ArtCraft

DesignCraft

Page layout and publishing; an open-source, clean-room reimplementation of Adobe InDesign, rebuilt in pure Rust.

A fast, open-source, clean-room take on the Adobe InDesign workflow. It runs natively on macOS, Windows and Linux, and in the browser via WebAssembly.
By the ArtCraft team.

Written in Rust Runs on macOS, Windows, Linux and the web License: MIT OR Apache-2.0 Agent-drivable over MCP

Join the ArtCraft community on Discord

DesignCraft on getartcraft.com · ArtCraft · All Crafting Apps


DesignCraft showing a magazine spread: a threaded three-column story is selected with its in/out ports and thread line, the Control panel shows its position in picas and the Properties panel its text frame options
Quarterly, Spring Issue: threaded three-column body text, a wrapped pull quote and parent-page folios, all set by DesignCraft's own paragraph composer.

> [!NOTE] > **ArtCraft is a community of artists from all walks of life.** Digital, generative, music, > games — if you make things, you're one of us. **[Come say hi on Discord](https://discord.gg/artcraft).**

The sample magazine · Why DesignCraft · Quick start · Web · Architecture · Downloads · The Crafting Apps · License and credits

## The sample magazine Every page below was laid out by DesignCraft from code (`crates/engine/src/sample.rs`) and exported by its own renderer. Try it yourself with `File → New → Sample Document`, or start the app with `--sample`.
Magazine cover for The Spring Issue, No. 01: a dusk landscape of layered purple hills under a large pale sun, with the white serif headline The Quiet Art of Layout and an italic deck below

Cover. A full-bleed graphic frame, display type and an italic deck.

Feature opener titled Notes on the Grid, with an orange FEATURE · DESIGN kicker over a rule, an italic deck, a wide landscape picture with a small caption, and two columns of justified body text above a QUARTERLY folio

Styles. Kicker rule, headline, deck, caption and justified two-column body.

Three-column page of justified, hyphenated body text that wraps around a shaded pull quote reading The best layouts disappear. What remains is the story., with a gradient rule and SPRING ISSUE folio at the foot

Threading, columns and text wrap. One story flows through three columns and around the pull quote.

Coming Next page titled Color, Ink and Paper on a plum background, with four swatch circles labeled Ink Plum, Sunset, C=100 M=0 Y=0 K=0 and Paper Warm, above a short paragraph of body text

Swatches. Named colors and a CMYK process swatch, laid out as a palette.

## Why DesignCraft - **Familiar.** InDesign's layout, tools, menus, panels and shortcuts: spreads and parent pages, frames and threaded stories, the Control panel, paragraph and character styles, swatches, text wrap and more. If you know InDesign, you already know how to use it. - **Beautiful type.** A Knuth–Plass paragraph composer (plus single-line), dictionary hyphenation (the public-domain Moby word list plus our own trained patterns), word, letter and glyph-scaling justification, keeps, optical margin alignment, columns, baseline grid, tabs, rules and shading. Line breaks are identical on screen and in PDF. - **Fast.** Multithreaded SIMD rendering (vello_cpu), copy-on-write documents with O(1) undo snapshots, and cached composition. - **Open.** A documented native format, IDML import and export, and PNG, PDF (PDF/X-4, PDF/A-2b) and EPUB export. No subscription, no licence server, no telemetry. - **Agent-native.** Every menu item, tool gesture, panel control and dialog can be driven over a JSON control channel and an **MCP server**, so Claude and other agents can lay out and edit documents like a designer. See [`docs/control-protocol.md`](docs/control-protocol.md) and [`docs/mcp.md`](docs/mcp.md). - **Everywhere.** One Rust codebase for desktop and the web. ## Quick start The egui frontend requires Rust 1.95 or newer (including its shared `craft-ui` components). ```sh cargo run --release -p designcraft # desktop app (start screen) cargo run --release -p designcraft -- --sample # open the sample magazine cargo run --release -p designcraft -- --sample --control 7979 # + JSON control channel cargo run --release -p designcraft-cli -- run --sample --all-pages out/ # headless: render every page to PNG cargo run --release -p designcraft-cli -- commands # list every command cargo xtask ci # fmt, clippy, tests, assets, layering, wasm ``` Japanese text (UI and documents) uses fonts from [storytold/craft-fonts](https://github.com/storytold/craft-fonts), an optional build input (font files are never committed here; see craftrules [`standards/fonts.md`](https://github.com/storytold/craftrules/blob/main/standards/fonts.md)): ```sh git clone https://github.com/storytold/craft-fonts ../craft-fonts CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo run --release -p designcraft # absolute path ``` Without it, Japanese falls back to the system's fonts (none on the web). Release builds always include it. To drive a running app, send JSON lines to `127.0.0.1:7979`. The protocol is described in [`docs/control-protocol.md`](docs/control-protocol.md). ### Logs The desktop app writes its `log` records to standard error and to `logs/designcraft.log` in the settings directory, beside `ui.json` and `prefs.json` (Linux `~/.config/designcraft/logs/`, or `$XDG_CONFIG_HOME/designcraft/logs/`; macOS `~/Library/Application Support/DesignCraft/logs/`; Windows `%APPDATA%\DesignCraft\logs\`). A start launched from a desktop menu or the Dock has no terminal, so this file is what to attach to a bug report: the crash guard's panic report and a failed crash-recovery save land there. Each launch moves the previous log to `designcraft.1.log` (and that one to `designcraft.2.log`), so the log of a run that crashed survives the next start. The file stops growing at 16 MiB. `--version` writes no file. | Variable | Effect | |---|---| | `RUST_LOG` | Log levels for standard error and the log file. Default: `info` for DesignCraft's own crates, `warn` for everything else. env_logger-style directives replace that, e.g. `RUST_LOG=debug`, `RUST_LOG=warn,designcraft_render=trace` or `RUST_LOG=info,wgpu_core=warn`; a directive ending in `*` covers every target starting with it (`designcraft*=debug`). | | `WGPU_BACKEND` | The graphics backend that composites the window: `dx12`, `vulkan`, `gl` or `metal` (a comma-separated list lets wgpu choose among them). Default: DirectX 12 on Windows, Vulkan on Linux, Metal on macOS, with OpenGL as the fallback. Setting it also turns off the start-up fallback described below. | The logger is `apps/designcraft/src/logging.rs`; the web build logs to the browser console instead. ### Graphics backend The canvas is rendered on the CPU; the GPU only composites the interface, through wgpu. A graphics driver that faults takes the process down before any Rust code can catch it, so the backend is chosen before the window exists, and a start that never showed a frame is remembered: `gpu.json` in the settings directory records the backend being tried until the first frame has been presented. A record left behind means that backend crashed (or the app was killed) at start-up, so the next start tries the next one (DirectX 12, Vulkan, then OpenGL on Windows; Vulkan, then OpenGL on Linux) and says so in the status bar. The list starts over once every backend has failed, or with a new DesignCraft version; delete the file or set `WGPU_BACKEND` to start afresh. Seen in the wild: on an AMD hybrid-graphics laptop (a Radeon RX 6800M beside an integrated Radeon) the AMD Vulkan driver faulted at the first present, which is why DirectX 12 is the Windows default. The code is `apps/designcraft/src/gpu.rs`. ### Web ```sh cd apps/designcraft-web && trunk build --release # → dist/web (serve it with any static server) cd apps/designcraft-web && trunk serve --release # http://127.0.0.1:8767 ``` You need [trunk](https://trunkrs.dev) and the `wasm32-unknown-unknown` target. The same app runs through eframe's web runner on WebGPU, falling back to WebGL2 (`?webgl` forces it; `?sample` opens the sample magazine). Open and Place use the browser's file picker, and dropping files works too. Save and Export download the file. The web build has no control channel. ## Architecture DesignCraft is an engine-first Cargo workspace with enforced layering (`cargo xtask layers`). The egui frontend is a separate crate, so the UI can be swapped without touching the engine. | Layer | Crates | |---|---| | L0 | `geom` (paths, units & measurement parsing, corner options) · `color` (CMYK/RGB/Lab, swatches, tints, gradients) | | L1 | `doc` (spreads, pages, parents, layers, frames, stories, styles) · `fonts` (font DB, shaping, outlines) | | L2 | `compose` (the text engine) | | L3 | `render` (vello_cpu) | | L4 | `tools` (pointer events → commands + overlays) | | L5 | `engine` (session, history, command registry) | | L6 | `ui-egui` (InDesign-style UI, control channel) | | L7 | `apps/designcraft`, `apps/designcraft-cli`, `apps/designcraft-web` | - **Status and milestones:** [ROADMAP.md](ROADMAP.md) (stage: pre-alpha); how close to InDesign: [`docs/target-app-parity.md`](docs/target-app-parity.md); known gaps: [`docs/gaps.md`](docs/gaps.md) - **Contributor and agent rules** (clean-room, asset policy, quality gates): [`AGENTS.md`](AGENTS.md) - **Bundled assets:** every one is listed with its licence in [`ASSETS.md`](ASSETS.md) - **App icon and colour:** a calico cat in a polka-dot scarf on DesignCraft green `#7bb51c`; see [`assets/app-icon/`](assets/app-icon/README.md) ## Downloads **New to DesignCraft?** Download it from the [DesignCraft page on getartcraft.com](https://getartcraft.com/apps/designcraft). That's the easiest way to install it. **Want a specific build or format?** On GitHub, the [latest release](https://github.com/storytold/designcraft/releases/latest) has every build listed below, and [all releases](https://github.com/storytold/designcraft/releases) has earlier versions and their notes. `` in the file names is the version number, and `SHA256SUMS.txt` lists a checksum for every file. ### Windows | Build | Installer | Portable | |---|---|---| | x64 (64-bit Intel/AMD) | `designcraft--windows-x64.msi` | `designcraft--windows-x64-portable.zip` | | arm64 (Snapdragon and other ARM PCs) | `designcraft--windows-arm64.msi` | `designcraft--windows-arm64-portable.zip` | | x86 (32-bit) | `designcraft--windows-x86.msi` | `designcraft--windows-x86-portable.zip` | Installers and executables are code-signed. ### macOS | Build | File | Notes | |---|---|---| | App, universal (Apple silicon + Intel) | `designcraft--macos-universal.dmg` | Signed and notarized | | Command-line tool, universal | `designcraft-cli--macos-universal.zip` | Signed and notarized | ### Linux | Format | x86_64 | aarch64 (ARM64) | Notes | |---|---|---|---| | AppImage | `designcraft--linux-x86_64.AppImage` | `designcraft--linux-aarch64.AppImage` | Runs anywhere; updates itself with [AppImageUpdate](https://github.com/AppImageCommunity/AppImageUpdate) (`.zsync` files) | | Flatpak | `designcraft--linux-x86_64.flatpak` | `designcraft--linux-aarch64.flatpak` | Sandboxed; `flatpak install --user ` | | Debian/Ubuntu | `designcraft--linux-x86_64.deb` | `designcraft--linux-aarch64.deb` | | | Fedora/RHEL/openSUSE | `designcraft--linux-x86_64.rpm` | `designcraft--linux-aarch64.rpm` | | | Tarball | `designcraft--linux-x86_64.tar.gz` | `designcraft--linux-aarch64.tar.gz` | Unpack anywhere | RISC-V (riscv64): `designcraft--linux-riscv64.tar.gz` only, cross-compiled; needs glibc 2.39+ (Ubuntu 24.04 or newer). ### FreeBSD | Build | File | |---|---| | x86_64 | `designcraft--freebsd-x86_64.tar.gz` | ### Web (WebAssembly) | Build | File | Notes | |---|---|---| | Static site | `designcraft-web-.zip` | Runs in a modern browser; host it on any static server | ## The Crafting Apps DesignCraft is one of the **Crafting Apps**: free, open-source creative tools from the [ArtCraft](https://getartcraft.com/) team, each written from scratch in Rust and each able to stand on its own. | | App | What it's for | Code | Learn more | |:-:|---|---|---|---| | | **PhotoCraft** | Image editing: layers, masks, type and real PSD files | [GitHub](https://github.com/storytold/photocraft) | [Website](https://getartcraft.com/apps/photocraft) | | | **VectorCraft** | Vector illustration | [GitHub](https://github.com/storytold/vectorcraft) | [Website](https://getartcraft.com/apps/vectorcraft) | | | **FilmCraft** | Video editing, color and sound | [GitHub](https://github.com/storytold/filmcraft) | [Website](https://getartcraft.com/apps/filmcraft) | | | **LightCraft** | Photo library and raw development | [GitHub](https://github.com/storytold/lightcraft) | [Website](https://getartcraft.com/apps/lightcraft) | | | **PdfCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/pdfcraft) | [Website](https://getartcraft.com/apps/pdfcraft) | | | **EffectCraft** | Motion graphics and visual effects | [GitHub](https://github.com/storytold/effectcraft) | [Website](https://getartcraft.com/apps/effectcraft) | | | **DesignCraft** | **Page layout and publishing · you are here** | [GitHub](https://github.com/storytold/designcraft) | [Website](https://getartcraft.com/apps/designcraft) | And [**ArtCraft**](https://getartcraft.com/) itself, our AI image and video studio for artists who want real control.

Join the ArtCraft community on Discord

Come make things with us

Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.

discord.gg/artcraft · getartcraft.com · The Crafting Apps · DesignCraft

## License and credits DesignCraft is dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option. Copyright (c) 2026 ArtCraft Team and the DesignCraft contributors. Required notices are in [NOTICE](NOTICE). Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed with its author, source and license in [ASSETS.md](ASSETS.md). The bundled fonts, and the craft-fonts fonts embedded by release builds, are under the SIL Open Font License; all UI icons are drawn in code and are original. The ArtCraft name, wordmark and logos in [`docs/brand/`](docs/brand/) are trademarks of the ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as part of this repository and DesignCraft, under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt). Forks and modified versions must remove them. Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. DesignCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.

ArtCraft
Made by the ArtCraft team and community.