/** * Mega pixel image rendering library for iOS6 Safari * * Fixes iOS6 Safari's image file rendering issue for large size image (over mega-pixel), * which causes unexpected subsampling when drawing it in canvas. * By using this library, you can safely render the image with proper stretching. * * Copyright (c) 2012 Shinichi Tomita * Released under the MIT license */ (function() { /** * Detect subsampling in loaded image. * In iOS, larger images than 2M pixels may be subsampled in rendering. */ function detectSubsampling(img) { var iw = img.naturalWidth, ih = img.naturalHeight; if (iw * ih > 1024 * 1024) { // subsampling may happen over megapixel image var canvas = document.createElement('canvas'); canvas.width = canvas.height = 1; var ctx = canvas.getContext('2d'); ctx.drawImage(img, -iw + 1, 0); // subsampled image becomes half smaller in rendering size. // check alpha channel value to confirm image is covering edge pixel or not. // if alpha value is 0 image is not covering, hence subsampled. return ctx.getImageData(0, 0, 1, 1).data[3] === 0; } else { return false; } } /** * Detecting vertical squash in loaded image. * Fixes a bug which squash image vertically while drawing into canvas for some images. */ function detectVerticalSquash(img, iw, ih) { var canvas = document.createElement('canvas'); canvas.width = 1; canvas.height = ih; var ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); var data = ctx.getImageData(0, 0, 1, ih).data; // search image edge pixel position in case it is squashed vertically. var sy = 0; var ey = ih; var py = ih; while (py > sy) { var alpha = data[(py - 1) * 4 + 3]; if (alpha === 0) { ey = py; } else { sy = py; } py = (ey + sy) >> 1; } var ratio = (py / ih); return (ratio===0)?1:ratio; } /** * Rendering image element (with resizing) and get its data URL */ function renderImageToDataURL(img, options, doSquash) { var canvas = document.createElement('canvas'); renderImageToCanvas(img, canvas, options, doSquash); return canvas.toDataURL("image/jpeg", options.quality || 0.8); } /** * Rendering image element (with resizing) into the canvas element */ function renderImageToCanvas(img, canvas, options, doSquash) { var iw = img.naturalWidth, ih = img.naturalHeight; if (!(iw+ih)) return; var width = options.width, height = options.height; var ctx = canvas.getContext('2d'); ctx.save(); transformCoordinate(canvas, ctx, width, height, options.orientation); var subsampled = detectSubsampling(img); if (subsampled) { iw /= 2; ih /= 2; } var d = 1024; // size of tiling canvas var tmpCanvas = document.createElement('canvas'); tmpCanvas.width = tmpCanvas.height = d; var tmpCtx = tmpCanvas.getContext('2d'); var vertSquashRatio = doSquash ? detectVerticalSquash(img, iw, ih) : 1; var dw = Math.ceil(d * width / iw); var dh = Math.ceil(d * height / ih / vertSquashRatio); var sy = 0; var dy = 0; while (sy < ih) { var sx = 0; var dx = 0; while (sx < iw) { tmpCtx.clearRect(0, 0, d, d); tmpCtx.drawImage(img, -sx, -sy); ctx.drawImage(tmpCanvas, 0, 0, d, d, dx, dy, dw, dh); sx += d; dx += dw; } sy += d; dy += dh; } ctx.restore(); tmpCanvas = tmpCtx = null; } /** * Transform canvas coordination according to specified frame size and orientation * Orientation value is from EXIF tag */ function transformCoordinate(canvas, ctx, width, height, orientation) { switch (orientation) { case 5: case 6: case 7: case 8: canvas.width = height; canvas.height = width; break; default: canvas.width = width; canvas.height = height; } switch (orientation) { case 2: // horizontal flip ctx.translate(width, 0); ctx.scale(-1, 1); break; case 3: // 180 rotate left ctx.translate(width, height); ctx.rotate(Math.PI); break; case 4: // vertical flip ctx.translate(0, height); ctx.scale(1, -1); break; case 5: // vertical flip + 90 rotate right ctx.rotate(0.5 * Math.PI); ctx.scale(1, -1); break; case 6: // 90 rotate right ctx.rotate(0.5 * Math.PI); ctx.translate(0, -height); break; case 7: // horizontal flip + 90 rotate right ctx.rotate(0.5 * Math.PI); ctx.translate(width, -height); ctx.scale(-1, 1); break; case 8: // 90 rotate left ctx.rotate(-0.5 * Math.PI); ctx.translate(-width, 0); break; default: break; } } var URL = window.URL && window.URL.createObjectURL ? window.URL : window.webkitURL && window.webkitURL.createObjectURL ? window.webkitURL : null; /** * MegaPixImage class */ function MegaPixImage(srcImage) { if (window.Blob && srcImage instanceof Blob) { if (!URL) { throw Error("No createObjectURL function found to create blob url"); } var img = new Image(); img.src = URL.createObjectURL(srcImage); this.blob = srcImage; srcImage = img; } if (!srcImage.naturalWidth && !srcImage.naturalHeight) { var _this = this; srcImage.onload = srcImage.onerror = function() { var listeners = _this.imageLoadListeners; if (listeners) { _this.imageLoadListeners = null; for (var i=0, len=listeners.length; i maxWidth) { width = maxWidth; height = (imgHeight * width / imgWidth) << 0; } if (maxHeight && height > maxHeight) { height = maxHeight; width = (imgWidth * height / imgHeight) << 0; } var opt = { width : width, height : height }; for (var k in options) opt[k] = options[k]; var tagName = target.tagName.toLowerCase(); if (tagName === 'img') { target.src = renderImageToDataURL(this.srcImage, opt, doSquash); } else if (tagName === 'canvas') { renderImageToCanvas(this.srcImage, target, opt, doSquash); } if (typeof this.onrender === 'function') { this.onrender(target); } if (callback) { callback(); } if (this.blob) { this.blob = null; URL.revokeObjectURL(this.srcImage.src); } }; /** * Export class to global */ if (typeof define === 'function' && define.amd) { define([], function() { return MegaPixImage; }); // for AMD loader } else if (typeof exports === 'object') { module.exports = MegaPixImage; // for CommonJS } else { this.MegaPixImage = MegaPixImage; } })();