# Localization The interface ships in the language it is written in (English) plus every language in the table in `crates/ui-egui/src/i18n.rs`. Today that is English, Simplified Chinese (`zh-hans`), Traditional Chinese (`zh-hant`, Taiwan) and Japanese (`ja`). This file is the reference for **adding or maintaining a language**; the per-language notes are in [`localization-zh-hans.md`](localization-zh-hans.md), [`localization-zh-hant.md`](localization-zh-hant.md) and [`localization-ja.md`](localization-ja.md). ## Adding a language 1. **Translate the two catalogs.** Copy `locales/ja.json` and `locales/ja-formats.json` to `locales/.json` and `locales/-formats.json`, then translate the values. Keys are the English source strings and must stay byte-for-byte identical. The plain catalog may grow at its own pace: a message it lacks shows in English, and `cargo test -p lightcraft-ui-egui i18n::tests -- --nocapture` lists the gaps (it fails on an empty entry or mismatched placeholders). The formats catalog must carry every message (the build fails otherwise), including the date patterns (`{year}`, `{month} {year}`, `{weekday}, {day} {month} {year}`…) that date headings and capture times use in every language but English; weekday names go in the plain catalog. 2. **Add the table entry** in `crates/ui-egui/src/i18n.rs`: ```rust language_table! { En, "en"; ZhHans, "zh-hans", "简体中文", "Hans", include_str!("../locales/zh-hans.json"); ZhHant, "zh-hant", "繁體中文(台灣)", "Hant", include_str!("../locales/zh-hant.json"); Ja, "ja", "日本語", "Jpan", include_str!("../locales/ja.json"); } ``` The fields are the BCP-47 code (also the settings-file value), the **endonym** shown in the Language menu, the ISO 15924 script (`Latn`, `Jpan`, `Hans`, `Hant`, `Kore`…), and the embedded catalog. `build.rs` picks up `-formats.json` by name, so the macro and the format lookup follow automatically — nothing else in the UI needs to change. The menus, the settings row, the keyboard-shortcut sheet and the control channel all read the table. 3. **Make sure the glyphs exist.** The script drives which craft-fonts faces the UI installs: a language whose script has no face in the build shows boxes (the test says so instead of failing). Fonts live in [storytold/craft-fonts](https://github.com/storytold/craft-fonts), never here; a missing face is added there, not worked around in this repository. 4. Run `cargo xtask ci` (it includes `fmt`, `clippy`, the tests, `parity` and the wasm check). ## How a message is found `tr("Exposure")` looks the English label up in the active language's catalog and returns the source text unchanged when there is no entry; `tr_format!` handles text with runtime values. Both are presentation-only: command ids, file names and user-entered metadata are never translated. `tr_format!` is generated by `crates/ui-egui/build.rs`: one arm per English message, which formats the active language's translation with `format!` (English is the fallback arm). Every catalog's format string is therefore checked by Rust against the call site's own arguments: ```rust tr_format!("Added {n} photo{} to “{}”", if n == 1 { "" } else { "s" }, album, n = n) ``` - A translation is an ordinary Rust format string over the same arguments. Refer to named values by name (`{n}`) and to positional ones by index when the word order changes (`{0}`, `{1}`): `"已将 {n} 张照片添加到“{1}”{0:.0}"`. Keep the source's spec (`{:.1}`, `{d:+}`, `{:.0}%`). - `format!` rejects an unused argument, so a value a language does not need — the English plural suffix (`"s"` / `""`) — is consumed as `{:.0}` (a string at precision 0 prints nothing). - Every formats catalog carries the same messages (`build.rs` fails the build otherwise), and a `tr_format!` call whose message is in no catalog does not compile: add it to every `*-formats.json` file. ## Testing and looking at it ```sh cargo test -p lightcraft-ui-egui i18n::tests # catalogs, keys, placeholders, commands CRAFT_FONTS_DIR=../craft-fonts cargo test -p lightcraft-ui-egui i18n::tests # + glyph coverage ``` The glyph tests are skipped without `CRAFT_FONTS_DIR` (there are no CJK faces to check then). To look at a language, render it headless: ```sh LIGHTCRAFT_LANGUAGE=zh-hans lightcraft-cli snapshot --demo --script tour.jsonl -o out.png --size 1600x1000 ``` or, with the app running (`--control 7980`), run the language command (`engine.execute {"command": "app.language.simplifiedChinese"}`) and take a screenshot. ## Language codes and settings The settings file stores the BCP-47 code, never the Rust variant name, so a language can be renamed in code without invalidating anyone's saved preference. `LIGHTCRAFT_LANGUAGE` accepts what a system locale looks like (`zh_Hans`, `zh-CN`, `en_US`, `ja_JP.UTF-8`) and falls back to the base language when a region has no dedicated entry.