參考資訊:
http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf
https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf
ADC A, n |
ADD A, n |
ADD HL, n |
ADD SP, n |
AND n |
BIT b, r |
CALL cc, nn |
CALL nn |
CCF |
CPL |
CP n |
DAA |
DEC n |
DEC nn |
DI |
EI |
HALT |
INC n |
INC nn |
JP (HL) |
JP cc, nn |
JP nn |
JR cc, n |
JR n |
LD (C), A |
LD (HL+), A |
LD (HL-), A |
LD (HLD), A |
LD (HLI), A |
LD (nn), SP |
LD A, (C) |
LD A, (HL+) |
LD A, (HL-) |
LD A, (HLD) |
LD A, (HLI) |
LD A, n |
LDD (HL), A |
LDD A,(HL) |
LDH (n), A |
LDH A, (n) |
LDI (HL), A |
LDI A,(HL) |
LD n, A |
LD n, nn |
LD nn, n |
LD r1, r2 |
LD SP, HL |
NOP |
OR n |
POP nn |
PUSH nn |
RES b, r |
RET |
RET cc |
RETI |
RLA |
RLCA |
RLC n |
RL n |
RRA |
RRCA |
RRC n |
RR n |
RST n |
SBC A, n |
SCF |
SET b, r |
SLA n |
SRA n |
SRL n |
STOP |
SUB n |
SWAP n |
XOR n |
LD HL, SP+n |
LDHL SP, n |