.739745] Epoch: 27090 [Discriminator loss: 0.629384, acc.: 62.50%] [Generator loss: 0.741680] Epoch: 27100 [Discriminator loss: 0.681154, acc.: 58.33%] [Generator loss: 0.740720] Epoch: 27110 [Discriminator loss: 0.696358, acc.: 50.00%] [Generator loss: 0.741941] Epoch: 27120 [Discriminator loss: 0.667550, acc.: 54.17%] [Generator loss: 0.740462] Epoch: 27130 [Discriminator loss: 0.652219, acc.: 58.33%] [Generator loss: 0.743001] Epoch: 27140 [Discriminator loss: 0.696084, acc.: 50.00%] [Generator loss: 0.744250] Epoch: 27150 [Discriminator loss: 0.634513, acc.: 58.33%] [Generator loss: 0.743921] Epoch: 27160 [Discriminator loss: 0.664554, acc.: 58.33%] [Generator loss: 0.742665] Epoch: 27170 [Discriminator loss: 0.680581, acc.: 54.17%] [Generator loss: 0.742723] Epoch: 27180 [Discriminator loss: 0.653533, acc.: 58.33%] [Generator loss: 0.742143] Epoch: 27190 [Discriminator loss: 0.630620, acc.: 66.67%] [Generator loss: 0.743147] Epoch: 27200 [Discriminator loss: 0.696477, acc.: 50.00%] [Generator loss: 0.743635] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 73 | Buildings (destroyed): 1 | Army Units (spawn): 586 | Army Units (dead): 346 | Worker Units (spawn): 386 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 95 | Worker Units (dead): 120 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 59 | Buildings (destroyed): 1 | Army Units (spawn): 372 | Army Units (dead): 219 | Worker Units (spawn): 322 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 231 | Army Units (dead): 227 | Worker Units (spawn): 279 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 34 | Army Units (dead): 39 | Worker Units (spawn): 217 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 103 | Army Units (dead): 121 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 115 | Army Units (dead): 107 | Worker Units (spawn): 264 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 212 | Worker Units (dead): 179 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 761 | Army Units (dead): 2 | Worker Units (spawn): 14 | Worker Units (dead): 11 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 105 | Buildings (destroyed): 12 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 620 | Worker Units (dead): 181 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 27210 [Discriminator loss: 0.663323, acc.: 62.50%] [Generator loss: 0.742826] Epoch: 27220 [Discriminator loss: 0.697146, acc.: 50.00%] [Generator loss: 0.741129] Epoch: 27230 [Discriminator loss: 0.687434, acc.: 54.17%] [Generator loss: 0.738034] Epoch: 27240 [Discriminator loss: 0.666156, acc.: 54.17%] [Generator loss: 0.738769] Epoch: 27250 [Discriminator loss: 0.695309, acc.: 50.00%] [Generator loss: 0.742111] Epoch: 27260 [Discriminator loss: 0.661781, acc.: 58.33%] [Generator loss: 0.739201] Epoch: 27270 [Discriminator loss: 0.686890, acc.: 54.17%] [Generator loss: 0.741036] Epoch: 27280 [Discriminator loss: 0.667166, acc.: 54.17%] [Generator loss: 0.740462] Epoch: 27290 [Discriminator loss: 0.635045, acc.: 62.50%] [Generator loss: 0.742202] Epoch: 27300 [Discriminator loss: 0.695378, acc.: 50.00%] [Generator loss: 0.742086] Epoch: 27310 [Discriminator loss: 0.672247, acc.: 54.17%] [Generator loss: 0.739345] Epoch: 27320 [Discriminator loss: 0.685570, acc.: 54.17%] [Generator loss: 0.739391] Epoch: 27330 [Discriminator loss: 0.639645, acc.: 62.50%] [Generator loss: 0.740213] Epoch: 27340 [Discriminator loss: 0.636819, acc.: 58.33%] [Generator loss: 0.741749] Epoch: 27350 [Discriminator loss: 0.620979, acc.: 62.50%] [Generator loss: 0.741631] Epoch: 27360 [Discriminator loss: 0.618489, acc.: 62.50%] [Generator loss: 0.741167] Epoch: 27370 [Discriminator loss: 0.682000, acc.: 58.33%] [Generator loss: 0.741606] Epoch: 27380 [Discriminator loss: 0.695744, acc.: 50.00%] [Generator loss: 0.741258] Epoch: 27390 [Discriminator loss: 0.627857, acc.: 62.50%] [Generator loss: 0.740014] Epoch: 27400 [Discriminator loss: 0.630867, acc.: 62.50%] [Generator loss: 0.739983] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 279 | Army Units (dead): 50 | Worker Units (spawn): 177 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 388 | Army Units (dead): 226 | Worker Units (spawn): 346 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 125 | Worker Units (spawn): 12 | Worker Units (dead): 81 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 14 | Buildings (destroyed): 1 | Army Units (spawn): 200 | Army Units (dead): 84 | Worker Units (spawn): 227 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 50 | Army Units (dead): 5 | Worker Units (spawn): 122 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 172 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 721 | Worker Units (dead): 51 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 50 | Buildings (destroyed): 1 | Army Units (spawn): 320 | Army Units (dead): 196 | Worker Units (spawn): 360 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 232 | Worker Units (dead): 33 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 86 | Buildings (destroyed): 19 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 603 | Worker Units (dead): 366 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 364 | Army Units (dead): 220 | Worker Units (spawn): 336 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 27410 [Discriminator loss: 0.682617, acc.: 54.17%] [Generator loss: 0.744134] Epoch: 27420 [Discriminator loss: 0.696600, acc.: 50.00%] [Generator loss: 0.740280] Epoch: 27430 [Discriminator loss: 0.626850, acc.: 62.50%] [Generator loss: 0.738677] Epoch: 27440 [Discriminator loss: 0.695365, acc.: 50.00%] [Generator loss: 0.740204] Epoch: 27450 [Discriminator loss: 0.694845, acc.: 50.00%] [Generator loss: 0.736154] Epoch: 27460 [Discriminator loss: 0.665738, acc.: 54.17%] [Generator loss: 0.740931] Epoch: 27470 [Discriminator loss: 0.628203, acc.: 66.67%] [Generator loss: 0.738756] Epoch: 27480 [Discriminator loss: 0.649465, acc.: 58.33%] [Generator loss: 0.737773] Epoch: 27490 [Discriminator loss: 0.695996, acc.: 50.00%] [Generator loss: 0.740043] Epoch: 27500 [Discriminator loss: 0.639766, acc.: 66.67%] [Generator loss: 0.738092] Epoch: 27510 [Discriminator loss: 0.636510, acc.: 58.33%] [Generator loss: 0.738034] Epoch: 27520 [Discriminator loss: 0.643523, acc.: 62.50%] [Generator loss: 0.739573] Epoch: 27530 [Discriminator loss: 0.606648, acc.: 62.50%] [Generator loss: 0.740795] Epoch: 27540 [Discriminator loss: 0.638027, acc.: 58.33%] [Generator loss: 0.741596] Epoch: 27550 [Discriminator loss: 0.656309, acc.: 62.50%] [Generator loss: 0.741664] Epoch: 27560 [Discriminator loss: 0.664098, acc.: 54.17%] [Generator loss: 0.741309] Epoch: 27570 [Discriminator loss: 0.679523, acc.: 54.17%] [Generator loss: 0.739760] Epoch: 27580 [Discriminator loss: 0.695169, acc.: 54.17%] [Generator loss: 0.741167] Epoch: 27590 [Discriminator loss: 0.693438, acc.: 54.17%] [Generator loss: 0.740220] Epoch: 27600 [Discriminator loss: 0.679456, acc.: 54.17%] [Generator loss: 0.741271] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 198 | Army Units (dead): 80 | Worker Units (spawn): 308 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 122 | Army Units (dead): 49 | Worker Units (spawn): 292 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 486 | Worker Units (spawn): 63 | Worker Units (dead): 67 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 4 | Buildings (destroyed): 1 | Army Units (spawn): 232 | Army Units (dead): 12 | Worker Units (spawn): 129 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 127 | Army Units (dead): 52 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 268 | Army Units (dead): 1 | Worker Units (spawn): 6 | Worker Units (dead): 8 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 174 | Buildings (destroyed): 29 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 726 | Worker Units (dead): 240 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 140 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 513 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 72 | Army Units (dead): 29 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 167 | Army Units (dead): 69 | Worker Units (spawn): 298 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 27610 [Discriminator loss: 0.663001, acc.: 58.33%] [Generator loss: 0.739874] Epoch: 27620 [Discriminator loss: 0.638826, acc.: 58.33%] [Generator loss: 0.741379] Epoch: 27630 [Discriminator loss: 0.652708, acc.: 58.33%] [Generator loss: 0.739875] Epoch: 27640 [Discriminator loss: 0.634389, acc.: 62.50%] [Generator loss: 0.739752] Epoch: 27650 [Discriminator loss: 0.655857, acc.: 58.33%] [Generator loss: 0.739472] Epoch: 27660 [Discriminator loss: 0.690027, acc.: 54.17%] [Generator loss: 0.739690] Epoch: 27670 [Discriminator loss: 0.692066, acc.: 54.17%] [Generator loss: 0.740773] Epoch: 27680 [Discriminator loss: 0.689702, acc.: 54.17%] [Generator loss: 0.741928] Epoch: 27690 [Discriminator loss: 0.697730, acc.: 50.00%] [Generator loss: 0.740139] Epoch: 27700 [Discriminator loss: 0.648997, acc.: 66.67%] [Generator loss: 0.740834] Epoch: 27710 [Discriminator loss: 0.669351, acc.: 58.33%] [Generator loss: 0.741486] Epoch: 27720 [Discriminator loss: 0.672075, acc.: 62.50%] [Generator loss: 0.741101] Epoch: 27730 [Discriminator loss: 0.695417, acc.: 50.00%] [Generator loss: 0.740601] Epoch: 27740 [Discriminator loss: 0.695715, acc.: 50.00%] [Generator loss: 0.739478] Epoch: 27750 [Discriminator loss: 0.666184, acc.: 54.17%] [Generator loss: 0.740959] Epoch: 27760 [Discriminator loss: 0.650456, acc.: 62.50%] [Generator loss: 0.738711] Epoch: 27770 [Discriminator loss: 0.664667, acc.: 54.17%] [Generator loss: 0.739993] Epoch: 27780 [Discriminator loss: 0.680185, acc.: 58.33%] [Generator loss: 0.739978] Epoch: 27790 [Discriminator loss: 0.690002, acc.: 54.17%] [Generator loss: 0.739192] Epoch: 27800 [Discriminator loss: 0.679584, acc.: 54.17%] [Generator loss: 0.738285] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 32 | Buildings (destroyed): 1 | Army Units (spawn): 205 | Army Units (dead): 115 | Worker Units (spawn): 348 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 153 | Army Units (dead): 85 | Worker Units (spawn): 323 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 71 | Army Units (dead): 40 | Worker Units (spawn): 289 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 66 | Buildings (destroyed): 1 | Army Units (spawn): 501 | Army Units (dead): 243 | Worker Units (spawn): 421 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 112 | Army Units (dead): 67 | Worker Units (spawn): 308 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 27 | Buildings (destroyed): 1 | Army Units (spawn): 176 | Army Units (dead): 107 | Worker Units (spawn): 327 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 114 | Army Units (dead): 53 | Worker Units (spawn): 274 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 113 | Buildings (destroyed): 1 | Army Units (spawn): 996 | Army Units (dead): 487 | Worker Units (spawn): 458 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 91 | Buildings (destroyed): 1 | Army Units (spawn): 966 | Army Units (dead): 441 | Worker Units (spawn): 423 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 993 | Army Units (dead): 310 | Worker Units (spawn): 111 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 27810 [Discriminator loss: 0.696444, acc.: 50.00%] [Generator loss: 0.737404] Epoch: 27820 [Discriminator loss: 0.669003, acc.: 58.33%] [Generator loss: 0.739014] Epoch: 27830 [Discriminator loss: 0.622749, acc.: 66.67%] [Generator loss: 0.736980] Epoch: 27840 [Discriminator loss: 0.674890, acc.: 58.33%] [Generator loss: 0.736336] Epoch: 27850 [Discriminator loss: 0.575843, acc.: 66.67%] [Generator loss: 0.739401] Epoch: 27860 [Discriminator loss: 0.689101, acc.: 54.17%] [Generator loss: 0.737323] Epoch: 27870 [Discriminator loss: 0.610086, acc.: 62.50%] [Generator loss: 0.737306] Epoch: 27880 [Discriminator loss: 0.624364, acc.: 62.50%] [Generator loss: 0.737688] Epoch: 27890 [Discriminator loss: 0.641331, acc.: 58.33%] [Generator loss: 0.738907] Epoch: 27900 [Discriminator loss: 0.625203, acc.: 66.67%] [Generator loss: 0.737847] Epoch: 27910 [Discriminator loss: 0.632494, acc.: 66.67%] [Generator loss: 0.737368] Epoch: 27920 [Discriminator loss: 0.666560, acc.: 54.17%] [Generator loss: 0.735765] Epoch: 27930 [Discriminator loss: 0.672879, acc.: 58.33%] [Generator loss: 0.736779] Epoch: 27940 [Discriminator loss: 0.694806, acc.: 50.00%] [Generator loss: 0.737945] Epoch: 27950 [Discriminator loss: 0.696165, acc.: 50.00%] [Generator loss: 0.737292] Epoch: 27960 [Discriminator loss: 0.681354, acc.: 54.17%] [Generator loss: 0.736031] Epoch: 27970 [Discriminator loss: 0.624818, acc.: 62.50%] [Generator loss: 0.737328] Epoch: 27980 [Discriminator loss: 0.659501, acc.: 58.33%] [Generator loss: 0.740127] Epoch: 27990 [Discriminator loss: 0.613168, acc.: 75.00%] [Generator loss: 0.739877] Epoch: 28000 [Discriminator loss: 0.688048, acc.: 54.17%] [Generator loss: 0.736714] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 89 | Buildings (destroyed): 1 | Army Units (spawn): 980 | Army Units (dead): 456 | Worker Units (spawn): 402 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 11 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 366 | Worker Units (dead): 429 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 69 | Buildings (destroyed): 1 | Army Units (spawn): 406 | Army Units (dead): 150 | Worker Units (spawn): 375 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 119 | Buildings (destroyed): 1 | Army Units (spawn): 998 | Army Units (dead): 491 | Worker Units (spawn): 463 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 985 | Army Units (dead): 6 | Worker Units (spawn): 6 | Worker Units (dead): 67 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 37 | Buildings (destroyed): 1 | Army Units (spawn): 351 | Army Units (dead): 171 | Worker Units (spawn): 248 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 227 | Army Units (dead): 47 | Worker Units (spawn): 163 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 116 | Army Units (dead): 49 | Worker Units (spawn): 184 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 170 | Army Units (dead): 78 | Worker Units (spawn): 203 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 170 | Army Units (dead): 100 | Worker Units (spawn): 270 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 28010 [Discriminator loss: 0.637403, acc.: 58.33%] [Generator loss: 0.738340] Epoch: 28020 [Discriminator loss: 0.612775, acc.: 66.67%] [Generator loss: 0.740769] Epoch: 28030 [Discriminator loss: 0.677852, acc.: 54.17%] [Generator loss: 0.738750] Epoch: 28040 [Discriminator loss: 0.695174, acc.: 50.00%] [Generator loss: 0.738530] Epoch: 28050 [Discriminator loss: 0.636274, acc.: 58.33%] [Generator loss: 0.739594] Epoch: 28060 [Discriminator loss: 0.612332, acc.: 62.50%] [Generator loss: 0.740501] Epoch: 28070 [Discriminator loss: 0.616477, acc.: 62.50%] [Generator loss: 0.740426] Epoch: 28080 [Discriminator loss: 0.692665, acc.: 54.17%] [Generator loss: 0.738408] Epoch: 28090 [Discriminator loss: 0.638757, acc.: 58.33%] [Generator loss: 0.741513] Epoch: 28100 [Discriminator loss: 0.651526, acc.: 58.33%] [Generator loss: 0.739713] Epoch: 28110 [Discriminator loss: 0.675034, acc.: 54.17%] [Generator loss: 0.739496] Epoch: 28120 [Discriminator loss: 0.611698, acc.: 62.50%] [Generator loss: 0.743429] Epoch: 28130 [Discriminator loss: 0.695661, acc.: 50.00%] [Generator loss: 0.740243] Epoch: 28140 [Discriminator loss: 0.658226, acc.: 58.33%] [Generator loss: 0.740454] Epoch: 28150 [Discriminator loss: 0.561259, acc.: 75.00%] [Generator loss: 0.740791] Epoch: 28160 [Discriminator loss: 0.668511, acc.: 58.33%] [Generator loss: 0.741760] Epoch: 28170 [Discriminator loss: 0.640478, acc.: 58.33%] [Generator loss: 0.742002] Epoch: 28180 [Discriminator loss: 0.683927, acc.: 54.17%] [Generator loss: 0.740201] Epoch: 28190 [Discriminator loss: 0.697113, acc.: 50.00%] [Generator loss: 0.740650] Epoch: 28200 [Discriminator loss: 0.699523, acc.: 50.00%] [Generator loss: 0.741988] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 85 | Army Units (dead): 8 | Worker Units (spawn): 126 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 33 | Worker Units (dead): 295 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 467 | Worker Units (spawn): 52 | Worker Units (dead): 41 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 439 | Worker Units (spawn): 14 | Worker Units (dead): 164 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 130 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 498 | Worker Units (spawn): 497 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 134 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 454 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 146 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 539 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 47 | Buildings (destroyed): 1 | Army Units (spawn): 400 | Army Units (dead): 164 | Worker Units (spawn): 364 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 291 | Army Units (dead): 2 | Worker Units (spawn): 18 | Worker Units (dead): 7 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 206 | Army Units (dead): 61 | Worker Units (spawn): 329 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 28210 [Discriminator loss: 0.696601, acc.: 50.00%] [Generator loss: 0.742980] Epoch: 28220 [Discriminator loss: 0.643185, acc.: 62.50%] [Generator loss: 0.741939] Epoch: 28230 [Discriminator loss: 0.634044, acc.: 58.33%] [Generator loss: 0.740271] Epoch: 28240 [Discriminator loss: 0.638144, acc.: 58.33%] [Generator loss: 0.740743] Epoch: 28250 [Discriminator loss: 0.629711, acc.: 66.67%] [Generator loss: 0.740254] Epoch: 28260 [Discriminator loss: 0.689549, acc.: 54.17%] [Generator loss: 0.740575] Epoch: 28270 [Discriminator loss: 0.695742, acc.: 50.00%] [Generator loss: 0.740337] Epoch: 28280 [Discriminator loss: 0.648547, acc.: 58.33%] [Generator loss: 0.741495] Epoch: 28290 [Discriminator loss: 0.641478, acc.: 58.33%] [Generator loss: 0.740575] Epoch: 28300 [Discriminator loss: 0.649539, acc.: 58.33%] [Generator loss: 0.740475] Epoch: 28310 [Discriminator loss: 0.696440, acc.: 50.00%] [Generator loss: 0.741986] Epoch: 28320 [Discriminator loss: 0.668536, acc.: 54.17%] [Generator loss: 0.740853] Epoch: 28330 [Discriminator loss: 0.665586, acc.: 58.33%] [Generator loss: 0.738966] Epoch: 28340 [Discriminator loss: 0.637267, acc.: 58.33%] [Generator loss: 0.742187] Epoch: 28350 [Discriminator loss: 0.673844, acc.: 58.33%] [Generator loss: 0.741917] Epoch: 28360 [Discriminator loss: 0.677417, acc.: 54.17%] [Generator loss: 0.739530] Epoch: 28370 [Discriminator loss: 0.626849, acc.: 70.83%] [Generator loss: 0.739580] Epoch: 28380 [Discriminator loss: 0.655538, acc.: 62.50%] [Generator loss: 0.738849] Epoch: 28390 [Discriminator loss: 0.696716, acc.: 50.00%] [Generator loss: 0.738522] Epoch: 28400 [Discriminator loss: 0.609330, acc.: 62.50%] [Generator loss: 0.739493] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 932 | Army Units (dead): 261 | Worker Units (spawn): 183 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 111 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 492 | Worker Units (spawn): 439 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 51 | Buildings (destroyed): 1 | Army Units (spawn): 391 | Army Units (dead): 158 | Worker Units (spawn): 349 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 277 | Army Units (dead): 3 | Worker Units (spawn): 15 | Worker Units (dead): 24 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 63 | Army Units (dead): 35 | Worker Units (spawn): 249 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 984 | Army Units (dead): 364 | Worker Units (spawn): 166 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 71 | Army Units (dead): 30 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 20 | Buildings (destroyed): 1 | Army Units (spawn): 127 | Army Units (dead): 51 | Worker Units (spawn): 244 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 37 | Army Units (dead): 21 | Worker Units (spawn): 238 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 497 | Worker Units (spawn): 248 | Worker Units (dead): 2 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 28410 [Discriminator loss: 0.670263, acc.: 54.17%] [Generator loss: 0.735228] Epoch: 28420 [Discriminator loss: 0.650644, acc.: 58.33%] [Generator loss: 0.736088] Epoch: 28430 [Discriminator loss: 0.656614, acc.: 58.33%] [Generator loss: 0.736878] Epoch: 28440 [Discriminator loss: 0.689596, acc.: 54.17%] [Generator loss: 0.736410] Epoch: 28450 [Discriminator loss: 0.625599, acc.: 62.50%] [Generator loss: 0.736122] Epoch: 28460 [Discriminator loss: 0.652681, acc.: 62.50%] [Generator loss: 0.737181] Epoch: 28470 [Discriminator loss: 0.683349, acc.: 54.17%] [Generator loss: 0.736039] Epoch: 28480 [Discriminator loss: 0.686608, acc.: 58.33%] [Generator loss: 0.737436] Epoch: 28490 [Discriminator loss: 0.662615, acc.: 58.33%] [Generator loss: 0.737541] Epoch: 28500 [Discriminator loss: 0.681498, acc.: 58.33%] [Generator loss: 0.736517] Epoch: 28510 [Discriminator loss: 0.606780, acc.: 70.83%] [Generator loss: 0.739894] Epoch: 28520 [Discriminator loss: 0.672595, acc.: 58.33%] [Generator loss: 0.739772] Epoch: 28530 [Discriminator loss: 0.619285, acc.: 62.50%] [Generator loss: 0.738194] Epoch: 28540 [Discriminator loss: 0.647972, acc.: 62.50%] [Generator loss: 0.738327] Epoch: 28550 [Discriminator loss: 0.634800, acc.: 62.50%] [Generator loss: 0.737569] Epoch: 28560 [Discriminator loss: 0.696205, acc.: 50.00%] [Generator loss: 0.740894] Epoch: 28570 [Discriminator loss: 0.667506, acc.: 54.17%] [Generator loss: 0.739398] Epoch: 28580 [Discriminator loss: 0.639616, acc.: 62.50%] [Generator loss: 0.741728] Epoch: 28590 [Discriminator loss: 0.669148, acc.: 54.17%] [Generator loss: 0.740229] Epoch: 28600 [Discriminator loss: 0.670967, acc.: 54.17%] [Generator loss: 0.741306] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 15 | Army Units (dead): 9 | Worker Units (spawn): 209 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 13 | Buildings (destroyed): 1 | Army Units (spawn): 18 | Army Units (dead): 11 | Worker Units (spawn): 211 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 676 | Army Units (dead): 26 | Worker Units (spawn): 9 | Worker Units (dead): 483 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 18 | Buildings (destroyed): 1 | Army Units (spawn): 56 | Army Units (dead): 32 | Worker Units (spawn): 213 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 26 | Army Units (dead): 14 | Worker Units (spawn): 211 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 2 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 493 | Worker Units (spawn): 74 | Worker Units (dead): 66 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 80 | Buildings (destroyed): 17 | Army Units (spawn): 1001 | Army Units (dead): 501 | Worker Units (spawn): 577 | Worker Units (dead): 348 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 87 | Army Units (dead): 52 | Worker Units (spawn): 258 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 162 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 572 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 78 | Army Units (dead): 56 | Worker Units (spawn): 226 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 28610 [Discriminator loss: 0.632690, acc.: 62.50%] [Generator loss: 0.741146] Epoch: 28620 [Discriminator loss: 0.608661, acc.: 62.50%] [Generator loss: 0.738377] Epoch: 28630 [Discriminator loss: 0.644243, acc.: 62.50%] [Generator loss: 0.741542] Epoch: 28640 [Discriminator loss: 0.637518, acc.: 66.67%] [Generator loss: 0.741294] Epoch: 28650 [Discriminator loss: 0.697756, acc.: 50.00%] [Generator loss: 0.742720] Epoch: 28660 [Discriminator loss: 0.690372, acc.: 54.17%] [Generator loss: 0.743115] Epoch: 28670 [Discriminator loss: 0.591725, acc.: 66.67%] [Generator loss: 0.744776] Epoch: 28680 [Discriminator loss: 0.638833, acc.: 62.50%] [Generator loss: 0.742887] Epoch: 28690 [Discriminator loss: 0.674704, acc.: 54.17%] [Generator loss: 0.743511] Epoch: 28700 [Discriminator loss: 0.651368, acc.: 66.67%] [Generator loss: 0.742084] Epoch: 28710 [Discriminator loss: 0.633899, acc.: 62.50%] [Generator loss: 0.740315] Epoch: 28720 [Discriminator loss: 0.617123, acc.: 62.50%] [Generator loss: 0.741738] Epoch: 28730 [Discriminator loss: 0.685993, acc.: 58.33%] [Generator loss: 0.740727] Epoch: 28740 [Discriminator loss: 0.672565, acc.: 54.17%] [Generator loss: 0.739914] Epoch: 28750 [Discriminator loss: 0.660397, acc.: 58.33%] [Generator loss: 0.739807] Epoch: 28760 [Discriminator loss: 0.667365, acc.: 58.33%] [Generator loss: 0.739674] Epoch: 28770 [Discriminator loss: 0.648646, acc.: 58.33%] [Generator loss: 0.741059] Epoch: 28780 [Discriminator loss: 0.560505, acc.: 75.00%] [Generator loss: 0.740580] Epoch: 28790 [Discriminator loss: 0.593905, acc.: 70.83%] [Generator loss: 0.741380] Epoch: 28800 [Discriminator loss: 0.649717, acc.: 58.33%] [Generator loss: 0.740927] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 15 | Buildings (destroyed): 1 | Army Units (spawn): 358 | Army Units (dead): 109 | Worker Units (spawn): 240 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 85 | Buildings (destroyed): 1 | Army Units (spawn): 981 | Army Units (dead): 428 | Worker Units (spawn): 433 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 7 | Buildings (destroyed): 1 | Army Units (spawn): 275 | Army Units (dead): 47 | Worker Units (spawn): 187 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 29 | Buildings (destroyed): 1 | Army Units (spawn): 267 | Army Units (dead): 103 | Worker Units (spawn): 326 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 116 | Buildings (destroyed): 9 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 578 | Worker Units (dead): 119 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 169 | Army Units (dead): 60 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 207 | Army Units (dead): 91 | Worker Units (spawn): 325 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 196 | Buildings (destroyed): 23 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 748 | Worker Units (dead): 86 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 103 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 483 | Worker Units (spawn): 461 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 64 | Army Units (dead): 24 | Worker Units (spawn): 263 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 28810 [Discriminator loss: 0.662688, acc.: 58.33%] [Generator loss: 0.738868] Epoch: 28820 [Discriminator loss: 0.676286, acc.: 58.33%] [Generator loss: 0.738079] Epoch: 28830 [Discriminator loss: 0.609666, acc.: 62.50%] [Generator loss: 0.739319] Epoch: 28840 [Discriminator loss: 0.636512, acc.: 62.50%] [Generator loss: 0.738137] Epoch: 28850 [Discriminator loss: 0.664179, acc.: 58.33%] [Generator loss: 0.739906] Epoch: 28860 [Discriminator loss: 0.662088, acc.: 58.33%] [Generator loss: 0.737232] Epoch: 28870 [Discriminator loss: 0.638710, acc.: 58.33%] [Generator loss: 0.737492] Epoch: 28880 [Discriminator loss: 0.621684, acc.: 62.50%] [Generator loss: 0.737912] Epoch: 28890 [Discriminator loss: 0.689525, acc.: 54.17%] [Generator loss: 0.736232] Epoch: 28900 [Discriminator loss: 0.586954, acc.: 70.83%] [Generator loss: 0.738365] Epoch: 28910 [Discriminator loss: 0.621844, acc.: 66.67%] [Generator loss: 0.738256] Epoch: 28920 [Discriminator loss: 0.691207, acc.: 54.17%] [Generator loss: 0.736060] Epoch: 28930 [Discriminator loss: 0.616544, acc.: 62.50%] [Generator loss: 0.737264] Epoch: 28940 [Discriminator loss: 0.664004, acc.: 54.17%] [Generator loss: 0.737114] Epoch: 28950 [Discriminator loss: 0.643221, acc.: 58.33%] [Generator loss: 0.737068] Epoch: 28960 [Discriminator loss: 0.642605, acc.: 58.33%] [Generator loss: 0.737781] Epoch: 28970 [Discriminator loss: 0.635877, acc.: 62.50%] [Generator loss: 0.738128] Epoch: 28980 [Discriminator loss: 0.654068, acc.: 58.33%] [Generator loss: 0.738131] Epoch: 28990 [Discriminator loss: 0.617335, acc.: 75.00%] [Generator loss: 0.736845] Epoch: 29000 [Discriminator loss: 0.665461, acc.: 54.17%] [Generator loss: 0.735930] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 495 | Worker Units (spawn): 131 | Worker Units (dead): 4 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 16 | Buildings (destroyed): 1 | Army Units (spawn): 169 | Army Units (dead): 58 | Worker Units (spawn): 233 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 131 | Worker Units (spawn): 10 | Worker Units (dead): 357 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 162 | Army Units (dead): 52 | Worker Units (spawn): 288 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 999 | Army Units (dead): 401 | Worker Units (spawn): 50 | Worker Units (dead): 161 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 21 | Buildings (destroyed): 1 | Army Units (spawn): 44 | Army Units (dead): 12 | Worker Units (spawn): 271 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 63 | Buildings (destroyed): 1 | Army Units (spawn): 408 | Army Units (dead): 124 | Worker Units (spawn): 390 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 8 | Buildings (destroyed): 1 | Army Units (spawn): 114 | Army Units (dead): 31 | Worker Units (spawn): 202 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 86 | Buildings (destroyed): 1 | Army Units (spawn): 970 | Army Units (dead): 384 | Worker Units (spawn): 403 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 22 | Buildings (destroyed): 1 | Army Units (spawn): 66 | Army Units (dead): 22 | Worker Units (spawn): 272 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 29010 [Discriminator loss: 0.637146, acc.: 62.50%] [Generator loss: 0.736185] Epoch: 29020 [Discriminator loss: 0.682637, acc.: 54.17%] [Generator loss: 0.735857] Epoch: 29030 [Discriminator loss: 0.652819, acc.: 58.33%] [Generator loss: 0.735581] Epoch: 29040 [Discriminator loss: 0.664746, acc.: 54.17%] [Generator loss: 0.733665] Epoch: 29050 [Discriminator loss: 0.688114, acc.: 54.17%] [Generator loss: 0.735120] Epoch: 29060 [Discriminator loss: 0.592162, acc.: 70.83%] [Generator loss: 0.735250] Epoch: 29070 [Discriminator loss: 0.654325, acc.: 62.50%] [Generator loss: 0.736584] Epoch: 29080 [Discriminator loss: 0.693536, acc.: 54.17%] [Generator loss: 0.734556] Epoch: 29090 [Discriminator loss: 0.645919, acc.: 62.50%] [Generator loss: 0.736348] Epoch: 29100 [Discriminator loss: 0.654495, acc.: 62.50%] [Generator loss: 0.735919] Epoch: 29110 [Discriminator loss: 0.689392, acc.: 58.33%] [Generator loss: 0.737432] Epoch: 29120 [Discriminator loss: 0.637863, acc.: 58.33%] [Generator loss: 0.736994] Epoch: 29130 [Discriminator loss: 0.691924, acc.: 54.17%] [Generator loss: 0.735759] Epoch: 29140 [Discriminator loss: 0.629085, acc.: 62.50%] [Generator loss: 0.737341] Epoch: 29150 [Discriminator loss: 0.644697, acc.: 70.83%] [Generator loss: 0.736388] Epoch: 29160 [Discriminator loss: 0.649654, acc.: 62.50%] [Generator loss: 0.736282] Epoch: 29170 [Discriminator loss: 0.667839, acc.: 58.33%] [Generator loss: 0.737724] Epoch: 29180 [Discriminator loss: 0.614350, acc.: 62.50%] [Generator loss: 0.736232] Epoch: 29190 [Discriminator loss: 0.698018, acc.: 50.00%] [Generator loss: 0.737514] Epoch: 29200 [Discriminator loss: 0.646666, acc.: 58.33%] [Generator loss: 0.737744] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 44 | Buildings (destroyed): 3 | Army Units (spawn): 1001 | Army Units (dead): 500 | Worker Units (spawn): 386 | Worker Units (dead): 136 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 483 | Worker Units (spawn): 15 | Worker Units (dead): 404 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 499 | Worker Units (spawn): 35 | Worker Units (dead): 355 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 61 | Worker Units (dead): 352 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 6 | Buildings (destroyed): 1 | Army Units (spawn): 207 | Army Units (dead): 28 | Worker Units (spawn): 128 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 161 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 559 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 25 | Buildings (destroyed): 1 | Army Units (spawn): 320 | Army Units (dead): 111 | Worker Units (spawn): 225 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 194 | Buildings (destroyed): 2 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 690 | Worker Units (dead): 2 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 38 | Buildings (destroyed): 1 | Army Units (spawn): 133 | Army Units (dead): 64 | Worker Units (spawn): 317 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 390 | Worker Units (spawn): 9 | Worker Units (dead): 395 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 29210 [Discriminator loss: 0.654683, acc.: 62.50%] [Generator loss: 0.738501] Epoch: 29220 [Discriminator loss: 0.644275, acc.: 66.67%] [Generator loss: 0.737130] Epoch: 29230 [Discriminator loss: 0.693250, acc.: 54.17%] [Generator loss: 0.737525] Epoch: 29240 [Discriminator loss: 0.696013, acc.: 50.00%] [Generator loss: 0.737244] Epoch: 29250 [Discriminator loss: 0.691113, acc.: 54.17%] [Generator loss: 0.738504] Epoch: 29260 [Discriminator loss: 0.661050, acc.: 62.50%] [Generator loss: 0.739113] Epoch: 29270 [Discriminator loss: 0.655351, acc.: 58.33%] [Generator loss: 0.738728] Epoch: 29280 [Discriminator loss: 0.676642, acc.: 66.67%] [Generator loss: 0.737961] Epoch: 29290 [Discriminator loss: 0.671589, acc.: 58.33%] [Generator loss: 0.736972] Epoch: 29300 [Discriminator loss: 0.643400, acc.: 62.50%] [Generator loss: 0.737755] Epoch: 29310 [Discriminator loss: 0.666180, acc.: 54.17%] [Generator loss: 0.738381] Epoch: 29320 [Discriminator loss: 0.629585, acc.: 62.50%] [Generator loss: 0.740082] Epoch: 29330 [Discriminator loss: 0.696620, acc.: 50.00%] [Generator loss: 0.737932] Epoch: 29340 [Discriminator loss: 0.633112, acc.: 62.50%] [Generator loss: 0.736421] Epoch: 29350 [Discriminator loss: 0.653724, acc.: 58.33%] [Generator loss: 0.736733] Epoch: 29360 [Discriminator loss: 0.687743, acc.: 58.33%] [Generator loss: 0.736792] Epoch: 29370 [Discriminator loss: 0.645853, acc.: 62.50%] [Generator loss: 0.735771] Epoch: 29380 [Discriminator loss: 0.624741, acc.: 66.67%] [Generator loss: 0.736072] Epoch: 29390 [Discriminator loss: 0.627737, acc.: 62.50%] [Generator loss: 0.736291] Epoch: 29400 [Discriminator loss: 0.695187, acc.: 54.17%] [Generator loss: 0.737384] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 52 | Buildings (destroyed): 1 | Army Units (spawn): 289 | Army Units (dead): 149 | Worker Units (spawn): 364 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 31 | Buildings (destroyed): 1 | Army Units (spawn): 206 | Army Units (dead): 137 | Worker Units (spawn): 259 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 46 | Buildings (destroyed): 1 | Army Units (spawn): 212 | Army Units (dead): 68 | Worker Units (spawn): 303 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 62 | Buildings (destroyed): 1 | Army Units (spawn): 377 | Army Units (dead): 151 | Worker Units (spawn): 347 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 227 | Army Units (dead): 147 | Worker Units (spawn): 276 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 19 | Buildings (destroyed): 1 | Army Units (spawn): 138 | Army Units (dead): 107 | Worker Units (spawn): 223 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 88 | Worker Units (spawn): 286 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 30 | Buildings (destroyed): 1 | Army Units (spawn): 172 | Army Units (dead): 103 | Worker Units (spawn): 281 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 92 | Buildings (destroyed): 1 | Army Units (spawn): 995 | Army Units (dead): 472 | Worker Units (spawn): 395 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 24 | Buildings (destroyed): 1 | Army Units (spawn): 109 | Army Units (dead): 83 | Worker Units (spawn): 239 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 29410 [Discriminator loss: 0.636816, acc.: 58.33%] [Generator loss: 0.737004] Epoch: 29420 [Discriminator loss: 0.665940, acc.: 58.33%] [Generator loss: 0.738886] Epoch: 29430 [Discriminator loss: 0.660496, acc.: 58.33%] [Generator loss: 0.736768] Epoch: 29440 [Discriminator loss: 0.649507, acc.: 62.50%] [Generator loss: 0.737217] Epoch: 29450 [Discriminator loss: 0.631638, acc.: 62.50%] [Generator loss: 0.736596] Epoch: 29460 [Discriminator loss: 0.635616, acc.: 58.33%] [Generator loss: 0.738204] Epoch: 29470 [Discriminator loss: 0.632368, acc.: 58.33%] [Generator loss: 0.739161] Epoch: 29480 [Discriminator loss: 0.657987, acc.: 58.33%] [Generator loss: 0.739226] Epoch: 29490 [Discriminator loss: 0.659249, acc.: 58.33%] [Generator loss: 0.738697] Epoch: 29500 [Discriminator loss: 0.664194, acc.: 54.17%] [Generator loss: 0.741080] Epoch: 29510 [Discriminator loss: 0.666189, acc.: 58.33%] [Generator loss: 0.738371] Epoch: 29520 [Discriminator loss: 0.643528, acc.: 58.33%] [Generator loss: 0.739263] Epoch: 29530 [Discriminator loss: 0.616966, acc.: 66.67%] [Generator loss: 0.739723] Epoch: 29540 [Discriminator loss: 0.674342, acc.: 58.33%] [Generator loss: 0.739355] Epoch: 29550 [Discriminator loss: 0.676787, acc.: 54.17%] [Generator loss: 0.741034] Epoch: 29560 [Discriminator loss: 0.685977, acc.: 54.17%] [Generator loss: 0.741166] Epoch: 29570 [Discriminator loss: 0.662224, acc.: 58.33%] [Generator loss: 0.739003] Epoch: 29580 [Discriminator loss: 0.647169, acc.: 62.50%] [Generator loss: 0.740043] Epoch: 29590 [Discriminator loss: 0.680147, acc.: 62.50%] [Generator loss: 0.739482] Epoch: 29600 [Discriminator loss: 0.695811, acc.: 50.00%] [Generator loss: 0.740059] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 68 | Buildings (destroyed): 1 | Army Units (spawn): 835 | Army Units (dead): 308 | Worker Units (spawn): 393 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 86 | Buildings (destroyed): 1 | Army Units (spawn): 1000 | Army Units (dead): 496 | Worker Units (spawn): 352 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 5 | Buildings (destroyed): 1 | Army Units (spawn): 112 | Army Units (dead): 37 | Worker Units (spawn): 202 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 12 | Buildings (destroyed): 1 | Army Units (spawn): 612 | Army Units (dead): 106 | Worker Units (spawn): 198 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 1 | Buildings (destroyed): 1 | Army Units (spawn): 720 | Army Units (dead): 39 | Worker Units (spawn): 60 | Worker Units (dead): 32 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 179 | Army Units (dead): 67 | Worker Units (spawn): 347 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 17 | Buildings (destroyed): 1 | Army Units (spawn): 33 | Army Units (dead): 19 | Worker Units (spawn): 293 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 11 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 337 | Worker Units (spawn): 126 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 9 | Buildings (destroyed): 1 | Army Units (spawn): 263 | Army Units (dead): 48 | Worker Units (spawn): 194 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 77 | Buildings (destroyed): 1 | Army Units (spawn): 970 | Army Units (dead): 368 | Worker Units (spawn): 405 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 29610 [Discriminator loss: 0.692269, acc.: 54.17%] [Generator loss: 0.737954] Epoch: 29620 [Discriminator loss: 0.686293, acc.: 58.33%] [Generator loss: 0.738963] Epoch: 29630 [Discriminator loss: 0.586503, acc.: 66.67%] [Generator loss: 0.738619] Epoch: 29640 [Discriminator loss: 0.648572, acc.: 58.33%] [Generator loss: 0.740843] Epoch: 29650 [Discriminator loss: 0.622784, acc.: 62.50%] [Generator loss: 0.740179] Epoch: 29660 [Discriminator loss: 0.697624, acc.: 50.00%] [Generator loss: 0.740531] Epoch: 29670 [Discriminator loss: 0.634986, acc.: 66.67%] [Generator loss: 0.739093] Epoch: 29680 [Discriminator loss: 0.580566, acc.: 75.00%] [Generator loss: 0.739018] Epoch: 29690 [Discriminator loss: 0.694602, acc.: 50.00%] [Generator loss: 0.739628] Epoch: 29700 [Discriminator loss: 0.692163, acc.: 54.17%] [Generator loss: 0.740115] Epoch: 29710 [Discriminator loss: 0.663703, acc.: 54.17%] [Generator loss: 0.739044] Epoch: 29720 [Discriminator loss: 0.677701, acc.: 54.17%] [Generator loss: 0.740663] Epoch: 29730 [Discriminator loss: 0.652131, acc.: 58.33%] [Generator loss: 0.741303] Epoch: 29740 [Discriminator loss: 0.682466, acc.: 54.17%] [Generator loss: 0.739704] Epoch: 29750 [Discriminator loss: 0.666480, acc.: 54.17%] [Generator loss: 0.741884] Epoch: 29760 [Discriminator loss: 0.577246, acc.: 66.67%] [Generator loss: 0.741005] Epoch: 29770 [Discriminator loss: 0.685465, acc.: 54.17%] [Generator loss: 0.739158] Epoch: 29780 [Discriminator loss: 0.657373, acc.: 58.33%] [Generator loss: 0.740409] Epoch: 29790 [Discriminator loss: 0.652009, acc.: 58.33%] [Generator loss: 0.739948] Epoch: 29800 [Discriminator loss: 0.684463, acc.: 58.33%] [Generator loss: 0.740853] Entering process save_imgs(self, epoch) (GAN) ... NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 33 | Buildings (destroyed): 1 | Army Units (spawn): 218 | Army Units (dead): 134 | Worker Units (spawn): 301 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 138 | Army Units (dead): 60 | Worker Units (spawn): 303 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 105 | Buildings (destroyed): 1 | Army Units (spawn): 997 | Army Units (dead): 454 | Worker Units (spawn): 426 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 34 | Buildings (destroyed): 1 | Army Units (spawn): 203 | Army Units (dead): 114 | Worker Units (spawn): 294 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 23 | Buildings (destroyed): 1 | Army Units (spawn): 237 | Army Units (dead): 96 | Worker Units (spawn): 244 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 192 | Buildings (destroyed): 13 | Army Units (spawn): 1000 | Army Units (dead): 500 | Worker Units (spawn): 746 | Worker Units (dead): 24 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 35 | Buildings (destroyed): 1 | Army Units (spawn): 134 | Army Units (dead): 62 | Worker Units (spawn): 319 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 76 | Buildings (destroyed): 1 | Army Units (spawn): 680 | Army Units (dead): 144 | Worker Units (spawn): 360 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 43 | Buildings (destroyed): 1 | Army Units (spawn): 194 | Army Units (dead): 84 | Worker Units (spawn): 341 | Worker Units (dead): 1 | NManager module loaded. Entering process normalize(self) (NManager) ... PlayerStats module loaded. Completed process normalize(self) (NManager) successfully. +++++ Optimal Settings +++++ Race: 1 | Buildings (build): 74 | Buildings (destroyed): 1 | Army Units (spawn): 469 | Army Units (dead): 99 | Worker Units (spawn): 347 | Worker Units (dead): 1 | Completed process save_imgs(self, epoch) (GAN) successfully. Epoch: 29810 [Discriminator loss: 0.655006, acc.: 62.50%] [Generator loss: 0.742641] Epoch: 29820 [Discriminator loss: 0.639076, acc.: 58.33%] [Generator loss: 0.740629] Epoch: 29830 [Discriminator loss: 0.664315, acc.: 54.17%] [Generator loss: 0.741583] Epoch: 29840 [Discriminator loss: 0.609619, acc.: 62.50%] [Generator loss: 0.740731] Epoch: 29850 [Discriminator loss: 0.657442, acc.: 58.33%] [Generator loss: 0.741219] Epoch: 29860 [Discriminator loss: 0.600634, acc.: 66.67%] [Generator loss: 0.742768] Epoch: 29870 [Discriminator loss: 0.641205, acc.: 58.33%] [Generator loss: 0.742515] Epoch: 29880 [Discriminator loss: 0.643618, acc.: 66.67%] [Generator loss: 0.741638] Epoch: 29890 [Discriminator loss: 0.629178, acc.: 66.67%] [Generator loss: 0.741801] Epoch: 29900 [Discriminator loss: 0.665529, acc.: 58.33%] [Generator loss: 0.741150] Epoch: 29910 [Discriminator loss: 0.563860, acc.: 75.00%] [Generator loss: 0.741327] Epoch: 29920 [Discriminator loss: 0.694254, acc.: 50.00%] [Generator loss: 0.742680] Epoch: 29930 [Discriminator loss: 0.696079, acc.: 50.00%] [Generator loss: 0.742620] Epoch: 29940 [Discriminator loss: 0.635864, acc.: 58.33%] [Generator loss: 0.744915] Epoch: 29950 [Discriminator loss: 0.662455, acc.: 66.67%] [Generator loss: 0.743203] Epoch: 29960 [Discriminator loss: 0.673964, acc.: 54.17%] [Generator loss: 0.744613] Epoch: 29970 [Discriminator loss: 0.642131, acc.: 66.67%] [Generator loss: 0.741610] Epoch: 29980 [Discriminator loss: 0.650725, acc.: 58.33%] [Generator loss: 0.743128] Epoch: 29990 [Discriminator loss: 0.588598, acc.: 70.83%] [Generator loss: 0.744654] Completed process buildGAN(self, trainset, epochs, batch_size, sample_interval (NNManager) successfully.