var createApp = require('./lib/app') var each = require('async-each') var loadImage = require('img') // load our texture maps var names = ['diffuse', 'normal', 'specular'] var urls = names.map(x => { return `assets/brick-${x}.jpg` }) each(urls, loadImage, (err, images) => { if (err) throw err var app = createApp(images) document.body.appendChild(app.canvas) })