ArtCraft Roadmap ================ ## 2026 Goals (non-exhaustive) Product - Make ArtCraft better and more useful than model aggregation websites (our #1 goal). We don't dislike those websites; we just set a high standard for ourselves. - Build the best "tangible" computing surfaces where you can mold scenes and videos like clay and direct them with precision and clarity. - Add every model and provider into ArtCraft so you can build your own crafting IDE. Nothing will be left out. - Build purpose-specific image models, eg. for relighting scenes and reposing characters and props. Studio - Build our content studio. Make lots of narrative shorts and at least one feature-length AI film by the year's end. Theatrical distribution, but also lots of social media content. (We are creators, and we want to employ more creators!) - Host festivals and competitions, including in-person meetups and screenings. Architecture - Remove dependence on ArtCraft hosted services. - More Rust, more speed. - Code cleanup, more/better tests, CI, ... Community - Build a safe community free of negativity and anti-AI stigma. A community of filmmakers and artists. ## Loftier Goals - Build an *Open* OpenAI / Google / Anthropic. Open models, open platforms, open hardware. Why? Because the future could be bleak without it. How, you might ask? Get in touch if you're curious. - Don't Be Evilâ„¢