--- name: design-an-interface description: "Generates and compares parallel interface designs (Ousterhout 'Design It Twice'). Triggers: design API, interface options, compare modules, design it twice." user-invocable: true effort: high argument-hint: "[module or interface to design]" allowed-tools: Read, Grep, Glob, Bash, Agent --- # Design an Interface $ARGUMENTS Generate 3+ radically different interface designs using parallel sub-agents, then compare. Based on "Design It Twice" from "A Philosophy of Software Design." ## Usage ``` /design-an-interface [module or interface to design] ``` ## What This Command Does 1. **Gathers** requirements and constraints 2. **Spawns** 3+ parallel sub-agents with different design constraints 3. **Presents** each design with signatures, usage examples, and trade-offs 4. **Compares** on simplicity, depth, efficiency, and correctness 5. **Synthesizes** best elements into final recommendation ## Process ### 1. Gather Requirements Before designing, understand: - [ ] What problem does this module solve? - [ ] Who are the callers? (other modules, external users, tests) - [ ] What are the key operations? - [ ] Any constraints? (performance, compatibility, existing patterns) - [ ] What should be hidden inside vs exposed? ### 2. Generate Designs (Parallel Sub-Agents) Spawn 3+ sub-agents simultaneously using Agent tool. Each gets a **radically different** constraint: | Agent | Constraint | |-------|-----------| | Agent 1 | Minimize method count — aim for 1-3 methods max | | Agent 2 | Maximize flexibility — support many use cases | | Agent 3 | Optimize for the most common case | | Agent 4 | Take inspiration from a specific paradigm/library | Each agent outputs: 1. Interface signature (types/methods) 2. Usage example (how caller uses it) 3. What this design hides internally 4. Trade-offs of this approach ### 3. Present Designs Show each design sequentially so user can absorb each approach before comparison: 1. **Interface signature** — types, methods, params 2. **Usage examples** — how callers actually use it 3. **What it hides** — complexity kept internal ### 4. Compare Designs Compare in prose (not tables) on: | Criterion | Description | |-----------|-------------| | Interface simplicity | Fewer methods, simpler params | | General-purpose vs specialized | Flexibility vs focus | | Implementation efficiency | Does shape allow efficient internals? | | Depth | Small interface hiding significant complexity (good) vs large interface with thin implementation (bad) | | Ease of correct use | vs ease of misuse | ### 5. Synthesize Often the best design combines insights from multiple options. Give an opinionated recommendation. Ask: - Which design best fits the primary use case? - Any elements from other designs worth incorporating? ## Visual Companion (Optional) When upcoming design explorations will involve visual content (mockups, layout comparisons, architecture diagrams), offer the browser companion: > "Some of these interface designs might be easier to compare visually. I can show diagrams and side-by-side comparisons in a browser. Want to try it?" **This offer MUST be its own message.** Do not combine with other questions. Wait for response. If accepted, start the server and use it for visual comparisons only. Text/conceptual questions stay in terminal. See [../write-a-prd/reference/visual-companion.md](../write-a-prd/reference/visual-companion.md) for details. ## Anti-Patterns - Don't let sub-agents produce similar designs — enforce radical difference - Don't skip comparison — the value is in contrast - Don't implement — this is purely about interface shape - Don't evaluate based on implementation effort ## READ-ONLY This skill designs interfaces. It does NOT write implementation code.