模擬器 - Game Boy - Interrupt Table



參考資訊:
http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf
https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf

InterruptPriorityAddress
Vertical blanking10x40
LCDC status interrupt20x48
Timer overflow30x50
Serial transfer completion40x58
P10-P13 input signal goes low50x60