Current version: R1.10_(420) "*" = what changed since the last version Games which have participated (or are planned to be) in the making of the pack: -Dying Light -Wii Sports -Mario Bros (no idea which ones) -Skylanders Giants -Pokémon -Bioshock series -Club Penguin -Pocket Frogs -Jetpack Joyride -Banana Kong -Fnaf Game Series -Guild Wars 2 -SCP: Containment Breach ____________________________________________________________________________ Total sum of all sounds this pack changes: 414 + 12 = 426 Unique sounds changed within this very update: 426 ____________________________________________________________________________ Minecraft: Ambient: -cave (2 + 3)* -soulsand valley (added variants) (6) Blocks: -beacon (7) -Bubble_column: (8) -Upwards: -hovering the column (3) -column ambient (1) -Downwards (AKA whirlpool): -hovering the column (3) -column ambient (1) -dispenser/dropper (2) (dispense) -dripstone (dripping water sound, can sound broken with the drip sounds mod, especially when raining) (11) -enchantment table (3) -enderchest (2) -end gateway (gateway appears) (1) -Piston: -extend (9) -contract (9) -redstone torch (burnout) (1) -sculk shrieker (shrieker shrikin') (1) Entity: -all fish ambient sounds (forgot to count by sound event) (28) -leashknot (1) -lightning bolt (impact + sharply lowered the thunder sound) (2) -Player: (17) -Attack: (14) -critical hit (1) -knockback hit (2) -damageless hit (3) -full charge attack (2) -not full charged attack (2) -sword sweep (4) -Hurt: (3) -fire hurt (3) -pig (saddle) (1) -splash potion (break) (1) Fire: -ignite (use flint and steel) (1) Items: -Armor: (17) -Equip: (17) -chainmail (3) -netherite (2) -leather (6) -elytra (6) -bottle (2) (fill) -Bucket: (3) -fill -lava (3) -shield (tweaked the block sound) (2) -totem (1) -Trident: (3) -riptide (3) Liquids: -Lava: (2) -lava ambient (1) -lavapop (1) -Water: (25) -splash (13) -enter water at high speed (13) -exit water (1) Mobs: -bee (ambient sounds) (6) -blaze (shooting sound) (1) -drowned (trident throw) (5) -frog (added tongue and ambient variants) (2 + (8 - 3 + 4)*) -ghast (10) -horse (saddle) (1) -iron_golem (9) -polar bear (1 in 21 chance of playing a new sound) (1) -Skeleton -death (4) -hurt (3) -slime (attack, jump, squish and death) (12) -strider (1) (saddle) -turtle (egg hatched) (3) -warden (16) Portal: -travel (2) Random: -anvil_use (1) -burp (1) -click_stereo (menu click sound) (1) -Click: (9) -stone button on/off (2) -wooden button on/off (2) -tripwire hook: (1) -attach (1) -stone pressure plate on/off (2) -wooden pressure plate on/off (2) -drink (1) -eat (3) -explode (4) -fizz (1) (burning sound) -pop (1) (pick up) -splash (fishing bobber announces fish) (3) Step: -slime (3) -snow (1) Weather: -Rain: (22) -near block source (11) -below block source (11) Other: -items burning in lava (2) -jumping on water (3) -lever click (1) -player death (8) -stonecutter select sound (because of the way mc re-uses sounds) (1) -comparator switch sounds (1) To be worked on: try to fix dripping sounds?; fire; more player death sounds; glass break sounds (current WIP); swimming ____________________________________________________________________________ ExtraSounds: - if you see "pickup" it means I changed inventory related sounds to X item; "category" relates to a group of set items; "select" sounds are played only when selecting said items in your hotbar Action: -bow pull (2) Effect: -effect.add.positive (1) -effect.add.negative (1) -effect.remove.positive (1) -effect.remove.negative (1) Inventory: -inventory.close (1) -inventory.open (1) Items: -item.category.crunchy_dry (changes some food sounds, mostly vegetables) (3) -item.category.gear.netherite (4) -item.category.gear.leather (6) -item.category.metal (1) -item.category.metal.bits (1) -item.category.paper (1) (not replaced but added a sound) -item.pickup_all (1) (pick up full a stack of items from double clicking a single one in the inventory) -item.pickup.minecraft.charcoal (1) -item.pickup.minecraft.coal (1) -item.pickup.minecraft.elytra (6) -item.pickup.minecraft.emerald (1) -item.pickup.minecraft.diamond (1) -item.pickup.minecraft.flint_and_steel (1) -item.pickup.minecraft.iron_bars (1) -item.pickup.minecraft.lava_bucket (3) -item.pickup.minecraft.water_bottle (1) -item.select.minecraft.diamond_sword (1) -item.select.minecraft.golden_sword (1) -item.select.minecraft.iron_sword (1) -item.select.minecraft.netherite_sword (1) Others: -chat.message (1) -hotbar_scroll (1) -item.drop (1) -keyboard.type (1) (needs to be enabled in sounds - extrasounds (the gear to the right) - keyboard volume) (fixed) To be worked on: variations of item.category.metal, keyboard variations ____________________________________________________________________________ NotifMod: temporarly stopped working on this one because of a consistent crash -mention (1) -mend (1) -message (1) -sleep (1) To be worked on: player join/leave ____________________________________________________________________________ Presence Footsteps: -dirt (add dirt wander variants) (3) -leaves (6) (not replaced but added a couple sounds) -snow (4) To be worked on: nothing on my mind yet ____________________________________________________________________________ Fabrication: -bubble pop from the bubble column (needs to be enabled on the fabrication config) (5) To be worked on: MAYBE absorption hurt ____________________________________________________________________________ Auditory: Block: -jukebox disc in and out (2) Tools: -bow pull (1) -shield raise (1) Items: -use spawn egg (3) To be worked on: shield blocking; tool swing sounds ____________________________________________________________________________ Make Bubbles Pop/ Pop! (not duplicated with Fabrication's): -bubble popping (5) ____________________________________________________________________________ Immersive Thunder (range): close (tweaks) (3) medium (tweaks) (4) far (tweaks and added a variant) (4) ____________________________________________________________________________ Droplight (not yet): To be worked on: --