參考資訊:
https://bgb.bircd.org/
https://github.com/mrombout/gbdk_playground
http://gbdk.sourceforge.net/doc/html/book01.html
Delay設定
void delay(UWORD ms);
第一個參數是延遲時間,ms為單位
main.c
#include <gb/gb.h> unsigned char sprite[] = { 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, }; void main(void) { SPRITES_8x8; set_sprite_data(0, 2, sprite); move_sprite(0, 50, 50); SHOW_SPRITES; while (1) { set_sprite_tile(0, 0); delay(1000); set_sprite_tile(0, 1); delay(1000); } }
完成