import type { Page } from "@playwright/test" import { expect, story } from "../../stories/playwright/story" // A cell of the "c" in the wordmark (column 40, row 2 of the 78×14 pin grid). const PIN = { x: 40.5 / 78, y: 2.5 / 14 } // An empty cell above the "o", clear of every pin, side and shadow at rest. const EMPTY = { x: 5.5 / 78, y: 0.5 / 14 } story("draws the wordmark as pins and stops animating once settled", async ({ mount, page }) => { await page.emulateMedia({ reducedMotion: "no-preference" }) await mount("app-new-session-wordmark--pin-board") const empty = await pinPixel(page, EMPTY) await expect.poll(() => pinPixel(page)).not.toEqual(empty) await expect.poll(() => requestedFrames(page)).toBe(0) }) story("knocks pins out from the panel but never from the composer", async ({ mount, page }) => { await page.emulateMedia({ reducedMotion: "no-preference" }) await mount("app-new-session-wordmark--pin-board") await expect.poll(() => requestedFrames(page)).toBe(0) const before = await pinPixel(page) await page.locator('[data-component="composer"]').click() await nextFrames(page, 2) expect(await pinPixel(page)).toEqual(before) const box = (await page.locator('[data-slot="wordmark-box"]').boundingBox())! await page.mouse.click(box.x + box.width * PIN.x, box.y + box.height * PIN.y) await expect.poll(() => pinPixel(page)).not.toEqual(before) }) story("shows a static pin board with reduced motion", async ({ mount, page }) => { await page.emulateMedia({ reducedMotion: "reduce" }) await mount("app-new-session-wordmark--pin-board") const empty = await pinPixel(page, EMPTY) await expect.poll(() => pinPixel(page)).not.toEqual(empty) await expect.poll(() => requestedFrames(page)).toBe(0) const before = await pinPixel(page) const box = (await page.locator('[data-slot="wordmark-box"]').boundingBox())! await page.mouse.click(box.x + box.width * PIN.x, box.y + box.height * PIN.y) await nextFrames(page, 2) expect(await pinPixel(page)).toEqual(before) expect(await requestedFrames(page)).toBe(0) }) story("the lodger pops the pin board out and packs it back into the e", async ({ mount, page }) => { await page.emulateMedia({ reducedMotion: "no-preference" }) await mount("app-new-session-wordmark--flat") const grip = page.locator('[data-slot="wordmark-lodger-grip"]') const flat = page.locator('[data-slot="wordmark-flat"]') const board = page.locator("canvas") await expect(board).toHaveCount(0) // Pulling the lodger well past its slip distance pops every pin out into the board. const hole = (await grip.boundingBox())! await page.mouse.move(hole.x + hole.width / 2, hole.y + hole.height / 2) await page.mouse.down() await page.mouse.move(hole.x + hole.width / 2 + 160, hole.y + hole.height / 2 + 80, { steps: 12 }) await page.mouse.up() await expect(flat).toBeHidden() await expect(board).not.toHaveCount(0) await expect.poll(() => requestedFrames(page)).toBe(0) // Carrying it from its perch back into the "e" reels the pins in and tucks the lodger away. const lodger = (await page.locator('[data-slot="wordmark-lodger"]').boundingBox())! const unit = lodger.width / 234 const perch = (await grip.boundingBox())! await page.mouse.move(perch.x + perch.width / 2, perch.y + perch.height / 2) await page.mouse.down() await page.mouse.move(perch.x + perch.width / 2 - 24 * unit, perch.y + perch.height / 2 - 16 * unit, { steps: 12 }) await page.mouse.up() await expect(board).toHaveCount(0) await expect(flat).toBeVisible() await expect.poll(() => requestedFrames(page)).toBe(0) await expect(grip).toBeVisible() }) // Reads the on-screen pixel at a grid cell. The board may be drawn with WebGL, whose canvas cannot be read // back once presented, so the pixel comes from a screenshot decoded in the page. async function pinPixel(page: Page, cell = PIN) { const box = (await page.locator('[data-slot="wordmark-box"]').boundingBox())! const shot = await page.screenshot({ clip: { x: box.x + box.width * cell.x, y: box.y + box.height * cell.y, width: 1, height: 1 }, }) return page.evaluate(async (png) => { const image = await createImageBitmap(await (await fetch(`data:image/png;base64,${png}`)).blob()) const canvas = new OffscreenCanvas(1, 1) const context = canvas.getContext("2d")! context.drawImage(image, 0, 0) const d = context.getImageData(0, 0, 1, 1).data return { red: d[0], green: d[1], blue: d[2] } }, shot.toString("base64")) } // Counts animation frames the page requests while we watch the next 20 frames. function requestedFrames(page: Page) { return page.evaluate( () => new Promise((resolve) => { const original = window.requestAnimationFrame const watch = original.bind(window) const state = { requested: 0, left: 20 } window.requestAnimationFrame = (callback) => { state.requested++ return watch(callback) } const tick = () => { if (--state.left > 0) return watch(tick) window.requestAnimationFrame = original resolve(state.requested) } watch(tick) }), ) } function nextFrames(page: Page, count: number) { return page.evaluate( (count) => new Promise((resolve) => { const tick = (left: number) => (left ? requestAnimationFrame(() => tick(left - 1)) : resolve()) tick(count) }), count, ) }